else if (element == EL_BUTTERFLY || element == EL_FIREFLY)
DrawGraphicAnimation(x, y, el2gfx(element), 2, 4, ANIM_NORMAL);
else if (element == EL_SONDE)
+#if 0
DrawGraphicAnimation(x, y, GFX_SONDE_START, 8, 2, ANIM_NORMAL);
+#else
+ DrawNewGraphicAnimation(x, y, IMG_SATELLITE_MOVING);
+#endif
else if (element == EL_SP_ELECTRON)
DrawGraphicAnimation(x, y, GFX2_SP_ELECTRON, 8, 2, ANIM_NORMAL);
void AusgangstuerBlinken(int x, int y)
{
- DrawGraphicAnimation(x, y, GFX_AUSGANG_AUF, 4, 4, ANIM_OSCILLATE);
+ DrawGraphicAnimation(x, y, GFX_AUSGANG_AUF, 4, 4, ANIM_PINGPONG);
}
void OpenSwitchgate(int x, int y)