static void setSetupInfoToDefaults(struct SetupInfo *si)
{
- char *player_name = (user.nr == 0 ? getLoginName() : EMPTY_PLAYER_NAME);
int i;
- si->player_name = getFixedUserName(player_name);
+ si->player_name = getStringCopy(getDefaultUserName(user.nr));
si->multiple_users = TRUE;
}
if (global.user_names[i] == NULL)
- global.user_names[i] = getStringCopy(EMPTY_PLAYER_NAME);
+ global.user_names[i] = getStringCopy(getDefaultUserName(i));
}
user.nr = last_user_nr;