char *preceding_playfield_memory[] =
{
"95 89 95 89 95 89 3b 8a 3b 8a 3b 8a 3b 8a 3b 8a", // |......;.;.;.;.;.|
- "3b 8a 3b 8a 3b 8a e8 8a e8 8a e8 8a e8 8a e8 8a", // |;.;.;.è.è.è.è.è.|
- "e8 8a e8 8a e8 8a b1 8b b1 8b b1 8b b1 8b b1 8b", // |è.è.è.±.±.±.±.±.|
- "b1 8b b1 8b b1 8b 85 8c 85 8c 85 8c 85 8c 85 8c", // |±.±.±...........|
+ "3b 8a 3b 8a 3b 8a e8 8a e8 8a e8 8a e8 8a e8 8a", // |;.;.;...........|
+ "e8 8a e8 8a e8 8a b1 8b b1 8b b1 8b b1 8b b1 8b", // |................|
+ "b1 8b b1 8b b1 8b 85 8c 85 8c 85 8c 85 8c 85 8c", // |................|
"85 8c 85 8c 85 8c 5b 8d 5b 8d 5b 8d 5b 8d 5b 8d", // |......[.[.[.[.[.|
"5b 8d 5b 8d 5b 8d 06 8e 06 8e 06 8e 06 8e 06 8e", // |[.[.[...........|
- "06 8e 06 8e 06 8e ac 8e ac 8e ac 8e ac 8e ac 8e", // |......¬.¬.¬.¬.¬.|
- "ac 8e ac 8e ac 8e 59 8f 59 8f 59 8f 59 8f 59 8f", // |¬.¬.¬.Y.Y.Y.Y.Y.|
- "59 8f 59 8f 59 8f 00 00 70 13 00 00 00 00 e8 17", // |Y.Y.Y...p.....è.|
+ "06 8e 06 8e 06 8e ac 8e ac 8e ac 8e ac 8e ac 8e", // |................|
+ "ac 8e ac 8e ac 8e 59 8f 59 8f 59 8f 59 8f 59 8f", // |......Y.Y.Y.Y.Y.|
+ "59 8f 59 8f 59 8f 00 00 70 13 00 00 00 00 e8 17", // |Y.Y.Y...p.......|
"00 00 00 00 00 00 69 38 00 00 00 00 00 00 00 00", // |......i8........|
- "00 00 00 00 00 00 00 00 d0 86 00 00 b2 34 00 00", // |........Ð...²4..|
+ "00 00 00 00 00 00 00 00 d0 86 00 00 b2 34 00 00", // |.............4..|
"00 00 00 00 00 00 8f 8b 1d 34 00 00 00 00 00 00", // |.........4......|
"00 00 00 00 23 39 09 09 00 0c 00 08 00 58 00 00", // |....#9.......X..|
"00 00 00 25 77 06 7f 00 00 00 01 00 00 00 00 00", // |...%w...........|
"00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................|
"00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................|
"00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................|
- "00 00 00 00 00 00 00 00 00 ec 06 26 05 00 00 00", // |.........ì.&....|
+ "00 00 00 00 00 00 00 00 00 ec 06 26 05 00 00 00", // |...........&....|
"00 00 00 01 00 00 00 00 31 32 33 34 35 36 37 38", // |........12345678|
"39 30 2d 00 08 00 51 57 45 52 54 59 55 49 4f 50", // |90-...QWERTYUIOP|
"00 00 0a 00 41 53 44 46 47 48 4a 4b 4c 00 00 00", // |....ASDFGHJKL...|
"00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................|
"00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................|
"00 00 00 00 00 00 2e 00 1e 00 31 00 14 00 39 00", // |..........1...9.|
- "1f 00 14 00 18 00 ff ff 01 00 01 4c 45 56 45 4c", // |......ÿÿ...LEVEL|
+ "1f 00 14 00 18 00 ff ff 01 00 01 4c 45 56 45 4c", // |...........LEVEL|
"53 2e 44 41 54 00 00 00 00 00 00 00 00 00 00 00", // |S.DAT...........|
"00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................|
"00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................|
struct EngineSnapshotInfo_SP engine_snapshot_sp;
-void sp_open_all()
+void sp_open_all(void)
{
Form_Load();
}
-void sp_close_all()
+void sp_close_all(void)
{
}
-void InitPrecedingPlayfieldMemory()
+void InitPrecedingPlayfieldMemory(void)
{
int preceding_buffer_size = 0;
int i;
game_sp.preceding_buffer_size = preceding_buffer_size;
}
-void InitGfxBuffers_SP()
+void InitGfxBuffers_SP(void)
{
- ReCreateBitmap(&bitmap_db_field_sp, FXSIZE, FYSIZE, DEFAULT_DEPTH);
+ ReCreateBitmap(&bitmap_db_field_sp, FXSIZE, FYSIZE);
}
unsigned int InitEngineRandom_SP(int seed)
/* Supaplex game engine snapshot handling functions */
/* ------------------------------------------------------------------------- */
-void SaveEngineSnapshotValues_SP()
+void SaveEngineSnapshotValues_SP(ListNode **buffers)
{
int i;
/* store special data into engine snapshot buffers */
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(FieldWidth));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(FieldHeight));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(FieldMax));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(LevelMax));
-
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(TimerVar));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RandomSeed));
-
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(TerminalMaxCycles));
-
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(mScrollX));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(mScrollY));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(mScrollX_last));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(mScrollY_last));
-
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScreenScrollXPos));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScreenScrollYPos));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(DisplayMinX));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(DisplayMinY));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(DisplayMaxX));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(DisplayMaxY));
-
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(InfotronsNeeded));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(KillMurphyFlag));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyMoveCounter));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyExplodePos));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(SplitMoveFlag));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RedDiskReleaseMurphyPos));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyPosIndex));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyXPos));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyYPos));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyScreenXPos));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyScreenYPos));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyVarFaceLeft));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RedDiskCount));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RedDiskReleaseFlag));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MovingPictureSequencePhase));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RedDiskReleasePhase));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScratchGravity));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GravityFlag));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(SnikSnaksElectronsFrozen));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(YellowDisksExploded));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(YawnSleepCounter));
-
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(LeadOutCounter));
-
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxElementLast));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxGraphicLast));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxGraphic));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxFrame));
-
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollMinX));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollMinY));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollMaxX));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollMaxY));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollX));
- SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollY));
-
- SaveEngineSnapshotBuffer(&PlayField16[-game_sp.preceding_buffer_size],
- game_sp.preceding_buffer_size * sizeof(int));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(FieldWidth));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(FieldHeight));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(FieldMax));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(LevelMax));
+
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(TimerVar));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RandomSeed));
+
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(FreezeZonks));
+
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(TerminalMaxCycles));
+
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(mScrollX));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(mScrollY));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(mScrollX_last));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(mScrollY_last));
+
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScreenScrollXPos));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScreenScrollYPos));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(DisplayMinX));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(DisplayMinY));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(DisplayMaxX));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(DisplayMaxY));
+
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(InfotronsNeeded));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(KillMurphyFlag));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyMoveCounter));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyExplodePos));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(SplitMoveFlag));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RedDiskReleaseMurphyPos));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyPosIndex));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyXPos));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyYPos));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyScreenXPos));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyScreenYPos));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyVarFaceLeft));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RedDiskCount));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RedDiskReleaseFlag));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MovingPictureSequencePhase));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RedDiskReleasePhase));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScratchGravity));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(GravityFlag));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(SnikSnaksElectronsFrozen));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(YellowDisksExploded));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(YawnSleepCounter));
+
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(LeadOutCounter));
+
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(GfxElementLast));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(GfxGraphicLast));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(GfxGraphic));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(GfxFrame));
+
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollMinX));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollMinY));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollMaxX));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollMaxY));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollX));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollY));
+
+ SaveSnapshotBuffer(buffers, &PlayField16[-game_sp.preceding_buffer_size],
+ game_sp.preceding_buffer_size * sizeof(int));
+
+ SaveEngineSnapshotValues_SP_Murphy(buffers);
}
-void LoadEngineSnapshotValues_SP()
+void LoadEngineSnapshotValues_SP(void)
{
int i;