static int random_placement_value = 10;
static int random_placement_method = RANDOM_USE_QUANTITY;
-static int random_placement_background_element = EL_ERDREICH;
+static int random_placement_background_element = EL_SAND;
static boolean random_placement_background_restricted = FALSE;
static boolean stick_element_properties_window = FALSE;
#define IN_ED_FIELD(x,y) ((x)>=0 && (x)<ed_fieldx && (y)>=0 &&(y)<ed_fieldy)
/* drawing elements on the three mouse buttons */
-static int new_element1 = EL_MAUERWERK;
-static int new_element2 = EL_LEERRAUM;
-static int new_element3 = EL_ERDREICH;
+static int new_element1 = EL_WALL;
+static int new_element2 = EL_EMPTY;
+static int new_element3 = EL_SAND;
#define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
(button) == 2 ? new_element2 : \
- (button) == 3 ? new_element3 : EL_LEERRAUM)
+ (button) == 3 ? new_element3 : EL_EMPTY)
#define BUTTON_STEPSIZE(button) ((button) == 1 ? 1 : (button) == 2 ? 5 : 10)
/* forward declaration for internal use */
EL_CHAR('S'),
EL_CHAR('H'),
- EL_SPIELFIGUR,
- EL_LEERRAUM,
- EL_ERDREICH,
- EL_BETON,
+ EL_PLAYER,
+ EL_EMPTY,
+ EL_SAND,
+ EL_STEELWALL,
EL_BD_WALL,
EL_MAGIC_WALL_BD_OFF,
- EL_AUSGANG_ZU,
- EL_AUSGANG_AUF,
+ EL_EXIT_CLOSED,
+ EL_EXIT_OPEN,
EL_EDELSTEIN_BD,
EL_BUTTERFLY_UP,
EL_BUTTERFLY_RIGHT,
EL_FIREFLY_RIGHT,
- EL_AMOEBE_BD,
+ EL_BD_AMOEBA,
EL_BUTTERFLY_DOWN,
EL_FIREFLY_DOWN,
- EL_LEERRAUM,
+ EL_EMPTY,
EL_CHAR('E'),
EL_CHAR('M'),
EL_SPIELER3,
EL_SPIELER4,
- EL_SPIELFIGUR,
- EL_LEERRAUM,
- EL_ERDREICH,
- EL_FELSBROCKEN,
+ EL_PLAYER,
+ EL_EMPTY,
+ EL_SAND,
+ EL_ROCK,
- EL_BETON,
- EL_MAUERWERK,
- EL_FELSBODEN,
- EL_MAGIC_WALL_OFF,
+ EL_STEELWALL,
+ EL_WALL,
+ EL_WALL_CRUMBLED,
+ EL_MAGIC_WALL,
- EL_EDELSTEIN,
- EL_DIAMANT,
- EL_KOKOSNUSS,
- EL_BOMBE,
+ EL_EMERALD,
+ EL_DIAMOND,
+ EL_NUT,
+ EL_BOMB,
- EL_ERZ_EDEL,
- EL_ERZ_DIAM,
- EL_MORAST_LEER,
- EL_MORAST_VOLL,
+ EL_WALL_EMERALD,
+ EL_WALL_DIAMOND,
+ EL_QUICKSAND_EMPTY,
+ EL_QUICKSAND_FULL,
- EL_DYNAMITE_INACTIVE,
+ EL_DYNAMITE,
EL_DYNAMITE_ACTIVE,
- EL_AUSGANG_ZU,
- EL_AUSGANG_AUF,
+ EL_EXIT_CLOSED,
+ EL_EXIT_OPEN,
- EL_MAMPFER,
- EL_KAEFER_UP,
- EL_FLIEGER_UP,
+ EL_YAMYAM,
+ EL_BUG_UP,
+ EL_SPACESHIP_UP,
EL_ROBOT,
- EL_KAEFER_LEFT,
- EL_FLIEGER_LEFT,
- EL_KAEFER_RIGHT,
- EL_FLIEGER_RIGHT,
+ EL_BUG_LEFT,
+ EL_SPACESHIP_LEFT,
+ EL_BUG_RIGHT,
+ EL_SPACESHIP_RIGHT,
- EL_ABLENK_AUS,
- EL_KAEFER_DOWN,
- EL_FLIEGER_DOWN,
- EL_UNSICHTBAR,
+ EL_ROBOT_WHEEL,
+ EL_BUG_DOWN,
+ EL_SPACESHIP_DOWN,
+ EL_INVISIBLE_WALL,
- EL_BADEWANNE1,
- EL_SALZSAEURE,
- EL_BADEWANNE2,
- EL_LEERRAUM,
+ EL_ACIDPOOL_TOPLEFT,
+ EL_ACID,
+ EL_ACIDPOOL_TOPRIGHT,
+ EL_EMPTY,
- EL_BADEWANNE3,
- EL_BADEWANNE4,
- EL_BADEWANNE5,
- EL_LEERRAUM,
+ EL_ACIDPOOL_BOTTOMLEFT,
+ EL_ACIDPOOL_BOTTOM,
+ EL_ACIDPOOL_BOTTOMRIGHT,
+ EL_EMPTY,
- EL_TROPFEN,
- EL_AMOEBE_TOT,
- EL_AMOEBE_NASS,
- EL_AMOEBE_NORM,
+ EL_AMOEBA_DROP,
+ EL_AMOEBA_DEAD,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
EL_EM_KEY_1_FILE,
EL_EM_KEY_2_FILE,
EL_EM_GATE_3,
EL_EM_GATE_4,
- EL_EM_GATE_1X,
- EL_EM_GATE_2X,
- EL_EM_GATE_3X,
- EL_EM_GATE_4X,
+ EL_EM_GATE1_GRAY,
+ EL_EM_GATE2_GRAY,
+ EL_EM_GATE3_GRAY,
+ EL_EM_GATE4_GRAY,
EL_CHAR('M'),
EL_CHAR('O'),
EL_CHAR('R'),
EL_CHAR('E'),
- EL_SCHLUESSEL1,
- EL_SCHLUESSEL2,
- EL_SCHLUESSEL3,
- EL_SCHLUESSEL4,
+ EL_KEY1,
+ EL_KEY2,
+ EL_KEY3,
+ EL_KEY4,
- EL_PFORTE1,
- EL_PFORTE2,
- EL_PFORTE3,
- EL_PFORTE4,
+ EL_GATE1,
+ EL_GATE2,
+ EL_GATE3,
+ EL_GATE4,
- EL_PFORTE1X,
- EL_PFORTE2X,
- EL_PFORTE3X,
- EL_PFORTE4X,
+ EL_GATE1_GRAY,
+ EL_GATE2_GRAY,
+ EL_GATE3_GRAY,
+ EL_GATE4_GRAY,
EL_PFEIL_LEFT,
EL_PFEIL_RIGHT,
EL_PFEIL_UP,
EL_PFEIL_DOWN,
- EL_AMOEBE_VOLL,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
+ EL_AMOEBA_FULL,
+ EL_EDELSTEIN_YELLOW,
+ EL_EDELSTEIN_RED,
+ EL_EDELSTEIN_PURPLE,
- EL_ERZ_EDEL_BD,
- EL_ERZ_EDEL_GELB,
- EL_ERZ_EDEL_ROT,
- EL_ERZ_EDEL_LILA,
+ EL_WALL_BD_DIAMOND,
+ EL_WALL_EMERALD_YELLOW,
+ EL_WALL_EMERALD_RED,
+ EL_WALL_EMERALD_PURPLE,
- EL_LIFE,
+ EL_GAMEOFLIFE,
EL_PACMAN_UP,
- EL_ZEIT_VOLL,
- EL_ZEIT_LEER,
+ EL_TIME_ORB_FULL,
+ EL_TIME_ORB_EMPTY,
EL_PACMAN_LEFT,
- EL_MAMPFER2,
+ EL_DARK_YAMYAM,
EL_PACMAN_RIGHT,
EL_MAUER_LEBT,
- EL_LIFE_ASYNC,
+ EL_BIOMAZE,
EL_PACMAN_DOWN,
- EL_BIRNE_AUS,
- EL_BIRNE_EIN,
+ EL_LAMP,
+ EL_LAMP_ACTIVE,
EL_DYNABOMB_NR,
EL_DYNABOMB_SZ,
EL_SCHWEIN,
EL_DRACHE,
- EL_LEERRAUM,
+ EL_EMPTY,
EL_MOLE_UP,
- EL_LEERRAUM,
- EL_LEERRAUM,
+ EL_EMPTY,
+ EL_EMPTY,
EL_MOLE_LEFT,
- EL_LEERRAUM,
+ EL_EMPTY,
EL_MOLE_RIGHT,
- EL_LEERRAUM,
+ EL_EMPTY,
- EL_LEERRAUM,
+ EL_EMPTY,
EL_MOLE_DOWN,
EL_BALLOON,
EL_BALLOON_SEND_ANY,
EL_MAUER_XY,
EL_INVISIBLE_STEEL,
- EL_UNSICHTBAR,
+ EL_INVISIBLE_WALL,
EL_SPEED_PILL,
EL_BLACK_ORB,
EL_SOKOBAN_OBJEKT,
EL_SOKOBAN_FELD_LEER,
EL_SOKOBAN_FELD_VOLL,
- EL_BETON,
+ EL_STEELWALL,
EL_CHAR('S'),
EL_CHAR('U'),
EL_TIMEGATE_CLOSED,
EL_TIMEGATE_OPEN,
EL_TIMEGATE_SWITCH_OFF,
- EL_LEERRAUM,
+ EL_EMPTY,
EL_LANDMINE,
EL_SAND_INVISIBLE,
EL_STEEL_SLANTED,
- EL_LEERRAUM,
+ EL_EMPTY,
EL_SIGN_EXCLAMATION,
EL_SIGN_STOP,
EL_SHIELD_PASSIVE,
EL_SHIELD_ACTIVE,
EL_EXTRA_TIME,
- EL_LEERRAUM,
+ EL_EMPTY,
EL_CHAR('D'),
EL_CHAR('X'),
EL_TRAP_INACTIVE,
EL_DX_SUPABOMB,
- EL_LEERRAUM,
- EL_LEERRAUM,
+ EL_EMPTY,
+ EL_EMPTY,
/*
EL_CHAR('D'),
EL_CHAR('R'),
*/
- EL_LEERRAUM,
- EL_LEERRAUM,
- EL_LEERRAUM,
- EL_LEERRAUM,
+ EL_EMPTY,
+ EL_EMPTY,
+ EL_EMPTY,
+ EL_EMPTY,
EL_CHAR(' '),
EL_CHAR('!'),
for(y=0; y<lev_fieldy; y++)
for(x=0; x<lev_fieldx; x++)
- if (Feld[x][y] == EL_SPIELFIGUR ||
+ if (Feld[x][y] == EL_PLAYER ||
Feld[x][y] == EL_SPIELER1 ||
Feld[x][y] == EL_SP_MURPHY)
player_found = TRUE;
/* draw decorative border for the object */
for (y=0; y<2; y++)
for (x=0; x<2; x++)
- DrawMiniElement(area_x + x, area_y + y, EL_ERDREICH);
+ DrawMiniElement(area_x + x, area_y + y, EL_SAND);
ClearRectangle(drawto,
area_sx + MINI_TILEX/2 - 1, area_sy + MINI_TILEY/2 - 1,
/* draw decorative border for the object */
for (y=0; y<2; y++)
for (x=0; x<2; x++)
- DrawMiniElement(area_x + x, area_y + y, EL_ERDREICH);
+ DrawMiniElement(area_x + x, area_y + y, EL_SAND);
ClearRectangle(drawto,
area_sx + MINI_TILEX/2 - 1, area_sy + MINI_TILEY/2 - 1,
for (y=0; y<4; y++)
for (x=0; x<4; x++)
DrawMiniElement(area_x + 5 * (i % 4) + x, area_y + 6 * (i / 4) + y,
- EL_ERDREICH);
+ EL_SAND);
ClearRectangle(drawto,
area_sx + 5 * (i % 4) * MINI_TILEX + MINI_TILEX/2 - 1,
char *text;
} elements_with_counter[] =
{
- { EL_EDELSTEIN, &level.score[SC_EDELSTEIN], TEXT_COLLECTING },
+ { EL_EMERALD, &level.score[SC_EDELSTEIN], TEXT_COLLECTING },
{ EL_EDELSTEIN_BD, &level.score[SC_EDELSTEIN], TEXT_COLLECTING },
- { EL_EDELSTEIN_GELB,&level.score[SC_EDELSTEIN], TEXT_COLLECTING },
- { EL_EDELSTEIN_ROT, &level.score[SC_EDELSTEIN], TEXT_COLLECTING },
- { EL_EDELSTEIN_LILA,&level.score[SC_EDELSTEIN], TEXT_COLLECTING },
- { EL_DIAMANT, &level.score[SC_DIAMANT], TEXT_COLLECTING },
- { EL_KAEFER_RIGHT, &level.score[SC_KAEFER], TEXT_SMASHING },
- { EL_KAEFER_UP, &level.score[SC_KAEFER], TEXT_SMASHING },
- { EL_KAEFER_LEFT, &level.score[SC_KAEFER], TEXT_SMASHING },
- { EL_KAEFER_DOWN, &level.score[SC_KAEFER], TEXT_SMASHING },
+ { EL_EDELSTEIN_YELLOW,&level.score[SC_EDELSTEIN], TEXT_COLLECTING },
+ { EL_EDELSTEIN_RED, &level.score[SC_EDELSTEIN], TEXT_COLLECTING },
+ { EL_EDELSTEIN_PURPLE,&level.score[SC_EDELSTEIN], TEXT_COLLECTING },
+ { EL_DIAMOND, &level.score[SC_DIAMANT], TEXT_COLLECTING },
+ { EL_BUG_RIGHT, &level.score[SC_KAEFER], TEXT_SMASHING },
+ { EL_BUG_UP, &level.score[SC_KAEFER], TEXT_SMASHING },
+ { EL_BUG_LEFT, &level.score[SC_KAEFER], TEXT_SMASHING },
+ { EL_BUG_DOWN, &level.score[SC_KAEFER], TEXT_SMASHING },
{ EL_BUTTERFLY_RIGHT,&level.score[SC_KAEFER], TEXT_SMASHING },
{ EL_BUTTERFLY_UP, &level.score[SC_KAEFER], TEXT_SMASHING },
{ EL_BUTTERFLY_LEFT,&level.score[SC_KAEFER], TEXT_SMASHING },
{ EL_BUTTERFLY_DOWN,&level.score[SC_KAEFER], TEXT_SMASHING },
- { EL_FLIEGER_RIGHT, &level.score[SC_FLIEGER], TEXT_SMASHING },
- { EL_FLIEGER_UP, &level.score[SC_FLIEGER], TEXT_SMASHING },
- { EL_FLIEGER_LEFT, &level.score[SC_FLIEGER], TEXT_SMASHING },
- { EL_FLIEGER_DOWN, &level.score[SC_FLIEGER], TEXT_SMASHING },
+ { EL_SPACESHIP_RIGHT,&level.score[SC_FLIEGER], TEXT_SMASHING },
+ { EL_SPACESHIP_UP, &level.score[SC_FLIEGER], TEXT_SMASHING },
+ { EL_SPACESHIP_LEFT,&level.score[SC_FLIEGER], TEXT_SMASHING },
+ { EL_SPACESHIP_DOWN,&level.score[SC_FLIEGER], TEXT_SMASHING },
{ EL_FIREFLY_RIGHT, &level.score[SC_FLIEGER], TEXT_SMASHING },
{ EL_FIREFLY_UP, &level.score[SC_FLIEGER], TEXT_SMASHING },
{ EL_FIREFLY_LEFT, &level.score[SC_FLIEGER], TEXT_SMASHING },
{ EL_FIREFLY_DOWN, &level.score[SC_FLIEGER], TEXT_SMASHING },
- { EL_MAMPFER, &level.score[SC_MAMPFER], TEXT_SMASHING },
- { EL_MAMPFER2, &level.score[SC_MAMPFER], TEXT_SMASHING },
+ { EL_YAMYAM, &level.score[SC_MAMPFER], TEXT_SMASHING },
+ { EL_DARK_YAMYAM, &level.score[SC_MAMPFER], TEXT_SMASHING },
{ EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
{ EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
{ EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
{ EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
{ EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
- { EL_KOKOSNUSS, &level.score[SC_KOKOSNUSS], TEXT_CRACKING },
- { EL_DYNAMITE_INACTIVE,&level.score[SC_DYNAMIT], TEXT_COLLECTING },
- { EL_SCHLUESSEL1, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
- { EL_SCHLUESSEL2, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
- { EL_SCHLUESSEL3, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
- { EL_SCHLUESSEL4, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
+ { EL_NUT, &level.score[SC_KOKOSNUSS], TEXT_CRACKING },
+ { EL_DYNAMITE ,&level.score[SC_DYNAMIT], TEXT_COLLECTING },
+ { EL_KEY1, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
+ { EL_KEY2, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
+ { EL_KEY3, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
+ { EL_KEY4, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
{ EL_EM_KEY_1_FILE, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
{ EL_EM_KEY_2_FILE, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
{ EL_EM_KEY_3_FILE, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
{ EL_EM_KEY_4_FILE, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
- { EL_AMOEBE_NASS, &level.amoeba_speed, TEXT_SPEED },
- { EL_AMOEBE_NORM, &level.amoeba_speed, TEXT_SPEED },
- { EL_AMOEBE_VOLL, &level.amoeba_speed, TEXT_SPEED },
- { EL_AMOEBE_BD, &level.amoeba_speed, TEXT_SPEED },
- { EL_MAGIC_WALL_OFF,&level.time_magic_wall, TEXT_DURATION },
- { EL_ABLENK_AUS, &level.time_wheel, TEXT_DURATION },
+ { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_SPEED },
+ { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_SPEED },
+ { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_SPEED },
+ { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_SPEED },
+ { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
+ { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
{ -1, NULL, NULL }
};
/* draw some decorative border for the object */
for (y=0; y<3; y++)
for (x=0; x<3; x++)
- DrawMiniElement(xstart + x , ystart + y, EL_ERDREICH);
+ DrawMiniElement(xstart + x , ystart + y, EL_SAND);
ClearRectangle(drawto,
SX + xstart * MINI_TILEX + MINI_TILEX/2 - 1,
}
else if (new_element != Feld[lx][ly])
{
- if (new_element == EL_SPIELFIGUR)
+ if (new_element == EL_PLAYER)
{
/* remove player at old position */
for(y=0; y<lev_fieldy; y++)
{
for(x=0; x<lev_fieldx; x++)
{
- if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
+ if (Feld[x][y] == EL_PLAYER || Feld[x][y] == EL_SPIELER1)
{
- Feld[x][y] = EL_LEERRAUM;
+ Feld[x][y] = EL_EMPTY;
if (x - level_xpos >= 0 && x - level_xpos < ed_fieldx &&
y - level_ypos >= 0 && y - level_ypos < ed_fieldy)
DrawMiniElement(x - level_xpos, y - level_ypos,
- EL_LEERRAUM);
+ EL_EMPTY);
}
}
}
case GADGET_ID_CLEAR:
for(x=0; x<MAX_LEV_FIELDX; x++)
for(y=0; y<MAX_LEV_FIELDY; y++)
- Feld[x][y] = (button == 1 ? EL_LEERRAUM : new_element);
+ Feld[x][y] = (button == 1 ? EL_EMPTY : new_element);
CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);