array[i] = buffer[i];
}
-void create_explode()
+void create_explode(void)
{
int i;
int *tile = tile_explode;
tab_explode_dynamite[i] = buffer[i];
}
-void create_obj()
+void create_obj(void)
{
int i, j;
int *map = obj_map;
map_obj[i][j] = buffer[7 - i][j];
}
-void create_obj_graphics_info_em()
+void create_obj_graphics_info_em(void)
{
int i, j;
}
}
-void create_spr()
+void create_spr(void)
{
int i, j, k;
int *map = spr_map;
map_spr[i][j][k] = buffer[i][7 - j][k];
}
-void create_spr_graphics_info_em()
+void create_spr_graphics_info_em(void)
{
int i, j, k;
}
}
-void tab_generate()
+void tab_generate(void)
{
create_tab(tile_blank, tab_blank);
create_tab(tile_acid, tab_acid);
create_spr();
}
-void tab_generate_graphics_info_em()
+void tab_generate_graphics_info_em(void)
{
create_obj_graphics_info_em();
create_spr_graphics_info_em();