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fixed bug with wrong high score list width when using font draw offsets
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index 81ac077ad0e57d8d635b96365a6a8d45223e2f03..9b20bd43fe64a51fb22a8d0bea525b4529a2884c 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-3103,9
+3103,6
@@
void InitGame()
SetGameStatus(GAME_MODE_PLAYING);
SetGameStatus(GAME_MODE_PLAYING);
- /* needed if different viewport properties defined for playing */
- ChangeViewportPropertiesIfNeeded();
-
if (level_editor_test_game)
FadeSkipNextFadeIn();
else
if (level_editor_test_game)
FadeSkipNextFadeIn();
else
@@
-3120,6
+3117,9
@@
void InitGame()
FadeOut(fade_mask);
FadeOut(fade_mask);
+ /* needed if different viewport properties defined for playing */
+ ChangeViewportPropertiesIfNeeded();
+
ClearField();
OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
ClearField();
OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);