fixed bug with synchronization problem with "play again" in network mode
[rocksndiamonds.git] / src / screens.c
index ae4f7038dde2b8c6741dcf874f36942bd909e65a..1a40ae7cb291fbe96c9914acad764fed22ee0d0a 100644 (file)
@@ -8214,8 +8214,12 @@ void HandleGameActions(void)
   CheckGameOver();
 
   if (game.restart_game_message != NULL)
+  {
     RequestRestartGame(game.restart_game_message);
 
+    return;
+  }
+
   if (game_status != GAME_MODE_PLAYING)
     return;