"gate.wav"
};
-#if 0
-/* sound effects: setup file identifiers and corresponding default filenames */
-struct SoundEffectInfo sound_effects[NUM_SOUND_EFFECTS] =
-{
- { "infotron_collecting", "infotron.wav" }, /* TEST */
- { "zonk_falling", SND_FILE_UNDEFINED }, /* TEST */
- { "zonk_pushing", "zonkpush.wav" }, /* TEST */
- { "player_screaming", "autsch.wav" } /* TEST */
-};
-#endif
-
struct SoundEffectInfo sound_effects[] =
{
/* sounds for Boulder Dash style elements and actions */
{ "sp_disk_orange.pushing", "zonkpush.wav" },
{ "sp_disk_yellow.pushing", "pusch.wav" },
{ "sp_port.passing", "gate.wav" },
- { "sp_exit.entering", "buing.wav" },
+ { "sp_exit.entering", "exit.wav" },
{ "sp_element.exploding", "booom.wav" },
{ "sp_sniksnak.moving", SND_FILE_UNDEFINED },
{ "sp_electron.moving", SND_FILE_UNDEFINED },
{ "[not used]", "warnton.wav" },
{ "[not used]", "whoosh.wav" },
{ "[not used]", "boom.wav" },
- { "[not used]", "exit.wav" },
#endif
};