#define REDRAWTILES_THRESHOLD 0
#endif
-#define IN_GFX_SCREEN(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
+#define IN_GFX_FIELD(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
y >= gfx.sy && y < gfx.sy + gfx.sysize)
-#define IN_GFX_DOOR(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
+#define IN_GFX_FIELD_FULL(x, y) (x >= gfx.real_sx && \
+ x < gfx.real_sx + gfx.full_sxsize && \
+ y >= gfx.real_sy && \
+ y < gfx.real_sy + gfx.full_sysize)
+#define IN_GFX_DOOR_1(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
y >= gfx.dy && y < gfx.dy + gfx.dysize)
-#define IN_GFX_VIDEO(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
+#define IN_GFX_DOOR_2(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
y >= gfx.vy && y < gfx.vy + gfx.vysize)
+#define IN_GFX_DOOR_3(x, y) (x >= gfx.ex && x < gfx.ex + gfx.exsize && \
+ y >= gfx.ey && y < gfx.ey + gfx.eysize)
/* values for mouse cursor */
#define CURSOR_DEFAULT 0
int vx, vy;
int vxsize, vysize;
+ int ex, ey;
+ int exsize, eysize;
+
int win_xsize, win_ysize;
int draw_deactivation_mask;
void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
void InitGfxDoor1Info(int, int, int, int);
void InitGfxDoor2Info(int, int, int, int);
+void InitGfxDoor3Info(int, int, int, int);
void InitGfxWindowInfo(int, int);
void InitGfxScrollbufferInfo(int, int);
void InitGfxClipRegion(boolean, int, int, int, int);