# =============================================================================
-# Rocks'n'Diamonds Makefile (src)
+# Rocks'n'Diamonds - McDuffin Strikes Back!
# -----------------------------------------------------------------------------
-# (c) 1995-2006 Holger Schemel <info@artsoft.org>
+# (c) 1995-2015 by Artsoft Entertainment
+# Holger Schemel
+# info@artsoft.org
+# http://www.artsoft.org/
+# -----------------------------------------------------------------------------
+# src/Makefile
# =============================================================================
# -----------------------------------------------------------------------------
PLATFORM = unix
endif
-ifdef X11_PATH # path to X11 from top level Makefile
-XINC_PATH = $(X11_PATH)/include
-XLIB_PATH = $(X11_PATH)/lib
-X11_INCL = -I$(XINC_PATH)
-X11_LIBS = -L$(XLIB_PATH) -lX11
-endif
-
AR = ar
RANLIB = ranlib
ETAGS = etags
CONVERT_ICON_ARGS = -transparent black -background transparent
PROGBASE = rocksndiamonds
-
-ifdef SPECIAL_EDITION # create special edition
-PROGBASE = $(SPECIAL_EDITION)
-endif
-
PROGNAME = ../$(PROGBASE)
+EDITION ?= default
+
# -----------------------------------------------------------------------------
# configuring platform
# -----------------------------------------------------------------------------
-ifeq ($(PLATFORM),solaris) # native compiling to Solaris
-EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
-PLATFORM = unix
-endif
-
-ifeq ($(PLATFORM),macosx) # native compiling to Mac OS X
+ifeq ($(PLATFORM),macosx) # compiling on Mac OS X
EXTRA_LDFLAGS = -lstdc++
-PLATFORM = unix
-TARGET = sdl
+override PLATFORM = unix
endif
-ifeq ($(PLATFORM),os2) # native compiling to OS/2
-RANLIB = echo
-PROGNAME = ../$(PROGBASE).exe
-EXTRA_CFLAGS = -Zbin-files -D__ST_MT_ERRNO__ -Zmtd -fomit-frame-pointer
-EXTRA_LDFLAGS = -lsocket
-PLATFORM = unix
-TARGET = x11
-endif
-
-ifeq ($(PLATFORM),unix) # native compiling to Unix (generic)
+ifeq ($(PLATFORM),unix) # compiling on Unix/Linux (generic)
PROFILING_FLAGS = -pg
endif
ifeq ($(PLATFORM),cross-win32) # cross-compiling to Windows
PROGNAME = ../$(PROGBASE).exe
EXTRA_LDFLAGS = -lshfolder -lwsock32
-# TARGET = sdl
-TARGET = sdl2
endif
# configuring target
# -----------------------------------------------------------------------------
-ifeq ($(TARGET),x11) # compiling for X11 target
-SYS_CFLAGS = -DTARGET_X11 $(X11_INCL)
-SYS_LDFLAGS = $(X11_LIBS)
+ifndef TARGET # auto-detect compiling for SDL or SDL2
+ SDL_VERSION := $(shell sdl2-config --version 2> /dev/null)
+ ifdef SDL_VERSION
+ TARGET = sdl2
+ else
+ SDL_VERSION := $(shell sdl-config --version 2> /dev/null)
+ ifdef SDL_VERSION
+ TARGET = sdl
+ else
+ $(error SDL/SDL2 library not found)
+ endif
+ endif
endif
+# $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)])
+
ifeq ($(TARGET),sdl) # compiling for SDL target
SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
-SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg
+SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net
SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs)
endif
ifeq ($(TARGET),sdl2) # compiling for SDL2 target
SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
-SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net -lsmpeg2
+SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net
SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --libs)
endif
-ifeq ($(TARGET),sdl-static) # compiling for SDL target (static)
-SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
-SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg -lmikmod
-SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --static-libs)
-endif
-
-ifeq ($(TARGET),sdl2-static) # compiling for SDL2 target (static)
-SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
-SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net -lsmpeg2 -lmikmod
-SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --static-libs)
-endif
-
# -----------------------------------------------------------------------------
# configuring compile-time definitions
CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
endif
-ifdef SCORE_ENTRIES # number of score entries per player
-CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
-endif
-
-ifdef SPECIAL_EDITION
-ifeq ($(SPECIAL_EDITION),rnd_jue) # create special edition
-CONFIG_SPECIAL = -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE
-endif
-endif
-
-CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
-CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(CONFIG_SPECIAL)
+CONFIG = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) $(JOYSTICK)
-CONFIG = $(CONFIG_GAME) $(JOYSTICK)
DEBUG = -DDEBUG -g
+
# PROFILING = $(PROFILING_FLAGS)
# OPTIONS = $(DEBUG) -Wall # only for debugging purposes
# OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes
-OPTIONS = $(DEBUG) -Wall # only for debugging purposes
+# OPTIONS = $(DEBUG) -Wall # only for debugging purposes
+OPTIONS = $(DEBUG) -Wall -Wstrict-prototypes -Wmissing-prototypes
# OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes
# OPTIONS = -O3 -Wall -ansi -pedantic
# OPTIONS = -O3 -Wall
# OPTIONS = -O3
-# OPTIONS = -DSYSV -Ae # may be needed for HP-UX
ifdef BUILD_DIST # distribution build
+SYS_LDFLAGS := $(shell echo $(SYS_LDFLAGS) | \
+ sed -e "s%-rpath,[^ ]*%-rpath,'\$$ORIGIN/lib'%")
OPTIONS = -O3 -Wall
endif
editor.c \
files.c \
tape.c \
- cartoons.c \
+ anim.c \
network.c \
netserv.c
editor.o \
files.o \
tape.o \
- cartoons.o \
+ anim.o \
network.o \
netserv.o
CNFS_CMD = ../build-scripts/create_element_defs.pl
TIMESTAMP_FILE = conftime.h
+TIMESTAMP_FORMAT = %Y-%m-%d %H:%M
+
+# use SOURCE_DATE_EPOCH, or else last Git commit date, or else current date
+SOURCE_DATE_EPOCH ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%ct || date +%s)
+
+# get source date string from either GNU / Linux or BSD / Mac OS X style "date"
+SOURCE_DATE_STRING := $(shell date -u -d "@$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u -r "$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u "+$(TIMESTAMP_FORMAT)")
LIBGAME_DIR = libgame
LIBGAME = $(LIBGAME_DIR)/libgame.a
GAME_SP_DIR = game_sp
GAME_SP = $(GAME_SP_DIR)/game_sp.a
-RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP)
+GAME_MM_DIR = game_mm
+GAME_MM = $(GAME_MM_DIR)/game_mm.a
+
+RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP) $(GAME_MM)
AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
ICONBASE = windows_icon
ICON_BASEPATH = ../Special/Icons/windows_icons
+
ifeq ($(PLATFORM),cross-win32)
-ifdef SPECIAL_EDITION
-# ICONSUFFIX = 32x32_$(SPECIAL_EDITION)
-ICON_PATH = $(ICON_BASEPATH)/$(SPECIAL_EDITION)
-else
-# ICONSUFFIX = 32x32
-ICON_PATH = $(ICON_BASEPATH)/default
-endif
-# ICON32X32 = ../graphics/$(ICONBASE)_$(ICONSUFFIX).bmp
+ICON_PATH = $(ICON_BASEPATH)/$(EDITION)
ICON = $(ICONBASE).o
endif
+GRAPHICS_DIR = ../graphics
+
# -----------------------------------------------------------------------------
# build targets
# -----------------------------------------------------------------------------
-all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME)
+all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir game_mm_dir $(PROGNAME) graphics_dir
$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
$(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
+ifdef BUILD_DIST
+ strip $(PROGNAME)
+endif
libgame_dir:
@$(MAKE) -C $(LIBGAME_DIR)
$(GAME_SP):
@$(MAKE) -C $(GAME_SP_DIR)
+game_mm_dir:
+ @$(MAKE) -C $(GAME_MM_DIR)
+$(GAME_MM):
+ @$(MAKE) -C $(GAME_MM_DIR)
+
auto-conf:
@for i in $(CNFS); do \
echo "$(CNFS_CMD) $$i > $$i"; \
$(CNFS_CMD) $$i > $$i; \
done
-conf_gfx.h: conf_gfx.c
+auto-conf-clean:
+ @for i in $(CNFS); do \
+ echo "$(RM) $$i"; \
+ $(RM) $$i; \
+ done
+
+conf_gfx.h: conf_gfx.c $(CNFS_CMD)
@$(MAKE) auto-conf
-conf_snd.h: conf_snd.c
+conf_snd.h: conf_snd.c $(CNFS_CMD)
@$(MAKE) auto-conf
-conf_mus.h: conf_mus.c
+conf_mus.h: conf_mus.c $(CNFS_CMD)
@$(MAKE) auto-conf
-$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP)
- @date '+"%Y-%m-%d %H:%M"' \
- | sed -e 's/^/#define COMPILE_DATE_STRING /' \
+$(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
+ @echo '#define SOURCE_DATE_STRING "$(SOURCE_DATE_STRING)"' \
> $(TIMESTAMP_FILE)
$(ICON):
.c.o:
$(CC) $(PROFILING) $(CFLAGS) -c $*.c
+graphics_dir:
+ @test -f $(GRAPHICS_DIR)/Makefile && $(MAKE) -C $(GRAPHICS_DIR) || true
+
clean-obj:
$(MAKE) -C $(LIBGAME_DIR) clean
$(MAKE) -C $(GAME_EM_DIR) clean
$(MAKE) -C $(GAME_SP_DIR) clean
+ $(MAKE) -C $(GAME_MM_DIR) clean
$(RM) $(OBJS)
- $(RM) $(LIBGAME)
- $(RM) $(GAME_EM)
- $(RM) $(GAME_SP)
+ $(RM) $(RNDLIBS)
clean-ico:
$(RM) $(ICONBASE).ico
clean: clean-obj clean-ico clean-bin
+clean-git: clean auto-conf-clean
+ @$(MAKE) -C $(GRAPHICS_DIR) clean
+
+dist-clean: clean-obj clean-ico
+
# -----------------------------------------------------------------------------
# run and test targets
# development only
# -----------------------------------------------------------------------------
-dist-clean: clean-obj
-
tags:
- $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch]
+ $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch] $(GAME_MM_DIR)/*.[ch]
depend:
$(MAKE) -C $(LIBGAME_DIR) depend
$(MAKE) -C $(GAME_EM_DIR) depend
$(MAKE) -C $(GAME_SP_DIR) depend
+ $(MAKE) -C $(GAME_MM_DIR) depend
for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
ifeq (.depend,$(wildcard .depend))