#define SPECIAL_RENDERING_DEFAULT SPECIAL_RENDERING_BITMAP
#endif
+/* values for vertical screen retrace synchronization (vsync) */
+#define STR_VSYNC_MODE_OFF "off"
+#define STR_VSYNC_MODE_NORMAL "normal"
+#define STR_VSYNC_MODE_ADAPTIVE "adaptive"
+
+#define STR_VSYNC_MODE_DEFAULT STR_VSYNC_MODE_OFF
+
+#define VSYNC_MODE_OFF 0
+#define VSYNC_MODE_NORMAL 1
+#define VSYNC_MODE_ADAPTIVE -1
+
+#define VSYNC_MODE_DEFAULT VSYNC_MODE_OFF
+
+/* values for network server settings */
+#define STR_NETWORK_AUTO_DETECT "auto_detect_network_server"
+#define STR_NETWORK_AUTO_DETECT_SETUP "(auto detect network server)"
+
/* values for touch control */
+#define TOUCH_CONTROL_OFF "off"
#define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
#define TOUCH_CONTROL_WIPE_GESTURES "wipe_gestures"
#define TOUCH_CONTROL_FOLLOW_FINGER "follow_finger"
+#if defined(PLATFORM_ANDROID)
#define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_VIRTUAL_BUTTONS
+#else
+#define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_OFF
+#endif
#define TOUCH_MOVE_DISTANCE_DEFAULT 2
#define TOUCH_DROP_DISTANCE_DEFAULT 5
+#define TOUCH_TRANSPARENCY_DEFAULT 50
+#define ALPHA_FROM_TRANSPARENCY(x) ((100 - x) * SDL_ALPHA_OPAQUE / 100)
+#define ALPHA_FADING_STEPSIZE(x) ((x) / 25)
-/* values for screen keyboard on mobile devices */
+/* values for special settings for mobile devices */
#if defined(PLATFORM_ANDROID)
+#define USE_TOUCH_INPUT_OVERLAY
+#define USE_COMPLETE_DISPLAY
#define HAS_SCREEN_KEYBOARD
#define SCREEN_KEYBOARD_POS(h) ((h) / 2)
#endif
-
/* default input keys */
#define DEFAULT_KEY_LEFT KSYM_Left
#define DEFAULT_KEY_RIGHT KSYM_Right
#define STYLE_NONE 0
#define STYLE_ACCURATE_BORDERS (1 << 0)
#define STYLE_INNER_CORNERS (1 << 1)
+#define STYLE_REVERSE (1 << 2)
+
+/* values for special event handling style (used for global animation) */
+#define STYLE_PASSTHROUGH (1 << 3)
+#define STYLE_MULTIPLE_ACTIONS (1 << 4)
#define STYLE_DEFAULT STYLE_NONE
+/* values for special global animation events */
+#define ANIM_EVENT_NONE 0
+#define ANIM_EVENT_SELF (1 << 16)
+#define ANIM_EVENT_ANY (1 << 17)
+
+#define ANIM_EVENT_ANIM_BIT 0
+#define ANIM_EVENT_PART_BIT 8
+
+#define ANIM_EVENT_ANIM_MASK (0xff << ANIM_EVENT_ANIM_BIT)
+#define ANIM_EVENT_PART_MASK (0xff << ANIM_EVENT_PART_BIT)
+
+#define ANIM_EVENT_DEFAULT ANIM_EVENT_NONE
+
+/* values for special global animation event actions */
+#define ANIM_EVENT_ACTION_NONE -1
+
/* values for fade mode */
#define FADE_TYPE_NONE 0
#define FADE_TYPE_FADE_IN (1 << 0)
#define POS_LOWER 5
#define POS_BOTTOM 6
#define POS_ANY 7
+#define POS_LAST 8
/* values for text alignment */
#define ALIGN_LEFT (1 << 0)
#define MENU_FRAME_DELAY 20 /* frame delay in milliseconds */
#define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
#define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
+#define MAX_VSYNC_FRAME_DELAY 16 /* maximum value for vsync to work */
#define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
#define FRAMES_PER_SECOND_SP 35
/* maximum number of levels in a level set */
#define MAX_LEVELS 1000
+/* maximum number of global animation and parts */
+#define MAX_GLOBAL_ANIMS 32
+#define MAX_GLOBAL_ANIM_PARTS 32
+
+/* minimum/maximum/default x/y grid size for virtual buttons */
+#define MIN_GRID_XSIZE 3
+#define MIN_GRID_YSIZE 3
+#define MAX_GRID_XSIZE 32
+#define MAX_GRID_YSIZE 32
+#define GRID_REAL_WIDTH MAX(1, MAX(video.screen_width, \
+ video.screen_height))
+#define GRID_REAL_HEIGHT MAX(1, MIN(video.screen_width, \
+ video.screen_height))
+#define DEFAULT_GRID_XSIZE_0 18
+#define DEFAULT_GRID_YSIZE_0 MIN(MAX(MIN_GRID_YSIZE, \
+ DEFAULT_GRID_XSIZE_0 * \
+ GRID_REAL_HEIGHT / \
+ GRID_REAL_WIDTH), \
+ MAX_GRID_YSIZE)
+#define DEFAULT_GRID_XSIZE_1 13
+#define DEFAULT_GRID_YSIZE_1 MIN(MAX(MIN_GRID_YSIZE, \
+ DEFAULT_GRID_XSIZE_1 * \
+ GRID_REAL_WIDTH / \
+ GRID_REAL_HEIGHT), \
+ MAX_GRID_YSIZE)
+
+#define DEFAULT_GRID_XSIZE(n) ((n) == 0 ? DEFAULT_GRID_XSIZE_0 : \
+ DEFAULT_GRID_XSIZE_1)
+#define DEFAULT_GRID_YSIZE(n) ((n) == 0 ? DEFAULT_GRID_YSIZE_0 : \
+ DEFAULT_GRID_YSIZE_1)
+
+#define GRID_ACTIVE_NR() (video.screen_width > \
+ video.screen_height ? 0 : 1)
+
+/* values for grid button characters for virtual buttons */
+#define CHAR_GRID_BUTTON_NONE ' '
+#define CHAR_GRID_BUTTON_LEFT '<'
+#define CHAR_GRID_BUTTON_RIGHT '>'
+#define CHAR_GRID_BUTTON_UP '^'
+#define CHAR_GRID_BUTTON_DOWN 'v'
+#define CHAR_GRID_BUTTON_SNAP '1'
+#define CHAR_GRID_BUTTON_DROP '2'
+
+#define GET_ACTION_FROM_GRID_BUTTON(c) ((c) == CHAR_GRID_BUTTON_LEFT ? \
+ JOY_LEFT : \
+ (c) == CHAR_GRID_BUTTON_RIGHT ? \
+ JOY_RIGHT : \
+ (c) == CHAR_GRID_BUTTON_UP ? \
+ JOY_UP : \
+ (c) == CHAR_GRID_BUTTON_DOWN ? \
+ JOY_DOWN : \
+ (c) == CHAR_GRID_BUTTON_SNAP ? \
+ JOY_BUTTON_1 : \
+ (c) == CHAR_GRID_BUTTON_DROP ? \
+ JOY_BUTTON_2 : \
+ JOY_NO_ACTION)
+
/* default name for empty highscore entry */
#define EMPTY_PLAYER_NAME "no name"
#define SCORES_DIRECTORY "scores"
#define DOCS_DIRECTORY "docs"
#define CACHE_DIRECTORY "cache"
+#define CONF_DIRECTORY "conf"
+#define NETWORK_DIRECTORY "network"
#define GFX_CLASSIC_SUBDIR "gfx_classic"
#define SND_CLASSIC_SUBDIR "snd_classic"
/* file names and filename extensions */
#define LEVELSETUP_DIRECTORY "levelsetup"
#define SETUP_FILENAME "setup.conf"
+#define AUTOSETUP_FILENAME "autosetup.conf"
#define LEVELSETUP_FILENAME "levelsetup.conf"
#define EDITORSETUP_FILENAME "editorsetup.conf"
#define EDITORCASCADE_FILENAME "editorcascade.conf"
#define SOUNDSINFO_FILENAME "soundsinfo.conf"
#define MUSICINFO_FILENAME "musicinfo.conf"
#define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
+#define LEVELTEMPLATE_FILENAME "template.level"
#define LEVELFILE_EXTENSION "level"
#define TAPEFILE_EXTENSION "tape"
#define SCOREFILE_EXTENSION "score"
+#define GAMECONTROLLER_BASENAME "gamecontrollerdb.txt"
+
#define LOG_OUT_BASENAME "stdout.txt"
#define LOG_ERR_BASENAME "stderr.txt"
/* macros for version handling */
-#define VERSION_MAJOR(x) ((x) / 1000000)
-#define VERSION_MINOR(x) (((x) % 1000000) / 10000)
-#define VERSION_PATCH(x) (((x) % 10000) / 100)
-#define VERSION_BUILD(x) ((x) % 100)
+#define VERSION_PART_1(x) ((x) / 1000000)
+#define VERSION_PART_2(x) (((x) % 1000000) / 10000)
+#define VERSION_PART_3(x) (((x) % 10000) / 100)
+#define VERSION_PART_4(x) ((x) % 100)
+
+#define VERSION_SUPER(x) VERSION_PART_1(x)
+#define VERSION_MAJOR(x) VERSION_PART_2(x)
+#define VERSION_MINOR(x) VERSION_PART_3(x)
+#define VERSION_PATCH(x) VERSION_PART_4(x)
#define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
}
-/* type definitions */
-#if defined(TARGET_SDL2)
-typedef int (*EventFilter)(void *, Event *);
-#else
-typedef int (*EventFilter)(const Event *);
-#endif
-
-
/* structure definitions */
struct ProgramInfo
FILE *log_file[NUM_LOGS]; /* log file handles for out/err files */
FILE *log_file_default[NUM_LOGS]; /* default log file handles (out/err) */
+ int version_super;
int version_major;
int version_minor;
int version_patch;
- int version_build;
int version_ident;
+ char *version_string;
+
char *(*window_title_function)(void);
void (*exit_message_function)(char *, va_list);
void (*exit_function)(int);
+
+ boolean global_scores;
+ boolean many_scores_per_name;
+
+ boolean headless;
+};
+
+struct NetworkInfo
+{
+ boolean enabled;
+ boolean connected;
+ boolean serveronly;
+
+ char *server_host;
+ int server_port;
+
};
struct OptionInfo
char *sounds_directory;
char *music_directory;
char *docs_directory;
+ char *conf_directory;
char *execute_command;
char *special_flags;
+ boolean mytapes;
boolean serveronly;
boolean network;
boolean verbose;
int default_depth;
int width, height, depth;
int window_width, window_height;
+ int display_width, display_height;
+ int screen_width, screen_height;
+ int screen_xoffset, screen_yoffset;
boolean fullscreen_available;
boolean fullscreen_enabled;
int window_scaling_percent;
char *window_scaling_quality;
int screen_rendering_mode;
+ int vsync_mode;
unsigned int frame_delay;
unsigned int frame_delay_value;
{
Bitmap *bitmap;
- int src_x, src_y; /* start position of animation frames */
- int width, height; /* width/height of each animation frame */
+ int src_x, src_y; /* start position of font characters */
+ int width, height; /* width / height of font characters */
+
+ int offset_x; /* offset to next font character */
+ int offset_y; /* offset to next font character */
int draw_xoffset; /* offset for drawing font characters */
int draw_yoffset; /* offset for drawing font characters */
void (*draw_busy_anim_function)(void);
void (*draw_global_anim_function)(int, int);
void (*draw_global_border_function)(int);
+ void (*draw_tile_cursor_function)(int);
int cursor_mode;
};
+struct TileCursorInfo
+{
+ boolean enabled; /* tile cursor generally enabled or disabled */
+ boolean active; /* tile cursor activated (depending on game) */
+ boolean moving; /* tile cursor moving to target position */
+
+ int xpos, ypos; /* tile cursor level playfield position */
+ int x, y; /* tile cursor current screen position */
+ int target_x, target_y; /* tile cursor target screen position */
+
+ int sx, sy; /* tile cursor screen start position */
+};
+
+struct OverlayInfo
+{
+ boolean enabled; /* overlay generally enabled or disabled */
+ boolean active; /* overlay activated (depending on game mode) */
+
+ boolean show_grid;
+
+ int grid_xsize;
+ int grid_ysize;
+
+ char grid_button[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
+ char grid_button_highlight;
+
+ int grid_button_action;
+};
+
struct JoystickInfo
{
int status;
- int fd[MAX_PLAYERS]; /* file descriptor of player's joystick */
+ int nr[MAX_PLAYERS]; /* joystick number for each player */
};
struct SetupJoystickInfo
char *control_type;
int move_distance;
int drop_distance;
+
+ int grid_xsize[2];
+ int grid_ysize[2];
+
+ char grid_button[2][MAX_GRID_XSIZE][MAX_GRID_YSIZE];
+
+ int transparency; /* in percent (0 == opaque, 100 == invisible) */
+ boolean draw_outlined;
+ boolean draw_pressed;
+
+ boolean grid_initialized;
};
struct SetupInputInfo
boolean el_supaplex;
boolean el_diamond_caves;
boolean el_dx_boulderdash;
+
+ boolean el_mirror_magic;
+ boolean el_deflektor;
+
boolean el_chars;
boolean el_steel_chars;
+
+ boolean el_classic;
boolean el_custom;
boolean el_user_defined;
boolean el_dynamic;
boolean el_by_type;
boolean show_element_token;
+
+ boolean use_template_for_new_levels;
+};
+
+struct SetupAutoSetupInfo
+{
+ int editor_zoom_tilesize;
};
struct SetupEditorCascadeInfo
boolean el_sp;
boolean el_dc;
boolean el_dx;
+ boolean el_mm;
+ boolean el_df;
boolean el_chars;
boolean el_steel_chars;
boolean el_ce;
struct SetupInternalInfo
{
char *program_title;
+ char *program_version;
char *program_author;
char *program_email;
char *program_website;
int default_window_height;
boolean choose_from_top_leveldir;
+ boolean show_scaling_in_title;
};
struct SetupDebugInfo
Key frame_delay_key[10];
boolean frame_delay_use_mod_key;
boolean frame_delay_game_only;
+ boolean show_frames_per_second;
};
struct SetupInfo
boolean team_mode;
boolean handicap;
boolean skip_levels;
+ boolean increment_levels;
+ boolean auto_play_next_level;
+ boolean skip_scores_after_game;
boolean time_limit;
boolean fullscreen;
int window_scaling_percent;
char *window_scaling_quality;
char *screen_rendering_mode;
+ char *vsync_mode;
boolean ask_on_escape;
boolean ask_on_escape_editor;
boolean quick_switch;
int volume_loops;
int volume_music;
+ boolean network_mode;
+ int network_player_nr;
+ char *network_server_hostname;
+
+ struct SetupAutoSetupInfo auto_setup;
struct SetupEditorInfo editor;
struct SetupEditorCascadeInfo editor_cascade;
struct SetupShortcutInfo shortcut;
char *name_sorting; /* optional sorting name for correct name sorting */
char *author; /* level or artwork author name */
char *year; /* optional year of creation for levels or artwork */
+
+ char *program_title; /* optional alternative text for program title */
+ char *program_copyright; /* optional alternative text for program copyright */
+ char *program_company; /* optional alternative text for program company */
+
char *imported_from; /* optional comment for imported levels or artwork */
char *imported_by; /* optional comment for imported levels or artwork */
char *tested_by; /* optional comment to name people who tested a set */
char *text;
};
+struct StringValueTextInfo
+{
+ char *value;
+ char *text;
+};
+
struct ConfigInfo
{
char *token;
int x, y;
int xoffset; /* special case for tape date and time */
int xoffset2; /* special case for tape date */
+ int yoffset; /* special case for list of preview players */
int width, height;
int align, valign;
int size; /* also used for suffix ".digits" */
boolean draw_player; /* special case for network player buttons */
int sort_priority; /* also used for suffix ".draw_order" */
int id;
+
+ int direction; /* needed for panel time/health graphics */
+ int class; /* needed for panel time/health graphics */
+ int style; /* needed for panel time/health graphics */
+
+ int tile_size; /* special case for list of network players */
+ int border_size; /* special case for list of preview players */
+ int vertical; /* special case for list of preview players */
+};
+
+struct MouseActionInfo
+{
+ int lx, ly;
+ int button;
+ int button_hint;
+};
+
+struct LevelSetInfo
+{
+ int music[MAX_LEVELS];
+
+ char *identifier;
+ int level_nr;
};
struct LevelStats
/* ========================================================================= */
extern struct ProgramInfo program;
+extern struct NetworkInfo network;
extern struct OptionInfo options;
extern struct VideoSystemInfo video;
extern struct AudioSystemInfo audio;
extern struct GfxInfo gfx;
+extern struct TileCursorInfo tile_cursor;
+extern struct OverlayInfo overlay;
extern struct AnimInfo anim;
extern struct ArtworkInfo artwork;
extern struct JoystickInfo joystick;
extern LevelDirTree *leveldir_current;
extern int level_nr;
+extern struct LevelSetInfo levelset;
extern struct LevelStats level_stats[];
extern DrawWindow *window;
/* function definitions */
void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
- int);
+ char *, int);
+void InitNetworkInfo(boolean, boolean, boolean, char *, int);
-void SetWindowTitle();
+void InitScoresInfo(void);
+void SetWindowTitle(void);
void InitWindowTitleFunction(char *(*window_title_function)(void));
void InitExitMessageFunction(void (*exit_message_function)(char *, va_list));
void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void));
void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int));
void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int));
-void InitGfxCustomArtworkInfo();
-void InitGfxOtherSettings();
+void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int));
+void InitGfxCustomArtworkInfo(void);
+void InitGfxOtherSettings(void);
+void InitTileCursorInfo(void);
+void InitOverlayInfo(void);
+void SetTileCursorEnabled(boolean);
+void SetTileCursorActive(boolean);
+void SetTileCursorTargetXY(int, int);
+void SetTileCursorXY(int, int);
+void SetTileCursorSXSY(int, int);
+void SetOverlayEnabled(boolean);
+void SetOverlayActive(boolean);
+void SetOverlayShowGrid(boolean);
+boolean GetOverlayActive(void);
void SetDrawDeactivationMask(int);
+int GetDrawDeactivationMask(void);
void SetDrawBackgroundMask(int);
void SetWindowBackgroundBitmap(Bitmap *);
void SetMainBackgroundBitmap(Bitmap *);
void LimitScreenUpdates(boolean);
+void InitVideoDefaults(void);
void InitVideoDisplay(void);
void CloseVideoDisplay(void);
void InitVideoBuffer(int, int, int, boolean);
void ClearRectangle(Bitmap *, int, int, int, int);
void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
+boolean DrawingDeactivatedField(void);
boolean DrawingDeactivated(int, int, int, int);
boolean DrawingOnBackground(int, int);
-boolean DrawingAreaChanged();
+boolean DrawingAreaChanged(void);
void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
void BlitTexture(Bitmap *, int, int, int, int, int, int);
void BlitTextureMasked(Bitmap *, int, int, int, int, int, int);
void KeyboardAutoRepeatOff(void);
boolean SetVideoMode(boolean);
void SetVideoFrameDelay(unsigned int);
-unsigned int GetVideoFrameDelay();
+unsigned int GetVideoFrameDelay(void);
boolean ChangeVideoModeIfNeeded(boolean);
Bitmap *LoadImage(char *);
void CloseAudio(void);
void SetAudioMode(boolean);
-void InitEventFilter(EventFilter);
boolean PendingEvent(void);
-void NextEvent(Event *event);
+void WaitEvent(Event *event);
void PeekEvent(Event *event);
+void CheckQuitEvent(void);
Key GetEventKey(KeyEvent *, boolean);
KeyMod HandleKeyModState(Key, int);
-KeyMod GetKeyModState();
-KeyMod GetKeyModStateFromEvents();
+KeyMod GetKeyModState(void);
+KeyMod GetKeyModStateFromEvents(void);
void StartTextInput(int, int, int, int);
-void StopTextInput();
+void StopTextInput(void);
boolean CheckCloseWindowEvent(ClientMessageEvent *);
-void InitJoysticks();
+void InitJoysticks(void);
boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
+boolean CheckJoystickOpened(int);
+void ClearJoystickState(void);
#endif /* SYSTEM_H */