static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
static int request_gadget_id = -1;
+static char *print_if_not_empty(int element)
+{
+ static char *s = NULL;
+ char *token_name = element_info[element].token_name;
+
+ if (s != NULL)
+ free(s);
+
+ s = checked_malloc(strlen(token_name) + 10 + 1);
+
+ if (element != EL_EMPTY)
+ sprintf(s, "%d\t['%s']", element, token_name);
+ else
+ sprintf(s, "%d", element);
+
+ return s;
+}
+
void DumpTile(int x, int y)
{
int sx = SCREENX(x);
return;
}
- printf(" Feld: %d ['%s']\n", Feld[x][y],
+ printf(" Feld: %d\t['%s']\n", Feld[x][y],
element_info[Feld[x][y]].token_name);
- printf(" Back: %d\n", Back[x][y]);
- printf(" Store: %d\n", Store[x][y]);
- printf(" Store2: %d\n", Store2[x][y]);
- printf(" StorePlayer: %d\n", StorePlayer[x][y]);
+ printf(" Back: %s\n", print_if_not_empty(Back[x][y]));
+ printf(" Store: %s\n", print_if_not_empty(Store[x][y]));
+ printf(" Store2: %s\n", print_if_not_empty(Store2[x][y]));
+ printf(" StorePlayer: %s\n", print_if_not_empty(StorePlayer[x][y]));
printf(" MovPos: %d\n", MovPos[x][y]);
printf(" MovDir: %d\n", MovDir[x][y]);
printf(" MovDelay: %d\n", MovDelay[x][y]);