{
int x, y;
- BorderElement = EL_LEERRAUM;
+ BorderElement = EL_EMPTY;
- for(y=0; y<lev_fieldy && BorderElement == EL_LEERRAUM; y++)
+ for(y=0; y<lev_fieldy && BorderElement == EL_EMPTY; y++)
{
for(x=0; x<lev_fieldx; x++)
{
if (!IS_MASSIVE(Feld[x][y]))
- BorderElement = EL_BETON;
+ BorderElement = EL_STEELWALL;
if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
x = lev_fieldx - 2;
if (Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FELD_LEER);
else
- DrawLevelElement(next_jx, next_jy, EL_LEERRAUM);
+ DrawLevelElement(next_jx, next_jy, EL_EMPTY);
}
else
DrawLevelField(next_jx, next_jy);
else if (!IS_ACTIVE_BOMB(element))
DrawLevelField(jx, jy);
else
- DrawLevelElement(jx, jy, EL_LEERRAUM);
+ DrawLevelElement(jx, jy, EL_EMPTY);
/* draw player himself */
int element = Feld[next_jx][next_jy];
int graphic = el2gfx(element);
- if ((element == EL_FELSBROCKEN ||
+ if ((element == EL_ROCK ||
element == EL_SP_ZONK ||
element == EL_BD_ROCK) && sxx)
{
int phase2 = phase8 / 4;
int dir = MovDir[ux][uy];
- if (element == EL_PACMAN || element == EL_KAEFER || element == EL_FLIEGER)
+ if (element == EL_PACMAN || element == EL_BUG || element == EL_SPACESHIP)
{
graphic += 1 * !phase2;
{
graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
}
- else if (element == EL_SALZSAEURE)
+ else if (element == EL_ACID)
{
graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_NORMAL);
}
{
graphic += phase4;
}
- else if ((element == EL_FELSBROCKEN ||
+ else if ((element == EL_ROCK ||
element == EL_SP_ZONK ||
element == EL_BD_ROCK ||
element == EL_SP_INFOTRON ||
{
if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
{
- if (element == EL_FELSBROCKEN ||
+ if (element == EL_ROCK ||
element == EL_SP_ZONK ||
element == EL_BD_ROCK)
{
}
else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
{
- graphic = (element == EL_AMOEBE_TOT ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
+ graphic = (element == EL_AMOEBA_DEAD ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
graphic += (x + 2 * y + 4) % 4;
}
else if (element == EL_MAUER_LEBT)
graphic = GFX_MAUER_L;
}
else if ((element == EL_INVISIBLE_STEEL ||
- element == EL_UNSICHTBAR ||
+ element == EL_INVISIBLE_WALL ||
element == EL_SAND_INVISIBLE) && game.light_time_left)
{
graphic = (element == EL_INVISIBLE_STEEL ? GFX_INVISIBLE_STEEL_ON :
- element == EL_UNSICHTBAR ? GFX_UNSICHTBAR_ON :
+ element == EL_INVISIBLE_WALL ? GFX_UNSICHTBAR_ON :
GFX_SAND_INVISIBLE_ON);
}
;
}
#if 0
- else if (element == EL_PACMAN || element == EL_KAEFER ||
- element == EL_FLIEGER)
+ else if (element == EL_PACMAN || element == EL_BUG ||
+ element == EL_SPACESHIP)
{
graphic += 1 * !phase2;
graphic = GFX_SONDE_START + getNewGraphicAnimationFrame(graphic, move_pos);
#endif
}
- else if (element == EL_SALZSAEURE)
+ else if (element == EL_ACID)
{
#if 1
graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_NORMAL);
{
graphic += phase4;
}
- else if ((element == EL_FELSBROCKEN ||
+ else if ((element == EL_ROCK ||
element == EL_SP_ZONK ||
element == EL_BD_ROCK ||
element == EL_SP_INFOTRON ||
{
if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
{
- if (element == EL_FELSBROCKEN ||
+ if (element == EL_ROCK ||
element == EL_SP_ZONK ||
element == EL_BD_ROCK)
{
}
else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
{
- graphic = (element == EL_AMOEBE_TOT ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
+ graphic = (element == EL_AMOEBA_DEAD ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
graphic += (x + 2 * y + 4) % 4;
}
else if (element == EL_MAUER_LEBT)
graphic = GFX_MAUER_L;
}
else if ((element == EL_INVISIBLE_STEEL ||
- element == EL_UNSICHTBAR ||
+ element == EL_INVISIBLE_WALL ||
element == EL_SAND_INVISIBLE) && game.light_time_left)
{
graphic = (element == EL_INVISIBLE_STEEL ? GFX_INVISIBLE_STEEL_ON :
- element == EL_UNSICHTBAR ? GFX_UNSICHTBAR_ON :
+ element == EL_INVISIBLE_WALL ? GFX_UNSICHTBAR_ON :
GFX_SAND_INVISIBLE_ON);
}
element = Feld[ux][uy];
- if (element == EL_ERDREICH ||
+ if (element == EL_SAND ||
element == EL_LANDMINE ||
element == EL_TRAP_INACTIVE ||
element == EL_TRAP_ACTIVE)
uxx = ux + xy[i][0];
uyy = uy + xy[i][1];
if (!IN_LEV_FIELD(uxx, uyy))
- element = EL_BETON;
+ element = EL_STEELWALL;
else
element = Feld[uxx][uyy];
- if (element == EL_ERDREICH ||
+ if (element == EL_SAND ||
element == EL_LANDMINE ||
element == EL_TRAP_INACTIVE ||
element == EL_TRAP_ACTIVE)
uyy = uy + xy[i][1];
if (!IN_LEV_FIELD(uxx, uyy) ||
- (Feld[uxx][uyy] != EL_ERDREICH &&
+ (Feld[uxx][uyy] != EL_SAND &&
Feld[uxx][uyy] != EL_LANDMINE &&
Feld[uxx][uyy] != EL_TRAP_INACTIVE &&
Feld[uxx][uyy] != EL_TRAP_ACTIVE) ||
else
DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode);
- if (content == EL_SALZSAEURE)
- DrawLevelElementThruMask(ux, uy + 1, EL_SALZSAEURE);
+ if (content == EL_ACID)
+ DrawLevelElementThruMask(ux, uy + 1, EL_ACID);
}
else if (IS_BLOCKED(ux, uy))
{
else
DrawNewScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode);
- if (content == EL_SALZSAEURE)
- DrawNewLevelElementThruMask(ux, uy + 1, EL_SALZSAEURE);
+ if (content == EL_ACID)
+ DrawNewLevelElementThruMask(ux, uy + 1, EL_ACID);
}
else if (IS_BLOCKED(ux, uy))
{
{ GFX_VSTEEL_HORIZONTAL, GFX_ISTEEL_HORIZONTAL }
};
- steel_type = (BorderElement == EL_BETON ? 0 : 1);
+ steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
steel_position = (x == -1 && y == -1 ? 0 :
x == lev_fieldx && y == -1 ? 1 :
x == -1 && y == lev_fieldy ? 2 :
{
switch(element)
{
- case EL_QUICKSAND_FILLING: return EL_MORAST_VOLL;
- case EL_QUICKSAND_EMPTYING: return EL_MORAST_LEER;
+ case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
+ case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_EMPTY;
case EL_MAGIC_WALL_BD_FILLING: return EL_MAGIC_WALL_BD_FULL;
case EL_MAGIC_WALL_BD_EMPTYING: return EL_MAGIC_WALL_BD_EMPTY;
- case EL_AMOEBA_DRIPPING: return EL_AMOEBE_NASS;
+ case EL_AMOEBA_DRIPPING: return EL_AMOEBA_WET;
default: return element;
}
switch(element)
{
case EL_LEERRAUM: return -1;
- case EL_ERDREICH: return GFX_ERDREICH;
- case EL_MAUERWERK: return GFX_MAUERWERK;
- case EL_FELSBODEN: return GFX_FELSBODEN;
- case EL_FELSBROCKEN: return GFX_FELSBROCKEN;
- case EL_SCHLUESSEL: return GFX_SCHLUESSEL;
- case EL_EDELSTEIN: return GFX_EDELSTEIN;
- case EL_AUSGANG_ZU: return GFX_AUSGANG_ZU;
+ case EL_SAND: return GFX_ERDREICH;
+ case EL_WALL: return GFX_MAUERWERK;
+ case EL_WALL_CRUMBLED: return GFX_FELSBODEN;
+ case EL_ROCK: return GFX_FELSBROCKEN;
+ case EL_KEY: return GFX_SCHLUESSEL;
+ case EL_EMERALD: return GFX_EDELSTEIN;
+ case EL_EXIT_CLOSED: return GFX_AUSGANG_ZU;
case EL_AUSGANG_ACT: return GFX_AUSGANG_ACT;
- case EL_AUSGANG_AUF: return GFX_AUSGANG_AUF;
- case EL_SPIELFIGUR: return GFX_SPIELFIGUR;
+ case EL_EXIT_OPEN: return GFX_AUSGANG_AUF;
+ case EL_PLAYER: return GFX_SPIELFIGUR;
case EL_SPIELER1: return GFX_SPIELER1;
case EL_SPIELER2: return GFX_SPIELER2;
case EL_SPIELER3: return GFX_SPIELER3;
case EL_SPIELER4: return GFX_SPIELER4;
- case EL_KAEFER: return GFX_KAEFER;
- case EL_KAEFER_RIGHT: return GFX_KAEFER_RIGHT;
- case EL_KAEFER_UP: return GFX_KAEFER_UP;
- case EL_KAEFER_LEFT: return GFX_KAEFER_LEFT;
- case EL_KAEFER_DOWN: return GFX_KAEFER_DOWN;
- case EL_FLIEGER: return GFX_FLIEGER;
- case EL_FLIEGER_RIGHT: return GFX_FLIEGER_RIGHT;
- case EL_FLIEGER_UP: return GFX_FLIEGER_UP;
- case EL_FLIEGER_LEFT: return GFX_FLIEGER_LEFT;
- case EL_FLIEGER_DOWN: return GFX_FLIEGER_DOWN;
+ case EL_BUG: return GFX_KAEFER;
+ case EL_BUG_RIGHT: return GFX_KAEFER_RIGHT;
+ case EL_BUG_UP: return GFX_KAEFER_UP;
+ case EL_BUG_LEFT: return GFX_KAEFER_LEFT;
+ case EL_BUG_DOWN: return GFX_KAEFER_DOWN;
+ case EL_SPACESHIP: return GFX_FLIEGER;
+ case EL_SPACESHIP_RIGHT: return GFX_FLIEGER_RIGHT;
+ case EL_SPACESHIP_UP: return GFX_FLIEGER_UP;
+ case EL_SPACESHIP_LEFT: return GFX_FLIEGER_LEFT;
+ case EL_SPACESHIP_DOWN: return GFX_FLIEGER_DOWN;
case EL_BUTTERFLY: return GFX_BUTTERFLY;
case EL_BUTTERFLY_RIGHT: return GFX_BUTTERFLY_RIGHT;
case EL_BUTTERFLY_UP: return GFX_BUTTERFLY_UP;
case EL_FIREFLY_UP: return GFX_FIREFLY_UP;
case EL_FIREFLY_LEFT: return GFX_FIREFLY_LEFT;
case EL_FIREFLY_DOWN: return GFX_FIREFLY_DOWN;
- case EL_MAMPFER: return GFX_MAMPFER;
+ case EL_YAMYAM: return GFX_MAMPFER;
case EL_ROBOT: return GFX_ROBOT;
- case EL_BETON: return GFX_BETON;
- case EL_DIAMANT: return GFX_DIAMANT;
- case EL_MORAST_LEER: return GFX_MORAST_LEER;
- case EL_MORAST_VOLL: return GFX_MORAST_VOLL;
+ case EL_STEELWALL: return GFX_BETON;
+ case EL_DIAMOND: return GFX_DIAMANT;
+ case EL_QUICKSAND_EMPTY: return GFX_MORAST_LEER;
+ case EL_QUICKSAND_FULL: return GFX_MORAST_VOLL;
case EL_QUICKSAND_EMPTYING: return GFX_MORAST_LEER;
- case EL_TROPFEN: return GFX_TROPFEN;
- case EL_BOMBE: return GFX_BOMBE;
- case EL_MAGIC_WALL_OFF: return GFX_MAGIC_WALL_OFF;
+ case EL_AMOEBA_DROP: return GFX_TROPFEN;
+ case EL_BOMB: return GFX_BOMBE;
+ case EL_MAGIC_WALL: return GFX_MAGIC_WALL_OFF;
case EL_MAGIC_WALL_EMPTY: return GFX_MAGIC_WALL_EMPTY;
case EL_MAGIC_WALL_EMPTYING:return GFX_MAGIC_WALL_EMPTY;
case EL_MAGIC_WALL_FULL: return GFX_MAGIC_WALL_FULL;
case EL_MAGIC_WALL_DEAD: return GFX_MAGIC_WALL_DEAD;
- case EL_SALZSAEURE: return GFX_SALZSAEURE;
- case EL_AMOEBE_TOT: return GFX_AMOEBE_TOT;
- case EL_AMOEBE_NASS: return GFX_AMOEBE_NASS;
- case EL_AMOEBE_NORM: return GFX_AMOEBE_NORM;
- case EL_AMOEBE_VOLL: return GFX_AMOEBE_VOLL;
- case EL_AMOEBE_BD: return GFX_AMOEBE_BD;
+ case EL_ACID: return GFX_SALZSAEURE;
+ case EL_AMOEBA_DEAD: return GFX_AMOEBE_TOT;
+ case EL_AMOEBA_WET: return GFX_AMOEBE_NASS;
+ case EL_AMOEBA_DRY: return GFX_AMOEBE_NORM;
+ case EL_AMOEBA_FULL: return GFX_AMOEBE_VOLL;
+ case EL_BD_AMOEBA: return GFX_AMOEBE_BD;
case EL_AMOEBA2DIAM: return GFX_AMOEBA2DIAM;
case EL_AMOEBA_DRIPPING: return GFX_AMOEBE_NASS;
- case EL_KOKOSNUSS: return GFX_KOKOSNUSS;
- case EL_LIFE: return GFX_LIFE;
- case EL_LIFE_ASYNC: return GFX_LIFE_ASYNC;
+ case EL_NUT: return GFX_KOKOSNUSS;
+ case EL_GAMEOFLIFE: return GFX_LIFE;
+ case EL_BIOMAZE: return GFX_LIFE_ASYNC;
case EL_DYNAMITE_ACTIVE: return GFX_DYNAMIT;
case EL_BADEWANNE: return GFX_BADEWANNE;
- case EL_BADEWANNE1: return GFX_BADEWANNE1;
- case EL_BADEWANNE2: return GFX_BADEWANNE2;
- case EL_BADEWANNE3: return GFX_BADEWANNE3;
- case EL_BADEWANNE4: return GFX_BADEWANNE4;
- case EL_BADEWANNE5: return GFX_BADEWANNE5;
- case EL_ABLENK_AUS: return GFX_ABLENK_AUS;
- case EL_ABLENK_EIN: return GFX_ABLENK_EIN;
- case EL_SCHLUESSEL1: return GFX_SCHLUESSEL1;
- case EL_SCHLUESSEL2: return GFX_SCHLUESSEL2;
- case EL_SCHLUESSEL3: return GFX_SCHLUESSEL3;
- case EL_SCHLUESSEL4: return GFX_SCHLUESSEL4;
- case EL_PFORTE1: return GFX_PFORTE1;
- case EL_PFORTE2: return GFX_PFORTE2;
- case EL_PFORTE3: return GFX_PFORTE3;
- case EL_PFORTE4: return GFX_PFORTE4;
- case EL_PFORTE1X: return GFX_PFORTE1X;
- case EL_PFORTE2X: return GFX_PFORTE2X;
- case EL_PFORTE3X: return GFX_PFORTE3X;
- case EL_PFORTE4X: return GFX_PFORTE4X;
- case EL_DYNAMITE_INACTIVE: return GFX_DYNAMIT_AUS;
+ case EL_ACIDPOOL_TOPLEFT: return GFX_BADEWANNE1;
+ case EL_ACIDPOOL_TOPRIGHT: return GFX_BADEWANNE2;
+ case EL_ACIDPOOL_BOTTOMLEFT:return GFX_BADEWANNE3;
+ case EL_ACIDPOOL_BOTTOM: return GFX_BADEWANNE4;
+ case EL_ACIDPOOL_BOTTOMRIGHT:return GFX_BADEWANNE5;
+ case EL_ROBOT_WHEEL: return GFX_ABLENK_AUS;
+ case EL_ROBOT_WHEEL_ACTIVE: return GFX_ABLENK_EIN;
+ case EL_KEY1: return GFX_SCHLUESSEL1;
+ case EL_KEY2: return GFX_SCHLUESSEL2;
+ case EL_KEY3: return GFX_SCHLUESSEL3;
+ case EL_KEY4: return GFX_SCHLUESSEL4;
+ case EL_GATE1: return GFX_PFORTE1;
+ case EL_GATE2: return GFX_PFORTE2;
+ case EL_GATE3: return GFX_PFORTE3;
+ case EL_GATE4: return GFX_PFORTE4;
+ case EL_GATE1X: return GFX_PFORTE1X;
+ case EL_GATE2X: return GFX_PFORTE2X;
+ case EL_GATE3X: return GFX_PFORTE3X;
+ case EL_GATE4X: return GFX_PFORTE4X;
+ case EL_DYNAMITE: return GFX_DYNAMIT_AUS;
case EL_PACMAN: return GFX_PACMAN;
case EL_PACMAN_RIGHT: return GFX_PACMAN_RIGHT;
case EL_PACMAN_UP: return GFX_PACMAN_UP;
case EL_PACMAN_LEFT: return GFX_PACMAN_LEFT;
case EL_PACMAN_DOWN: return GFX_PACMAN_DOWN;
- case EL_UNSICHTBAR: return GFX_UNSICHTBAR;
- case EL_ERZ_EDEL: return GFX_ERZ_EDEL;
- case EL_ERZ_DIAM: return GFX_ERZ_DIAM;
- case EL_BIRNE_AUS: return GFX_BIRNE_AUS;
- case EL_BIRNE_EIN: return GFX_BIRNE_EIN;
- case EL_ZEIT_VOLL: return GFX_ZEIT_VOLL;
- case EL_ZEIT_LEER: return GFX_ZEIT_LEER;
+ case EL_INVISIBLE_WALL: return GFX_UNSICHTBAR;
+ case EL_WALL_EDEL: return GFX_ERZ_EDEL;
+ case EL_WALL_DIAMOND: return GFX_ERZ_DIAM;
+ case EL_LAMP: return GFX_BIRNE_AUS;
+ case EL_LAMP_ACTIVE: return GFX_BIRNE_EIN;
+ case EL_TIME_ORB_FULL: return GFX_ZEIT_VOLL;
+ case EL_TIME_ORB_EMPTY: return GFX_ZEIT_LEER;
case EL_MAUER_LEBT: return GFX_MAUER_LEBT;
case EL_MAUER_X: return GFX_MAUER_X;
case EL_MAUER_Y: return GFX_MAUER_Y;
case EL_MAUER_XY: return GFX_MAUER_XY;
- case EL_EDELSTEIN_BD: return GFX_EDELSTEIN_BD;
- case EL_EDELSTEIN_GELB: return GFX_EDELSTEIN_GELB;
- case EL_EDELSTEIN_ROT: return GFX_EDELSTEIN_ROT;
- case EL_EDELSTEIN_LILA: return GFX_EDELSTEIN_LILA;
- case EL_ERZ_EDEL_BD: return GFX_ERZ_EDEL_BD;
- case EL_ERZ_EDEL_GELB: return GFX_ERZ_EDEL_GELB;
- case EL_ERZ_EDEL_ROT: return GFX_ERZ_EDEL_ROT;
- case EL_ERZ_EDEL_LILA: return GFX_ERZ_EDEL_LILA;
- case EL_MAMPFER2: return GFX_MAMPFER2;
+ case EL_EMERALD_BD: return GFX_EDELSTEIN_BD;
+ case EL_EMERALD_YELLOW: return GFX_EDELSTEIN_GELB;
+ case EL_EMERALD_RED: return GFX_EDELSTEIN_ROT;
+ case EL_EMERALD_PURPLE: return GFX_EDELSTEIN_LILA;
+ case EL_WALL_BD_DIAMOND: return GFX_ERZ_EDEL_BD;
+ case EL_WALL_EDEL_YELLOW: return GFX_ERZ_EDEL_GELB;
+ case EL_WALL_EDEL_RED: return GFX_ERZ_EDEL_ROT;
+ case EL_WALL_EDEL_PURPLE: return GFX_ERZ_EDEL_LILA;
+ case EL_DARK_YAMYAM: return GFX_MAMPFER2;
case EL_MAGIC_WALL_BD_OFF: return GFX_MAGIC_WALL_BD_OFF;
case EL_MAGIC_WALL_BD_EMPTY:return GFX_MAGIC_WALL_BD_EMPTY;
case EL_MAGIC_WALL_BD_EMPTYING:return GFX_MAGIC_WALL_BD_EMPTY;
/* ^^^^^^^^^^ non-standard position in supaplex graphic set! */
case EL_INVISIBLE_STEEL: return GFX_INVISIBLE_STEEL;
case EL_BLACK_ORB: return GFX_BLACK_ORB;
- case EL_EM_GATE_1: return GFX_EM_GATE_1;
- case EL_EM_GATE_2: return GFX_EM_GATE_2;
- case EL_EM_GATE_3: return GFX_EM_GATE_3;
- case EL_EM_GATE_4: return GFX_EM_GATE_4;
- case EL_EM_GATE_1X: return GFX_EM_GATE_1X;
- case EL_EM_GATE_2X: return GFX_EM_GATE_2X;
- case EL_EM_GATE_3X: return GFX_EM_GATE_3X;
- case EL_EM_GATE_4X: return GFX_EM_GATE_4X;
+ case EL_EM_GATE1: return GFX_EM_GATE_1;
+ case EL_EM_GATE2: return GFX_EM_GATE_2;
+ case EL_EM_GATE3: return GFX_EM_GATE_3;
+ case EL_EM_GATE4: return GFX_EM_GATE_4;
+ case EL_EM_GATE1_GRAY: return GFX_EM_GATE_1X;
+ case EL_EM_GATE2_GRAY: return GFX_EM_GATE_2X;
+ case EL_EM_GATE3_GRAY: return GFX_EM_GATE_3X;
+ case EL_EM_GATE4_GRAY: return GFX_EM_GATE_4X;
case EL_EM_KEY_1_FILE: return GFX_EM_KEY_1;
case EL_EM_KEY_2_FILE: return GFX_EM_KEY_2;
case EL_EM_KEY_3_FILE: return GFX_EM_KEY_3;