SetGameStatus(GAME_MODE_PLAYING);
- /* needed if different viewport properties defined for playing */
- ChangeViewportPropertiesIfNeeded();
-
if (level_editor_test_game)
FadeSkipNextFadeIn();
else
FadeOut(fade_mask);
+ /* needed if different viewport properties defined for playing */
+ ChangeViewportPropertiesIfNeeded();
+
ClearField();
OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);