#define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
-#define IS_FREE(x,y) (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y))
-#define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_LEERRAUM)
+#define IS_FREE(x,y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
+#define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_EMPTY)
#define IS_MOVING(x,y) (MovPos[x][y] != 0)
#define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
#define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
-#define EL_CHANGED(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN : \
+#define EL_CHANGED(e) ((e) == EL_FELSBROCKEN ? EL_EMERALD : \
(e) == EL_BD_ROCK ? EL_EDELSTEIN_BD : \
- (e) == EL_EDELSTEIN ? EL_DIAMANT : \
- (e) == EL_EDELSTEIN_GELB ? EL_DIAMANT : \
- (e) == EL_EDELSTEIN_ROT ? EL_DIAMANT : \
- (e) == EL_EDELSTEIN_LILA ? EL_DIAMANT : \
+ (e) == EL_EMERALD ? EL_DIAMOND : \
+ (e) == EL_EDELSTEIN_YELLOW ? EL_DIAMOND : \
+ (e) == EL_EDELSTEIN_RED ? EL_DIAMOND : \
+ (e) == EL_EDELSTEIN_PURPLE ? EL_DIAMOND : \
EL_FELSBROCKEN)
#define EL_CHANGED2(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
(e) == EL_BD_ROCK ? EL_EDELSTEIN_BD : \
#define MICRO_MORE_PER_LINE 16
/* game elements:
-** 0 - 499: real elements, stored in level file
-** 500 - 699: flag elements, only used at runtime
+** 0 <= element < xxx: real elements, stored in level file
+** xxx <= element < yyy: flag elements, only used at runtime
*/
/* "real" level elements */
-#define EL_LEERRAUM 0
-#define EL_ERDREICH 1
-#define EL_MAUERWERK 2
-#define EL_FELSBODEN 3
-#define EL_FELSBROCKEN 4
-#define EL_SCHLUESSEL 5
-#define EL_EDELSTEIN 6
-#define EL_AUSGANG_ZU 7
-#define EL_SPIELFIGUR 8
-#define EL_KAEFER 9
-#define EL_FLIEGER 10
-#define EL_MAMPFER 11
+#define EL_EMPTY_SPACE 0
+#define EL_EMPTY EL_EMPTY_SPACE
+#define EL_SAND 1
+#define EL_WALL 2
+#define EL_WALL_CRUMBLED 3
+#define EL_ROCK 4
+#define EL_KEY 5
+#define EL_EMERALD 6
+#define EL_EXIT_CLOSED 7
+#define EL_PLAYER 8
+#define EL_BUG 9
+#define EL_SPACESHIP 10
+#define EL_YAMYAM 11
#define EL_ROBOT 12
-#define EL_BETON 13
-#define EL_DIAMANT 14
-#define EL_AMOEBE_TOT 15
-#define EL_MORAST_LEER 16
-#define EL_MORAST_VOLL 17
-#define EL_TROPFEN 18
-#define EL_BOMBE 19
-#define EL_MAGIC_WALL_OFF 20
+#define EL_STEELWALL 13
+#define EL_DIAMOND 14
+#define EL_AMOEBA_DEAD 15
+#define EL_QUICKSAND_EMPTY 16
+#define EL_QUICKSAND_FULL 17
+#define EL_AMOEBA_DROP 18
+#define EL_BOMB 19
+#define EL_MAGIC_WALL 20
#define EL_SPEED_PILL 21
-#define EL_SALZSAEURE 22
-#define EL_AMOEBE_NASS 23
-#define EL_AMOEBE_NORM 24
-#define EL_KOKOSNUSS 25
-#define EL_LIFE 26
-#define EL_LIFE_ASYNC 27
+#define EL_ACID 22
+#define EL_AMOEBA_WET 23
+#define EL_AMOEBA_DRY 24
+#define EL_NUT 25
+#define EL_GAMEOFLIFE 26
+#define EL_BIOMAZE 27
#define EL_DYNAMITE_ACTIVE 28
-#define EL_BADEWANNE 29
-#define EL_ABLENK_AUS 30
-#define EL_ABLENK_EIN 31
-#define EL_SCHLUESSEL1 32
-#define EL_SCHLUESSEL2 33
-#define EL_SCHLUESSEL3 34
-#define EL_SCHLUESSEL4 35
-#define EL_PFORTE1 36
-#define EL_PFORTE2 37
-#define EL_PFORTE3 38
-#define EL_PFORTE4 39
-#define EL_PFORTE1X 40
-#define EL_PFORTE2X 41
-#define EL_PFORTE3X 42
-#define EL_PFORTE4X 43
-#define EL_DYNAMITE_INACTIVE 44
+#define EL_STONEBLOCK 29
+#define EL_ROBOT_WHEEL 30
+#define EL_ROBOT_WHEEL_ACTIVE 31
+#define EL_KEY1 32
+#define EL_KEY2 33
+#define EL_KEY3 34
+#define EL_KEY4 35
+#define EL_GATE1 36
+#define EL_GATE2 37
+#define EL_GATE3 38
+#define EL_GATE4 39
+#define EL_GATE1_GRAY 40
+#define EL_GATE2_GRAY 41
+#define EL_GATE3_GRAY 42
+#define EL_GATE4_GRAY 43
+#define EL_DYNAMITE 44
#define EL_PACMAN 45
-#define EL_UNSICHTBAR 46
-#define EL_BIRNE_AUS 47
-#define EL_BIRNE_EIN 48
-#define EL_ERZ_EDEL 49
-#define EL_ERZ_DIAM 50
-#define EL_AMOEBE_VOLL 51
-#define EL_AMOEBE_BD 52
-#define EL_ZEIT_VOLL 53
-#define EL_ZEIT_LEER 54
+#define EL_INVISIBLE_WALL 46
+#define EL_LAMP 47
+#define EL_LAMP_ACTIVE 48
+#define EL_WALL_EMERALD 49
+#define EL_WALL_DIAMOND 50
+#define EL_AMOEBA_FULL 51
+#define EL_BD_AMOEBA 52
+#define EL_TIME_ORB_FULL 53
+#define EL_TIME_ORB_EMPTY 54
#define EL_MAUER_LEBT 55
#define EL_EDELSTEIN_BD 56
-#define EL_EDELSTEIN_GELB 57
-#define EL_ERZ_EDEL_BD 58
-#define EL_ERZ_EDEL_GELB 59
-#define EL_MAMPFER2 60
+#define EL_EDELSTEIN_YELLOW 57
+#define EL_WALL_BD_DIAMOND 58
+#define EL_WALL_EMERALD_YELLOW 59
+#define EL_DARK_YAMYAM 60
#define EL_MAGIC_WALL_BD_OFF 61
#define EL_INVISIBLE_STEEL 62
#define EL_SPIELER2 81
#define EL_SPIELER3 82
#define EL_SPIELER4 83
-#define EL_KAEFER_RIGHT 84
-#define EL_KAEFER_UP 85
-#define EL_KAEFER_LEFT 86
-#define EL_KAEFER_DOWN 87
-#define EL_FLIEGER_RIGHT 88
-#define EL_FLIEGER_UP 89
-#define EL_FLIEGER_LEFT 90
-#define EL_FLIEGER_DOWN 91
+#define EL_BUG_RIGHT 84
+#define EL_BUG_UP 85
+#define EL_BUG_LEFT 86
+#define EL_BUG_DOWN 87
+#define EL_SPACESHIP_RIGHT 88
+#define EL_SPACESHIP_UP 89
+#define EL_SPACESHIP_LEFT 90
+#define EL_SPACESHIP_DOWN 91
#define EL_PACMAN_RIGHT 92
#define EL_PACMAN_UP 93
#define EL_PACMAN_LEFT 94
#define EL_PACMAN_DOWN 95
-#define EL_EDELSTEIN_ROT 96
-#define EL_EDELSTEIN_LILA 97
-#define EL_ERZ_EDEL_ROT 98
-#define EL_ERZ_EDEL_LILA 99
-#define EL_BADEWANNE1 100
-#define EL_BADEWANNE2 101
-#define EL_BADEWANNE3 102
-#define EL_BADEWANNE4 103
-#define EL_BADEWANNE5 104
+#define EL_EDELSTEIN_RED 96
+#define EL_EDELSTEIN_PURPLE 97
+#define EL_WALL_EMERALD_RED 98
+#define EL_WALL_EMERALD_PURPLE 99
+#define EL_ACIDPOOL_TOPLEFT 100
+#define EL_ACIDPOOL_TOPRIGHT 101
+#define EL_ACIDPOOL_BOTTOMLEFT 102
+#define EL_ACIDPOOL_BOTTOM 103
+#define EL_ACIDPOOL_BOTTOMRIGHT 104
#define EL_BD_WALL 105
#define EL_BD_ROCK 106
-#define EL_AUSGANG_AUF 107
+#define EL_EXIT_OPEN 107
#define EL_BLACK_ORB 108
#define EL_AMOEBA2DIAM 109
#define EL_MOLE 110
#define EL_SCHWEIN 117
#define EL_DRACHE 118
-#define EL_EM_KEY_1_FILE 119
+#define EL_EM_KEY1_FILE 119
#define EL_CHAR_START 120
#define EL_CHAR_ASCII0 (EL_CHAR_START-32)
#define EL_MAUER_Y 201
#define EL_MAUER_XY 202
-#define EL_EM_GATE_1 203
-#define EL_EM_GATE_2 204
-#define EL_EM_GATE_3 205
-#define EL_EM_GATE_4 206
+#define EL_EM_GATE1 203
+#define EL_EM_GATE2 204
+#define EL_EM_GATE3 205
+#define EL_EM_GATE4 206
-#define EL_EM_KEY_2_FILE 207
-#define EL_EM_KEY_3_FILE 208
-#define EL_EM_KEY_4_FILE 209
+#define EL_EM_KEY2_FILE 207
+#define EL_EM_KEY3_FILE 208
+#define EL_EM_KEY4_FILE 209
#define EL_SP_START 210
#define EL_SP_EMPTY (EL_SP_START + 0)
#define EL_SP_CHIP_LOWER (EL_SP_START + 39)
#define EL_SP_END (EL_SP_START + 39)
-#define EL_EM_GATE_1X 250
-#define EL_EM_GATE_2X 251
-#define EL_EM_GATE_3X 252
-#define EL_EM_GATE_4X 253
+#define EL_EM_GATE1_GRAY 250
+#define EL_EM_GATE2_GRAY 251
+#define EL_EM_GATE3_GRAY 252
+#define EL_EM_GATE4_GRAY 253
#define EL_UNUSED_254 254
#define EL_UNUSED_255 255
#define GFX_ACTION_IMPACT 9
#define GFX_ACTION_CRACKING 10
#define GFX_ACTION_ACTIVATING 11
-#define GFX_ACTION_BURNING 12
+#define GFX_ACTION_ACTIVE 12
#define GFX_ACTION_OTHER 13
#define NUM_GFX_ACTIONS 14
#define IMG_GATE3_GRAY 37
#define IMG_GATE4_GRAY 38
#define IMG_DYNAMITE 39
-#define IMG_DYNAMITE_BURNING 40
+#define IMG_DYNAMITE_ACTIVE 40
#define IMG_SPACESHIP_RIGHT 41
#define IMG_SPACESHIP_UP 42
#define IMG_SPACESHIP_LEFT 43
#define IMG_EXIT_OPENING 103
#define IMG_EXIT_OPEN 104
#define IMG_DARK_YAMYAM 105
-#define IMG_DYNABOMB_BURNING 106
+#define IMG_DYNABOMB_ACTIVE 106
#define IMG_DYNABOMB_NR 107
#define IMG_DYNABOMB_SZ 108
#define IMG_ARROW_LEFT 109
#define SND_NUT_IMPACT 54
#define SND_DYNAMITE_COLLECTING 55
#define SND_DYNAMITE_DROPPING 56
-#define SND_DYNAMITE_BURNING 57
+#define SND_DYNAMITE_ACTIVE 57
#define SND_KEY_COLLECTING 58
#define SND_GATE_PASSING 59
#define SND_BUG_MOVING 60
#define SND_DYNABOMB_SZ_COLLECTING 128
#define SND_DYNABOMB_XL_COLLECTING 129
#define SND_DYNABOMB_DROPPING 130
-#define SND_DYNABOMB_BURNING 131
+#define SND_DYNABOMB_ACTIVE 131
#define SND_SATELLITE_MOVING 132
#define SND_SATELLITE_WAITING 133
#define SND_SATELLITE_PUSHING 134