changed order of switch cases in EM engine source file
[rocksndiamonds.git] / src / game_em / export.h
index e6f25b3c5bb8ef54f1ca6483be8f5dcc9fd9b5fe..550110c0b797058137dbbfd5e9d85b1a68f6f69d 100644 (file)
@@ -70,7 +70,7 @@ struct EngineSnapshotInfo_EM
   unsigned int RandomEM;
   struct LEVEL lev;
   struct PLAYER ply[MAX_PLAYERS];
-  short Array[4][EM_MAX_CAVE_HEIGHT][EM_MAX_CAVE_WIDTH];
+  short Array[4][EM_MAX_CAVE_WIDTH][EM_MAX_CAVE_HEIGHT];
   int screen_x;
   int screen_y;
   int frame;
@@ -89,7 +89,7 @@ extern struct GlobalInfo_EM global_em_info;
 extern struct GameInfo_EM game_em;
 extern struct LevelInfo_EM native_em_level;
 extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
-extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][SPR_MAX][8];
+extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][PLY_MAX][8];
 extern struct EngineSnapshotInfo_EM engine_snapshot_em;
 
 void em_open_all(void);