/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment *
+* (c) 1995-2006 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
#define GADGET_ID_CUSTOM_COPY (GADGET_ID_TOOLBOX_FIRST + 25)
#define GADGET_ID_CUSTOM_PASTE (GADGET_ID_TOOLBOX_FIRST + 26)
-/* counter button identifiers */
+/* counter gadget identifiers */
#define GADGET_ID_COUNTER_FIRST (GADGET_ID_TOOLBOX_FIRST + 27)
#define GADGET_ID_SELECT_LEVEL_DOWN (GADGET_ID_COUNTER_FIRST + 0)
#define GADGET_ID_RANDOM_PERCENTAGE (GADGET_ID_CHECKBUTTON_FIRST + 0)
#define GADGET_ID_RANDOM_QUANTITY (GADGET_ID_CHECKBUTTON_FIRST + 1)
#define GADGET_ID_RANDOM_RESTRICTED (GADGET_ID_CHECKBUTTON_FIRST + 2)
-#define GADGET_ID_INITIAL_GRAVITY (GADGET_ID_CHECKBUTTON_FIRST + 3)
-#define GADGET_ID_STICK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 4)
-#define GADGET_ID_EM_SLIPPERY_GEMS (GADGET_ID_CHECKBUTTON_FIRST + 5)
-#define GADGET_ID_USE_SPRING_BUG (GADGET_ID_CHECKBUTTON_FIRST + 6)
-#define GADGET_ID_USE_TIME_ORB_BUG (GADGET_ID_CHECKBUTTON_FIRST + 7)
-#define GADGET_ID_RANDOM_BALL_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 8)
-#define GADGET_ID_INITIAL_BALL_STATE (GADGET_ID_CHECKBUTTON_FIRST + 9)
-#define GADGET_ID_GROW_INTO_DIGGABLE (GADGET_ID_CHECKBUTTON_FIRST + 10)
-#define GADGET_ID_CONTINUOUS_SNAPPING (GADGET_ID_CHECKBUTTON_FIRST + 11)
-#define GADGET_ID_BLOCK_SNAP_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 12)
-#define GADGET_ID_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 13)
-#define GADGET_ID_SP_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 14)
-#define GADGET_ID_INSTANT_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 15)
-#define GADGET_ID_USE_START_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 16)
-#define GADGET_ID_USE_ARTWORK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 17)
-#define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 18)
+#define GADGET_ID_STICK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 3)
+#define GADGET_ID_EM_SLIPPERY_GEMS (GADGET_ID_CHECKBUTTON_FIRST + 4)
+#define GADGET_ID_USE_SPRING_BUG (GADGET_ID_CHECKBUTTON_FIRST + 5)
+#define GADGET_ID_USE_TIME_ORB_BUG (GADGET_ID_CHECKBUTTON_FIRST + 6)
+#define GADGET_ID_RANDOM_BALL_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 7)
+#define GADGET_ID_INITIAL_BALL_STATE (GADGET_ID_CHECKBUTTON_FIRST + 8)
+#define GADGET_ID_GROW_INTO_DIGGABLE (GADGET_ID_CHECKBUTTON_FIRST + 9)
+#define GADGET_ID_CONTINUOUS_SNAPPING (GADGET_ID_CHECKBUTTON_FIRST + 10)
+#define GADGET_ID_BLOCK_SNAP_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 11)
+#define GADGET_ID_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 12)
+#define GADGET_ID_SP_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 13)
+#define GADGET_ID_INSTANT_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 14)
+#define GADGET_ID_USE_START_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 15)
+#define GADGET_ID_USE_ARTWORK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 16)
+#define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 17)
+#define GADGET_ID_INITIAL_GRAVITY (GADGET_ID_CHECKBUTTON_FIRST + 18)
#define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 19)
#define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 20)
#define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 21)
#define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 22)
-#define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 23)
-#define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 24)
-#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 25)
-#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 26)
-#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 27)
-#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 28)
-#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 29)
-#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 30)
-#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 31)
-#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 32)
-#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 33)
-#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 34)
-#define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 35)
-#define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 36)
-#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 37)
-#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 38)
-#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 39)
-#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 40)
-#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 41)
-#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 42)
-#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 43)
-#define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 44)
-#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 45)
-#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 46)
-#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 47)
+#define GADGET_ID_ENVELOPE_AUTOWRAP (GADGET_ID_CHECKBUTTON_FIRST + 23)
+#define GADGET_ID_ENVELOPE_CENTERED (GADGET_ID_CHECKBUTTON_FIRST + 24)
+#define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 25)
+#define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 26)
+#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 27)
+#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 28)
+#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 29)
+#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 30)
+#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 31)
+#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 32)
+#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 33)
+#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 34)
+#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 35)
+#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 36)
+#define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 37)
+#define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 38)
+#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 39)
+#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 40)
+#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 41)
+#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 42)
+#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 43)
+#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 44)
+#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 45)
+#define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 46)
+#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 47)
+#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 48)
+#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 49)
/* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 48)
+#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 50)
#define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
ED_NUM_ELEMENTLIST_BUTTONS - 1)
#define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
/* values for checkbutton gadgets */
-#define ED_CHECKBUTTON_ID_INITIAL_GRAVITY 0
-#define ED_CHECKBUTTON_ID_RANDOM_RESTRICTED 1
-#define ED_CHECKBUTTON_ID_STICK_ELEMENT 2
-#define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS 3
-#define ED_CHECKBUTTON_ID_USE_SPRING_BUG 4
-#define ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG 5
-#define ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT 6
-#define ED_CHECKBUTTON_ID_INITIAL_BALL_STATE 7
-#define ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE 8
-#define ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING 9
-#define ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD 10
-#define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD 11
-#define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD 12
-#define ED_CHECKBUTTON_ID_INSTANT_RELOCATION 13
-#define ED_CHECKBUTTON_ID_USE_START_ELEMENT 14
-#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT 15
-#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 16
+#define ED_CHECKBUTTON_ID_RANDOM_RESTRICTED 0
+#define ED_CHECKBUTTON_ID_STICK_ELEMENT 1
+#define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS 2
+#define ED_CHECKBUTTON_ID_USE_SPRING_BUG 3
+#define ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG 4
+#define ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT 5
+#define ED_CHECKBUTTON_ID_INITIAL_BALL_STATE 6
+#define ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE 7
+#define ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING 8
+#define ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD 9
+#define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD 10
+#define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD 11
+#define ED_CHECKBUTTON_ID_INSTANT_RELOCATION 12
+#define ED_CHECKBUTTON_ID_USE_START_ELEMENT 13
+#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT 14
+#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 15
+#define ED_CHECKBUTTON_ID_INITIAL_GRAVITY 16
#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 17
#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 18
#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 19
#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 20
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 21
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 22
-#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 23
-#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 24
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 25
-#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 26
-#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 27
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 28
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 29
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 30
-#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 31
-#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 32
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 33
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 34
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 35
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 36
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 37
-#define ED_CHECKBUTTON_ID_CHANGE_DELAY 38
-#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 39
-#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 40
-#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 41
-#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 42
-#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 43
-#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 44
-#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 45
-
-#define ED_NUM_CHECKBUTTONS 46
-
-#define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_INITIAL_GRAVITY
+#define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP 21
+#define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED 22
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 23
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 24
+#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 25
+#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 26
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 27
+#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 28
+#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 29
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 30
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 31
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 32
+#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 33
+#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 34
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 35
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 36
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 37
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 38
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 39
+#define ED_CHECKBUTTON_ID_CHANGE_DELAY 40
+#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 41
+#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 42
+#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 43
+#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 44
+#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 45
+#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 46
+#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 47
+
+#define ED_NUM_CHECKBUTTONS 48
+
+#define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
#define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
#define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
NULL, " ", "height",
},
{
- ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
0, 999,
GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
NULL, "number of gems to collect:", NULL
},
{
- ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
0, 9999,
GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
"time or step limit to solve level:", NULL, NULL
},
{
- ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9),
0, 255,
GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
- NULL,
+ NULL, /* will be set when used */
NULL, NULL, "width",
},
{
MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
- NULL,
+ NULL, /* will be set when used */
NULL, " ", "height",
},
} textarea_info[ED_NUM_TEXTAREAS] =
{
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
GADGET_ID_ENVELOPE_INFO,
MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
NULL,
- "Envelope Info:", "Envelope Info"
+ "Envelope Content:", "Envelope Content"
}
};
#endif
{ CE_IMPACT, "impact (on something)" },
{ CE_SMASHED, "smashed (from above)" },
+#if 0
+ { CE_VALUE_CHANGES, "CE value changes" },
+ { CE_SCORE_CHANGES, "CE score changes" },
+#endif
{ CE_VALUE_GETS_ZERO, "CE value gets 0" },
+ { CE_SCORE_GETS_ZERO, "CE score gets 0" },
{ -1, NULL }
};
{ CE_EXPLOSION_OF_X, "explosion of" },
{ CE_MOVE_OF_X, "move of" },
{ CE_CREATION_OF_X, "creation of" },
+ { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
+ { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
{ CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
+ { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
{ -1, NULL }
};
{ CA_SET_LEVEL_TIME, "set time" },
{ CA_SET_LEVEL_SCORE, "set score" },
{ CA_SET_LEVEL_GEMS, "set needed gems" },
- { CA_SET_LEVEL_GRAVITY, "set gravity" },
{ CA_SET_LEVEL_WIND, "set wind dir." },
{ CA_UNDEFINED, " " },
{ CA_HEADLINE_PLAYER_ACTIONS, "[player actions]" },
{ CA_SET_PLAYER_KEYS, "set keys" },
{ CA_SET_PLAYER_SPEED, "set speed" },
{ CA_SET_PLAYER_SHIELD, "set shield" },
+ { CA_SET_PLAYER_GRAVITY, "set gravity" },
{ CA_SET_PLAYER_ARTWORK, "set artwork" },
{ CA_UNDEFINED, " " },
{ CA_HEADLINE_CE_ACTIONS, "[CE actions]" },
- { CA_SET_CE_SCORE, "set CE score" },
{ CA_SET_CE_VALUE, "set CE value" },
+ { CA_SET_CE_SCORE, "set CE score" },
{ CA_UNDEFINED, " " },
{ CA_HEADLINE_ENGINE_ACTIONS, "[engine actions]" },
{ CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
static struct ValueTextInfo options_action_mode_none[] =
{
- { CA_ARG_UNDEFINED, " " },
+ { CA_MODE_UNDEFINED, " " },
{ -1, NULL }
};
{ CA_ARG_UNDEFINED, " " },
{ CA_ARG_NUMBER_RESET, "reset" },
{ CA_ARG_UNDEFINED, " " },
- { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
- { CA_ARG_NUMBER_CE_SCORE, "CE score" },
{ CA_ARG_NUMBER_CE_VALUE, "CE value" },
+ { CA_ARG_NUMBER_CE_SCORE, "CE score" },
+ { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
{ CA_ARG_UNDEFINED, " " },
{ CA_ARG_NUMBER_LEVEL_TIME, "time" },
{ CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
{ CA_ARG_UNDEFINED, " " },
{ CA_ARG_NUMBER_RESET, "reset" },
{ CA_ARG_UNDEFINED, " " },
- { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
- { CA_ARG_NUMBER_CE_SCORE, "CE score" },
{ CA_ARG_NUMBER_CE_VALUE, "CE value" },
+ { CA_ARG_NUMBER_CE_SCORE, "CE score" },
+ { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
{ CA_ARG_UNDEFINED, " " },
{ CA_ARG_NUMBER_LEVEL_TIME, "time" },
{ CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
{ CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
{ CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
{ CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
- { CA_SET_LEVEL_GRAVITY, 1, options_action_arg_gravity, },
{ CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
{ CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
{ CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
{ CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
+ { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
{ CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
- { CA_SET_CE_SCORE, 3, options_action_arg_value, },
{ CA_SET_CE_VALUE, 3, options_action_arg_value, },
+ { CA_SET_CE_SCORE, 3, options_action_arg_value, },
{ CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
{ -1, FALSE, NULL }
/* ---------- level and editor settings ---------------------------------- */
{
- -1, ED_LEVEL_SETTINGS_YPOS(8),
+ -1, ED_LEVEL_SETTINGS_YPOS(7),
GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
-1,
options_time_or_steps,
NULL, "(0 => no limit)", "time or step limit"
},
{
- ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
-1,
options_game_engine_type,
"game engine:", NULL, "game engine"
},
{
- ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
-1,
options_wind_direction,
GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
-1,
options_player_speed,
- &level.initial_player_stepsize,
+ &level.initial_player_stepsize[0],
"initial player speed:", NULL, "initial player speed"
},
int gd_x, gd_y;
int x, y;
int width, height;
+ int wheel_x, wheel_y;
+ int wheel_width, wheel_height;
int type;
int gadget_id;
char *infotext;
ED_SCROLLBAR_XPOS, ED_SCROLLBAR_YPOS,
SX + ED_SCROLL_HORIZONTAL_XPOS, SY + ED_SCROLL_HORIZONTAL_YPOS,
ED_SCROLL_HORIZONTAL_XSIZE, ED_SCROLL_HORIZONTAL_YSIZE,
+#if 1
+ SX, SY,
+ SXSIZE, SYSIZE,
+#else
+ 0, 0,
+ SX + SXSIZE + SX, WIN_YSIZE,
+#endif
GD_TYPE_SCROLLBAR_HORIZONTAL,
GADGET_ID_SCROLL_HORIZONTAL,
"scroll level editing area horizontally"
ED_SCROLLBAR_XPOS, ED_SCROLLBAR_YPOS,
SX + ED_SCROLL_VERTICAL_XPOS, SY + ED_SCROLL_VERTICAL_YPOS,
ED_SCROLL_VERTICAL_XSIZE, ED_SCROLL_VERTICAL_YSIZE,
+#if 1
+ SX, SY,
+ SXSIZE, SYSIZE,
+#else
+ 0, 0,
+ SX + SXSIZE + SX, WIN_YSIZE,
+#endif
GD_TYPE_SCROLLBAR_VERTICAL,
GADGET_ID_SCROLL_VERTICAL,
"scroll level editing area vertically"
ED_SCROLLBAR2_XPOS, ED_SCROLLBAR2_YPOS,
DX + ED_SCROLL2_VERTICAL_XPOS, DY + ED_SCROLL2_VERTICAL_YPOS,
ED_SCROLL2_VERTICAL_XSIZE, ED_SCROLL2_VERTICAL_YSIZE,
+#if 1
+ DX, DY,
+ DXSIZE, DYSIZE,
+#else
+ SX + SXSIZE + SX, 0,
+ WIN_XSIZE - (SX + SXSIZE + SX), WIN_YSIZE,
+#endif
GD_TYPE_SCROLLBAR_VERTICAL,
GADGET_ID_SCROLL_LIST_VERTICAL,
"scroll element list vertically"
{
/* ---------- level and editor settings ---------------------------------- */
- {
- ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
- GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
- &level.initial_gravity,
- NULL,
- "initial gravity", "set initial level gravity"
- },
{
ED_LEVEL_SETTINGS_XPOS(0), ED_COUNTER2_YPOS(9) - MINI_TILEY,
GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
&level.em_slippery_gems,
NULL,
- "slip down from certain flat walls","use EM style slipping behaviour"
+ "slip down from certain flat walls","use EM/DC style slipping behaviour"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
NULL,
"use explosion from element:", "use explosion properties from element"
},
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
+ GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
+ &level.initial_player_gravity[0],
+ NULL,
+ "use initial gravity", "set initial player gravity"
+ },
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
NULL,
"deadly when colliding with", "element is deadly when hitting player"
},
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
+ GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
+ &level.envelope[0].autowrap,
+ NULL,
+ "auto-wrap", "automatically wrap envelope text"
+ },
+ {
+ -1, ED_ELEMENT_SETTINGS_YPOS(1),
+ GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
+ &level.envelope[0].centered,
+ " ",
+ "centered", "automatically center envelope text"
+ },
/* ---------- element settings: configure 1 (custom elements) ----------- */
/* !!! add separate "use existing element sound" !!! */
#if 0
- NULL, "use graphic/sound of element:", "use existing graphic and sound"
+ NULL,
+ "use graphic/sound of element:", "use existing graphic and sound"
#else
- NULL, "use graphic of element:", "use existing element graphic"
+ NULL,
+ "use graphic of element:", "use existing element graphic"
#endif
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
GADGET_ID_CUSTOM_USE_TEMPLATE, GADGET_ID_NONE,
&level.use_custom_template,
- NULL, "use template", "use template for custom properties"
+ NULL,
+ "use template", "use template for custom properties"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
&custom_element_properties[EP_ACCESSIBLE],
- NULL, NULL, "player can walk to or pass this field"
+ NULL,
+ NULL, "player can walk to or pass this field"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
&custom_element_properties[EP_GRAVITY_REACHABLE],
- NULL, "reachable despite gravity", "player can walk/dig despite gravity"
+ NULL,
+ "reachable despite gravity", "player can walk/dig despite gravity"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
&custom_element.use_last_ce_value,
- NULL, "use last CE value after change", "use last CE value after change"
+ NULL,
+ "use last CE value after change", "use last CE value after change"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
&custom_element_properties[EP_WALK_TO_OBJECT],
- NULL, NULL, "player can dig/collect/push element"
+ NULL,
+ NULL, "player can dig/collect/push element"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
&custom_element_properties[EP_INDESTRUCTIBLE],
- NULL, "indestructible", "element is indestructible"
+ NULL,
+ "indestructible", "element is indestructible"
},
/* ---------- element settings: configure 2 (custom elements) ----------- */
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
&custom_element_properties[EP_CAN_MOVE],
- NULL, NULL, "element can move with some pattern"
+ NULL,
+ NULL, "element can move with some pattern"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
&custom_element_properties[EP_CAN_FALL],
- NULL, "can fall", "element can fall down"
+ NULL,
+ "can fall", "element can fall down"
},
{
-1, ED_ELEMENT_SETTINGS_YPOS(7),
GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
&custom_element_properties[EP_CAN_SMASH],
- " ", NULL, "element can smash other elements"
+ " ",
+ NULL, "element can smash other elements"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
&custom_element_properties[EP_SLIPPERY],
- NULL, NULL, "other elements can fall down from it"
+ NULL,
+ NULL, "other elements can fall down from it"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
&custom_element_properties[EP_DEADLY],
- NULL, NULL, "element can kill the player"
+ NULL,
+ NULL, "element can kill the player"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
&custom_element_properties[EP_CAN_EXPLODE],
- NULL, NULL, "element can explode"
+ NULL,
+ NULL, "element can explode"
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
&custom_element_properties[EP_EXPLODES_BY_FIRE],
- NULL, "by fire", "element can explode by fire/explosion"
+ NULL,
+ "by fire", "element can explode by fire/explosion"
},
{
-1, ED_ELEMENT_SETTINGS_YPOS(11),
GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
&custom_element_properties[EP_EXPLODES_SMASHED],
- " ", "smashed", "element can explode when smashed"
+ " ",
+ "smashed", "element can explode when smashed"
},
{
-1, ED_ELEMENT_SETTINGS_YPOS(11),
GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
&custom_element_properties[EP_EXPLODES_IMPACT],
- " ", "impact", "element can explode on impact"
+ " ",
+ "impact", "element can explode on impact"
},
/* ---------- element settings: advanced (custom elements) --------------- */
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
&custom_element_change.can_change,
- NULL, "element changes to:", "change element on specified condition"
+ NULL,
+ "element changes to:", "change element on specified condition"
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
&custom_element_change_events[CE_DELAY],
- NULL, NULL, "element changes after delay"
+ NULL,
+ NULL, "element changes after delay"
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
&custom_element_change_events[CE_BY_DIRECT_ACTION],
- NULL, NULL, "element changes by direct action"
+ NULL,
+ NULL, "element changes by direct action"
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
&custom_element_change_events[CE_BY_OTHER_ACTION],
- NULL, NULL, "element changes by other element"
+ NULL,
+ NULL, "element changes by other element"
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
&custom_element_change.explode,
- NULL, "explode instead of change", "element explodes instead of change"
+ NULL,
+ "explode instead of change", "element explodes instead of change"
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
&custom_element_change.use_target_content,
- NULL, "use extended change target:","element changes to more elements"
+ NULL,
+ "use extended change target:", "element changes to more elements"
},
{
ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
&custom_element_change.only_if_complete,
- NULL, "replace all or nothing", "only replace when all can be changed"
+ NULL,
+ "replace all or nothing", "only replace when all can be changed"
},
{
ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
&custom_element_change.use_random_replace,
- NULL, NULL, "use percentage for random replace"
+ NULL,
+ NULL, "use percentage for random replace"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
&custom_element_change.has_action,
- NULL, NULL, "execute action on specified condition"
+ NULL,
+ NULL, "execute action on specified condition"
},
};
/* ---------- custom change content (extended change target) ------------- */
{
- -1, ED_AREA_3X3_SETTINGS_YPOS(10),
+ -1, ED_AREA_3X3_SETTINGS_YPOS(9),
GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, /* align three rows */
&custom_element_change.target_content.e[0][0], 3, 3,
NULL, NULL, NULL, "new extended elements after change"
static int element_shift = 0;
+static int editor_el_players[] =
+{
+ EL_PLAYER_1,
+ EL_PLAYER_2,
+ EL_PLAYER_3,
+ EL_PLAYER_4
+};
+static int *editor_el_players_ptr = editor_el_players;
+static int num_editor_el_players = SIZEOF_ARRAY_INT(editor_el_players);
+
static int editor_hl_boulderdash[] =
{
EL_INTERNAL_CASCADE_BD_ACTIVE,
EL_CHAR('B'),
EL_CHAR('D'),
EL_EMPTY,
-
-#if 0
- EL_CHAR('B'),
- EL_CHAR('O'),
- EL_CHAR('U'),
- EL_CHAR('L'),
-
- EL_CHAR('-'),
- EL_CHAR('D'),
- EL_CHAR('E'),
- EL_CHAR('R'),
-
- EL_CHAR('D'),
- EL_CHAR('A'),
- EL_CHAR('S'),
- EL_CHAR('H'),
-#endif
};
static int editor_el_boulderdash[] =
{
- EL_PLAYER_1,
EL_EMPTY,
EL_SAND,
- EL_STEELWALL,
+ EL_BD_ROCK,
+ EL_BD_DIAMOND,
+ EL_STEELWALL,
EL_BD_WALL,
+ EL_BD_EXPANDABLE_WALL,
EL_BD_MAGIC_WALL,
- EL_EXIT_CLOSED,
- EL_EXIT_OPEN,
- EL_BD_DIAMOND,
+ EL_BD_AMOEBA,
EL_BD_BUTTERFLY_UP,
EL_BD_FIREFLY_UP,
- EL_BD_ROCK,
+ EL_EXIT_CLOSED,
EL_BD_BUTTERFLY_LEFT,
EL_BD_FIREFLY_LEFT,
EL_BD_BUTTERFLY_RIGHT,
EL_BD_FIREFLY_RIGHT,
- EL_BD_AMOEBA,
+ EL_EMPTY,
EL_BD_BUTTERFLY_DOWN,
EL_BD_FIREFLY_DOWN,
- EL_EMPTY,
+ EL_EXIT_OPEN,
};
static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
EL_CHAR('E'),
EL_CHAR('M'),
EL_EMPTY,
-
-#if 0
- EL_CHAR('E'),
- EL_CHAR('M'),
- EL_CHAR('E'),
- EL_CHAR('-'),
-
- EL_CHAR('R'),
- EL_CHAR('A'),
- EL_CHAR('L'),
- EL_CHAR('D'),
-
- EL_CHAR('M'),
- EL_CHAR('I'),
- EL_CHAR('N'),
- EL_CHAR('E'),
-#endif
};
static int editor_el_emerald_mine[] =
{
- EL_PLAYER_1,
- EL_PLAYER_2,
- EL_PLAYER_3,
- EL_PLAYER_4,
-
- EL_PLAYER_1,
- EL_EMPTY,
EL_SAND,
EL_ROCK,
+ EL_QUICKSAND_EMPTY,
+ EL_QUICKSAND_FULL,
EL_STEELWALL,
EL_WALL,
EL_WALL_EMERALD,
EL_WALL_DIAMOND,
- EL_QUICKSAND_EMPTY,
- EL_QUICKSAND_FULL,
-
EL_DYNAMITE,
EL_DYNAMITE_ACTIVE,
- EL_EXIT_CLOSED,
- EL_EXIT_OPEN,
EL_YAMYAM,
EL_BUG_UP,
EL_ACID_POOL_TOPLEFT,
EL_ACID,
EL_ACID_POOL_TOPRIGHT,
- EL_EMPTY,
+ EL_AMOEBA_DROP,
EL_ACID_POOL_BOTTOMLEFT,
EL_ACID_POOL_BOTTOM,
EL_ACID_POOL_BOTTOMRIGHT,
- EL_EMPTY,
-
- EL_AMOEBA_DROP,
- EL_AMOEBA_DEAD,
EL_AMOEBA_WET,
- EL_AMOEBA_DRY,
EL_EM_KEY_1,
EL_EM_KEY_2,
EL_CHAR('E'),
EL_CHAR('M'),
EL_CHAR('C'),
-
-#if 0
- EL_CHAR('E'),
- EL_CHAR('M'),
- EL_CHAR('E'),
- EL_CHAR('-'),
-
- EL_CHAR('R'),
- EL_CHAR('A'),
- EL_CHAR('L'),
- EL_CHAR('D'),
-
- EL_CHAR('M'),
- EL_CHAR('I'),
- EL_CHAR('N'),
- EL_CHAR('E'),
-
- EL_CHAR('C'),
- EL_CHAR('L'),
- EL_CHAR('U'),
- EL_CHAR('B'),
-#endif
};
static int editor_el_emerald_mine_club[] =
EL_EMC_WALL_11,
EL_EMC_WALL_12,
- EL_EMC_ANDROID,
- EL_BALLOON,
- EL_BALLOON_SWITCH_ANY,
- EL_BALLOON_SWITCH_NONE,
-
- EL_BALLOON_SWITCH_LEFT,
- EL_BALLOON_SWITCH_RIGHT,
- EL_BALLOON_SWITCH_UP,
- EL_BALLOON_SWITCH_DOWN,
-
EL_EMC_GRASS,
+ EL_EMC_FAKE_GRASS,
EL_EMC_PLANT,
- EL_EMC_LENSES,
- EL_EMC_MAGNIFIER,
+ EL_EMC_DRIPPER,
EL_EMC_MAGIC_BALL,
EL_EMC_MAGIC_BALL_SWITCH,
EL_SPRING,
EL_EMC_SPRING_BUMPER,
- EL_EMC_DRIPPER,
- EL_EMC_FAKE_GRASS,
- EL_EMPTY,
- EL_EMPTY,
-
+ EL_EMC_LENSES,
+ EL_EMC_MAGNIFIER,
EL_EM_DYNAMITE,
EL_EM_DYNAMITE_ACTIVE,
- EL_EMPTY,
- EL_EMPTY,
+
+ EL_BALLOON,
+ EL_YAMYAM_UP,
+ EL_BALLOON_SWITCH_UP,
+ EL_BALLOON_SWITCH_ANY,
EL_YAMYAM_LEFT,
+ EL_BALLOON_SWITCH_LEFT,
EL_YAMYAM_RIGHT,
- EL_YAMYAM_UP,
+ EL_BALLOON_SWITCH_RIGHT,
+
+ EL_EMC_ANDROID,
EL_YAMYAM_DOWN,
+ EL_BALLOON_SWITCH_DOWN,
+ EL_BALLOON_SWITCH_NONE,
};
static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
static int num_editor_hl_emerald_mine_club=SIZEOF_ARRAY_INT(editor_hl_emerald_mine_club);
static int num_editor_el_emerald_mine_club=SIZEOF_ARRAY_INT(editor_el_emerald_mine_club);
-static int editor_hl_more[] =
+static int editor_hl_rnd[] =
{
EL_INTERNAL_CASCADE_RND_ACTIVE,
EL_CHAR('R'),
EL_CHAR('N'),
EL_CHAR('D'),
-
-#if 0
- EL_CHAR('M'),
- EL_CHAR('O'),
- EL_CHAR('R'),
- EL_CHAR('E'),
-#endif
};
-static int editor_el_more[] =
+static int editor_el_rnd[] =
{
EL_KEY_1,
EL_KEY_2,
EL_ARROW_UP,
EL_ARROW_DOWN,
+ EL_AMOEBA_DEAD,
+ EL_AMOEBA_DRY,
EL_AMOEBA_FULL,
+ EL_GAME_OF_LIFE,
+
EL_EMERALD_YELLOW,
EL_EMERALD_RED,
EL_EMERALD_PURPLE,
+ EL_BIOMAZE,
- EL_WALL_BD_DIAMOND,
EL_WALL_EMERALD_YELLOW,
EL_WALL_EMERALD_RED,
EL_WALL_EMERALD_PURPLE,
+ EL_WALL_BD_DIAMOND,
- EL_GAME_OF_LIFE,
+ EL_SPEED_PILL,
EL_PACMAN_UP,
EL_TIME_ORB_FULL,
EL_TIME_ORB_EMPTY,
EL_PACMAN_LEFT,
EL_DARK_YAMYAM,
EL_PACMAN_RIGHT,
- EL_EXPANDABLE_WALL,
+ EL_EMPTY,
- EL_BIOMAZE,
+ EL_BLACK_ORB,
EL_PACMAN_DOWN,
EL_LAMP,
EL_LAMP_ACTIVE,
EL_BD_FIREFLY,
EL_MOLE_LEFT,
- EL_EMPTY,
+ EL_SATELLITE,
EL_MOLE_RIGHT,
EL_PACMAN,
EL_SPACESHIP,
EL_MOLE_DOWN,
- EL_EMPTY,
- EL_EMPTY,
+ EL_INVISIBLE_STEELWALL,
+ EL_INVISIBLE_WALL,
- EL_SATELLITE,
+ EL_EXPANDABLE_WALL,
EL_EXPANDABLE_WALL_HORIZONTAL,
EL_EXPANDABLE_WALL_VERTICAL,
EL_EXPANDABLE_WALL_ANY,
-
- EL_INVISIBLE_STEELWALL,
- EL_INVISIBLE_WALL,
- EL_SPEED_PILL,
- EL_BLACK_ORB,
};
-static int *editor_hl_more_ptr = editor_hl_more;
-static int *editor_el_more_ptr = editor_el_more;
-static int num_editor_hl_more = SIZEOF_ARRAY_INT(editor_hl_more);
-static int num_editor_el_more = SIZEOF_ARRAY_INT(editor_el_more);
+static int *editor_hl_rnd_ptr = editor_hl_rnd;
+static int *editor_el_rnd_ptr = editor_el_rnd;
+static int num_editor_hl_rnd = SIZEOF_ARRAY_INT(editor_hl_rnd);
+static int num_editor_el_rnd = SIZEOF_ARRAY_INT(editor_el_rnd);
static int editor_hl_sokoban[] =
{
EL_CHAR('S'),
EL_CHAR('B'),
EL_EMPTY,
-
-#if 0
- EL_CHAR('S'),
- EL_CHAR('O'),
- EL_CHAR('K'),
- EL_CHAR('O'),
-
- EL_CHAR('-'),
- EL_CHAR('B'),
- EL_CHAR('A'),
- EL_CHAR('N'),
-#endif
};
static int editor_el_sokoban[] =
EL_CHAR('S'),
EL_CHAR('P'),
EL_EMPTY,
-
-#if 0
- EL_CHAR('S'),
- EL_CHAR('U'),
- EL_CHAR('P'),
- EL_CHAR('A'),
-
- EL_CHAR('P'),
- EL_CHAR('L'),
- EL_CHAR('E'),
- EL_CHAR('X'),
-#endif
};
static int editor_el_supaplex[] =
{
-#if 1
+ EL_SP_MURPHY,
EL_EMPTY,
-#else
- EL_SP_EMPTY,
-#endif
- EL_SP_ZONK,
EL_SP_BASE,
- EL_SP_MURPHY,
+ EL_SP_BUGGY_BASE,
EL_SP_INFOTRON,
- EL_SP_CHIP_SINGLE,
- EL_SP_HARDWARE_GRAY,
- EL_SP_EXIT_CLOSED,
+ EL_SP_ZONK,
+ EL_SP_SNIKSNAK,
+ EL_SP_ELECTRON,
+ EL_SP_DISK_RED,
EL_SP_DISK_ORANGE,
- EL_SP_PORT_RIGHT,
- EL_SP_PORT_DOWN,
- EL_SP_PORT_LEFT,
-
- EL_SP_PORT_UP,
- EL_SP_GRAVITY_PORT_RIGHT,
- EL_SP_GRAVITY_PORT_DOWN,
- EL_SP_GRAVITY_PORT_LEFT,
-
- EL_SP_GRAVITY_PORT_UP,
- EL_SP_SNIKSNAK,
EL_SP_DISK_YELLOW,
EL_SP_TERMINAL,
- EL_SP_DISK_RED,
- EL_SP_PORT_VERTICAL,
+ EL_SP_EXIT_CLOSED,
EL_SP_PORT_HORIZONTAL,
+ EL_SP_PORT_VERTICAL,
EL_SP_PORT_ANY,
- EL_SP_ELECTRON,
- EL_SP_BUGGY_BASE,
- EL_SP_CHIP_LEFT,
- EL_SP_CHIP_RIGHT,
+ EL_SP_PORT_LEFT,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_UP,
+ EL_SP_PORT_DOWN,
- EL_SP_HARDWARE_BASE_1,
+ EL_SP_GRAVITY_PORT_LEFT,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_UP,
+ EL_SP_GRAVITY_PORT_DOWN,
+
+ EL_SP_HARDWARE_GRAY,
EL_SP_HARDWARE_GREEN,
EL_SP_HARDWARE_BLUE,
EL_SP_HARDWARE_RED,
- EL_SP_HARDWARE_YELLOW,
+ EL_SP_HARDWARE_BASE_1,
EL_SP_HARDWARE_BASE_2,
EL_SP_HARDWARE_BASE_3,
EL_SP_HARDWARE_BASE_4,
EL_SP_HARDWARE_BASE_5,
EL_SP_HARDWARE_BASE_6,
+ EL_SP_HARDWARE_YELLOW,
EL_SP_CHIP_TOP,
+
+ EL_SP_CHIP_SINGLE,
+ EL_SP_CHIP_LEFT,
+ EL_SP_CHIP_RIGHT,
EL_SP_CHIP_BOTTOM,
};
static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
EL_CHAR('D'),
EL_CHAR('C'),
EL_CHAR('2'),
-
-#if 0
- EL_CHAR('D'),
- EL_CHAR('I'),
- EL_CHAR('A'),
- EL_CHAR('-'),
-
- EL_CHAR('M'),
- EL_CHAR('O'),
- EL_CHAR('N'),
- EL_CHAR('D'),
-
- EL_CHAR('C'),
- EL_CHAR('A'),
- EL_CHAR('V'),
- EL_CHAR('E'),
-
- EL_CHAR('S'),
- EL_CHAR(' '),
- EL_CHAR('I'),
- EL_CHAR('I'),
-#endif
};
static int editor_el_diamond_caves[] =
EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
- EL_SWITCHGATE_OPEN,
- EL_SWITCHGATE_CLOSED,
- EL_SWITCHGATE_SWITCH_UP,
- EL_EMPTY,
-
- EL_ENVELOPE_1,
- EL_ENVELOPE_2,
- EL_ENVELOPE_3,
- EL_ENVELOPE_4,
-
EL_TIMEGATE_CLOSED,
EL_TIMEGATE_OPEN,
EL_TIMEGATE_SWITCH,
- EL_EMPTY,
+ EL_DC_TIMEGATE_SWITCH,
- EL_LANDMINE,
- EL_INVISIBLE_SAND,
- EL_STEELWALL_SLIPPERY,
+ EL_SWITCHGATE_CLOSED,
+ EL_SWITCHGATE_OPEN,
+ EL_SWITCHGATE_SWITCH_UP,
+ EL_SWITCHGATE_SWITCH_DOWN,
+
+ EL_EMPTY,
EL_EMPTY,
+ EL_DC_SWITCHGATE_SWITCH_UP,
+ EL_DC_SWITCHGATE_SWITCH_DOWN,
EL_SIGN_EXCLAMATION,
EL_SIGN_STOP,
EL_LIGHT_SWITCH,
EL_LIGHT_SWITCH_ACTIVE,
+ EL_STEELWALL_SLIPPERY,
+ EL_INVISIBLE_SAND,
+ EL_LANDMINE,
+ EL_DC_LANDMINE,
+
EL_SHIELD_NORMAL,
EL_SHIELD_DEADLY,
EL_EXTRA_TIME,
EL_EMPTY,
+
+ EL_ENVELOPE_1,
+ EL_ENVELOPE_2,
+ EL_ENVELOPE_3,
+ EL_ENVELOPE_4,
+
+ EL_SIGN_RADIOACTIVITY,
+ EL_SIGN_WHEELCHAIR,
+ EL_SIGN_PARKING,
+ EL_SIGN_NO_ENTRY,
+
+ EL_SIGN_GIVE_WAY,
+ EL_SIGN_ENTRY_FORBIDDEN,
+ EL_SIGN_EMERGENCY_EXIT,
+ EL_SIGN_YIN_YANG,
+
+ EL_SIGN_SPERMS,
+ EL_SIGN_BULLET,
+ EL_SIGN_HEART,
+ EL_SIGN_CROSS,
+
+ EL_SIGN_FRANKIE,
+ EL_EMPTY,
+ EL_EMPTY,
+ EL_EMPTY,
+
+ EL_SPERMS,
+ EL_BULLET,
+ EL_HEART,
+ EL_CROSS,
+
+ EL_FRANKIE,
+ EL_EMPTY,
+ EL_EMPTY,
+ EL_EMPTY,
+
+ EL_DC_STEELWALL_2_SINGLE,
+ EL_DC_STEELWALL_2_TOP,
+ EL_STEEL_EXIT_CLOSED,
+ EL_STEEL_EXIT_OPEN,
+
+ EL_DC_STEELWALL_2_LEFT,
+ EL_DC_STEELWALL_2_MIDDLE,
+ EL_DC_STEELWALL_2_HORIZONTAL,
+ EL_DC_STEELWALL_2_RIGHT,
+
+ EL_DC_STEELWALL_1_TOPLEFT,
+ EL_DC_STEELWALL_2_VERTICAL,
+ EL_DC_STEELWALL_1_TOPRIGHT,
+ EL_EMPTY,
+
+ EL_DC_STEELWALL_1_VERTICAL,
+ EL_DC_STEELWALL_2_BOTTOM,
+ EL_EMPTY,
+ EL_EMPTY,
+
+ EL_DC_STEELWALL_1_BOTTOMLEFT,
+ EL_DC_STEELWALL_1_HORIZONTAL,
+ EL_DC_STEELWALL_1_BOTTOMRIGHT,
+ EL_EMPTY,
+
+ EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
+ EL_DC_STEELWALL_1_BOTTOM,
+ EL_DC_STEELWALL_1_BOTTOMLEFT_2,
+ EL_EMPTY,
+
+ EL_DC_STEELWALL_1_RIGHT,
+ EL_EMPTY,
+ EL_DC_STEELWALL_1_LEFT,
+ EL_EMPTY,
+
+ EL_DC_STEELWALL_1_TOPRIGHT_2,
+ EL_DC_STEELWALL_1_TOP,
+ EL_DC_STEELWALL_1_TOPLEFT_2,
+ EL_EMPTY,
+
+ EL_EXPANDABLE_STEELWALL_HORIZONTAL,
+ EL_EXPANDABLE_STEELWALL_VERTICAL,
+ EL_EXPANDABLE_STEELWALL_ANY,
+ EL_EMPTY,
+
+ EL_EM_EXIT_CLOSED,
+ EL_EM_EXIT_OPEN,
+ EL_EM_STEEL_EXIT_CLOSED,
+ EL_EM_STEEL_EXIT_OPEN,
+
+ EL_DC_KEY_WHITE,
+ EL_DC_GATE_WHITE,
+ EL_DC_GATE_WHITE_GRAY,
+ EL_DC_GATE_FAKE_GRAY,
+
+ EL_DC_MAGIC_WALL,
+ EL_QUICKSAND_FAST_EMPTY,
+ EL_QUICKSAND_FAST_FULL,
+ EL_EMPTY,
};
static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
EL_CHAR('D'),
EL_CHAR('X'),
EL_EMPTY,
-
-#if 0
- EL_CHAR('D'),
- EL_CHAR('X'),
- EL_CHAR('-'),
- EL_CHAR(' '),
-
- EL_CHAR('B'),
- EL_CHAR('O'),
- EL_CHAR('U'),
- EL_CHAR('L'),
-
- EL_CHAR('-'),
- EL_CHAR('D'),
- EL_CHAR('E'),
- EL_CHAR('R'),
-
- EL_CHAR('D'),
- EL_CHAR('A'),
- EL_CHAR('S'),
- EL_CHAR('H'),
-#endif
};
static int editor_el_dx_boulderdash[] =
EL_CHAR('T'),
EL_CHAR('X'),
EL_CHAR('T'),
-
-#if 0
- EL_CHAR('T'),
- EL_CHAR('E'),
- EL_CHAR('X'),
- EL_CHAR('T'),
-#endif
};
static int editor_el_chars[] =
EL_CHAR('°'),
EL_CHAR('®'),
EL_CHAR(FONT_ASCII_CURSOR),
+ EL_CHAR(FONT_ASCII_BUTTON),
+
+ EL_CHAR(FONT_ASCII_UP),
+ EL_CHAR(FONT_ASCII_DOWN),
+ EL_CHAR(' '),
EL_CHAR(' ')
};
static int *editor_hl_chars_ptr = editor_hl_chars;
static int num_editor_hl_chars = SIZEOF_ARRAY_INT(editor_hl_chars);
static int num_editor_el_chars = SIZEOF_ARRAY_INT(editor_el_chars);
+static int editor_hl_steel_chars[] =
+{
+ EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
+ EL_STEEL_CHAR('T'),
+ EL_STEEL_CHAR('X'),
+ EL_STEEL_CHAR('T'),
+};
+
+static int editor_el_steel_chars[] =
+{
+ EL_STEEL_CHAR(' '),
+ EL_STEEL_CHAR('!'),
+ EL_STEEL_CHAR('"'),
+ EL_STEEL_CHAR('#'),
+
+ EL_STEEL_CHAR('$'),
+ EL_STEEL_CHAR('%'),
+ EL_STEEL_CHAR('&'),
+ EL_STEEL_CHAR('\''),
+
+ EL_STEEL_CHAR('('),
+ EL_STEEL_CHAR(')'),
+ EL_STEEL_CHAR('*'),
+ EL_STEEL_CHAR('+'),
+
+ EL_STEEL_CHAR(','),
+ EL_STEEL_CHAR('-'),
+ EL_STEEL_CHAR('.'),
+ EL_STEEL_CHAR('/'),
+
+ EL_STEEL_CHAR('0'),
+ EL_STEEL_CHAR('1'),
+ EL_STEEL_CHAR('2'),
+ EL_STEEL_CHAR('3'),
+
+ EL_STEEL_CHAR('4'),
+ EL_STEEL_CHAR('5'),
+ EL_STEEL_CHAR('6'),
+ EL_STEEL_CHAR('7'),
+
+ EL_STEEL_CHAR('8'),
+ EL_STEEL_CHAR('9'),
+ EL_STEEL_CHAR(':'),
+ EL_STEEL_CHAR(';'),
+
+ EL_STEEL_CHAR('<'),
+ EL_STEEL_CHAR('='),
+ EL_STEEL_CHAR('>'),
+ EL_STEEL_CHAR('?'),
+
+ EL_STEEL_CHAR('@'),
+ EL_STEEL_CHAR('A'),
+ EL_STEEL_CHAR('B'),
+ EL_STEEL_CHAR('C'),
+
+ EL_STEEL_CHAR('D'),
+ EL_STEEL_CHAR('E'),
+ EL_STEEL_CHAR('F'),
+ EL_STEEL_CHAR('G'),
+
+ EL_STEEL_CHAR('H'),
+ EL_STEEL_CHAR('I'),
+ EL_STEEL_CHAR('J'),
+ EL_STEEL_CHAR('K'),
+
+ EL_STEEL_CHAR('L'),
+ EL_STEEL_CHAR('M'),
+ EL_STEEL_CHAR('N'),
+ EL_STEEL_CHAR('O'),
+
+ EL_STEEL_CHAR('P'),
+ EL_STEEL_CHAR('Q'),
+ EL_STEEL_CHAR('R'),
+ EL_STEEL_CHAR('S'),
+
+ EL_STEEL_CHAR('T'),
+ EL_STEEL_CHAR('U'),
+ EL_STEEL_CHAR('V'),
+ EL_STEEL_CHAR('W'),
+
+ EL_STEEL_CHAR('X'),
+ EL_STEEL_CHAR('Y'),
+ EL_STEEL_CHAR('Z'),
+ EL_STEEL_CHAR('['),
+
+ EL_STEEL_CHAR('\\'),
+ EL_STEEL_CHAR(']'),
+ EL_STEEL_CHAR('^'),
+ EL_STEEL_CHAR('_'),
+
+ EL_STEEL_CHAR('©'),
+ EL_STEEL_CHAR('Ä'),
+ EL_STEEL_CHAR('Ö'),
+ EL_STEEL_CHAR('Ü'),
+
+ EL_STEEL_CHAR('°'),
+ EL_STEEL_CHAR('®'),
+ EL_STEEL_CHAR(FONT_ASCII_CURSOR),
+ EL_STEEL_CHAR(FONT_ASCII_BUTTON),
+
+ EL_STEEL_CHAR(FONT_ASCII_UP),
+ EL_STEEL_CHAR(FONT_ASCII_DOWN),
+ EL_STEEL_CHAR(' '),
+ EL_STEEL_CHAR(' ')
+};
+static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
+static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
+static int num_editor_hl_steel_chars = SIZEOF_ARRAY_INT(editor_hl_steel_chars);
+static int num_editor_el_steel_chars = SIZEOF_ARRAY_INT(editor_el_steel_chars);
+
static int editor_hl_custom[] =
{
EL_INTERNAL_CASCADE_CE_ACTIVE,
EL_CHAR('C'),
EL_CHAR('E'),
EL_EMPTY,
-
-#if 0
- EL_CHAR('C'),
- EL_CHAR('U'),
- EL_CHAR('S'),
- EL_CHAR('-'),
-
- EL_CHAR('T'),
- EL_CHAR('O'),
- EL_CHAR('M'),
- EL_CHAR(' '),
-
- EL_CHAR('E'),
- EL_CHAR('L'),
- EL_CHAR('E'),
- EL_CHAR('M'),
-
- EL_CHAR('E'),
- EL_CHAR('N'),
- EL_CHAR('T'),
- EL_CHAR('S'),
-#endif
};
static int editor_el_custom[] =
EL_CUSTOM_START + 252,
EL_CUSTOM_START + 253,
EL_CUSTOM_START + 254,
- EL_CUSTOM_START + 255,
-
- EL_TRIGGER_PLAYER,
- EL_TRIGGER_ELEMENT,
- EL_TRIGGER_CE_VALUE,
- EL_TRIGGER_CE_SCORE,
-
- EL_EMPTY,
- EL_EMPTY,
- EL_CURRENT_CE_VALUE,
- EL_CURRENT_CE_SCORE
+ EL_CUSTOM_START + 255
};
static int *editor_hl_custom_ptr = editor_hl_custom;
static int *editor_el_custom_ptr = editor_el_custom;
EL_CHAR('G'),
EL_CHAR('E'),
EL_EMPTY,
-
-#if 0
- EL_CHAR('G'),
- EL_CHAR('R'),
- EL_CHAR('O'),
- EL_CHAR('U'),
-
- EL_CHAR('P'),
- EL_CHAR(' '),
- EL_CHAR(' '),
- EL_CHAR(' '),
-
- EL_CHAR('E'),
- EL_CHAR('L'),
- EL_CHAR('E'),
- EL_CHAR('M'),
-
- EL_CHAR('E'),
- EL_CHAR('N'),
- EL_CHAR('T'),
- EL_CHAR('S'),
-#endif
};
static int editor_el_group[] =
static int num_editor_hl_group = SIZEOF_ARRAY_INT(editor_hl_group);
static int num_editor_el_group = SIZEOF_ARRAY_INT(editor_el_group);
+static int editor_hl_reference[] =
+{
+ EL_INTERNAL_CASCADE_REF_ACTIVE,
+ EL_CHAR('R'),
+ EL_CHAR('E'),
+ EL_CHAR('F')
+};
+
+static int editor_el_reference[] =
+{
+ EL_TRIGGER_PLAYER,
+ EL_TRIGGER_ELEMENT,
+ EL_TRIGGER_CE_VALUE,
+ EL_TRIGGER_CE_SCORE,
+
+ EL_SELF,
+ EL_ANY_ELEMENT,
+ EL_CURRENT_CE_VALUE,
+ EL_CURRENT_CE_SCORE,
+
+ EL_PREV_CE_8,
+ EL_PREV_CE_7,
+ EL_PREV_CE_6,
+ EL_PREV_CE_5,
+
+ EL_PREV_CE_4,
+ EL_PREV_CE_3,
+ EL_PREV_CE_2,
+ EL_PREV_CE_1,
+
+ EL_NEXT_CE_1,
+ EL_NEXT_CE_2,
+ EL_NEXT_CE_3,
+ EL_NEXT_CE_4,
+
+ EL_NEXT_CE_5,
+ EL_NEXT_CE_6,
+ EL_NEXT_CE_7,
+ EL_NEXT_CE_8,
+};
+static int *editor_hl_reference_ptr = editor_hl_reference;
+static int *editor_el_reference_ptr = editor_el_reference;
+static int num_editor_hl_reference = SIZEOF_ARRAY_INT(editor_hl_reference);
+static int num_editor_el_reference = SIZEOF_ARRAY_INT(editor_el_reference);
+
static int editor_hl_user_defined[] =
{
EL_INTERNAL_CASCADE_USER_ACTIVE,
EL_CHAR('M'),
EL_CHAR('Y'),
EL_EMPTY,
-
-#if 0
- EL_CHAR('U'),
- EL_CHAR('S'),
- EL_CHAR('E'),
- EL_CHAR('R'),
-
- EL_CHAR('D'),
- EL_CHAR('E'),
- EL_CHAR('F'),
- EL_CHAR('I'),
-
- EL_CHAR('-'),
- EL_CHAR('N'),
- EL_CHAR('E'),
- EL_CHAR('D'),
-#endif
};
static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
static int *editor_elements = NULL; /* dynamically allocated */
static int num_editor_elements = 0; /* dynamically determined */
+static boolean setup_editor_show_always = TRUE;
+static boolean setup_editor_cascade_never = FALSE;
+
+static int editor_hl_unused[] = { EL_EMPTY };
+static int *editor_hl_unused_ptr = editor_hl_unused;
+static int num_editor_hl_unused = 0;
+
static struct
{
boolean *setup_value;
}
editor_elements_info[] =
{
+ {
+ &setup_editor_show_always,
+ &setup_editor_cascade_never,
+ &editor_hl_unused_ptr, &num_editor_hl_unused,
+ &editor_el_players_ptr, &num_editor_el_players
+ },
{
&setup.editor.el_boulderdash,
&setup.editor_cascade.el_bd,
{
&setup.editor.el_more,
&setup.editor_cascade.el_rnd,
- &editor_hl_more_ptr, &num_editor_hl_more,
- &editor_el_more_ptr, &num_editor_el_more
+ &editor_hl_rnd_ptr, &num_editor_hl_rnd,
+ &editor_el_rnd_ptr, &num_editor_el_rnd
},
{
&setup.editor.el_sokoban,
&editor_hl_chars_ptr, &num_editor_hl_chars,
&editor_el_chars_ptr, &num_editor_el_chars
},
+ {
+ &setup.editor.el_steel_chars,
+ &setup.editor_cascade.el_steel_chars,
+ &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
+ &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
+ },
{
&setup.editor.el_custom,
&setup.editor_cascade.el_ce,
&editor_hl_group_ptr, &num_editor_hl_group,
&editor_el_group_ptr, &num_editor_el_group
},
+ {
+ &setup.editor.el_custom,
+ &setup.editor_cascade.el_ref,
+ &editor_hl_reference_ptr, &num_editor_hl_reference,
+ &editor_el_reference_ptr, &num_editor_el_reference
+ },
{
&setup.editor.el_user_defined,
&setup.editor_cascade.el_user,
{
char *info_text = NULL;
-#if 1
if (element < MAX_NUM_ELEMENTS)
-#else
- if (element < NUM_FILE_ELEMENTS)
-#endif
{
if (strlen(element_info[element].description) > 0)
info_text = element_info[element].description;
return info_text;
}
+char *getElementDescriptionFilename(int element)
+{
+ char *docs_dir = options.docs_directory;
+ char *elements_subdir = "elements";
+ static char *filename = NULL;
+ char basename[MAX_FILENAME_LEN];
+
+ checked_free(filename);
+
+ /* 1st try: look for element description file for exactly this element */
+ sprintf(basename, "%s.txt", element_info[element].token_name);
+ filename = getPath3(docs_dir, elements_subdir, basename);
+ if (fileExists(filename))
+ return filename;
+
+ free(filename);
+
+ /* 2nd try: look for element description file for this element's class */
+ sprintf(basename, "%s.txt", element_info[element].class_name);
+ filename = getPath3(docs_dir, elements_subdir, basename);
+ if (fileExists(filename))
+ return filename;
+
+ return NULL;
+}
+
static void InitDynamicEditorElementList(int **elements, int *num_elements)
{
boolean element_found[NUM_FILE_ELEMENTS];
if (element >= NUM_FILE_ELEMENTS)
Error(ERR_WARN, "editor element %d is runtime element", element);
- if (strcmp(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT) == 0)
+ if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
Error(ERR_WARN, "no element description for element %d", element);
}
}
if (i == ED_COUNTER_ID_SELECT_LEVEL)
{
font_type = FONT_LEVEL_NUMBER;
+#if 1
+ font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
+#else
font_type_active = FONT_LEVEL_NUMBER;
-
+#endif
x += 2 * ED_GADGET_DISTANCE;
y -= ED_GADGET_DISTANCE;
GDI_SCROLLBAR_ITEMS_MAX, items_max,
GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
GDI_SCROLLBAR_ITEM_POSITION, item_position,
+ GDI_WHEEL_AREA_X, scrollbar_info[i].wheel_x,
+ GDI_WHEEL_AREA_Y, scrollbar_info[i].wheel_y,
+ GDI_WHEEL_AREA_WIDTH, scrollbar_info[i].wheel_width,
+ GDI_WHEEL_AREA_HEIGHT, scrollbar_info[i].wheel_height,
GDI_STATE, GD_BUTTON_UNPRESSED,
GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
int yoffset_above = MINI_TILEX + ED_GADGET_DISTANCE;
int yoffset = ED_BORDER_SIZE;
int x_left = gi_down->x - xoffset_left;
-#if 1
int x_right; /* set after gadget position was modified */
-#else
- int x_right = gi_up->x + gi_up->width + xoffset_right;
-#endif
int y_above = gi_down->y - yoffset_above;
int x = gi_down->x;
int y; /* set after gadget position was modified */
{
struct ElementInfo *ei_from = &element_info[element_from];
struct ElementInfo *ei_to = &element_info[element_to];
- int i, x, y;
-
- /* ---------- copy element description ---------- */
- for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
- ei_to->description[i] = ei_from->description[i];
- /* ---------- copy element base properties ---------- */
-#if 1
- ei_to->properties[EP_BITFIELD_BASE] = ei_from->properties[EP_BITFIELD_BASE];
-#else
- Properties[element_to][EP_BITFIELD_BASE] =
- Properties[element_from][EP_BITFIELD_BASE];
-#endif
-
- /* ---------- copy custom property values ---------- */
-
- ei_to->use_gfx_element = ei_from->use_gfx_element;
- ei_to->gfx_element = ei_from->gfx_element;
-
- ei_to->access_direction = ei_from->access_direction;
-
- ei_to->collect_score_initial = ei_from->collect_score_initial;
- ei_to->collect_count_initial = ei_from->collect_count_initial;
-
- ei_to->ce_value_fixed_initial = ei_from->ce_value_fixed_initial;
- ei_to->ce_value_random_initial = ei_from->ce_value_random_initial;
- ei_to->use_last_ce_value = ei_from->use_last_ce_value;
-
- ei_to->push_delay_fixed = ei_from->push_delay_fixed;
- ei_to->push_delay_random = ei_from->push_delay_random;
- ei_to->drop_delay_fixed = ei_from->drop_delay_fixed;
- ei_to->drop_delay_random = ei_from->drop_delay_random;
- ei_to->move_delay_fixed = ei_from->move_delay_fixed;
- ei_to->move_delay_random = ei_from->move_delay_random;
-
- ei_to->move_pattern = ei_from->move_pattern;
- ei_to->move_direction_initial = ei_from->move_direction_initial;
- ei_to->move_stepsize = ei_from->move_stepsize;
-
- ei_to->move_enter_element = ei_from->move_enter_element;
- ei_to->move_leave_element = ei_from->move_leave_element;
- ei_to->move_leave_type = ei_from->move_leave_type;
-
- ei_to->slippery_type = ei_from->slippery_type;
-
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- ei_to->content.e[x][y] = ei_from->content.e[x][y];
-
- ei_to->explosion_type = ei_from->explosion_type;
- ei_to->explosion_delay = ei_from->explosion_delay;
- ei_to->ignition_delay = ei_from->ignition_delay;
-
- /* ---------- reinitialize and copy change pages ---------- */
-
- ei_to->num_change_pages = ei_from->num_change_pages;
- ei_to->current_change_page = ei_from->current_change_page;
-
- setElementChangePages(ei_to, ei_to->num_change_pages);
-
- for (i=0; i < ei_to->num_change_pages; i++)
- ei_to->change_page[i] = ei_from->change_page[i];
-
- /* ---------- copy group element info ---------- */
- if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
- *ei_to->group = *ei_from->group;
-
- /* mark this custom element as modified */
- ei_to->modified_settings = TRUE;
+ copyElementInfo(ei_from, ei_to);
}
static void replace_custom_element_in_settings(int element_from,
HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
+ HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
+ HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
+ HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
custom_element_change.direct_action);
/* set "change by other element action" selectbox help value */
HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
+ HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
+ HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
+ HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
custom_element_change.other_action);
}
custom_element_change_events[CE_BLOCKED] = FALSE;
custom_element_change_events[CE_IMPACT] = FALSE;
custom_element_change_events[CE_SMASHED] = FALSE;
+ custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
+ custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
+ custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
custom_element_change_events[custom_element_change.direct_action] =
custom_element_change_events[CE_BY_DIRECT_ACTION];
custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
custom_element_change_events[CE_MOVE_OF_X] = FALSE;
custom_element_change_events[CE_CREATION_OF_X] = FALSE;
+ custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
+ custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
+ custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
custom_element_change_events[custom_element_change.other_action] =
custom_element_change_events[CE_BY_OTHER_ACTION];
CopyClassicElementPropertiesToGame(element);
}
+void CheckElementDescriptions()
+{
+ int i;
+
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
+ Error(ERR_WARN, "no element description for element '%s'", EL_NAME(i));
+}
+
void DrawLevelEd()
{
CloseDoor(DOOR_CLOSE_ALL);
OpenDoor(DOOR_OPEN_2 | DOOR_NO_DELAY);
+#if DEBUG
+ CheckElementDescriptions();
+#endif
+
if (level_editor_test_game)
{
CopyPlayfield(level.field, Feld);
ReinitializeElementList(); /* update dynamic level element list */
ReinitializeElementListButtons(); /* custom element may look different */
+#if 1
+ UnmapAllGadgets();
+#else
UnmapTapeButtons();
+#endif
MapControlButtons();
DrawEditModeWindow();
DrawBackground(gi->x, gi->y, gi->width, gi->height);
if (envelope_nr != -1)
- textarea_info[id].value = level.envelope_text[envelope_nr];
+ textarea_info[id].value = level.envelope[envelope_nr].text;
ModifyGadget(gi, GDI_AREA_SIZE,
*counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
}
-char *getElementDescriptionFilename(int element)
-{
- char *docs_dir = options.docs_directory;
- char *elements_subdir = "elements";
- static char *filename = NULL;
- char basename[MAX_FILENAME_LEN];
-
- checked_free(filename);
-
- /* 1st try: look for element description file for exactly this element */
- sprintf(basename, "%s.txt", element_info[element].token_name);
- filename = getPath3(docs_dir, elements_subdir, basename);
- if (fileExists(filename))
- return filename;
-
- free(filename);
-
- /* 2nd try: look for element description file for this element's class */
- sprintf(basename, "%s.txt", element_info[element].class_name);
- filename = getPath3(docs_dir, elements_subdir, basename);
- if (fileExists(filename))
- return filename;
-
- return NULL;
-}
-
static boolean PrintInfoText(char *text, int font_nr, int start_line)
{
int font_height = getFontHeight(font_nr);
int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
return DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
- max_lines_per_screen);
+ max_lines_per_screen, TRUE);
}
static void DrawPropertiesTabulatorGadgets()
{
- struct GadgetInfo *gd_gi = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
- struct GadgetDesign *gd = &gd_gi->alt_design[GD_BUTTON_UNPRESSED];
- int gd_x = gd->x + gd_gi->border.width / 2;
- int gd_y = gd->y + gd_gi->height - 1;
+ struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
+ struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
+ struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
+ int gd_x = gd->x + gd_gi1->border.width / 2;
+ int gd_y = gd->y + gd_gi1->height - 1;
Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
+#if 1
+#else
int max_tabs = 4;
+#endif
int i;
- /* draw additional "advanced" tabulator for custom elements */
+ /* draw additional "change" tabulator for custom elements */
if (IS_CUSTOM_ELEMENT(properties_element))
id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
continue;
/* draw background line below tabulator button */
- ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width,1);
+ ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
/* draw solid line below inactive tabulator buttons */
if (!active && tab_color != BLACK_PIXEL) /* black => transparent */
- FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,1, tab_color);
+ FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width, 1, tab_color);
ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
MapTextbuttonGadget(i);
}
+#if 1
+ /* draw little border line below tabulator buttons */
+ if (tab_color != BLACK_PIXEL) /* black => transparent */
+ FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height + 1,
+ gd_gi4->x - gd_gi1->x + gd_gi4->width, ED_GADGET_DISTANCE,
+ tab_color);
+#else
/* draw little border line below tabulator buttons */
if (tab_color != BLACK_PIXEL) /* black => transparent */
- FillRectangle(drawto, gd_gi->x, gd_gi->y + gd_gi->height + 1,
- max_tabs * gd_gi->width + (max_tabs -1) * ED_GADGET_DISTANCE,
+ FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height + 1,
+ max_tabs * gd_gi1->width + (max_tabs -1) * ED_GADGET_DISTANCE,
ED_GADGET_DISTANCE, tab_color);
+#endif
}
static void DrawPropertiesInfo()
/* pre-defined properties */
{ EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
+ { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
{ EP_SWITCHABLE, "- can be switched" },
#if 0
{ EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
int screen_line = 0;
int i, x, y;
-#if DEBUG
- if (IS_CUSTOM_ELEMENT(properties_element))
- {
- DrawTextF(pad_x, pad_y + screen_line++ * font2_height, FONT_TEXT_3,
- "[Custom Element %d]", properties_element - EL_CUSTOM_START + 1);
- screen_line++;
- }
- else if (IS_GROUP_ELEMENT(properties_element))
+ if (setup.editor.show_element_token)
{
DrawTextF(pad_x, pad_y + screen_line++ * font2_height, FONT_TEXT_3,
- "[Group Element %d]", properties_element - EL_GROUP_START + 1);
+ "[%s]", element_info[properties_element].token_name);
screen_line++;
}
-#endif
/* ----- print number of elements / percentage of this element in level */
{ EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
{ EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
{ EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
+ { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
{ EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
-#if 1
- { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
+ { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
+ { EL_DC_TIMEGATE_SWITCH,&level.time_timegate, TEXT_DURATION },
+ { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
{ EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
{ EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
{ EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
{ EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2 },
{ EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3 },
{ EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4 },
-#endif
-#if 1
{ EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
{ EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
{ EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
{ EL_SPRING, &level.slurp_score, TEXT_SLURPING },
{ EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
{ EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
-#endif
{ -1, NULL, NULL }
};
int player_nr = GET_PLAYER_NR(properties_element);
/* these properties can be set for every player individually */
+
drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
&level.start_element[player_nr];
drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
&level.explosion_element[player_nr];
- /* these properties can be set for every player individually */
checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
&level.use_start_element[player_nr];
checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
&level.use_artwork_element[player_nr];
checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
&level.use_explosion_element[player_nr];
+ checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
+ &level.initial_player_gravity[player_nr];
+
+ selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
+ &level.initial_player_stepsize[player_nr];
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
if (properties_element == EL_TIME_ORB_FULL)
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
-#if 0
- if (properties_element == EL_BALLOON)
- MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
-#endif
-
if (CAN_GROW(properties_element))
{
checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
{
int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
+ int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
+ int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
int envelope_nr = properties_element - EL_ENVELOPE_1;
- counterbutton_info[counter1_id].value = &level.envelope_xsize[envelope_nr];
- counterbutton_info[counter2_id].value = &level.envelope_ysize[envelope_nr];
+ counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
+ counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
+
+ checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
+ checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
/* display counter to choose size of envelope text area */
- MapCounterButtons(ED_COUNTER_ID_ENVELOPE_XSIZE);
- MapCounterButtons(ED_COUNTER_ID_ENVELOPE_YSIZE);
+ MapCounterButtons(counter1_id);
+ MapCounterButtons(counter2_id);
+
+ /* display checkbuttons to choose auto-wrap and alignment properties */
+ MapCheckbuttonGadget(button1_id);
+ MapCheckbuttonGadget(button2_id);
DrawEnvelopeTextArea(envelope_nr);
}
"Element Settings", FONT_TITLE_1);
#endif
-#if 1
FrameCounter = 0; /* restart animation frame counter */
-#endif
DrawElementBorder(SX + xstart * MINI_TILEX,
SY + ystart * MINI_TILEY + MINI_TILEY / 2,
TILEX, TILEY, FALSE);
-#if 1
+
DrawEditorElementAnimation(SX + xstart * MINI_TILEX,
SY + ystart * MINI_TILEY + MINI_TILEY / 2);
-#else
- DrawGraphicAnimationExt(drawto,
- SX + xstart * MINI_TILEX,
- SY + ystart * MINI_TILEY + MINI_TILEY / 2,
- el2img(properties_element), -1, NO_MASKING);
-#endif
-
-#if 0
- FrameCounter = 0; /* restart animation frame counter */
-#endif
DrawEditorElementName((xstart + 3) * MINI_TILEX + 1,
(ystart + 1) * MINI_TILEY + 1,
static void FloodFill(int from_x, int from_y, int fill_element)
{
- int i,x,y;
- int old_element;
- static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
- static int safety = 0;
-
- /* check if starting field still has the desired content */
- if (Feld[from_x][from_y] == fill_element)
- return;
-
- safety++;
-
- if (safety > lev_fieldx*lev_fieldy)
- Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
-
- old_element = Feld[from_x][from_y];
- Feld[from_x][from_y] = fill_element;
-
- for (i = 0; i < 4; i++)
- {
- x = from_x + check[i][0];
- y = from_y + check[i][1];
-
- if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
- FloodFill(x, y, fill_element);
- }
-
- safety--;
+ FloodFillLevel(from_x, from_y, fill_element, Feld, lev_fieldx, lev_fieldy);
}
/* values for DrawLevelText() modes */
DrawAreaBorder(sx, sy, sx, sy);
}
+static void CheckLevelBorderElement(boolean redraw_playfield)
+{
+ int last_border_element = BorderElement;
+
+ SetBorderElement();
+
+ if (redraw_playfield && BorderElement != last_border_element)
+ DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
+}
+
static void CopyLevelToUndoBuffer(int mode)
{
static boolean accumulated_undo = FALSE;
boolean new_undo_buffer_position = TRUE;
- int last_border_element;
int x, y;
switch (mode)
UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
/* check if drawing operation forces change of border style */
- last_border_element = BorderElement;
- SetBorderElement();
- if (BorderElement != last_border_element)
- DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
+ CheckLevelBorderElement(TRUE);
level.changed = TRUE;
}
if (!started_inside_drawing_area)
return;
-#if 1
if (!IS_VALID_BUTTON(button))
return;
-#endif
if (!button && !button_release_event)
return;
{
int type_id = gi->custom_type_id;
+#if 1
+ strncpy(textarea_info[type_id].value, gi->textarea.value,
+ MAX_ENVELOPE_TEXT_LEN);
+ textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
+#else
+ /* !!! BUGGY !!! MAX_ENVELOPE_TEXT_LEN != MAX_GADGET_TEXTSIZE !!! */
strcpy(textarea_info[type_id].value, gi->textarea.value);
+#endif
level.changed = TRUE;
}
{
/* when changing action type, also check action mode and action arg */
if (value_old != value_new)
- {
-#if 1
setSelectboxSpecialActionVariablesIfNeeded();
-#else
- custom_element_change.action_mode = -1;
- custom_element_change.action_arg = -1;
-#endif
- }
DrawPropertiesChange();
}
int new_element = BUTTON_ELEMENT(button);
int x, y;
-#if 0
- /* MAKES PROBLEMS WITH ELEMENT LIST SCROLLBAR AND IS PROBABLY NOT NEEDED */
- /* !!! CHECK WHAT HAPPENS WHEN MOUSE WHEEL IS USED OVER ELEMENT LIST !!! */
-
- if (!IS_VALID_BUTTON(button))
- return;
-#endif
-
if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
DrawLevelText(0, 0, 0, TEXT_END);
for (x = 0; x < lev_fieldx; x++)
for (y = 0; y < lev_fieldy; y++)
Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
- DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos,level_ypos);
+
+ /* check if undo operation forces change of border style */
+ CheckLevelBorderElement(FALSE);
+
+ DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
+
break;
case GADGET_ID_INFO:
}
else if (button_status == MB_RELEASED)
{
- int i, id = GADGET_ID_NONE;
+ int id = GADGET_ID_NONE;
+ int new_element_shift = element_shift;
+ int i;
switch (key)
{
case KSYM_Insert:
case KSYM_Delete:
+
+ /* this is needed to prevent interference with running "True X-Mouse" */
+ if (GetKeyModStateFromEvents() & KMOD_Control)
+ break;
+
+ /* check for last or next editor cascade block in element list */
for (i = 0; i < num_editor_elements; i++)
{
- int e = editor_elements[i];
-
- if ((key == KSYM_Insert &&
- (e == EL_INTERNAL_CASCADE_CE ||
- e == EL_INTERNAL_CASCADE_CE_ACTIVE)) ||
- (key == KSYM_Delete &&
- (e == EL_INTERNAL_CASCADE_GE ||
- e == EL_INTERNAL_CASCADE_GE_ACTIVE)))
+ if ((key == KSYM_Insert && i == element_shift) ||
+ (key == KSYM_Delete && new_element_shift > element_shift))
break;
+
+ /* jump to next cascade block (or to start of element list) */
+ if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
+ new_element_shift = i;
}
if (i < num_editor_elements)
- {
- element_shift = i;
+ element_shift = new_element_shift;
- if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
- element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
+ if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
+ element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
- ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
- GDI_SCROLLBAR_ITEM_POSITION,
- element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
+ ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
+ GDI_SCROLLBAR_ITEM_POSITION,
+ element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
- ModifyEditorElementList();
- }
+ ModifyEditorElementList();
break;
DrawDrawingWindow();
edit_mode = ED_MODE_DRAWING;
}
+
break;
default:
if (!DelayReached(&action_delay, action_delay_value))
return;
-#if 1
DrawEditorElementAnimation(SX + xpos * TILEX,
SY + ypos * TILEY + MINI_TILEY / 2);
-#else
- DrawGraphicAnimationExt(drawto,
- SX + xpos * TILEX,
- SY + ypos * TILEY + MINI_TILEY / 2,
- el2img(properties_element), -1, NO_MASKING);
-#endif
MarkTileDirty(xpos, ypos);
MarkTileDirty(xpos, ypos + 1);
void HandleEditorGadgetInfoText(void *ptr)
{
struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
-#if 0
- char infotext[MAX_OUTPUT_LINESIZE + 1];
- char shortcut[MAX_OUTPUT_LINESIZE + 1];
- int max_infotext_len = getMaxInfoTextLength();
-#endif
if (game_status != GAME_MODE_EDITOR)
return;
if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
DeleteBrushFromCursor();
-#if 1
PrintEditorGadgetInfoText(gi);
-#else
- if (gi == NULL || gi->info_text == NULL)
- return;
-
- strncpy(infotext, gi->info_text, max_infotext_len);
- infotext[max_infotext_len] = '\0';
-
- if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
- {
- int key = control_info[gi->custom_id].shortcut;
-
- if (key)
- {
- if (gi->custom_id == GADGET_ID_SINGLE_ITEMS) /* special case 1 */
- sprintf(shortcut, " ('.' or '%c')", key);
- else if (gi->custom_id == GADGET_ID_PICK_ELEMENT) /* special case 2 */
- sprintf(shortcut, " ('%c' or 'Ctrl')", key);
- else if (gi->custom_id == GADGET_ID_TEST) /* special case 3 */
- sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
- else /* normal case */
- sprintf(shortcut, " ('%s%c')",
- (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
-
- if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
- strcat(infotext, shortcut);
- }
- }
-
- DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, FONT_TEXT_2);
-#endif
}
static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
Request("Level has changed ! Exit without saving ?",
REQ_ASK | REQ_STAY_OPEN))
{
-#if 1
CloseDoor(DOOR_CLOSE_1);
SetDoorState(DOOR_CLOSE_2);
-#else
- CloseDoor(DOOR_CLOSE_ALL);
-#endif
game_status = GAME_MODE_MAIN;
DrawMainMenu();
}