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added setting engine snapshot mode to setup screen and file
[rocksndiamonds.git]
/
src
/
tools.h
diff --git
a/src/tools.h
b/src/tools.h
index 37f7d06bc823c6f26f47c0fa8c39c025d811bb49..8238ffc535d43fcf348f29a182ed80bd85308015 100644
(file)
--- a/
src/tools.h
+++ b/
src/tools.h
@@
-78,11
+78,7
@@
void DrawMaskedBorder_ALL();
void DrawMaskedBorder(int);
void SetDrawtoField(int);
void DrawMaskedBorder(int);
void SetDrawtoField(int);
-#if 1
void RedrawPlayfield();
void RedrawPlayfield();
-#else
-void RedrawPlayfield(boolean, int, int, int, int);
-#endif
void BlitScreenToBitmap(Bitmap *);
void BackToFront();
void BlitScreenToBitmap(Bitmap *);
void BackToFront();
@@
-172,6
+168,9
@@
void DrawLevelElement(int, int, int);
void DrawScreenField(int, int);
void DrawLevelField(int, int);
void DrawScreenField(int, int);
void DrawLevelField(int, int);
+void DrawSizedElement(int, int, int, int);
+void DrawSizedElementOrWall(int, int, int, int, int);
+
void DrawMiniElement(int, int, int);
void DrawMiniElementOrWall(int, int, int, int);
void DrawMiniElement(int, int, int);
void DrawMiniElementOrWall(int, int, int, int);
@@
-179,6
+178,7
@@
void ShowEnvelope(int);
void ShowEnvelopeDoor(char *text, int);
void DrawLevel(int);
void ShowEnvelopeDoor(char *text, int);
void DrawLevel(int);
+void DrawSizedLevel(int, int, int, int, int);
void DrawMiniLevel(int, int, int, int);
void DrawPreviewLevelInitial(void);
void DrawPreviewLevelAnimation(void);
void DrawMiniLevel(int, int, int, int);
void DrawPreviewLevelInitial(void);
void DrawPreviewLevelAnimation(void);