gamemode_to_sound[] =
{
{
- GFX_SPECIAL_ARG_TITLE,
- SND_BACKGROUND_TITLE
+ GFX_SPECIAL_ARG_TITLE_INITIAL,
+ SND_BACKGROUND_TITLE_INITIAL
},
{
- GFX_SPECIAL_ARG_MESSAGE,
- SND_BACKGROUND_MESSAGE
+ GFX_SPECIAL_ARG_TITLE,
+ SND_BACKGROUND_TITLE
},
{
GFX_SPECIAL_ARG_MAIN,