+Pre-Release Version 2.2.0rc3 [?? ??? ????]
+------------------------------------------
-Release Version 1.2 [WILL HOPEFULLY SOON BE RELEASED...]
---------------------------------------------------------
+Pre-Release Version 2.2.0rc2 [13 JAN 2003]
+------------------------------------------
+ - added support for stereo WAV sound files
+ - moving objects can now have arbitrary animation length
+ - new batch command for dumping level information
+ - added support for background images for all menu screens
+ - added 128 custom elements that can be decorated with own graphics
+ - added some example levels showing how to create custom artwork
+ - added new contributed levels from the following players:
+ + Emanuel Schmieg: "Into The Ice Caves" (22 levels + artwork)
+
+Pre-Release Version 2.2.0rc1 [31 DEC 2002]
+------------------------------------------
+ - level series artwork now configurable via level series config file
+ - single graphics and animations can now be replaced with different
+ ones (independantly from default image files which may be larger)
+ by defining and using additional image files
+ - element animation length, speed and mode now freely configurable
+ - automatic tape playing function for game engine and level testing
+ - missing steel wall graphic added (thanks to Equinox Tetrachloride)
+ - added new contributed levels from the following players:
+ + Abby King (14 levels)
+ + Andreas Buschbeck (80 levels with complete artwork set)
+ + David Hutchinson (25 levels with graphics set)
+ + Equinox Tetrachloride (150 levels guaranteed to be solvable)
+ + Sylvan Hancock (39 levels)
+
+Release Version 2.1.1 [13 AUG 2002]
+-----------------------------------
+ - sound bug (causing crashes) fixed (reported by Keith Peterston)
+ - support for /dev/sound/dsp (devfs) added (thanks to Christoph Bauer)
+ - small NetBSD compilation bug fixed (thanks to Adam Ciarcinski)
+ - default keys for "snap field" and "place bomb" fixed for Mac OS X
+ - added new contributed levels from the following players:
+ + Alan Bond
+ + Gerrit Holl and Timen van den Berg
+
+Release Version 2.1.0 [05 AUG 2002]
+-----------------------------------
+ - native Mac OS X port (finally!)
+ - graphics, sounds and music now fully configurable
+ - added support for TrueColor PCX graphics files
+ - added support for 16 bit WAV sound files
+ - enhanced sound system (especially regarding stereo and loop sounds)
+ - new structured setup menu (with sub-menues for graphics and sounds)
+ - added "quick save" and "quick load" functions with shortcut key
+ - added single-step playing mode (automatic pause after each step)
+ - behaviour of "Escape" key in level editor now more intuitive
+ - changed default slipping behaviour of gems back to 2.0.0 style;
+ this is now an element property for gems in the level editor,
+ although existing converted levels use the new EM gems behaviour
+ - bug fixed that prevented walking through tubes when gravity on
+ - added Boulder Dash style "snap-pushing" (thanks to Achim Härtel)
+ - fixed memory leak in image loading code
+ - fixed some "solid" elements that were accidentally destructible
+ - fixed some tape stuff
+ - added new contributed levels from the following players:
+ + Conor Mancone
+ + Gavin Davidson
+ + Jerome Kunegis
+ + Rüdiger Schäfer
+ + Flyboy: level group "Cops and Robbers", with own graphics set
+ - added custom graphics set "Animal Kingdom" by Flyboy
+
+Release Version 2.0.1 [19 MAR 2002]
+-----------------------------------
+ - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine"
+ - several Supaplex emulation bugs fixed (thanks to Mihail Milushev):
+ + orange disk does not fall off from slippery elements
+ + infotrons kill electrons and snik snaks and trigger orange disks
+ + explosion chain reactions are now a bit slower than murphy
+ - behaviour of robots adjusted to make them less aggressive
+ (needed for quite some Emerald Mine Club levels)
+ - emeralds and diamonds now fall off normal, steel and growing walls,
+ as this is the correct behaviour in Emerald Mine; existing private
+ and contributed levels will still behave as before, unless saved
+ again (with or without modifications) from the level editor of the
+ current version of the game
+ - icon for Windows executable added
+ - bug when selecting default level series fixed
+ - new IFF style file format for level and tape files
+ - bug in storing amoeba content fixed
+ - nasty tape bugs fixed (completely reworked tape stuff)
+ - fullscreen mode now works with Windows (workaround for bug in SDL)
+ - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson)
+ - file permissions when saving files and creating directories changed
+ - some small sound bugs fixed
+ - added new contributed levels from the following players:
+ + Arno Luppold
+ + Barak Shacked
+ + Ben Braithwaite
+ + Dominik Seichter
+ + Emilio Hemken
+ + Glenn Alexander
+ + Helge Hafting
+ + Paul Sutton
+
+Release Version 2.0.0 [01 JAN 2001]
+-----------------------------------
+ - major code redesign to maintain generic game functions in a separate
+ library and make it easier to port the game to new targets like SDL
+ - can be compiled with SDL library to build native Windows version
+ - DOS and Windows versions can be compiled with gcc cross-compiler
+ - trying to open already busy audio device does not block the game
+ - bug in network playing code fixed (patch from web site)
+ - SDL version can load and play music modules
+ - bug in level editor fixed for EM doors and keys element description
+ - sound sample frequency raised from 8 kHz to 22 kHz
+
+Release Version 1.4.0 [27 OCT 1999]
+-----------------------------------
+ - new Boulder Dash elements for better game emulation
+ - new cool medium-sized crystal font
+ - new elements and graphics for Diamond Caves II levels
+ - new elements and graphics for Emerald Mine Club levels
+ - brushed-up (higher resolution) graphics for Supaplex elements
+ - special oversized Supaplex levels included
+ - new elements for more authentic Emerald Mine elements (doors)
+ - more level editor enhancements:
+ element list scrollbar and level number selection within editor
+ - lots of new levels converted from Emerald Mine Club disks,
+ DX-Boulderdash and Supaplex
+ - new levels created and contributed by players
+ - now over 160 level series with over 14.000 levels
+ - high score list now scrollable to see all 100 entries
+ - new 16-bit elements level format to allow more than 256 elements
+ - re-introduced level handicap for more challange (levels must be
+ solved to be able to play the next one; can be disabled in setup)
+ - new setup option to disable time limit for relaxed playing :-)
+ - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow
+ distributors to separate read-only (levels, graphics, sounds)
+ from writable (hich scores) game data
+ - new personal level setup files to store level handicap and
+ last played level for each level series
+ - removed some 32-bit dependent code; should be 64-bit clean now
+ - some little bugs fixed
+
+Release Version 1.3.0 [5 FEB 1999]
+----------------------------------
+ - strongly enhanced level editor
+ - new elements, graphics and levels for Supaplex style games
+ - completely rewritten platform independent gadget code
+ (buttons, scrollbars, text and number input gadgets)
+ - nasty sound bug fixed (showed up with Linux kernel 2.2.x)
+
+Release Version 1.2.0 [5 DEC 1998]
+----------------------------------
+ - DOS/Windows version
+ - new WAV sound loader (to replace the old Amiga 8SVX files)
+ - new PCX graphics loader (to avoid GIF license problems)
- network multiplayer games with upto four players
- no separate network server needed; each client can
fork a network server at startup if there's no server
level directory, standalone server execution and verbose
execution
-Release Version 1.1 [NOT RELEASED]
-----------------------------------
+Version 1.1 [???] [NOT RELEASED]
+--------------------------------
- new (but broken) GIF graphics loader to be independent
- from the XPM library and replace all graphics by GIFs.
+ from the XPM library and to replace all graphics by GIF files
-Release Version 1.0 [9 APR 97] [NOT RELEASED]
----------------------------------------------
+Version 1.0 [9 APR 1997] [NOT RELEASED]
+---------------------------------------
- the game now contains many really playable levels,
not only a few levels for testing
- the game is now even better playable by keyboard
there are diagonal directions with keyboard playing
and the fire buttons are mapped to the shift keys)
- a lot of new elements for better emulation of levels
- from the games "Boulderdash", "Emerald Mine" and
+ from the games "Boulder Dash", "Emerald Mine" and
"Sokoban". New elements to build "Dynablaster" style
levels.
- enhanced functionality of the level tape recorder
to make it possible to go on with a game at any tape
position
-Prerelease Version 0.9b [4 NOV 95]
-----------------------------------
+Version 0.9b2 [21 NOV 1995] [NOT RELEASED]
+------------------------------------------
+ - new game elements
+
+Pre-Release Version 0.9b [4 NOV 1995]
+-------------------------------------
- the game is now completely Freeware
- the game is now better playable by keyboard
(in the last version, the player was making more than
- FreeBSD sound and joystick support (thanks to Jean-Marc
Zucconi)
-Prerelease Version 0.9 [23 OCT 95]
-----------------------------------
+Pre-Release Version 0.9 [23 OCT 1995]
+-------------------------------------
- first (pre)release version