* cave data structures
*/
-#include "global.h"
-#include "tile.h"
-#include "level.h"
-#include "file.h"
+#include "main_em.h"
-struct cave_node *cave_list;
+struct LevelInfo_EM native_em_level;
-static void setLevelInfoToDefaults_EM(void)
+void setLevelInfoToDefaults_EM(void)
{
- native_em_level.lev = &lev;
- native_em_level.ply1 = &ply1;
- native_em_level.ply2 = &ply2;
+ int i, j, x, y;
- lev.width = 64;
- lev.height = 32;
+ native_em_level.file_version = FILE_VERSION_EM_ACTUAL;
+ native_em_level.cav = &cav;
- ply1.x_initial = 0;
- ply1.y_initial = 0;
+ game_em.lev = &lev;
+ for (i = 0; i < MAX_PLAYERS; i++)
+ game_em.ply[i] = &ply[i];
- ply2.x_initial = 0;
- ply2.y_initial = 0;
+ cav.width = 64;
+ cav.height = 32;
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ cav.player_x[i] = -1;
+ cav.player_y[i] = -1;
+ }
+
+ cav.time_seconds = 0;
+ cav.gems_needed = 0;
+
+ cav.eater_score = 0;
+ cav.alien_score = 0;
+ cav.bug_score = 0;
+ cav.tank_score = 0;
+ cav.slurp_score = 0;
+ cav.nut_score = 0;
+ cav.emerald_score = 0;
+ cav.diamond_score = 0;
+ cav.dynamite_score = 0;
+ cav.key_score = 0;
+ cav.lenses_score = 0;
+ cav.magnify_score = 0;
+ cav.exit_score = 0;
+
+ cav.android_move_time = 0;
+ cav.android_clone_time= 0;
+ cav.ball_time = 0;
+ cav.amoeba_time = 0;
+ cav.wonderwall_time = 0;
+ cav.wheel_time = 0;
+ cav.wheel_x = 0;
+ cav.wheel_y = 0;
+ cav.lenses_time = 0;
+ cav.magnify_time = 0;
+ cav.wind_time = 0;
+ cav.wind_direction = 0;
+
+ cav.num_ball_arrays = 8;
+
+ cav.testmode = FALSE;
+ cav.teamwork = FALSE;
+ cav.infinite = TRUE;
+
+ cav.ball_random = FALSE;
+ cav.ball_active = FALSE;
+ cav.wonderwall_active = FALSE;
+ cav.wheel_active = FALSE;
+ cav.lenses_active = FALSE;
+ cav.magnify_active = FALSE;
+
+ for (i = 0; i < 8; i++)
+ for (j = 0; j < 9; j++)
+ cav.eater_array[i][j] = Cblank;
+
+ for (i = 0; i < 8; i++)
+ for (j = 0; j < 8; j++)
+ cav.ball_array[i][j] = Cblank;
+
+ for (i = 0; i < GAME_TILE_MAX; i++)
+ cav.android_array[i] = Cblank;
+
+ for (x = 0; x < CAVE_WIDTH; x++)
+ for (y = 0; y < CAVE_HEIGHT; y++)
+ cav.cave[x][y] = Cblank;
}
-/* attempt load a cave
+/* load cave
*
* completely initializes the level structure, ready for a game
*/
#define MAX_EM_LEVEL_SIZE 16384
-boolean LoadNativeLevel_EM(char *filename)
+boolean LoadNativeLevel_EM(char *filename, boolean level_info_only)
{
unsigned char raw_leveldata[MAX_EM_LEVEL_SIZE];
int raw_leveldata_length;
- FILE *file;
+ int file_version;
+ File *file;
/* always start with reliable default values */
setLevelInfoToDefaults_EM();
- if (!(file = fopen(filename, MODE_READ)))
+ if (!(file = openFile(filename, MODE_READ)))
{
- Error(ERR_WARN, "cannot open level '%s' -- using empty level", filename);
+ if (!level_info_only)
+ Error(ERR_WARN, "cannot open level '%s' -- using empty level", filename);
return FALSE;
}
- raw_leveldata_length = fread(raw_leveldata, 1, MAX_EM_LEVEL_SIZE, file);
+ raw_leveldata_length = readFile(file, raw_leveldata, 1, MAX_EM_LEVEL_SIZE);
- fclose(file);
+ closeFile(file);
if (raw_leveldata_length <= 0)
{
return FALSE;
}
- if (!cleanup_em_level(raw_leveldata, &raw_leveldata_length))
+ file_version = cleanup_em_level(raw_leveldata, raw_leveldata_length,filename);
+
+ if (file_version == FILE_VERSION_EM_UNKNOWN)
{
Error(ERR_WARN, "unknown EM level '%s' -- using empty level", filename);
return FALSE;
}
- convert_em_level(raw_leveldata);
+ convert_em_level(raw_leveldata, file_version);
prepare_em_level();
return TRUE;