+/***********************************************************
+* Rocks'n'Diamonds -- McDuffin Strikes Back! *
+*----------------------------------------------------------*
+* (c) 1995-2002 Artsoft Entertainment *
+* Holger Schemel *
+* Detmolder Strasse 189 *
+* 33604 Bielefeld *
+* Germany *
+* e-mail: info@artsoft.org *
+*----------------------------------------------------------*
+* conf_snd.h *
+***********************************************************/
/* ----- this file was automatically generated -- do not edit by hand ----- */
#define SND_CLASS_QUICKSAND_FILLING 83
#define SND_CLASS_QUICKSAND_EMPTYING 84
#define SND_CLASS_EXIT_OPENING 85
-#define SND_CLASS_EXIT_PASSING 86
-#define SND_PENGUIN_PASSING 87
-#define SND_BALLOON_MOVING 88
-#define SND_BALLOON_WAITING 89
-#define SND_BALLOON_PUSHING 90
-#define SND_CLASS_BALLOON_SWITCH_ACTIVATING 91
-#define SND_SPRING_MOVING 92
-#define SND_SPRING_PUSHING 93
-#define SND_SPRING_IMPACT 94
-#define SND_CLASS_WALL_GROWING 95
-#define SND_PEARL_COLLECTING 96
-#define SND_PEARL_BREAKING 97
-#define SND_PEARL_IMPACT 98
-#define SND_CRYSTAL_COLLECTING 99
-#define SND_CRYSTAL_IMPACT 100
-#define SND_ENVELOPE_COLLECTING 101
-#define SND_INVISIBLE_SAND_DIGGING 102
-#define SND_SHIELD_NORMAL_COLLECTING 103
-#define SND_SHIELD_NORMAL_ACTIVE 104
-#define SND_SHIELD_DEADLY_COLLECTING 105
-#define SND_SHIELD_DEADLY_ACTIVE 106
-#define SND_EXTRA_TIME_COLLECTING 107
-#define SND_MOLE_MOVING 108
-#define SND_MOLE_WAITING 109
-#define SND_MOLE_DIGGING 110
-#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 111
-#define SND_CLASS_SWITCHGATE_OPENING 112
-#define SND_CLASS_SWITCHGATE_CLOSING 113
-#define SND_CLASS_SWITCHGATE_PASSING 114
-#define SND_TIMEGATE_SWITCH_ACTIVATING 115
-#define SND_TIMEGATE_SWITCH_ACTIVE 116
-#define SND_TIMEGATE_SWITCH_DEACTIVATING 117
-#define SND_TIMEGATE_OPENING 118
-#define SND_CLASS_TIMEGATE_CLOSING 119
-#define SND_CLASS_TIMEGATE_PASSING 120
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 121
-#define SND_CLASS_CONVEYOR_BELT_ACTIVE 122
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 123
-#define SND_LIGHT_SWITCH_ACTIVATING 124
-#define SND_LIGHT_SWITCH_DEACTIVATING 125
-#define SND_DX_SUPABOMB_PUSHING 126
-#define SND_TRAP_DIGGING 127
-#define SND_TRAP_ACTIVATING 128
-#define SND_CLASS_TUBE_WALKING 129
-#define SND_AMOEBA_TURNING_TO_GEM 130
-#define SND_AMOEBA_TURNING_TO_ROCK 131
-#define SND_SPEED_PILL_COLLECTING 132
-#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 133
-#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 134
-#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 135
-#define SND_CLASS_DYNABOMB_DROPPING 136
-#define SND_CLASS_DYNABOMB_ACTIVE 137
-#define SND_SATELLITE_MOVING 138
-#define SND_SATELLITE_WAITING 139
-#define SND_SATELLITE_PUSHING 140
-#define SND_LAMP_ACTIVATING 141
-#define SND_LAMP_DEACTIVATING 142
-#define SND_TIME_ORB_FULL_COLLECTING 143
-#define SND_TIME_ORB_FULL_IMPACT 144
-#define SND_TIME_ORB_EMPTY_PUSHING 145
-#define SND_TIME_ORB_EMPTY_IMPACT 146
-#define SND_GAME_OF_LIFE_WAITING 147
-#define SND_GAME_OF_LIFE_GROWING 148
-#define SND_BIOMAZE_WAITING 149
-#define SND_BIOMAZE_GROWING 150
-#define SND_PACMAN_MOVING 151
-#define SND_PACMAN_WAITING 152
-#define SND_PACMAN_DIGGING 153
-#define SND_DARK_YAMYAM_MOVING 154
-#define SND_DARK_YAMYAM_WAITING 155
-#define SND_DARK_YAMYAM_DIGGING 156
-#define SND_PENGUIN_MOVING 157
-#define SND_PENGUIN_WAITING 158
-#define SND_PIG_MOVING 159
-#define SND_PIG_WAITING 160
-#define SND_PIG_DIGGING 161
-#define SND_DRAGON_MOVING 162
-#define SND_DRAGON_WAITING 163
-#define SND_DRAGON_ATTACKING 164
-#define SND_GAME_STARTING 165
-#define SND_GAME_RUNNING_OUT_OF_TIME 166
-#define SND_GAME_LEVELTIME_BONUS 167
-#define SND_GAME_LOSING 168
-#define SND_GAME_WINNING 169
-#define SND_GAME_SOKOBAN_SOLVING 170
-#define SND_DOOR_OPENING 171
-#define SND_DOOR_CLOSING 172
-#define SND_BACKGROUND_SCORES 173
-#define SND_BACKGROUND_INFO 174
+#define SND_CLASS_EXIT_CLOSING 86
+#define SND_CLASS_EXIT_PASSING 87
+#define SND_PENGUIN_PASSING 88
+#define SND_BALLOON_MOVING 89
+#define SND_BALLOON_WAITING 90
+#define SND_BALLOON_PUSHING 91
+#define SND_CLASS_BALLOON_SWITCH_ACTIVATING 92
+#define SND_SPRING_MOVING 93
+#define SND_SPRING_PUSHING 94
+#define SND_SPRING_IMPACT 95
+#define SND_CLASS_WALL_GROWING 96
+#define SND_PEARL_COLLECTING 97
+#define SND_PEARL_BREAKING 98
+#define SND_PEARL_IMPACT 99
+#define SND_CRYSTAL_COLLECTING 100
+#define SND_CRYSTAL_IMPACT 101
+#define SND_CLASS_ENVELOPE_COLLECTING 102
+#define SND_CLASS_ENVELOPE_OPENING 103
+#define SND_CLASS_ENVELOPE_CLOSING 104
+#define SND_INVISIBLE_SAND_DIGGING 105
+#define SND_SHIELD_NORMAL_COLLECTING 106
+#define SND_SHIELD_NORMAL_ACTIVE 107
+#define SND_SHIELD_DEADLY_COLLECTING 108
+#define SND_SHIELD_DEADLY_ACTIVE 109
+#define SND_EXTRA_TIME_COLLECTING 110
+#define SND_MOLE_MOVING 111
+#define SND_MOLE_WAITING 112
+#define SND_MOLE_DIGGING 113
+#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 114
+#define SND_CLASS_SWITCHGATE_OPENING 115
+#define SND_CLASS_SWITCHGATE_CLOSING 116
+#define SND_CLASS_SWITCHGATE_PASSING 117
+#define SND_TIMEGATE_SWITCH_ACTIVATING 118
+#define SND_TIMEGATE_SWITCH_ACTIVE 119
+#define SND_TIMEGATE_SWITCH_DEACTIVATING 120
+#define SND_TIMEGATE_OPENING 121
+#define SND_CLASS_TIMEGATE_CLOSING 122
+#define SND_CLASS_TIMEGATE_PASSING 123
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 124
+#define SND_CLASS_CONVEYOR_BELT_ACTIVE 125
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 126
+#define SND_LIGHT_SWITCH_ACTIVATING 127
+#define SND_LIGHT_SWITCH_DEACTIVATING 128
+#define SND_DX_SUPABOMB_PUSHING 129
+#define SND_TRAP_DIGGING 130
+#define SND_TRAP_ACTIVATING 131
+#define SND_CLASS_TUBE_WALKING 132
+#define SND_AMOEBA_TURNING_TO_GEM 133
+#define SND_AMOEBA_TURNING_TO_ROCK 134
+#define SND_SPEED_PILL_COLLECTING 135
+#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 136
+#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 137
+#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 138
+#define SND_CLASS_DYNABOMB_DROPPING 139
+#define SND_CLASS_DYNABOMB_ACTIVE 140
+#define SND_SATELLITE_MOVING 141
+#define SND_SATELLITE_WAITING 142
+#define SND_SATELLITE_PUSHING 143
+#define SND_LAMP_ACTIVATING 144
+#define SND_LAMP_DEACTIVATING 145
+#define SND_TIME_ORB_FULL_COLLECTING 146
+#define SND_TIME_ORB_FULL_IMPACT 147
+#define SND_TIME_ORB_EMPTY_PUSHING 148
+#define SND_TIME_ORB_EMPTY_IMPACT 149
+#define SND_GAME_OF_LIFE_WAITING 150
+#define SND_GAME_OF_LIFE_GROWING 151
+#define SND_BIOMAZE_WAITING 152
+#define SND_BIOMAZE_GROWING 153
+#define SND_PACMAN_MOVING 154
+#define SND_PACMAN_WAITING 155
+#define SND_PACMAN_DIGGING 156
+#define SND_DARK_YAMYAM_MOVING 157
+#define SND_DARK_YAMYAM_WAITING 158
+#define SND_DARK_YAMYAM_DIGGING 159
+#define SND_PENGUIN_MOVING 160
+#define SND_PENGUIN_WAITING 161
+#define SND_PIG_MOVING 162
+#define SND_PIG_WAITING 163
+#define SND_PIG_DIGGING 164
+#define SND_DRAGON_MOVING 165
+#define SND_DRAGON_WAITING 166
+#define SND_DRAGON_ATTACKING 167
+#define SND_GAME_STARTING 168
+#define SND_GAME_RUNNING_OUT_OF_TIME 169
+#define SND_GAME_LEVELTIME_BONUS 170
+#define SND_GAME_LOSING 171
+#define SND_GAME_WINNING 172
+#define SND_GAME_SOKOBAN_SOLVING 173
+#define SND_DOOR_OPENING 174
+#define SND_DOOR_CLOSING 175
+#define SND_BACKGROUND_SCORES 176
+#define SND_BACKGROUND_INFO 177
-#define NUM_SOUND_FILES 175
+#define NUM_SOUND_FILES 178
#endif /* CONF_SND_H */