return NULL;
}
-char *getLevelSetTitleMessageBasename(int nr, boolean initial)
+static char *getLevelSetTitleMessageBasename(int nr, boolean initial)
{
static char basename[32];
createDirectory(getLevelSetupDir(level_subdir), "level setup", PERMS_PRIVATE);
}
-void InitCacheDirectory(void)
+static void InitCacheDirectory(void)
{
createDirectory(getUserGameDataDir(), "user data", PERMS_PRIVATE);
createDirectory(getCacheDir(), "cache data", PERMS_PRIVATE);
return NULL;
}
-TreeInfo *cloneTreeNode(TreeInfo **node_top, TreeInfo *node_parent,
- TreeInfo *node, boolean skip_sets_without_levels)
+static TreeInfo *cloneTreeNode(TreeInfo **node_top, TreeInfo *node_parent,
+ TreeInfo *node, boolean skip_sets_without_levels)
{
TreeInfo *node_new;
return node_new;
}
-void cloneTree(TreeInfo **ti_new, TreeInfo *ti, boolean skip_empty_sets)
+static void cloneTree(TreeInfo **ti_new, TreeInfo *ti, boolean skip_empty_sets)
{
TreeInfo *ti_cloned = cloneTreeNode(ti_new, NULL, ti, skip_empty_sets);
return TRUE;
}
-void saveSetupFileHash(SetupFileHash *hash, char *filename)
+static void saveSetupFileHash(SetupFileHash *hash, char *filename)
{
FILE *file;
#endif
}
-void LoadArtworkInfoFromLevelInfo(ArtworkDirTree **artwork_node,
- LevelDirTree *level_node)
+static void LoadArtworkInfoFromLevelInfo(ArtworkDirTree **artwork_node,
+ LevelDirTree *level_node)
{
int type = (*artwork_node)->type;