}
}
-static void DrawPreviewPlayers(void)
+void DrawPreviewPlayers(void)
{
if (game_status != GAME_MODE_MAIN)
return;
- if (!network.enabled && !setup.team_mode)
- return;
-
boolean player_found[MAX_PLAYERS];
int num_players = 0;
int i, x, y;
ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
max_players_width, max_players_height);
+ if (!network.enabled && !setup.team_mode)
+ return;
+
// only draw players if level is suited for team mode
if (num_players < 2)
return;