#define INIT_GAME_ACTIONS_DELAY (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
#define NUM_INIT_CYCLE_STEPS 16
#define PACMAN_MOVE_DELAY 12
-#define ENERGY_DELAY (4 * ONE_SECOND_DELAY / GAME_FRAME_DELAY)
+#define ENERGY_DELAY (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
#define HEALTH_DEC_DELAY 3
#define HEALTH_INC_DELAY 9
#define HEALTH_DELAY(x) ((x) ? HEALTH_DEC_DELAY : HEALTH_INC_DELAY)