SetGameStatus(GAME_MODE_PLAYING);
if (level_editor_test_game)
- FadeSkipNextFadeIn();
+ FadeSkipNextFadeOut();
else
FadeSetEnterScreen();
ExpireSoundLoops(TRUE);
- if (!level_editor_test_game)
- FadeOut(fade_mask);
+ FadeOut(fade_mask);
+
+ if (level_editor_test_game)
+ FadeSkipNextFadeIn();
// needed if different viewport properties defined for playing
ChangeViewportPropertiesIfNeeded();