unsigned int RandomEM;
struct LEVEL lev;
struct PLAYER ply[MAX_PLAYERS];
- short Array[4][EM_MAX_CAVE_HEIGHT][EM_MAX_CAVE_WIDTH];
+ short Array[4][EM_MAX_CAVE_WIDTH][EM_MAX_CAVE_HEIGHT];
int screen_x;
int screen_y;
int frame;
extern struct GameInfo_EM game_em;
extern struct LevelInfo_EM native_em_level;
extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
-extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][SPR_MAX][8];
+extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][PLY_MAX][8];
extern struct EngineSnapshotInfo_EM engine_snapshot_em;
void em_open_all(void);