#include "emerald.h"
+// ----------------------------------------------------------------------------
+// constant definitions
+// ----------------------------------------------------------------------------
+
+#define EM_MAX_CAVE_WIDTH CAVE_WIDTH
+#define EM_MAX_CAVE_HEIGHT CAVE_HEIGHT
+
+
// ----------------------------------------------------------------------------
// exported structures
// ----------------------------------------------------------------------------
{
int file_version;
- short cave[EM_MAX_CAVE_WIDTH][EM_MAX_CAVE_HEIGHT];
+ short cave[CAVE_WIDTH][CAVE_HEIGHT];
struct LEVEL *lev;
struct PLAYER *ply[MAX_PLAYERS];
unsigned int RandomEM;
struct LEVEL lev;
struct PLAYER ply[MAX_PLAYERS];
- short Array[4][EM_MAX_CAVE_WIDTH][EM_MAX_CAVE_HEIGHT];
int screen_x;
int screen_y;
int frame;
- short **Boom;
- short **Cave;
- short **Next;
- short **Draw;
};