{
for (act=0; act<NUM_ACTIONS; act++)
{
- if (graphic_info[element_info[i].graphic[act]].bitmap == NULL)
+ int graphic;
+
+ graphic = element_info[i].graphic[act];
+ if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
element_info[i].graphic[act] = -1;
- if (graphic_info[element_info[i].crumbled[act]].bitmap == NULL)
+ graphic = element_info[i].crumbled[act];
+ if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
element_info[i].crumbled[act] = -1;
for (dir=0; dir<NUM_DIRECTIONS; dir++)
{
- int graphic;
-
graphic = element_info[i].direction_graphic[act][dir];
- if (graphic_info[graphic].bitmap == NULL)
+ if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
element_info[i].direction_graphic[act][dir] = -1;
graphic = element_info[i].direction_crumbled[act][dir];
- if (graphic_info[graphic].bitmap == NULL)
+ if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
element_info[i].direction_crumbled[act][dir] = -1;
}
}
graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
graphic_info[graphic].crumbled_like = -1; /* do not use clone element */
graphic_info[graphic].diggable_like = -1; /* do not use clone element */
+ graphic_info[graphic].border_size = TILEX / 8; /* "CRUMBLED" border size */
/* optional x and y tile position of animation frame sequence */
if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
graphic_info[graphic].anim_delay = 1;
graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
- if (graphic_info[graphic].anim_frames == 1)
- graphic_info[graphic].anim_mode = ANIM_NONE;
/* automatically determine correct start frame, if not defined */
if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
+ /* optional border size for "crumbling" diggable graphics */
+ if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE];
+
/* this is only used for toon animations */
graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
/* this is only used for drawing font characters */
graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET];
graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET];
+
+ /* this is only used for drawing envelope graphics */
+ graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED];
}
static void InitGraphicInfo()
graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
+#if 0
+ printf("::: graphic_info: %d entries\n", num_images);
+#endif
+
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
if (clipmasks_initialized)
{
EL_SHIELD_NORMAL,
EL_SHIELD_DEADLY,
EL_EXTRA_TIME,
- EL_ENVELOPE,
+ EL_ENVELOPE_1,
+ EL_ENVELOPE_2,
+ EL_ENVELOPE_3,
+ EL_ENVELOPE_4,
EL_SPEED_PILL,
-1
};
/* !!! maybe this should better be handled by 'ep_diggable' !!! */
#if 1
- EL_SP_BUGGY_BASE_ACTIVE,
- EL_TRAP_ACTIVE,
EL_LANDMINE,
+ EL_TRAP_ACTIVE,
+ EL_SP_BUGGY_BASE_ACTIVE,
#endif
-1
};
-1
};
+ static int ep_droppable[] =
+ {
+ -1
+ };
+
+ static int ep_can_explode_1x1[] =
+ {
+ -1
+ };
+
static int ep_pushable[] =
{
EL_ROCK,
-1
};
- static int ep_can_be_crumbled[] =
- {
- EL_SAND,
- EL_LANDMINE,
- EL_TRAP,
- EL_TRAP_ACTIVE,
- -1
- };
-
static int ep_player[] =
{
EL_PLAYER_1,
static int ep_sp_element[] =
{
+ /* should always be valid */
+ EL_EMPTY,
+
EL_SP_EMPTY,
EL_SP_ZONK,
EL_SP_BASE,
-1
};
+ static int ep_em_slippery_wall[] =
+ {
+ -1
+ };
+
+ static int ep_gfx_crumbled[] =
+ {
+ EL_SAND,
+ EL_LANDMINE,
+ EL_TRAP,
+ EL_TRAP_ACTIVE,
+ -1
+ };
+
static struct
{
int *elements;
{ ep_passable_over, EP_PASSABLE_OVER },
{ ep_passable_inside, EP_PASSABLE_INSIDE },
{ ep_passable_under, EP_PASSABLE_UNDER },
+ { ep_droppable, EP_DROPPABLE },
+ { ep_can_explode_1x1, EP_CAN_EXPLODE_1X1 },
{ ep_pushable, EP_PUSHABLE },
- { ep_can_be_crumbled, EP_CAN_BE_CRUMBLED },
-
{ ep_player, EP_PLAYER },
{ ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
{ ep_switchable, EP_SWITCHABLE },
{ ep_active_bomb, EP_ACTIVE_BOMB },
{ ep_inactive, EP_INACTIVE },
+ { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL },
+
+ { ep_gfx_crumbled, EP_GFX_CRUMBLED },
+
{ NULL, -1 }
};
EP_BELT_SWITCH,
EP_WALKABLE_UNDER,
EP_EM_SLIPPERY_WALL,
- EP_CAN_BE_CRUMBLED,
};
#endif
EP_CAN_SMASH_EVERYTHING,
EP_PUSHABLE,
- EP_CAN_BE_CRUMBLED,
-
EP_PLAYER,
EP_GEM,
EP_FOOD_DARK_YAMYAM,
SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (CAN_EXPLODE(i) &&
!CAN_EXPLODE_1X1(i)));
- /* ---------- CAN_BE_CRUMBLED ------------------------------------------ */
- SET_PROPERTY(i, EP_CAN_BE_CRUMBLED,
- element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
+ /* ---------- CAN_CHANGE ----------------------------------------------- */
+ SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); /* default: cannot change */
+ for (j=0; j < element_info[i].num_change_pages; j++)
+ if (element_info[i].change_page[j].can_change)
+ SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
-#if 0
- if (CAN_BE_CRUMBLED(i))
- printf("::: '%s' can be crumbled [%d]\n",
- element_info[i].token_name,
- element_info[i].crumbled[ACTION_DEFAULT]);
-#endif
+ /* ---------- GFX_CRUMBLED --------------------------------------------- */
+ SET_PROPERTY(i, EP_GFX_CRUMBLED,
+ element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
}
#if 0
static void InitImages()
{
-#if 0
+#if 1
setLevelArtworkDir(artwork.gfx_first);
#endif
if (identifier == NULL)
identifier = artwork.snd_current->identifier;
-#if 0
+#if 1
/* set artwork path to send it to the sound server process */
setLevelArtworkDir(artwork.snd_first);
#endif
if (identifier == NULL)
identifier = artwork.mus_current->identifier;
-#if 0
+#if 1
/* set artwork path to send it to the sound server process */
setLevelArtworkDir(artwork.mus_first);
#endif