+2004-05-23
+ * fixed bug with CE change replacing player with same or other player
+
+2004-05-16
+ * fixed bug with opaque font in envelope with background graphic when
+ background graphic is not transparent itself
+
+2004-05-12
+ * added "gravity on" and "gravity off" ports for Supaplex compatibility
+ * corrected original Supaplex level loading code to use these new ports
+ * also corrected Supaplex loader to auto-count infotrons if set to zero
+
+2004-05-10
+ * fixed bug with missing initialization of "modified" flag for GEs
+
+2004-05-09
+ * fixed bug that caused endless recursion loop when relocating player
+ * fixed tape recorder bug in "step mode" when using "pause before end"
+ * fixed tape recorder bug when changing from "warp forward" mode
+
+2004-05-08
+ * fixed bug with "when touching" for pushed elements at last position
+
+2004-05-05
+ * fixed bug that caused two activated toolbox buttons in level editor
+ * fixed bug with exploding dynabomb under player due to other explosion
+
+2004-05-02
+ * fixed bug with creating walkable custom element under player (again)
+ * fixed bug with not copying explosion type when copying CEs in editor
+ * fixed graphical bug when drawing player in setup menu (input devices)
+ * fixed graphical bug when the player is pushing an accessible element
+ * fixed bug with classic switchable elements triggering CE changes
+ * fixed bug with entering/leaving walkable element in RelocatePlayer()
+ * fixed crash bug when CE leaves behind the trigger player element
+
+2004-04-30
+ * fixed bug with broken tubes after placing/exploding dynamite in them
+ * fixed bug with exploding dynamite under player due to other explosion
+ * fixed bug with not resetting push delay under certain circumstances
+
+2004-04-27
+ * added option "handicap" for "levelinfo.conf" (thanks to Niko Böhm)
+ * added network multiplayer code for Windows (thanks to Niko Böhm)
+
+2004-04-25
+ * added option "reachable despite gravity" for gravity movement
+ * changed gravity movement of most classic walkable and passable
+ elements back to "not reachable" (for compatibility reasons)
+
+2004-04-24
+ * fixed (removed) "indestructible" / "can explode" dependency in editor
+ * fixed (removed) "accessible inside" / "protected" dependency
+ * fixed (removed) "step mode" / "shield time" dependency
+
+2004-04-23
+ * fixed dynabombs exploding now into anything diggable
+ * fixed Supaplex style gravity movement into buggy base now impossible
+ * added pressing key "space" as valid action to select menu options
+
+2004-04-20
+ * added "replace when walkable" to relocate player to walkable element
+ * added "enter"/"leave" event for elements affected by relocation
+ * fixed "direct"/"indirect" change order also for "when change" event
+ * fixed graphical bug when pushing things from elements walkable inside
+
+2004-04-18
+ * fixed graphic bug when player is snapping while moving in old levels
+ * fixed bug when a moving custom element leaves a player element behind
+ * fixed bug with mole not disappearing when moving into acid pool
+ * fixed bug with incomplete path setting when using "--basepath" option
+ * moving CE can now leave walkable elements behind under the player
+ * when relocating, player can be set on walkable element now
+ * fixed another gravity movement bug
+
+2004-04-12
+ * uploaded pre-release (test) version 3.1.0-2 binary and source code
+
+2004-04-10
+ * added "collectible" and "removable" to extended replacement types
+ (where "removable" replaces "diggable" and "collectible" elements)
+ * added "collectible & throwable" (to throw element to the next field)
+ * fixed bug with CEs digging elements that are just about to explode
+ * changed mouse cursor now always being visible when game is paused
+
+2004-04-09
+ * added possibility to push/press accessible elements from a side that
+ is not accessible
+ * fixed bug with not setting actual date when appending to tape
+
2004-04-07
* fixed bug with incorrectly initialized custom element editor graphics