fixed bug with synchronization problem with "play again" in network mode
authorHolger Schemel <info@artsoft.org>
Fri, 12 Oct 2018 21:21:24 +0000 (23:21 +0200)
committerHolger Schemel <info@artsoft.org>
Fri, 12 Oct 2018 21:21:26 +0000 (23:21 +0200)
commit050269ccfc40b94a2255939df38831d2c75340d3
tree9f14ca24b2fdbfaed8e498ca127398d19ea42d74
parent856dbde29399ce97b14ad604569e1a95ce9545fd
fixed bug with synchronization problem with "play again" in network mode

This bug caused different frame counters at the network server and
network client due to executing "GameActions()" directly after
restarting the game in "RequestRestartGame()", which increments the
frame counter on the client, but not on the server in the first game
frame.
src/screens.c