struct PLAYER
{
+ int num; /* player number */
int anim;
+
int x;
int y;
int prev_x;
int prev_y;
- int num; /* player number */
-
boolean exists; /* flag if player exists in cave */
boolean alive; /* flag if player is alive */
int last_move_dir;
- int joy_n:1;
- int joy_e:1;
- int joy_s:1;
- int joy_w:1;
- int joy_snap:1;
- int joy_drop:1;
- int joy_stick:1;
+ boolean joy_n;
+ boolean joy_e;
+ boolean joy_s;
+ boolean joy_w;
+ boolean joy_snap;
+ boolean joy_drop;
+ boolean joy_stick;
};
struct LOGIC