lev.wheel_time = cav.wheel_time;
lev.wheel_cnt = cav.wheel_active ? cav.wheel_time : 0;
- lev.wheel_x = cav.wheel_x;
- lev.wheel_y = cav.wheel_y;
+ lev.wheel_x = cav.wheel_x + lev.left;
+ lev.wheel_y = cav.wheel_y + lev.top;
lev.wind_time = cav.wind_time;
lev.wind_cnt = cav.wind_time;
// - game_em.use_snap_key_bug (default: FALSE)
// - game_em.use_old_explosions (default: FALSE)
// - game_em.use_old_android (default: FALSE)
+ // - game_em.use_old_push_elements (default: FALSE)
+ // - game_em.use_old_push_into_acid (default: FALSE)
// - game_em.use_wrap_around (default: TRUE)
game_em.level_solved = FALSE;