projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
added quickly toggling team mode by clicking on main menu "name/team" text
[rocksndiamonds.git]
/
src
/
tools.c
diff --git
a/src/tools.c
b/src/tools.c
index 3f9fa56f8ef683be363200ec522c5cfec6439ba2..6763d611a6d9ac384dc0228337f934afe45fcc39 100644
(file)
--- a/
src/tools.c
+++ b/
src/tools.c
@@
-3516,14
+3516,11
@@
static void DrawPreviewLevelExt(boolean restart)
}
}
}
}
-
static
void DrawPreviewPlayers(void)
+void DrawPreviewPlayers(void)
{
if (game_status != GAME_MODE_MAIN)
return;
{
if (game_status != GAME_MODE_MAIN)
return;
- if (!network.enabled && !setup.team_mode)
- return;
-
boolean player_found[MAX_PLAYERS];
int num_players = 0;
int i, x, y;
boolean player_found[MAX_PLAYERS];
int num_players = 0;
int i, x, y;
@@
-3572,6
+3569,9
@@
static void DrawPreviewPlayers(void)
ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
max_players_width, max_players_height);
ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
max_players_width, max_players_height);
+ if (!network.enabled && !setup.team_mode)
+ return;
+
// only draw players if level is suited for team mode
if (num_players < 2)
return;
// only draw players if level is suited for team mode
if (num_players < 2)
return;