#include "emerald.h"
+// ----------------------------------------------------------------------------
+// constant definitions
+// ----------------------------------------------------------------------------
+
+#define EM_MAX_CAVE_WIDTH CAVE_WIDTH
+#define EM_MAX_CAVE_HEIGHT CAVE_HEIGHT
+
+
// ----------------------------------------------------------------------------
// exported structures
// ----------------------------------------------------------------------------
{
int file_version;
- short cave[EM_MAX_CAVE_WIDTH][EM_MAX_CAVE_HEIGHT];
+ short cave[CAVE_WIDTH][CAVE_HEIGHT];
struct LEVEL *lev;
struct PLAYER *ply[MAX_PLAYERS];
int getFieldbufferOffsetX_EM(void);
int getFieldbufferOffsetY_EM(void);
-void BackToFront_EM(void);
void BlitScreenToBitmap_EM(Bitmap *);
void RedrawPlayfield_EM(boolean);
boolean checkIfAllPlayersFitToScreen(void);
-void tab_generate(void);
-void tab_generate_graphics_info_em(void);
-
#endif // EXPORT_H