/* needed if last screen (level choice) changed graphics, sounds or music */
ReloadCustomArtwork(0);
-#if 1
/* needed if different viewport properties defined for menues */
ChangeViewportPropertiesIfNeeded();
-#endif
if (redraw_mask & REDRAW_ALL)
fade_mask = REDRAW_ALL;
- if (CheckIfRedrawGlobalBorderIsNeeded())
+ if (CheckIfGlobalBorderHasChanged())
fade_mask = REDRAW_ALL;
FadeOut(fade_mask);
-#if 0
- /* needed if different viewport properties defined for menues */
- ChangeViewportPropertiesIfNeeded();
-#endif
-
/* needed if last screen was the editor screen */
UndrawSpecialEditorDoor();
SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
-#if 1
+#if 0
if (fade_mask == REDRAW_ALL)
RedrawGlobalBorder();
#endif
DrawMaskedBorder(REDRAW_ALL);
-#if 0
- if (redraw_mask & REDRAW_ALL)
- fade_mask = REDRAW_ALL;
-#endif
-
FadeIn(fade_mask);
FadeSetEnterMenu();
if (redraw_mask & REDRAW_ALL)
fade_mask = REDRAW_ALL;
- if (CheckIfRedrawGlobalBorderIsNeeded())
+ if (CheckIfGlobalBorderHasChanged())
fade_mask = REDRAW_ALL;
UnmapAllGadgets();
{
int fade_mask = REDRAW_FIELD;
- if (CheckIfRedrawGlobalBorderIsNeeded())
+ if (CheckIfGlobalBorderHasChanged())
fade_mask = REDRAW_ALL;
if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
/* needed if different viewport properties defined for scores */
ChangeViewportPropertiesIfNeeded();
- if (CheckIfRedrawGlobalBorderIsNeeded())
+ if (CheckIfGlobalBorderHasChanged())
fade_mask = REDRAW_ALL;
UnmapAllGadgets();
char *title_string = NULL;
int i;
- if (CheckIfRedrawGlobalBorderIsNeeded())
+ if (CheckIfGlobalBorderHasChanged())
fade_mask = REDRAW_ALL;
UnmapAllGadgets();