#define DX_TIME (DX + XX_TIME)
#define DY_TIME (DY + YY_TIME)
-#define IS_LOOP_SOUND(s) ((s) == SND_BD_MAGIC_WALL_RUNNING || \
- (s) == SND_BD_BUTTERFLY_MOVING || \
- (s) == SND_BD_FIREFLY_MOVING || \
- (s) == SND_SP_SNIKSNAK_MOVING || \
- (s) == SND_SP_ELECTRON_MOVING || \
- (s) == SND_DYNAMITE_BURNING || \
- (s) == SND_BUG_MOVING || \
- (s) == SND_SPACESHIP_MOVING || \
- (s) == SND_YAMYAM_MOVING || \
- (s) == SND_YAMYAM_WAITING || \
- (s) == SND_ROBOT_WHEEL_RUNNING || \
- (s) == SND_MAGIC_WALL_RUNNING || \
- (s) == SND_BALLOON_MOVING || \
- (s) == SND_MOLE_MOVING || \
- (s) == SND_TIMEGATE_WHEEL_RUNNING || \
- (s) == SND_CONVEYOR_BELT_RUNNING || \
- (s) == SND_DYNABOMB_BURNING || \
- (s) == SND_PACMAN_MOVING || \
- (s) == SND_PENGUIN_MOVING || \
- (s) == SND_PIG_MOVING || \
- (s) == SND_DRAGON_MOVING || \
- (s) == SND_DRAGON_BREATHING_FIRE)
-
/* values for player movement speed (which is in fact a delay value) */
#define MOVE_DELAY_NORMAL_SPEED 8
#define MOVE_DELAY_HIGH_SPEED 4
static struct GadgetInfo *game_gadget[NUM_GAME_BUTTONS];
+static boolean is_loop_sound[NUM_SOUND_EFFECTS];
+static boolean is_loop_sound_initialized = FALSE;
+static int loop_sounds[] =
+{
+ SND_BD_MAGIC_WALL_RUNNING,
+ SND_BD_BUTTERFLY_MOVING,
+ SND_BD_FIREFLY_MOVING,
+ SND_SP_SNIKSNAK_MOVING,
+ SND_SP_ELECTRON_MOVING,
+ SND_DYNAMITE_BURNING,
+ SND_BUG_MOVING,
+ SND_SPACESHIP_MOVING,
+ SND_YAMYAM_MOVING,
+ SND_YAMYAM_WAITING,
+ SND_ROBOT_WHEEL_RUNNING,
+ SND_MAGIC_WALL_RUNNING,
+ SND_BALLOON_MOVING,
+ SND_MOLE_MOVING,
+ SND_TIMEGATE_WHEEL_RUNNING,
+ SND_CONVEYOR_BELT_RUNNING,
+ SND_DYNABOMB_BURNING,
+ SND_PACMAN_MOVING,
+ SND_PENGUIN_MOVING,
+ SND_PIG_MOVING,
+ SND_DRAGON_MOVING,
+ SND_DRAGON_BREATHING_FIRE
+};
+
+#define IS_LOOP_SOUND(x) (is_loop_sound[x])
+
#ifdef DEBUG
void DrawGameDoorValues()
{
+ int i, j;
+
+ for (i=0; i<MAX_PLAYERS; i++)
+ for (j=0; j<4; j++)
+ if (stored_player[i].key[j])
+ DrawMiniGraphicExt(drawto, DX_KEYS + j * MINI_TILEX, DY_KEYS,
+ GFX_SCHLUESSEL1 + j);
+
DrawText(DX + XX_EMERALDS, DY + YY_EMERALDS,
int2str(local_player->gems_still_needed, 3), FS_SMALL, FC_YELLOW);
DrawText(DX + XX_DYNAMITE, DY + YY_DYNAMITE,
}
}
+ /* initialize sound effect properties */
+ if (!is_loop_sound_initialized)
+ {
+ int i;
+
+ for (i=0; i<NUM_SOUND_EFFECTS; i++)
+ is_loop_sound[i] = FALSE;
+
+ for (i=0; i<SIZEOF_ARRAY_INT(loop_sounds); i++)
+ is_loop_sound[loop_sounds[i]] = TRUE;
+
+ is_loop_sound_initialized = TRUE;
+ }
+
game.version = (tape.playing ? tape.game_version : level.game_version);
game.emulation = (emulate_bd ? EMU_BOULDERDASH :
emulate_sb ? EMU_SOKOBAN :
DX + XX_LEVEL - 1, DY + YY_LEVEL + 1);
}
-#if 1
DrawGameDoorValues();
-#else
- DrawText(DX + XX_EMERALDS, DY + YY_EMERALDS,
- int2str(local_player->gems_still_needed, 3), FS_SMALL, FC_YELLOW);
- DrawText(DX + XX_DYNAMITE, DY + YY_DYNAMITE,
- int2str(local_player->dynamite, 3), FS_SMALL, FC_YELLOW);
- DrawText(DX + XX_SCORE, DY + YY_SCORE,
- int2str(local_player->score, 5), FS_SMALL, FC_YELLOW);
- DrawText(DX + XX_TIME, DY + YY_TIME,
- int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW);
-#endif
UnmapGameButtons();
UnmapTapeButtons();
OpenDoor(DOOR_OPEN_ALL);
+ PlaySoundStereo(SND_GAME_STARTING, SOUND_MAX_RIGHT);
if (setup.sound_music)
PlayMusic(level_nr);
local_player->LevelSolved = FALSE;
+ PlaySoundStereo(SND_GAME_WINNING, SOUND_MAX_RIGHT);
+
if (TimeLeft)
{
if (!tape.playing && setup.sound_loops)
- PlaySoundExt(SND_GAME_LEVELTIME_BONUS, PSND_MAX_VOLUME, PSND_MAX_RIGHT,
- PSND_LOOP);
+ PlaySoundExt(SND_GAME_LEVELTIME_BONUS, SOUND_MAX_VOLUME, SOUND_MAX_RIGHT,
+ SND_CTRL_PLAY_LOOP);
- while(TimeLeft > 0)
+ while (TimeLeft > 0)
{
if (!tape.playing && !setup.sound_loops)
- PlaySoundStereo(SND_GAME_LEVELTIME_BONUS, PSND_MAX_RIGHT);
+ PlaySoundStereo(SND_GAME_LEVELTIME_BONUS, SOUND_MAX_RIGHT);
if (TimeLeft > 0 && !(TimeLeft % 10))
RaiseScore(level.score[SC_ZEITBONUS]);
if (TimeLeft > 100 && !(TimeLeft % 10))
else if (level.time == 0) /* level without time limit */
{
if (!tape.playing && setup.sound_loops)
- PlaySoundExt(SND_GAME_LEVELTIME_BONUS, PSND_MAX_VOLUME, PSND_MAX_RIGHT,
- PSND_LOOP);
+ PlaySoundExt(SND_GAME_LEVELTIME_BONUS, SOUND_MAX_VOLUME, SOUND_MAX_RIGHT,
+ SND_CTRL_PLAY_LOOP);
- while(TimePlayed < 999)
+ while (TimePlayed < 999)
{
if (!tape.playing && !setup.sound_loops)
- PlaySoundStereo(SND_GAME_LEVELTIME_BONUS, PSND_MAX_RIGHT);
+ PlaySoundStereo(SND_GAME_LEVELTIME_BONUS, SOUND_MAX_RIGHT);
if (TimePlayed < 999 && !(TimePlayed % 10))
RaiseScore(level.score[SC_ZEITBONUS]);
if (TimePlayed < 900 && !(TimePlayed % 10))
if (MovDelay[x][y])
{
if (!(MovDelay[x][y] % 12))
- PlaySoundLevel(x, y, SND_DYNAMITE_BURNING);
+ {
+ if (Feld[x][y] == EL_DYNAMITE_ACTIVE)
+ PlaySoundLevel(x, y, SND_DYNAMITE_BURNING);
+ else
+ PlaySoundLevel(x, y, SND_DYNABOMB_BURNING);
+ }
if (IS_ACTIVE_BOMB(Feld[x][y]))
{
}
}
- StopSound(SND_DYNAMITE_BURNING);
+ if (Feld[x][y] == EL_DYNAMITE_ACTIVE)
+ StopSound(SND_DYNAMITE_BURNING);
+ else
+ StopSound(SND_DYNABOMB_BURNING);
+
Bang(x, y);
}
if (CAN_CHANGE(element) &&
(smashed == EL_MAGIC_WALL_OFF || smashed == EL_MAGIC_WALL_BD_OFF))
{
- int x, y;
+ int xx, yy;
int activated_magic_wall =
(smashed == EL_MAGIC_WALL_OFF ? EL_MAGIC_WALL_EMPTY :
EL_MAGIC_WALL_BD_EMPTY);
/* activate magic wall / mill */
-
- for (y=0; y<lev_fieldy; y++)
- for (x=0; x<lev_fieldx; x++)
- if (Feld[x][y] == smashed)
- Feld[x][y] = activated_magic_wall;
+ for (yy=0; yy<lev_fieldy; yy++)
+ for (xx=0; xx<lev_fieldx; xx++)
+ if (Feld[xx][yy] == smashed)
+ Feld[xx][yy] = activated_magic_wall;
game.magic_wall_time_left = level.time_magic_wall * FRAMES_PER_SECOND;
game.magic_wall_active = TRUE;
+
+ PlaySoundLevel(x, y, (smashed == EL_MAGIC_WALL_OFF ?
+ SND_MAGIC_WALL_ACTIVATING :
+ SND_BD_MAGIC_WALL_ACTIVATING));
}
if (IS_PLAYER(x, y+1))
case EL_DIAMANT:
sound = SND_DIAMOND_IMPACT;
break;
+ case EL_PEARL:
+ sound = SND_PEARL_IMPACT;
+ break;
+ case EL_CRYSTAL:
+ sound = SND_CRYSTAL_IMPACT;
+ break;
case EL_SP_INFOTRON:
sound = SND_SP_INFOTRON_IMPACT;
break;
case EL_ZEIT_LEER:
sound = SND_TIME_ORB_EMPTY_IMPACT;
break;
+ case EL_SPRING:
+ sound = SND_SPRING_IMPACT;
+ break;
default:
sound = -1;
break;
InitMovingField(x, y, MV_DOWN);
Feld[x][y] = EL_QUICKSAND_EMPTYING;
Store[x][y] = EL_FELSBROCKEN;
+ PlaySoundLevel(x, y, SND_QUICKSAND_EMPTYING);
}
else if (Feld[x][y+1] == EL_MORAST_LEER)
{
Feld[x][y+1] = EL_MORAST_VOLL;
Store[x][y+1] = Store[x][y];
Store[x][y] = 0;
+ PlaySoundLevel(x, y, SND_QUICKSAND_SLIPPING_THROUGH);
}
}
else if ((element == EL_FELSBROCKEN || element == EL_BD_ROCK) &&
InitMovingField(x, y, MV_DOWN);
Feld[x][y] = EL_QUICKSAND_FILLING;
Store[x][y] = element;
+ PlaySoundLevel(x, y, SND_QUICKSAND_FILLING);
}
else if (element == EL_MAGIC_WALL_FULL)
{
{
int phase = MovDelay[x][y] % 8;
- if (phase>3)
- phase = 7-phase;
+ if (phase > 3)
+ phase = 7 - phase;
if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
- DrawGraphic(SCREENX(x), SCREENY(y), el2gfx(element)+phase);
+ DrawGraphic(SCREENX(x), SCREENY(y), el2gfx(element) + phase);
if (MovDelay[x][y] % 4 == 3)
{
PlaySoundLevel(x, y, SND_BD_BUTTERFLY_MOVING);
else if (element == EL_FIREFLY)
PlaySoundLevel(x, y, SND_BD_FIREFLY_MOVING);
+ else if (element == EL_SP_SNIKSNAK)
+ PlaySoundLevel(x, y, SND_SP_SNIKSNAK_MOVING);
+ else if (element == EL_SP_ELECTRON)
+ PlaySoundLevel(x, y, SND_SP_ELECTRON_MOVING);
+ else if (element == EL_MAMPFER)
+ PlaySoundLevel(x, y, SND_YAMYAM_MOVING);
+ else if (element == EL_MAMPFER2)
+ PlaySoundLevel(x, y, SND_DARK_YAMYAM_MOVING);
+ else if (element == EL_BALLOON)
+ PlaySoundLevel(x, y, SND_BALLOON_MOVING);
+ else if (element == EL_SPRING_MOVING)
+ PlaySoundLevel(x, y, SND_SPRING_MOVING);
+ else if (element == EL_MOLE)
+ PlaySoundLevel(x, y, SND_MOLE_MOVING);
+ else if (element == EL_SONDE)
+ PlaySoundLevel(x, y, SND_SATELLITE_MOVING);
+ else if (element == EL_PACMAN)
+ PlaySoundLevel(x, y, SND_PACMAN_MOVING);
+ else if (element == EL_PINGUIN)
+ PlaySoundLevel(x, y, SND_PENGUIN_MOVING);
+ else if (element == EL_SCHWEIN)
+ PlaySoundLevel(x, y, SND_PIG_MOVING);
+ else if (element == EL_DRACHE)
+ PlaySoundLevel(x, y, SND_DRAGON_MOVING);
/* now make next step */
Feld[newx][newy] = EL_LEERRAUM;
DrawLevelField(newx, newy);
}
+
+ PlaySoundLevel(x, y, SND_PIG_EATING_GEM);
}
else if (!IS_FREE(newx, newy))
{
else
DrawLevelField(x, y);
+ PlaySoundLevel(x, y, SND_DRAGON_BREATHING_FIRE);
+
MovDelay[x][y] = 50;
Feld[newx][newy] = EL_BURNING;
if (IN_LEV_FIELD(newx1, newy1) && Feld[newx1][newy1] == EL_LEERRAUM)
Feld[newx][newy] = EL_LEERRAUM;
DrawLevelField(newx, newy);
}
+
+ PlaySoundLevel(x, y, SND_YAMYAM_EATING_DIAMOND);
}
else if (element == EL_MAMPFER2 && IN_LEV_FIELD(newx, newy) &&
IS_MAMPF2(Feld[newx][newy]))
Feld[newx][newy] = EL_LEERRAUM;
DrawLevelField(newx, newy);
}
+
+ PlaySoundLevel(x, y, SND_DARK_YAMYAM_EATING_ANY);
}
else if ((element == EL_PACMAN || element == EL_MOLE)
&& IN_LEV_FIELD(newx, newy) && IS_AMOEBOID(Feld[newx][newy]))
if (element == EL_MOLE)
{
Feld[newx][newy] = EL_DEAMOEBING;
+ PlaySoundLevel(x, y, SND_MOLE_EATING_AMOEBA);
MovDelay[newx][newy] = 0; /* start amoeba shrinking delay */
return; /* wait for shrinking amoeba */
}
{
Feld[newx][newy] = EL_LEERRAUM;
DrawLevelField(newx, newy);
+ PlaySoundLevel(x, y, SND_PACMAN_EATING_AMOEBA);
}
}
else if (element == EL_MOLE && IN_LEV_FIELD(newx, newy) &&
}
}
}
+ PlaySoundLevel(ax, ay, (IS_GEM(level.amoeba_content) ?
+ SND_AMOEBA_TURNING_TO_GEM :
+ SND_AMOEBA_TURNING_TO_ROCK));
Bang(ax, ay);
}
else
continue;
if (Feld[x][y] == EL_AMOEBA2DIAM)
+ {
+ PlaySoundLevel(x, y, (IS_GEM(level.amoeba_content) ?
+ SND_AMOEBA_TURNING_TO_GEM :
+ SND_AMOEBA_TURNING_TO_ROCK));
Bang(x, y);
+ }
}
}
}
}
}
-void AmoebaEatenByMole(int x, int y)
+void AmoebaDisappearing(int x, int y)
{
static unsigned long sound_delay = 0;
static unsigned long sound_delay_value = 0;
MovDelay[x][y] = 7;
if (DelayReached(&sound_delay, sound_delay_value))
- {
- PlaySoundLevel(x, y, SND_MOLE_EATING_AMOEBA);
sound_delay_value = 30;
- }
}
if (MovDelay[x][y]) /* wait some time before shrinking */
Store[newax][neway] = element;
}
else if (neway == ay)
+ {
Feld[newax][neway] = EL_TROPFEN; /* drop left or right from amoeba */
+ PlaySoundLevel(newax, neway, SND_AMOEBA_DROPPING);
+ }
else
{
InitMovingField(ax, ay, MV_DOWN); /* drop dripping out of amoeba */
static int life[4] = { 2, 3, 3, 3 }; /* parameters for "game of life" */
int life_time = 40;
int element = Feld[ax][ay];
+ boolean changed = FALSE;
if (Stop[ax][ay])
return;
if (xx == ax && yy == ay) /* field in the middle */
{
- if (nachbarn<life[0] || nachbarn>life[1])
+ if (nachbarn < life[0] || nachbarn > life[1])
{
Feld[xx][yy] = EL_LEERRAUM;
if (!Stop[xx][yy])
DrawLevelField(xx, yy);
Stop[xx][yy] = TRUE;
+ changed = TRUE;
}
}
else if (IS_FREE(xx, yy) || Feld[xx][yy] == EL_ERDREICH)
{ /* free border field */
- if (nachbarn>=life[2] && nachbarn<=life[3])
+ if (nachbarn >= life[2] && nachbarn <= life[3])
{
Feld[xx][yy] = element;
MovDelay[xx][yy] = (element == EL_LIFE ? 0 : life_time-1);
if (!Stop[xx][yy])
DrawLevelField(xx, yy);
Stop[xx][yy] = TRUE;
+ changed = TRUE;
}
}
}
+
+ if (changed)
+ PlaySoundLevel(ax, ay, element == EL_LIFE ? SND_GAMEOFLIFE_GROWING :
+ SND_BIOMAZE_GROWING);
}
void RobotWheel(int x, int y)
boolean links_frei = FALSE, rechts_frei = FALSE;
boolean oben_massiv = FALSE, unten_massiv = FALSE;
boolean links_massiv = FALSE, rechts_massiv = FALSE;
+ boolean new_wall = FALSE;
if (!MovDelay[ax][ay]) /* start building new wall */
MovDelay[ax][ay] = 6;
MovDir[ax][ay-1] = MV_UP;
if (IN_SCR_FIELD(SCREENX(ax), SCREENY(ay-1)))
DrawGraphic(SCREENX(ax), SCREENY(ay-1), GFX_MAUER_UP);
+ new_wall = TRUE;
}
if (unten_frei)
{
MovDir[ax][ay+1] = MV_DOWN;
if (IN_SCR_FIELD(SCREENX(ax), SCREENY(ay+1)))
DrawGraphic(SCREENX(ax), SCREENY(ay+1), GFX_MAUER_DOWN);
+ new_wall = TRUE;
}
}
MovDir[ax-1][ay] = MV_LEFT;
if (IN_SCR_FIELD(SCREENX(ax-1), SCREENY(ay)))
DrawGraphic(SCREENX(ax-1), SCREENY(ay), GFX_MAUER_LEFT);
+ new_wall = TRUE;
}
if (rechts_frei)
{
MovDir[ax+1][ay] = MV_RIGHT;
if (IN_SCR_FIELD(SCREENX(ax+1), SCREENY(ay)))
DrawGraphic(SCREENX(ax+1), SCREENY(ay), GFX_MAUER_RIGHT);
+ new_wall = TRUE;
}
}
((links_massiv && rechts_massiv) ||
element == EL_MAUER_Y))
Feld[ax][ay] = EL_MAUERWERK;
+
+ if (new_wall)
+ PlaySoundLevel(ax, ay, SND_WALL_GROWING);
}
void CheckForDragon(int x, int y)
return;
Feld[x][y] = EL_TRAP_ACTIVE;
+ PlaySoundLevel(x, y, SND_TRAP_ACTIVATING);
}
}
else if (element == EL_TRAP_ACTIVE)
int graphic = el2gfx(element) + (belt_dir == MV_LEFT ? 0 : 7);
DrawGraphicAnimation(x, y, graphic, 8, delay, mode);
+
+ if (!(FrameCounter % 2))
+ PlaySoundLevel(x, y, SND_CONVEYOR_BELT_RUNNING);
}
}
else if (element == EL_AMOEBING)
AmoebeWaechst(x, y);
else if (element == EL_DEAMOEBING)
- AmoebaEatenByMole(x, y);
+ AmoebaDisappearing(x, y);
#if !USE_NEW_AMOEBA_CODE
else if (IS_AMOEBALIVE(element))
else if (element == EL_EXTRA_TIME)
DrawGraphicAnimation(x, y, GFX_EXTRA_TIME, 6, 4, ANIM_NORMAL);
else if (element == EL_SHIELD_PASSIVE)
+ {
DrawGraphicAnimation(x, y, GFX_SHIELD_PASSIVE, 6, 4, ANIM_NORMAL);
+ if (!(FrameCounter % 4))
+ PlaySoundLevel(x, y, SND_SHIELD_PASSIVE_ACTIVATED);
+ }
else if (element == EL_SHIELD_ACTIVE)
+ {
DrawGraphicAnimation(x, y, GFX_SHIELD_ACTIVE, 6, 4, ANIM_NORMAL);
+ if (!(FrameCounter % 4))
+ PlaySoundLevel(x, y, SND_SHIELD_ACTIVE_ACTIVATED);
+ }
if (game.magic_wall_active)
{
TimeLeft--;
if (TimeLeft <= 10 && setup.time_limit)
- PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, PSND_MAX_RIGHT);
+ PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, SOUND_MAX_RIGHT);
DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW);
for (i=0; i<MAX_PLAYERS; i++)
KillHero(&stored_player[i]);
}
- else if (level.time == 0) /* level without time limit */
+ else if (level.time == 0 && !AllPlayersGone) /* level without time limit */
DrawText(DX_TIME, DY_TIME, int2str(TimePlayed, 3), FS_SMALL, FC_YELLOW);
}
case EL_TRAP_INACTIVE:
case EL_SP_BASE:
case EL_SP_BUG:
- Feld[x][y] = EL_LEERRAUM;
+ RemoveField(x, y);
+
if (element == EL_LEERRAUM)
PlaySoundLevel(x, y, SND_EMPTY_SPACE_DIGGING);
else if (element == EL_ERDREICH)
TimeLeft += 10;
DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW);
}
- PlaySoundStereo(SND_EXTRA_TIME_COLLECTING, PSND_MAX_RIGHT);
+ PlaySoundStereo(SND_EXTRA_TIME_COLLECTING, SOUND_MAX_RIGHT);
break;
case EL_SHIELD_PASSIVE:
ZX = x;
ZY = y;
DrawLevelField(x, y);
+ PlaySoundLevel(x, y, SND_ROBOT_WHEEL_ACTIVATING);
return MF_ACTION;
break;
{
int xx, yy;
+ PlaySoundLevel(x, y, SND_SP_TERMINAL_ACTIVATING);
+
for (yy=0; yy<lev_fieldy; yy++)
{
for (xx=0; xx<lev_fieldx; xx++)
{
player->Switching = TRUE;
ToggleBeltSwitch(x, y);
+ PlaySoundLevel(x, y, SND_CONVEYOR_BELT_SWITCH_ACTIVATING);
}
return MF_ACTION;
break;
{
player->Switching = TRUE;
ToggleSwitchgateSwitch(x, y);
+ PlaySoundLevel(x, y, SND_SWITCHGATE_SWITCH_ACTIVATING);
}
return MF_ACTION;
break;
{
player->Switching = TRUE;
ToggleLightSwitch(x, y);
+ PlaySoundLevel(x, y, element == EL_LIGHT_SWITCH_OFF ?
+ SND_LIGHT_SWITCH_ACTIVATING :
+ SND_LIGHT_SWITCH_DEACTIVATING);
}
return MF_ACTION;
break;
case EL_TIMEGATE_SWITCH_OFF:
ActivateTimegateSwitch(x, y);
+ PlaySoundLevel(x, y, SND_TIMEGATE_WHEEL_ACTIVATING);
return MF_ACTION;
break;
return MF_NO_ACTION;
player->LevelSolved = player->GameOver = TRUE;
- PlaySoundStereo(SND_SP_EXIT_ENTERING, PSND_MAX_RIGHT);
+ PlaySoundStereo(SND_SP_EXIT_ENTERING, SOUND_MAX_RIGHT);
break;
case EL_FELSBROCKEN:
TimeLeft += 10;
DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW);
DrawLevelField(x, y);
- PlaySoundStereo(SND_TIME_ORB_FULL_COLLECTING, PSND_MAX_RIGHT);
+ PlaySoundStereo(SND_TIME_ORB_FULL_COLLECTING, SOUND_MAX_RIGHT);
return MF_ACTION;
break;
else
DrawGraphicThruMask(SCREENX(jx), SCREENY(jy), GFX_DYNAMIT);
}
+
+ PlaySoundLevel(jx, jy, SND_DYNAMITE_PLACING);
}
else
{
player->dynabombs_left--;
if (IN_SCR_FIELD(SCREENX(jx), SCREENY(jy)))
DrawGraphicThruMask(SCREENX(jx), SCREENY(jy), GFX_DYNABOMB);
+
+ PlaySoundLevel(jx, jy, SND_DYNABOMB_PLACING);
}
return TRUE;
}
-void PlaySoundLevel(int x, int y, int sound_nr)
+void PlaySoundLevel(int x, int y, int nr)
{
int sx = SCREENX(x), sy = SCREENY(y);
- int volume, stereo;
- int silence_distance = 8;
+ int volume, stereo_position;
+ int max_distance = 8;
+ int type = (IS_LOOP_SOUND(nr) ? SND_CTRL_PLAY_LOOP : SND_CTRL_PLAY_SOUND);
- if ((!setup.sound_simple && !IS_LOOP_SOUND(sound_nr)) ||
- (!setup.sound_loops && IS_LOOP_SOUND(sound_nr)))
+ if ((!setup.sound_simple && !IS_LOOP_SOUND(nr)) ||
+ (!setup.sound_loops && IS_LOOP_SOUND(nr)))
return;
if (!IN_LEV_FIELD(x, y) ||
- sx < -silence_distance || sx >= SCR_FIELDX+silence_distance ||
- sy < -silence_distance || sy >= SCR_FIELDY+silence_distance)
+ sx < -max_distance || sx >= SCR_FIELDX + max_distance ||
+ sy < -max_distance || sy >= SCR_FIELDY + max_distance)
return;
- volume = PSND_MAX_VOLUME;
-
-#if !defined(PLATFORM_MSDOS)
- stereo = (sx - SCR_FIELDX/2) * 12;
-#else
- stereo = PSND_MIDDLE + (2 * sx - (SCR_FIELDX - 1)) * 5;
- if (stereo > PSND_MAX_RIGHT)
- stereo = PSND_MAX_RIGHT;
- if (stereo < PSND_MAX_LEFT)
- stereo = PSND_MAX_LEFT;
-#endif
+ volume = SOUND_MAX_VOLUME;
if (!IN_SCR_FIELD(sx, sy))
{
- int dx = ABS(sx - SCR_FIELDX/2) - SCR_FIELDX/2;
- int dy = ABS(sy - SCR_FIELDY/2) - SCR_FIELDY/2;
+ int dx = ABS(sx - SCR_FIELDX / 2) - SCR_FIELDX / 2;
+ int dy = ABS(sy - SCR_FIELDY / 2) - SCR_FIELDY / 2;
- volume -= volume * (dx > dy ? dx : dy) / silence_distance;
+ volume -= volume * (dx > dy ? dx : dy) / max_distance;
}
- PlaySoundExt(sound_nr, volume, stereo, PSND_NO_LOOP);
+ stereo_position = (SOUND_MAX_LEFT +
+ (sx + max_distance) * SOUND_MAX_LEFT2RIGHT /
+ (SCR_FIELDX + 2 * max_distance));
+
+ PlaySoundExt(nr, volume, stereo_position, type);
}
void RaiseScore(int value)