/* init/close functions */
/* ========================================================================= */
-void InitProgramInfo(char *argv0, char *config_filename,
- char *userdata_subdir, char *userdata_subdir_unix,
+void InitProgramInfo(char *argv0, char *config_filename, char *userdata_subdir,
char *program_title, char *icon_title,
char *icon_filename, char *cookie_prefix,
int program_version)
program.config_filename = config_filename;
program.userdata_subdir = userdata_subdir;
- program.userdata_subdir_unix = userdata_subdir_unix;
program.userdata_path = getUserGameDataDir();
program.program_title = program_title;
program.exit_function = exit_function;
/* set signal handlers to custom exit function */
- signal(SIGINT, exit_function);
+ // signal(SIGINT, exit_function);
signal(SIGTERM, exit_function);
/* set exit function to automatically cleanup SDL stuff after exit() */
// this is initialized in GetOptions(), but may already be used before
options.verbose = TRUE;
-#if defined(PLATFORM_MACOSX)
- updateUserGameDataDir();
-#endif
-
OpenLogFiles();
#if defined(TARGET_SDL2)
gfx.background_bitmap_mask = REDRAW_NONE;
ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH);
+#if USE_FINAL_SCREEN_BITMAP
+ ReCreateBitmap(&gfx.final_screen_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH);
+#endif
}
void InitGfxScrollbufferInfo(int scrollbuffer_width, int scrollbuffer_height)
gfx.draw_busy_anim_function = draw_busy_anim_function;
}
+void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int))
+{
+ gfx.draw_global_anim_function = draw_global_anim_function;
+}
+
+void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int))
+{
+ gfx.draw_global_border_function = draw_global_border_function;
+}
+
void InitGfxCustomArtworkInfo()
{
gfx.override_level_graphics = FALSE;
Bitmap *CreateBitmapStruct(void)
{
- return checked_calloc(sizeof(struct SDLSurfaceInfo));
+ return checked_calloc(sizeof(Bitmap));
}
Bitmap *CreateBitmap(int width, int height, int depth)
dst_x, dst_y);
}
+void BlitTexture(Bitmap *bitmap,
+ int src_x, int src_y, int width, int height,
+ int dst_x, int dst_y)
+{
+ if (bitmap == NULL)
+ return;
+
+ SDLBlitTexture(bitmap, src_x, src_y, width, height, dst_x, dst_y,
+ BLIT_OPAQUE);
+}
+
+void BlitTextureMasked(Bitmap *bitmap,
+ int src_x, int src_y, int width, int height,
+ int dst_x, int dst_y)
+{
+ if (bitmap == NULL)
+ return;
+
+ SDLBlitTexture(bitmap, src_x, src_y, width, height, dst_x, dst_y,
+ BLIT_MASKED);
+}
+
+void BlitToScreen(Bitmap *bitmap,
+ int src_x, int src_y, int width, int height,
+ int dst_x, int dst_y)
+{
+ if (bitmap == NULL)
+ return;
+
+#if USE_FINAL_SCREEN_BITMAP
+ BlitBitmap(bitmap, gfx.final_screen_bitmap, src_x, src_y,
+ width, height, dst_x, dst_y);
+#else
+ BlitTexture(bitmap, src_x, src_y, width, height, dst_x, dst_y);
+#endif
+}
+
+void BlitToScreenMasked(Bitmap *bitmap,
+ int src_x, int src_y, int width, int height,
+ int dst_x, int dst_y)
+{
+ if (bitmap == NULL)
+ return;
+
+#if USE_FINAL_SCREEN_BITMAP
+ BlitBitmapMasked(bitmap, gfx.final_screen_bitmap, src_x, src_y,
+ width, height, dst_x, dst_y);
+#else
+ BlitTextureMasked(bitmap, src_x, src_y, width, height, dst_x, dst_y);
+#endif
+}
+
void DrawSimpleBlackLine(Bitmap *bitmap, int from_x, int from_y,
int to_x, int to_y)
{
CreateScaledBitmaps(bitmaps, zoom_factor, tile_size, TRUE);
}
+void CreateBitmapTextures(Bitmap **bitmaps)
+{
+ SDLCreateBitmapTextures(bitmaps[IMG_BITMAP_STANDARD]);
+}
+
+void FreeBitmapTextures(Bitmap **bitmaps)
+{
+ SDLFreeBitmapTextures(bitmaps[IMG_BITMAP_STANDARD]);
+}
+
void ScaleBitmap(Bitmap **bitmaps, int zoom_factor)
{
CreateScaledBitmaps(bitmaps, zoom_factor, 0, FALSE);