/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
+* Artsoft Retro-Game Library *
*----------------------------------------------------------*
-* (c) 1995-98 Artsoft Entertainment *
-* Holger Schemel *
-* Oststrasse 11a *
-* 33604 Bielefeld *
-* phone: ++49 +521 290471 *
-* email: aeglos@valinor.owl.de *
+* (c) 1994-2001 Artsoft Entertainment *
+* Holger Schemel *
+* Detmolder Strasse 189 *
+* 33604 Bielefeld *
+* Germany *
+* e-mail: info@artsoft.org *
*----------------------------------------------------------*
-* gadgets.c *
+* gadgets.c *
***********************************************************/
#include <stdarg.h>
static void default_callback_info(void *ptr)
{
-#if 0
- if (game_status == LEVELED)
- HandleEditorGadgetInfoText(ptr);
-#endif
-
return;
}
break;
case GDI_CHECKED:
- gi->checked = va_arg(ap, boolean);
+ /* take care here: "boolean" is typedef'ed as "unsigned char",
+ which gets promoted to "int" */
+ gi->checked = (boolean)va_arg(ap, int);
break;
case GDI_RADIO_NR:
break;
case GDI_DESIGN_UNPRESSED:
- gi->design[GD_BUTTON_UNPRESSED].bitmap = va_arg(ap, Bitmap);
+ gi->design[GD_BUTTON_UNPRESSED].bitmap = va_arg(ap, Bitmap *);
gi->design[GD_BUTTON_UNPRESSED].x = va_arg(ap, int);
gi->design[GD_BUTTON_UNPRESSED].y = va_arg(ap, int);
break;
case GDI_DESIGN_PRESSED:
- gi->design[GD_BUTTON_PRESSED].bitmap = va_arg(ap, Bitmap);
+ gi->design[GD_BUTTON_PRESSED].bitmap = va_arg(ap, Bitmap *);
gi->design[GD_BUTTON_PRESSED].x = va_arg(ap, int);
gi->design[GD_BUTTON_PRESSED].y = va_arg(ap, int);
break;
case GDI_ALT_DESIGN_UNPRESSED:
- gi->alt_design[GD_BUTTON_UNPRESSED].bitmap= va_arg(ap, Bitmap);
+ gi->alt_design[GD_BUTTON_UNPRESSED].bitmap= va_arg(ap, Bitmap *);
gi->alt_design[GD_BUTTON_UNPRESSED].x = va_arg(ap, int);
gi->alt_design[GD_BUTTON_UNPRESSED].y = va_arg(ap, int);
break;
case GDI_ALT_DESIGN_PRESSED:
- gi->alt_design[GD_BUTTON_PRESSED].bitmap = va_arg(ap, Bitmap);
+ gi->alt_design[GD_BUTTON_PRESSED].bitmap = va_arg(ap, Bitmap *);
gi->alt_design[GD_BUTTON_PRESSED].x = va_arg(ap, int);
gi->alt_design[GD_BUTTON_PRESSED].y = va_arg(ap, int);
break;
break;
case GDI_DECORATION_DESIGN:
- gi->deco.design.bitmap = va_arg(ap, Bitmap);
+ gi->deco.design.bitmap = va_arg(ap, Bitmap *);
gi->deco.design.x = va_arg(ap, int);
gi->deco.design.y = va_arg(ap, int);
break;
if (last_info_gi != new_gi ||
(new_gi && new_gi->type == GD_TYPE_DRAWING_AREA && changed_position))
{
- last_info_gi = new_gi;
-
if (new_gi != NULL && (button == 0 || new_gi == last_gi))
{
- new_gi->event.type = 0;
+ new_gi->event.type = GD_EVENT_INFO_ENTERING;
new_gi->callback_info(new_gi);
}
- else
+ else if (last_info_gi != NULL)
+ {
+ last_info_gi->event.type = GD_EVENT_INFO_LEAVING;
+ last_info_gi->callback_info(last_info_gi);
+
+#if 0
default_callback_info(NULL);
+
+ printf("It seems that we are leaving gadget [%s]!\n",
+ (last_info_gi != NULL &&
+ last_info_gi->info_text != NULL ?
+ last_info_gi->info_text : ""));
+#endif
+ }
+
+ last_info_gi = new_gi;
}
if (gadget_pressed)