fixed invisible envelope request if request background is masked
[rocksndiamonds.git] / src / tools.c
index 4ebf19bb15cc49e9e0a5f6a37937202d4ddc58dc..eb039fdd0fe836f9273cec8a7a0e4cf94a90825c 100644 (file)
@@ -634,6 +634,10 @@ void DrawMaskedBorderToTarget(int draw_target)
       gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_target;
     }
 
+    // always use global border for PLAYING when restarting the game
+    if (global.border_status == GAME_MODE_PSEUDO_RESTARTING)
+      global.border_status = GAME_MODE_PLAYING;
+
     DrawMaskedBorderExt(REDRAW_ALL, draw_target);
 
     global.border_status = last_border_status;
@@ -976,6 +980,10 @@ static void SetScreenStates_BeforeFadingOut(void)
 static void SetScreenStates_AfterFadingOut(void)
 {
   global.border_status = game_status;
+
+  // always use global border for PLAYING when restarting the game
+  if (global.border_status == GAME_MODE_PSEUDO_RESTARTING)
+    global.border_status = GAME_MODE_PLAYING;
 }
 
 void FadeIn(int fade_mask)
@@ -1153,13 +1161,18 @@ void SetBackgroundImage(int graphic, int redraw_mask)
   if (graphic == IMG_UNDEFINED)
     g = &g_undefined;
 
+  // always use original size bitmap for backgrounds, if existing
+  Bitmap *bitmap = (g->bitmaps != NULL &&
+                   g->bitmaps[IMG_BITMAP_PTR_ORIGINAL] != NULL ?
+                   g->bitmaps[IMG_BITMAP_PTR_ORIGINAL] : g->bitmap);
+
   // remove every mask before setting mask for window, and
   // remove window area mask before setting mask for main or door area
   int remove_mask = (redraw_mask == REDRAW_ALL ? 0xffff : REDRAW_ALL);
 
   // (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!)
   SetBackgroundBitmap(NULL, remove_mask, 0, 0, 0, 0);  // !!! FIX THIS !!!
-  SetBackgroundBitmap(g->bitmap, redraw_mask,
+  SetBackgroundBitmap(bitmap, redraw_mask,
                      g->src_x, g->src_y,
                      g->width, g->height);
 }
@@ -1723,7 +1736,7 @@ void DrawGraphicThruMask(int x, int y, int graphic, int frame)
 #if DEBUG
   if (!IN_SCR_FIELD(x, y))
   {
-    Debug("draw:DrawGraphicThruMask", "x = %d,y = %d, graphic = %d",
+    Debug("draw:DrawGraphicThruMask", "x = %d, y = %d, graphic = %d",
          x, y, graphic);
     Debug("draw:DrawGraphicThruMask", "This should never happen!");
 
@@ -1742,7 +1755,7 @@ void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
 #if DEBUG
   if (!IN_SCR_FIELD(x, y))
   {
-    Debug("draw:DrawFixedGraphicThruMask", "x = %d,y = %d, graphic = %d",
+    Debug("draw:DrawFixedGraphicThruMask", "x = %d, y = %d, graphic = %d",
          x, y, graphic);
     Debug("draw:DrawFixedGraphicThruMask", "This should never happen!");
 
@@ -1816,7 +1829,7 @@ void DrawSizedGraphicThruMaskExt(DrawBuffer *d, int x, int y, int graphic,
 
 void DrawMiniGraphic(int x, int y, int graphic)
 {
-  DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
+  DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX, SY + y * MINI_TILEY, graphic);
   MarkTileDirty(x / 2, y / 2);
 }
 
@@ -2019,9 +2032,9 @@ static void DrawGraphicShifted(int x, int y, int dx, int dy,
   }
 
   if (graphic_info[graphic].double_movement)   // EM style movement images
-    DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
+    DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
   else
-    DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
+    DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
 }
 
 static void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy,
@@ -2706,7 +2719,7 @@ void DrawLevelField(int x, int y)
     DrawScreenField(SCREENX(x), SCREENY(y));
   else if (IS_MOVING(x, y))
   {
-    int newx,newy;
+    int newx, newy;
 
     Moving2Blocked(x, y, &newx, &newy);
     if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
@@ -3003,21 +3016,10 @@ void ShowEnvelope(int envelope_nr)
   BackToFront();
 }
 
-void ShowEnvelope_MM(int envelope_nr)
-{
-  BlitBitmap(backbuffer, bitmap_db_field, REAL_SX, REAL_SY,
-            FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
-
-  ShowEnvelope(envelope_nr);
-
-  SetDrawtoField(DRAW_TO_BACKBUFFER);
-}
-
 static void PrepareEnvelopeRequestToScreen(Bitmap *bitmap, int sx, int sy,
                                           int xsize, int ysize)
 {
-  if (!global.use_envelope_request ||
-      request.sort_priority <= 0)
+  if (!global.use_envelope_request)
     return;
 
   if (request.bitmap == NULL ||
@@ -3037,6 +3039,17 @@ static void PrepareEnvelopeRequestToScreen(Bitmap *bitmap, int sx, int sy,
 
   BlitBitmap(bitmap, request.bitmap, sx, sy, xsize, ysize, 0, 0);
 
+  // create masked surface for request bitmap, if needed
+  if (graphic_info[IMG_BACKGROUND_REQUEST].draw_masked)
+  {
+    SDL_Surface *surface        = request.bitmap->surface;
+    SDL_Surface *surface_masked = request.bitmap->surface_masked;
+
+    SDLBlitSurface(surface, surface_masked, 0, 0, xsize, ysize, 0, 0);
+    SDL_SetColorKey(surface_masked, SET_TRANSPARENT_PIXEL,
+                   SDL_MapRGB(surface_masked->format, 0x00, 0x00, 0x00));
+  }
+
   SDLFreeBitmapTextures(request.bitmap);
   SDLCreateBitmapTextures(request.bitmap);
 
@@ -3047,16 +3060,18 @@ static void PrepareEnvelopeRequestToScreen(Bitmap *bitmap, int sx, int sy,
   request.ysize = ysize;
 }
 
-void DrawEnvelopeRequestToScreen(int drawing_target, int drawing_stage)
+void DrawEnvelopeRequestToScreen(int drawing_target)
 {
   if (global.use_envelope_request &&
       game.request_active_or_moving &&
-      request.sort_priority > 0 &&
-      drawing_target == DRAW_TO_SCREEN &&
-      drawing_stage == DRAW_GLOBAL_ANIM_STAGE_2)
+      drawing_target == DRAW_TO_SCREEN)
   {
-    BlitToScreen(request.bitmap, 0, 0, request.xsize, request.ysize,
-                request.sx, request.sy);
+    if (graphic_info[IMG_BACKGROUND_REQUEST].draw_masked)
+      BlitToScreenMasked(request.bitmap, 0, 0, request.xsize, request.ysize,
+                        request.sx, request.sy);
+    else
+      BlitToScreen(request.bitmap, 0, 0, request.xsize, request.ysize,
+                  request.sx, request.sy);
   }
 }
 
@@ -3210,6 +3225,24 @@ static void DrawEnvelopeRequest(char *text)
   // store readily prepared envelope request for later use when animating
   BlitBitmap(backbuffer, bitmap_db_store_2, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
 
+  // create masked surface for request bitmap, if needed
+  if (graphic_info[IMG_BACKGROUND_REQUEST].draw_masked)
+  {
+    if (bitmap_db_store_2->surface_masked == NULL)
+    {
+      if ((bitmap_db_store_2->surface_masked =
+          SDLGetNativeSurface(bitmap_db_store_2->surface)) == NULL)
+       Fail("SDLGetNativeSurface() failed");
+    }
+
+    SDL_Surface *surface        = bitmap_db_store_2->surface;
+    SDL_Surface *surface_masked = bitmap_db_store_2->surface_masked;
+
+    SDLBlitSurface(surface, surface_masked, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+    SDL_SetColorKey(surface_masked, SET_TRANSPARENT_PIXEL,
+                   SDL_MapRGB(surface_masked->format, 0x00, 0x00, 0x00));
+  }
+
   PrepareEnvelopeRequestToScreen(bitmap_db_store_2, sx, sy, width, height);
 
   if (text_door_style)
@@ -3409,7 +3442,7 @@ static void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
 
 void DrawLevel(int draw_background_mask)
 {
-  int x,y;
+  int x, y;
 
   SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
   SetDrawBackgroundMask(draw_background_mask);
@@ -3426,7 +3459,7 @@ void DrawLevel(int draw_background_mask)
 void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
                    int tilesize)
 {
-  int x,y;
+  int x, y;
 
   for (x = 0; x < size_x; x++)
     for (y = 0; y < size_y; y++)
@@ -3437,7 +3470,7 @@ void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
 
 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
 {
-  int x,y;
+  int x, y;
 
   for (x = 0; x < size_x; x++)
     for (y = 0; y < size_y; y++)
@@ -3939,6 +3972,18 @@ void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
     DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
 }
 
+void DrawSizedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
+                                 int graphic, int sync_frame, int tilesize,
+                                 int mask_mode)
+{
+  int frame = getGraphicAnimationFrame(graphic, sync_frame);
+
+  if (mask_mode == USE_MASKING)
+    DrawSizedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame, tilesize);
+  else
+    DrawSizedGraphicExt(dst_bitmap, x, y, graphic, frame, tilesize);
+}
+
 static void DrawGraphicAnimation(int x, int y, int graphic)
 {
   int lx = LEVELX(x), ly = LEVELY(y);
@@ -4066,7 +4111,7 @@ static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
     return graphic;
   }
   else
-    return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir);
+    return el_act_dir2img(player->artwork_element, player->GfxAction, move_dir);
 }
 
 static boolean equalGraphics(int graphic1, int graphic2)
@@ -4534,7 +4579,10 @@ static int RequestHandleEvents(unsigned int req_state, int draw_buffer_game)
       if (global.use_envelope_request)
       {
        // copy current state of request area to middle of playfield area
-       BlitBitmap(bitmap_db_store_2, drawto, sx, sy, width, height, sx, sy);
+       if (graphic_info[IMG_BACKGROUND_REQUEST].draw_masked)
+         BlitBitmapMasked(bitmap_db_store_2, drawto, sx, sy, width, height, sx, sy);
+       else
+         BlitBitmap(bitmap_db_store_2, drawto, sx, sy, width, height, sx, sy);
       }
     }
 
@@ -8220,6 +8268,10 @@ int map_element_RND_to_MM(int element_rnd)
          element_rnd <= EL_MM_END_2 ?
          EL_MM_START_2_NATIVE + element_rnd - EL_MM_START_2 :
 
+         element_rnd >= EL_MM_START_3 &&
+         element_rnd <= EL_MM_END_3 ?
+         EL_MM_START_3_NATIVE + element_rnd - EL_MM_START_3 :
+
          element_rnd >= EL_CHAR_START &&
          element_rnd <= EL_CHAR_END ?
          EL_MM_CHAR_START_NATIVE + element_rnd - EL_CHAR_START :
@@ -8245,6 +8297,10 @@ int map_element_MM_to_RND(int element_mm)
          element_mm <= EL_MM_END_2_NATIVE ?
          EL_MM_START_2 + element_mm - EL_MM_START_2_NATIVE :
 
+         element_mm >= EL_MM_START_3_NATIVE &&
+         element_mm <= EL_MM_END_3_NATIVE ?
+         EL_MM_START_3 + element_mm - EL_MM_START_3_NATIVE :
+
          element_mm >= EL_MM_CHAR_START_NATIVE &&
          element_mm <= EL_MM_CHAR_END_NATIVE ?
          EL_CHAR_START + element_mm - EL_MM_CHAR_START_NATIVE :