+ Xsand_stonesand_4, FALSE, FALSE,
+ EL_QUICKSAND_EMPTYING, -1, -1
+ },
+ {
+ Xsand_stonesand_quickout_1, FALSE, FALSE,
+ EL_QUICKSAND_EMPTYING, -1, -1
+ },
+ {
+ Xsand_stonesand_quickout_2, FALSE, FALSE,
+ EL_QUICKSAND_EMPTYING, -1, -1
+ },
+#else
+ {
+ Xsand_stonesand_1, FALSE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
+ },
+ {
+ Xsand_stonesand_2, FALSE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
+ },
+ {
+ Xsand_stonesand_3, FALSE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
+ },
+ {
+ Xsand_stonesand_4, FALSE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
+ },
+#endif
+ {
+ Xsand_stoneout_1, FALSE, FALSE,
+ EL_ROCK, ACTION_EMPTYING, -1
+ },
+ {
+ Xsand_stoneout_2, FALSE, FALSE,
+ EL_ROCK, ACTION_EMPTYING, -1
+ },
+#if 1
+ {
+ Xsand_sandstone_1, FALSE, FALSE,
+ EL_QUICKSAND_FILLING, -1, -1
+ },
+ {
+ Xsand_sandstone_2, FALSE, FALSE,
+ EL_QUICKSAND_FILLING, -1, -1
+ },
+ {
+ Xsand_sandstone_3, FALSE, FALSE,
+ EL_QUICKSAND_FILLING, -1, -1
+ },
+ {
+ Xsand_sandstone_4, FALSE, FALSE,
+ EL_QUICKSAND_FILLING, -1, -1
+ },
+#else
+ {
+ Xsand_sandstone_1, FALSE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
+ },
+ {
+ Xsand_sandstone_2, FALSE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
+ },
+ {
+ Xsand_sandstone_3, FALSE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
+ },
+ {
+ Xsand_sandstone_4, FALSE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
+ },
+#endif
+ {
+ Xplant, TRUE, FALSE,
+ EL_EMC_PLANT, -1, -1
+ },
+ {
+ Yplant, FALSE, FALSE,
+ EL_EMC_PLANT, -1, -1
+ },
+ {
+ Xlenses, TRUE, FALSE,
+ EL_EMC_LENSES, -1, -1
+ },
+ {
+ Xmagnify, TRUE, FALSE,
+ EL_EMC_MAGNIFIER, -1, -1
+ },
+ {
+ Xdripper, TRUE, FALSE,
+ EL_EMC_DRIPPER, -1, -1
+ },
+ {
+ XdripperB, FALSE, FALSE,
+ EL_EMC_DRIPPER, ACTION_ACTIVE, -1
+ },
+ {
+ Xfake_blank, TRUE, FALSE,
+ EL_INVISIBLE_WALL, -1, -1
+ },
+ {
+ Xfake_blankB, FALSE, FALSE,
+ EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
+ },
+ {
+ Xfake_grass, TRUE, FALSE,
+ EL_EMC_FAKE_GRASS, -1, -1
+ },
+ {
+ Xfake_grassB, FALSE, FALSE,
+ EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
+ },
+ {
+ Xfake_door_1, TRUE, FALSE,
+ EL_EM_GATE_1_GRAY, -1, -1
+ },
+ {
+ Xfake_door_2, TRUE, FALSE,
+ EL_EM_GATE_2_GRAY, -1, -1
+ },
+ {
+ Xfake_door_3, TRUE, FALSE,
+ EL_EM_GATE_3_GRAY, -1, -1
+ },
+ {
+ Xfake_door_4, TRUE, FALSE,
+ EL_EM_GATE_4_GRAY, -1, -1
+ },
+ {
+ Xfake_door_5, TRUE, FALSE,
+ EL_EMC_GATE_5_GRAY, -1, -1
+ },
+ {
+ Xfake_door_6, TRUE, FALSE,
+ EL_EMC_GATE_6_GRAY, -1, -1
+ },
+ {
+ Xfake_door_7, TRUE, FALSE,
+ EL_EMC_GATE_7_GRAY, -1, -1
+ },
+ {
+ Xfake_door_8, TRUE, FALSE,
+ EL_EMC_GATE_8_GRAY, -1, -1
+ },
+ {
+ Xfake_acid_1, TRUE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_2, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_3, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_4, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_5, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_6, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_7, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_8, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xsteel_1, TRUE, FALSE,
+ EL_STEELWALL, -1, -1
+ },
+ {
+ Xsteel_2, TRUE, FALSE,
+ EL_EMC_STEELWALL_2, -1, -1
+ },
+ {
+ Xsteel_3, TRUE, FALSE,
+ EL_EMC_STEELWALL_3, -1, -1
+ },
+ {
+ Xsteel_4, TRUE, FALSE,
+ EL_EMC_STEELWALL_4, -1, -1
+ },
+ {
+ Xwall_1, TRUE, FALSE,
+ EL_WALL, -1, -1
+ },
+ {
+ Xwall_2, TRUE, FALSE,
+ EL_EMC_WALL_14, -1, -1
+ },
+ {
+ Xwall_3, TRUE, FALSE,
+ EL_EMC_WALL_15, -1, -1
+ },
+ {
+ Xwall_4, TRUE, FALSE,
+ EL_EMC_WALL_16, -1, -1
+ },
+ {
+ Xround_wall_1, TRUE, FALSE,
+ EL_WALL_SLIPPERY, -1, -1
+ },
+ {
+ Xround_wall_2, TRUE, FALSE,
+ EL_EMC_WALL_SLIPPERY_2, -1, -1
+ },
+ {
+ Xround_wall_3, TRUE, FALSE,
+ EL_EMC_WALL_SLIPPERY_3, -1, -1
+ },
+ {
+ Xround_wall_4, TRUE, FALSE,
+ EL_EMC_WALL_SLIPPERY_4, -1, -1
+ },
+ {
+ Xdecor_1, TRUE, FALSE,
+ EL_EMC_WALL_8, -1, -1
+ },
+ {
+ Xdecor_2, TRUE, FALSE,
+ EL_EMC_WALL_6, -1, -1
+ },
+ {
+ Xdecor_3, TRUE, FALSE,
+ EL_EMC_WALL_4, -1, -1
+ },
+ {
+ Xdecor_4, TRUE, FALSE,
+ EL_EMC_WALL_7, -1, -1
+ },
+ {
+ Xdecor_5, TRUE, FALSE,
+ EL_EMC_WALL_5, -1, -1
+ },
+ {
+ Xdecor_6, TRUE, FALSE,
+ EL_EMC_WALL_9, -1, -1
+ },
+ {
+ Xdecor_7, TRUE, FALSE,
+ EL_EMC_WALL_10, -1, -1
+ },
+ {
+ Xdecor_8, TRUE, FALSE,
+ EL_EMC_WALL_1, -1, -1
+ },
+ {
+ Xdecor_9, TRUE, FALSE,
+ EL_EMC_WALL_2, -1, -1
+ },
+ {
+ Xdecor_10, TRUE, FALSE,
+ EL_EMC_WALL_3, -1, -1
+ },
+ {
+ Xdecor_11, TRUE, FALSE,
+ EL_EMC_WALL_11, -1, -1
+ },
+ {
+ Xdecor_12, TRUE, FALSE,
+ EL_EMC_WALL_12, -1, -1
+ },
+ {
+ Xalpha_0, TRUE, FALSE,
+ EL_CHAR('0'), -1, -1
+ },
+ {
+ Xalpha_1, TRUE, FALSE,
+ EL_CHAR('1'), -1, -1
+ },
+ {
+ Xalpha_2, TRUE, FALSE,
+ EL_CHAR('2'), -1, -1
+ },
+ {
+ Xalpha_3, TRUE, FALSE,
+ EL_CHAR('3'), -1, -1
+ },
+ {
+ Xalpha_4, TRUE, FALSE,
+ EL_CHAR('4'), -1, -1
+ },
+ {
+ Xalpha_5, TRUE, FALSE,
+ EL_CHAR('5'), -1, -1
+ },
+ {
+ Xalpha_6, TRUE, FALSE,
+ EL_CHAR('6'), -1, -1
+ },
+ {
+ Xalpha_7, TRUE, FALSE,
+ EL_CHAR('7'), -1, -1
+ },
+ {
+ Xalpha_8, TRUE, FALSE,
+ EL_CHAR('8'), -1, -1
+ },
+ {
+ Xalpha_9, TRUE, FALSE,
+ EL_CHAR('9'), -1, -1
+ },
+ {
+ Xalpha_excla, TRUE, FALSE,
+ EL_CHAR('!'), -1, -1
+ },
+ {
+ Xalpha_quote, TRUE, FALSE,
+ EL_CHAR('"'), -1, -1
+ },
+ {
+ Xalpha_comma, TRUE, FALSE,
+ EL_CHAR(','), -1, -1
+ },
+ {
+ Xalpha_minus, TRUE, FALSE,
+ EL_CHAR('-'), -1, -1
+ },
+ {
+ Xalpha_perio, TRUE, FALSE,
+ EL_CHAR('.'), -1, -1
+ },
+ {
+ Xalpha_colon, TRUE, FALSE,
+ EL_CHAR(':'), -1, -1
+ },
+ {
+ Xalpha_quest, TRUE, FALSE,
+ EL_CHAR('?'), -1, -1
+ },
+ {
+ Xalpha_a, TRUE, FALSE,
+ EL_CHAR('A'), -1, -1
+ },
+ {
+ Xalpha_b, TRUE, FALSE,
+ EL_CHAR('B'), -1, -1
+ },
+ {
+ Xalpha_c, TRUE, FALSE,
+ EL_CHAR('C'), -1, -1
+ },
+ {
+ Xalpha_d, TRUE, FALSE,
+ EL_CHAR('D'), -1, -1
+ },
+ {
+ Xalpha_e, TRUE, FALSE,
+ EL_CHAR('E'), -1, -1
+ },
+ {
+ Xalpha_f, TRUE, FALSE,
+ EL_CHAR('F'), -1, -1
+ },
+ {
+ Xalpha_g, TRUE, FALSE,
+ EL_CHAR('G'), -1, -1
+ },
+ {
+ Xalpha_h, TRUE, FALSE,
+ EL_CHAR('H'), -1, -1
+ },
+ {
+ Xalpha_i, TRUE, FALSE,
+ EL_CHAR('I'), -1, -1
+ },
+ {
+ Xalpha_j, TRUE, FALSE,
+ EL_CHAR('J'), -1, -1
+ },
+ {
+ Xalpha_k, TRUE, FALSE,
+ EL_CHAR('K'), -1, -1
+ },
+ {
+ Xalpha_l, TRUE, FALSE,
+ EL_CHAR('L'), -1, -1
+ },
+ {
+ Xalpha_m, TRUE, FALSE,
+ EL_CHAR('M'), -1, -1
+ },
+ {
+ Xalpha_n, TRUE, FALSE,
+ EL_CHAR('N'), -1, -1
+ },
+ {
+ Xalpha_o, TRUE, FALSE,
+ EL_CHAR('O'), -1, -1
+ },
+ {
+ Xalpha_p, TRUE, FALSE,
+ EL_CHAR('P'), -1, -1
+ },
+ {
+ Xalpha_q, TRUE, FALSE,
+ EL_CHAR('Q'), -1, -1
+ },
+ {
+ Xalpha_r, TRUE, FALSE,
+ EL_CHAR('R'), -1, -1
+ },
+ {
+ Xalpha_s, TRUE, FALSE,
+ EL_CHAR('S'), -1, -1
+ },
+ {
+ Xalpha_t, TRUE, FALSE,
+ EL_CHAR('T'), -1, -1
+ },
+ {
+ Xalpha_u, TRUE, FALSE,
+ EL_CHAR('U'), -1, -1
+ },
+ {
+ Xalpha_v, TRUE, FALSE,
+ EL_CHAR('V'), -1, -1
+ },
+ {
+ Xalpha_w, TRUE, FALSE,
+ EL_CHAR('W'), -1, -1
+ },
+ {
+ Xalpha_x, TRUE, FALSE,
+ EL_CHAR('X'), -1, -1
+ },
+ {
+ Xalpha_y, TRUE, FALSE,
+ EL_CHAR('Y'), -1, -1
+ },
+ {
+ Xalpha_z, TRUE, FALSE,
+ EL_CHAR('Z'), -1, -1
+ },
+ {
+ Xalpha_arrow_e, TRUE, FALSE,
+ EL_CHAR('>'), -1, -1
+ },
+ {
+ Xalpha_arrow_w, TRUE, FALSE,
+ EL_CHAR('<'), -1, -1
+ },
+ {
+ Xalpha_copyr, TRUE, FALSE,
+ EL_CHAR('©'), -1, -1
+ },
+
+ {
+ Xboom_bug, FALSE, FALSE,
+ EL_BUG, ACTION_EXPLODING, -1
+ },
+ {
+ Xboom_bomb, FALSE, FALSE,
+ EL_BOMB, ACTION_EXPLODING, -1
+ },
+ {
+ Xboom_android, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_OTHER, -1
+ },
+ {
+ Xboom_1, FALSE, FALSE,
+ EL_DEFAULT, ACTION_EXPLODING, -1
+ },
+ {
+ Xboom_2, FALSE, FALSE,
+ EL_DEFAULT, ACTION_EXPLODING, -1
+ },
+ {
+ Znormal, FALSE, FALSE,
+ EL_EMPTY, -1, -1
+ },
+ {
+ Zdynamite, FALSE, FALSE,
+ EL_EMPTY, -1, -1
+ },
+ {
+ Zplayer, FALSE, FALSE,
+ EL_EMPTY, -1, -1
+ },
+ {
+ ZBORDER, FALSE, FALSE,
+ EL_EMPTY, -1, -1
+ },
+
+ {
+ -1, FALSE, FALSE,
+ -1, -1, -1
+ }
+};
+
+static struct Mapping_EM_to_RND_player
+{
+ int action_em;
+ int player_nr;
+
+ int element_rnd;
+ int action;
+ int direction;
+}
+em_player_mapping_list[] =
+{
+ {
+ SPR_walk + 0, 0,
+ EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
+ },
+ {
+ SPR_walk + 1, 0,
+ EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_walk + 2, 0,
+ EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
+ },
+ {
+ SPR_walk + 3, 0,
+ EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
+ },
+ {
+ SPR_push + 0, 0,
+ EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
+ },
+ {
+ SPR_push + 1, 0,
+ EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_push + 2, 0,
+ EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
+ },
+ {
+ SPR_push + 3, 0,
+ EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
+ },
+ {
+ SPR_spray + 0, 0,
+ EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
+ },
+ {
+ SPR_spray + 1, 0,
+ EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_spray + 2, 0,
+ EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
+ },
+ {
+ SPR_spray + 3, 0,
+ EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
+ },
+ {
+ SPR_walk + 0, 1,
+ EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
+ },
+ {
+ SPR_walk + 1, 1,
+ EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_walk + 2, 1,
+ EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
+ },
+ {
+ SPR_walk + 3, 1,
+ EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
+ },
+ {
+ SPR_push + 0, 1,
+ EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
+ },
+ {
+ SPR_push + 1, 1,
+ EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_push + 2, 1,
+ EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
+ },
+ {
+ SPR_push + 3, 1,
+ EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
+ },
+ {
+ SPR_spray + 0, 1,
+ EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
+ },
+ {
+ SPR_spray + 1, 1,
+ EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_spray + 2, 1,
+ EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
+ },
+ {
+ SPR_spray + 3, 1,
+ EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
+ },
+ {
+ SPR_still, 0,
+ EL_PLAYER_1, ACTION_DEFAULT, -1,
+ },
+ {
+ SPR_still, 1,
+ EL_PLAYER_2, ACTION_DEFAULT, -1,
+ },
+ {
+ SPR_walk + 0, 2,
+ EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
+ },
+ {
+ SPR_walk + 1, 2,
+ EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_walk + 2, 2,
+ EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
+ },
+ {
+ SPR_walk + 3, 2,
+ EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
+ },
+ {
+ SPR_push + 0, 2,
+ EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
+ },
+ {
+ SPR_push + 1, 2,
+ EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_push + 2, 2,
+ EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
+ },
+ {
+ SPR_push + 3, 2,
+ EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
+ },
+ {
+ SPR_spray + 0, 2,
+ EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
+ },
+ {
+ SPR_spray + 1, 2,
+ EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_spray + 2, 2,
+ EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
+ },
+ {
+ SPR_spray + 3, 2,
+ EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
+ },
+ {
+ SPR_walk + 0, 3,
+ EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
+ },
+ {
+ SPR_walk + 1, 3,
+ EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_walk + 2, 3,
+ EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
+ },
+ {
+ SPR_walk + 3, 3,
+ EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
+ },
+ {
+ SPR_push + 0, 3,
+ EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
+ },
+ {
+ SPR_push + 1, 3,
+ EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_push + 2, 3,
+ EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
+ },
+ {
+ SPR_push + 3, 3,
+ EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
+ },
+ {
+ SPR_spray + 0, 3,
+ EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
+ },
+ {
+ SPR_spray + 1, 3,
+ EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_spray + 2, 3,
+ EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
+ },
+ {
+ SPR_spray + 3, 3,
+ EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
+ },
+ {
+ SPR_still, 2,
+ EL_PLAYER_3, ACTION_DEFAULT, -1,
+ },
+ {
+ SPR_still, 3,
+ EL_PLAYER_4, ACTION_DEFAULT, -1,
+ },
+
+ {
+ -1, -1,
+ -1, -1, -1
+ }
+};
+
+int map_element_RND_to_EM(int element_rnd)
+{
+ static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
+ static boolean mapping_initialized = FALSE;
+
+ if (!mapping_initialized)
+ {
+ int i;
+
+ /* return "Xalpha_quest" for all undefined elements in mapping array */
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ mapping_RND_to_EM[i] = Xalpha_quest;
+
+ for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
+ if (em_object_mapping_list[i].is_rnd_to_em_mapping)
+ mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
+ em_object_mapping_list[i].element_em;
+
+ mapping_initialized = TRUE;
+ }
+
+ if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
+ return mapping_RND_to_EM[element_rnd];
+
+ Error(ERR_WARN, "invalid RND level element %d", element_rnd);
+
+ return EL_UNKNOWN;
+}
+
+int map_element_EM_to_RND(int element_em)
+{
+ static unsigned short mapping_EM_to_RND[TILE_MAX];
+ static boolean mapping_initialized = FALSE;
+
+ if (!mapping_initialized)
+ {
+ int i;
+
+ /* return "EL_UNKNOWN" for all undefined elements in mapping array */
+ for (i = 0; i < TILE_MAX; i++)
+ mapping_EM_to_RND[i] = EL_UNKNOWN;
+
+ for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
+ mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
+ em_object_mapping_list[i].element_rnd;
+
+ mapping_initialized = TRUE;
+ }
+
+ if (element_em >= 0 && element_em < TILE_MAX)
+ return mapping_EM_to_RND[element_em];
+
+ Error(ERR_WARN, "invalid EM level element %d", element_em);
+
+ return EL_UNKNOWN;
+}
+
+void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
+{
+ struct LevelInfo_EM *level_em = level->native_em_level;
+ struct LEVEL *lev = level_em->lev;
+ int i, j;
+
+ for (i = 0; i < TILE_MAX; i++)
+ lev->android_array[i] = Xblank;
+
+ for (i = 0; i < level->num_android_clone_elements; i++)
+ {
+ int element_rnd = level->android_clone_element[i];
+ int element_em = map_element_RND_to_EM(element_rnd);
+
+ for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
+ if (em_object_mapping_list[j].element_rnd == element_rnd)
+ lev->android_array[em_object_mapping_list[j].element_em] = element_em;
+ }
+}
+
+void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
+{
+ struct LevelInfo_EM *level_em = level->native_em_level;
+ struct LEVEL *lev = level_em->lev;
+ int i, j;
+
+ level->num_android_clone_elements = 0;
+
+ for (i = 0; i < TILE_MAX; i++)
+ {
+ int element_em = lev->android_array[i];
+ int element_rnd;
+ boolean element_found = FALSE;
+
+ if (element_em == Xblank)
+ continue;
+
+ element_rnd = map_element_EM_to_RND(element_em);
+
+ for (j = 0; j < level->num_android_clone_elements; j++)
+ if (level->android_clone_element[j] == element_rnd)
+ element_found = TRUE;
+
+ if (!element_found)
+ {
+ level->android_clone_element[level->num_android_clone_elements++] =
+ element_rnd;
+
+ if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
+ break;
+ }
+ }
+
+ if (level->num_android_clone_elements == 0)
+ {
+ level->num_android_clone_elements = 1;
+ level->android_clone_element[0] = EL_EMPTY;
+ }
+}
+
+int map_direction_RND_to_EM(int direction)
+{
+ return (direction == MV_UP ? 0 :
+ direction == MV_RIGHT ? 1 :
+ direction == MV_DOWN ? 2 :
+ direction == MV_LEFT ? 3 :
+ -1);
+}
+
+int map_direction_EM_to_RND(int direction)
+{
+ return (direction == 0 ? MV_UP :
+ direction == 1 ? MV_RIGHT :
+ direction == 2 ? MV_DOWN :
+ direction == 3 ? MV_LEFT :
+ MV_NONE);
+}
+
+int map_element_RND_to_SP(int element_rnd)
+{
+ int element_sp = 0x20; /* map unknown elements to yellow "hardware" */
+
+ if (element_rnd >= EL_SP_START &&
+ element_rnd <= EL_SP_END)
+ element_sp = element_rnd - EL_SP_START;
+ else if (element_rnd == EL_EMPTY_SPACE)
+ element_sp = 0x00;
+ else if (element_rnd == EL_INVISIBLE_WALL)
+ element_sp = 0x28;
+
+ return element_sp;
+}
+
+int map_element_SP_to_RND(int element_sp)
+{
+ int element_rnd = EL_UNKNOWN;
+
+ if (element_sp >= 0x00 &&
+ element_sp <= 0x27)
+ element_rnd = EL_SP_START + element_sp;
+ else if (element_sp == 0x28)
+ element_rnd = EL_INVISIBLE_WALL;
+
+ return element_rnd;
+}
+
+int map_action_SP_to_RND(int action_sp)
+{
+ switch (action_sp)
+ {
+ case actActive: return ACTION_ACTIVE;
+ case actImpact: return ACTION_IMPACT;
+ case actExploding: return ACTION_EXPLODING;
+ case actDigging: return ACTION_DIGGING;
+ case actSnapping: return ACTION_SNAPPING;
+ case actCollecting: return ACTION_COLLECTING;
+ case actPassing: return ACTION_PASSING;
+ case actPushing: return ACTION_PUSHING;
+ case actDropping: return ACTION_DROPPING;
+
+ default: return ACTION_DEFAULT;
+ }
+}
+
+int get_next_element(int element)
+{
+ switch (element)
+ {
+ case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
+ case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
+ case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
+ case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
+ case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
+ case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
+ case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
+ case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
+ case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
+ case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
+ case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
+
+ default: return element;
+ }
+}
+
+#if 0
+int el_act_dir2img(int element, int action, int direction)
+{
+ element = GFX_ELEMENT(element);
+
+ if (direction == MV_NONE)
+ return element_info[element].graphic[action];
+
+ direction = MV_DIR_TO_BIT(direction);
+
+ return element_info[element].direction_graphic[action][direction];
+}
+#else
+int el_act_dir2img(int element, int action, int direction)
+{
+ element = GFX_ELEMENT(element);
+ direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
+
+ /* direction_graphic[][] == graphic[] for undefined direction graphics */
+ return element_info[element].direction_graphic[action][direction];
+}
+#endif
+
+#if 0
+static int el_act_dir2crm(int element, int action, int direction)
+{
+ element = GFX_ELEMENT(element);
+
+ if (direction == MV_NONE)
+ return element_info[element].crumbled[action];
+
+ direction = MV_DIR_TO_BIT(direction);
+
+ return element_info[element].direction_crumbled[action][direction];
+}
+#else
+static int el_act_dir2crm(int element, int action, int direction)
+{
+ element = GFX_ELEMENT(element);
+ direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
+
+ /* direction_graphic[][] == graphic[] for undefined direction graphics */
+ return element_info[element].direction_crumbled[action][direction];
+}
+#endif
+
+int el_act2img(int element, int action)
+{
+ element = GFX_ELEMENT(element);
+
+ return element_info[element].graphic[action];
+}
+
+int el_act2crm(int element, int action)
+{
+ element = GFX_ELEMENT(element);
+
+ return element_info[element].crumbled[action];
+}
+
+int el_dir2img(int element, int direction)
+{
+ element = GFX_ELEMENT(element);
+
+ return el_act_dir2img(element, ACTION_DEFAULT, direction);
+}
+
+int el2baseimg(int element)
+{
+ return element_info[element].graphic[ACTION_DEFAULT];
+}
+
+int el2img(int element)
+{
+ element = GFX_ELEMENT(element);
+
+ return element_info[element].graphic[ACTION_DEFAULT];
+}
+
+int el2edimg(int element)
+{
+ element = GFX_ELEMENT(element);
+
+ return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
+}
+
+int el2preimg(int element)
+{
+ element = GFX_ELEMENT(element);
+
+ return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
+}
+
+int el2panelimg(int element)
+{
+ element = GFX_ELEMENT(element);
+
+ return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
+}
+
+int font2baseimg(int font_nr)
+{
+ return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
+}
+
+int getBeltNrFromBeltElement(int element)
+{
+ return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
+ element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
+ element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
+}
+
+int getBeltNrFromBeltActiveElement(int element)
+{
+ return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
+ element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
+ element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
+}
+
+int getBeltNrFromBeltSwitchElement(int element)
+{
+ return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
+ element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
+ element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
+}
+
+int getBeltDirNrFromBeltElement(int element)
+{
+ static int belt_base_element[4] =
+ {
+ EL_CONVEYOR_BELT_1_LEFT,
+ EL_CONVEYOR_BELT_2_LEFT,
+ EL_CONVEYOR_BELT_3_LEFT,
+ EL_CONVEYOR_BELT_4_LEFT
+ };
+
+ int belt_nr = getBeltNrFromBeltElement(element);
+ int belt_dir_nr = element - belt_base_element[belt_nr];
+
+ return (belt_dir_nr % 3);
+}
+
+int getBeltDirNrFromBeltSwitchElement(int element)
+{
+ static int belt_base_element[4] =
+ {
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT
+ };
+
+ int belt_nr = getBeltNrFromBeltSwitchElement(element);
+ int belt_dir_nr = element - belt_base_element[belt_nr];
+
+ return (belt_dir_nr % 3);
+}
+
+int getBeltDirFromBeltElement(int element)
+{
+ static int belt_move_dir[3] =
+ {
+ MV_LEFT,
+ MV_NONE,
+ MV_RIGHT
+ };
+
+ int belt_dir_nr = getBeltDirNrFromBeltElement(element);
+
+ return belt_move_dir[belt_dir_nr];
+}
+
+int getBeltDirFromBeltSwitchElement(int element)
+{
+ static int belt_move_dir[3] =
+ {
+ MV_LEFT,
+ MV_NONE,
+ MV_RIGHT
+ };
+
+ int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
+
+ return belt_move_dir[belt_dir_nr];
+}
+
+int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
+{
+ static int belt_base_element[4] =
+ {
+ EL_CONVEYOR_BELT_1_LEFT,
+ EL_CONVEYOR_BELT_2_LEFT,
+ EL_CONVEYOR_BELT_3_LEFT,
+ EL_CONVEYOR_BELT_4_LEFT
+ };
+
+ return belt_base_element[belt_nr] + belt_dir_nr;
+}
+
+int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
+{
+ int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
+
+ return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
+}
+
+int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
+{
+ static int belt_base_element[4] =
+ {
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT
+ };
+
+ return belt_base_element[belt_nr] + belt_dir_nr;
+}
+
+int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
+{
+ int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
+
+ return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
+}
+
+int getNumActivePlayers_EM()
+{
+ int num_players = 0;
+ int i;
+
+ if (!tape.playing)
+ return -1;
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ if (tape.player_participates[i])
+ num_players++;
+
+ return num_players;
+}
+
+int getGameFrameDelay_EM(int native_em_game_frame_delay)
+{
+ int game_frame_delay_value;
+
+ game_frame_delay_value =
+ (tape.playing && tape.fast_forward ? FfwdFrameDelay :
+ GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
+ GameFrameDelay);
+
+ if (tape.playing && tape.warp_forward && !tape.pausing)
+ game_frame_delay_value = 0;
+
+ return game_frame_delay_value;
+}
+
+unsigned int InitRND(int seed)
+{
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ return InitEngineRandom_EM(seed);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ return InitEngineRandom_SP(seed);
+ else
+ return InitEngineRandom_RND(seed);
+}
+
+#if 1
+static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
+static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
+#endif
+
+inline static int get_effective_element_EM(int tile, int frame_em)
+{
+ int element = object_mapping[tile].element_rnd;
+ int action = object_mapping[tile].action;
+ boolean is_backside = object_mapping[tile].is_backside;
+ boolean action_removing = (action == ACTION_DIGGING ||
+ action == ACTION_SNAPPING ||
+ action == ACTION_COLLECTING);
+
+ if (frame_em < 7)
+ {
+ switch (tile)
+ {
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ return (frame_em > 5 ? EL_EMPTY : element);
+
+#if 0
+ /* !!! FIX !!! */
+ case Ydiamond_stone:
+ // if (!game.use_native_emc_graphics_engine)
+ return EL_ROCK;
+#endif
+
+ default:
+ return element;
+ }
+ }
+ else /* frame_em == 7 */
+ {
+ switch (tile)
+ {
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ return EL_EMPTY;
+
+ case Yemerald_stone:
+ return EL_EMERALD;
+
+ case Ydiamond_stone:
+ return EL_ROCK;
+
+ case Xdrip_stretch:
+ case Xdrip_stretchB:
+ case Ydrip_s1:
+ case Ydrip_s1B:
+ case Xball_1B:
+ case Xball_2:
+ case Xball_2B:
+ case Yball_eat:
+ case Ykey_1_eat:
+ case Ykey_2_eat:
+ case Ykey_3_eat:
+ case Ykey_4_eat:
+ case Ykey_5_eat:
+ case Ykey_6_eat:
+ case Ykey_7_eat:
+ case Ykey_8_eat:
+ case Ylenses_eat:
+ case Ymagnify_eat:
+ case Ygrass_eat:
+ case Ydirt_eat:
+ case Xsand_stonein_1:
+ case Xsand_stonein_2:
+ case Xsand_stonein_3:
+ case Xsand_stonein_4:
+ return element;
+
+ default:
+ return (is_backside || action_removing ? EL_EMPTY : element);
+ }
+ }
+}
+
+inline static boolean check_linear_animation_EM(int tile)
+{
+ switch (tile)
+ {
+ case Xsand_stonesand_1:
+ case Xsand_stonesand_quickout_1:
+ case Xsand_sandstone_1:
+ case Xsand_stonein_1:
+ case Xsand_stoneout_1:
+ case Xboom_1:
+ case Xdynamite_1:
+ case Ybug_w_n:
+ case Ybug_n_e:
+ case Ybug_e_s:
+ case Ybug_s_w:
+ case Ybug_e_n:
+ case Ybug_s_e:
+ case Ybug_w_s:
+ case Ybug_n_w:
+ case Ytank_w_n:
+ case Ytank_n_e:
+ case Ytank_e_s:
+ case Ytank_s_w:
+ case Ytank_e_n:
+ case Ytank_s_e:
+ case Ytank_w_s:
+ case Ytank_n_w:
+#if 1
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Yemerald_stone:
+#endif
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+inline static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
+ boolean has_crumbled_graphics,
+ int crumbled, int sync_frame)
+{
+ /* if element can be crumbled, but certain action graphics are just empty
+ space (like instantly snapping sand to empty space in 1 frame), do not
+ treat these empty space graphics as crumbled graphics in EMC engine */
+ if (crumbled == IMG_EMPTY_SPACE)
+ has_crumbled_graphics = FALSE;
+
+ if (has_crumbled_graphics)
+ {
+ struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
+ int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
+ g_crumbled->anim_delay,
+ g_crumbled->anim_mode,
+ g_crumbled->anim_start_frame,
+ sync_frame);
+
+ getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
+ &g_em->crumbled_src_x, &g_em->crumbled_src_y);
+
+ g_em->crumbled_border_size = graphic_info[crumbled].border_size;
+
+ g_em->has_crumbled_graphics = TRUE;
+ }
+ else
+ {
+ g_em->crumbled_bitmap = NULL;
+ g_em->crumbled_src_x = 0;
+ g_em->crumbled_src_y = 0;
+ g_em->crumbled_border_size = 0;
+
+ g_em->has_crumbled_graphics = FALSE;
+ }
+}
+
+void ResetGfxAnimation_EM(int x, int y, int tile)
+{
+ GfxFrame[x][y] = 0;
+}
+
+void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
+ int tile, int frame_em, int x, int y)
+{
+ int action = object_mapping[tile].action;
+#if 1
+ int direction = object_mapping[tile].direction;
+ int effective_element = get_effective_element_EM(tile, frame_em);
+ int graphic = (direction == MV_NONE ?
+ el_act2img(effective_element, action) :
+ el_act_dir2img(effective_element, action, direction));
+ struct GraphicInfo *g = &graphic_info[graphic];
+ int sync_frame;
+#endif
+ boolean action_removing = (action == ACTION_DIGGING ||
+ action == ACTION_SNAPPING ||
+ action == ACTION_COLLECTING);
+ boolean action_moving = (action == ACTION_FALLING ||
+ action == ACTION_MOVING ||
+ action == ACTION_PUSHING ||
+ action == ACTION_EATING ||
+ action == ACTION_FILLING ||
+ action == ACTION_EMPTYING);
+ boolean action_falling = (action == ACTION_FALLING ||
+ action == ACTION_FILLING ||
+ action == ACTION_EMPTYING);
+
+ /* special case: graphic uses "2nd movement tile" and has defined
+ 7 frames for movement animation (or less) => use default graphic
+ for last (8th) frame which ends the movement animation */
+ if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
+ {
+ action = ACTION_DEFAULT; /* (keep action_* unchanged for now) */
+ graphic = (direction == MV_NONE ?
+ el_act2img(effective_element, action) :
+ el_act_dir2img(effective_element, action, direction));
+
+ g = &graphic_info[graphic];
+ }
+
+#if 0
+ if (tile == Xsand_stonesand_1 ||
+ tile == Xsand_stonesand_2 ||
+ tile == Xsand_stonesand_3 ||
+ tile == Xsand_stonesand_4)
+ printf("::: 1: quicksand frame %d [%d]\n", GfxFrame[x][y], tile);
+#endif
+
+#if 1
+ if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
+ {
+ GfxFrame[x][y] = 0;
+
+ // printf("::: resetting... [%d]\n", tile);
+ }
+#else
+ if (action_removing || check_linear_animation_EM(tile))
+ {
+ GfxFrame[x][y] = frame_em;
+
+ // printf("::: resetting... [%d]\n", tile);
+ }
+#endif
+ else if (action_moving)
+ {
+ boolean is_backside = object_mapping[tile].is_backside;
+
+ if (is_backside)
+ {
+ int direction = object_mapping[tile].direction;
+ int move_dir = (action_falling ? MV_DOWN : direction);
+
+ GfxFrame[x][y]++;
+
+#if 1
+ /* !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!! */
+ if (g->double_movement && frame_em == 0)
+ {
+ GfxFrame[x][y] = 0;
+
+ // printf("::: resetting... [%d]\n", tile);
+ }
+#endif
+
+ if (move_dir == MV_LEFT)
+ GfxFrame[x - 1][y] = GfxFrame[x][y];
+ else if (move_dir == MV_RIGHT)
+ GfxFrame[x + 1][y] = GfxFrame[x][y];
+ else if (move_dir == MV_UP)
+ GfxFrame[x][y - 1] = GfxFrame[x][y];
+ else if (move_dir == MV_DOWN)
+ GfxFrame[x][y + 1] = GfxFrame[x][y];
+ }
+ }
+ else
+ {
+ GfxFrame[x][y]++;
+
+ /* special case: animation for Xsand_stonesand_quickout_1/2 twice as fast */
+ if (tile == Xsand_stonesand_quickout_1 ||
+ tile == Xsand_stonesand_quickout_2)
+ GfxFrame[x][y]++;
+ }
+
+#if 0
+ if (tile == Xsand_stonesand_1 ||
+ tile == Xsand_stonesand_2 ||
+ tile == Xsand_stonesand_3 ||
+ tile == Xsand_stonesand_4)
+ printf("::: 2: quicksand frame %d [%d]\n", GfxFrame[x][y], tile);
+#endif
+
+#if 1
+ if (graphic_info[graphic].anim_global_sync)
+ sync_frame = FrameCounter;
+ else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
+ sync_frame = GfxFrame[x][y];
+ else
+ sync_frame = 0; /* playfield border (pseudo steel) */
+
+ SetRandomAnimationValue(x, y);
+
+ int frame = getAnimationFrame(g->anim_frames,
+ g->anim_delay,
+ g->anim_mode,
+ g->anim_start_frame,
+ sync_frame);
+
+ g_em->unique_identifier =
+ (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
+#endif
+}
+
+void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
+ int tile, int frame_em, int x, int y)
+{
+ int action = object_mapping[tile].action;
+ int direction = object_mapping[tile].direction;
+ boolean is_backside = object_mapping[tile].is_backside;
+ int effective_element = get_effective_element_EM(tile, frame_em);
+#if 1
+ int effective_action = action;
+#else
+ int effective_action = (frame_em < 7 ? action : ACTION_DEFAULT);
+#endif
+ int graphic = (direction == MV_NONE ?
+ el_act2img(effective_element, effective_action) :
+ el_act_dir2img(effective_element, effective_action,
+ direction));
+ int crumbled = (direction == MV_NONE ?
+ el_act2crm(effective_element, effective_action) :
+ el_act_dir2crm(effective_element, effective_action,
+ direction));
+ int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
+ int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
+ boolean has_crumbled_graphics = (base_crumbled != base_graphic);
+ struct GraphicInfo *g = &graphic_info[graphic];
+#if 0
+ struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
+#endif
+ int sync_frame;
+
+ /* special case: graphic uses "2nd movement tile" and has defined
+ 7 frames for movement animation (or less) => use default graphic
+ for last (8th) frame which ends the movement animation */
+ if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
+ {
+ effective_action = ACTION_DEFAULT;
+ graphic = (direction == MV_NONE ?
+ el_act2img(effective_element, effective_action) :
+ el_act_dir2img(effective_element, effective_action,
+ direction));
+ crumbled = (direction == MV_NONE ?
+ el_act2crm(effective_element, effective_action) :
+ el_act_dir2crm(effective_element, effective_action,
+ direction));
+
+ g = &graphic_info[graphic];
+ }
+
+#if 0
+ if (frame_em == 7)
+ return;
+#endif
+
+
+#if 0
+ if (frame_em == 0) /* reset animation frame for certain elements */
+ {
+ if (check_linear_animation_EM(tile))
+ GfxFrame[x][y] = 0;
+ }
+#endif
+
+ if (graphic_info[graphic].anim_global_sync)
+ sync_frame = FrameCounter;
+ else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
+ sync_frame = GfxFrame[x][y];
+ else
+ sync_frame = 0; /* playfield border (pseudo steel) */
+
+ SetRandomAnimationValue(x, y);
+
+#if 0
+ int i = tile;
+ int j = frame_em;
+ int xxx_sync_frame = (i == Xdrip_stretch ? 7 :
+ i == Xdrip_stretchB ? 7 :
+ i == Ydrip_s2 ? j + 8 :
+ i == Ydrip_s2B ? j + 8 :
+ i == Xacid_1 ? 0 :
+ i == Xacid_2 ? 10 :
+ i == Xacid_3 ? 20 :
+ i == Xacid_4 ? 30 :
+ i == Xacid_5 ? 40 :
+ i == Xacid_6 ? 50 :
+ i == Xacid_7 ? 60 :
+ i == Xacid_8 ? 70 :
+ i == Xfake_acid_1 ? 0 :
+ i == Xfake_acid_2 ? 10 :
+ i == Xfake_acid_3 ? 20 :
+ i == Xfake_acid_4 ? 30 :
+ i == Xfake_acid_5 ? 40 :
+ i == Xfake_acid_6 ? 50 :
+ i == Xfake_acid_7 ? 60 :
+ i == Xfake_acid_8 ? 70 :
+ i == Xball_2 ? 7 :
+ i == Xball_2B ? j + 8 :
+ i == Yball_eat ? j + 1 :
+ i == Ykey_1_eat ? j + 1 :
+ i == Ykey_2_eat ? j + 1 :
+ i == Ykey_3_eat ? j + 1 :
+ i == Ykey_4_eat ? j + 1 :
+ i == Ykey_5_eat ? j + 1 :
+ i == Ykey_6_eat ? j + 1 :
+ i == Ykey_7_eat ? j + 1 :
+ i == Ykey_8_eat ? j + 1 :
+ i == Ylenses_eat ? j + 1 :
+ i == Ymagnify_eat ? j + 1 :
+ i == Ygrass_eat ? j + 1 :
+ i == Ydirt_eat ? j + 1 :
+ i == Xamoeba_1 ? 0 :
+ i == Xamoeba_2 ? 1 :
+ i == Xamoeba_3 ? 2 :
+ i == Xamoeba_4 ? 3 :
+ i == Xamoeba_5 ? 0 :
+ i == Xamoeba_6 ? 1 :
+ i == Xamoeba_7 ? 2 :
+ i == Xamoeba_8 ? 3 :
+ i == Xexit_2 ? j + 8 :
+ i == Xexit_3 ? j + 16 :
+ i == Xdynamite_1 ? 0 :
+ i == Xdynamite_2 ? 8 :
+ i == Xdynamite_3 ? 16 :
+ i == Xdynamite_4 ? 24 :
+ i == Xsand_stonein_1 ? j + 1 :
+ i == Xsand_stonein_2 ? j + 9 :
+ i == Xsand_stonein_3 ? j + 17 :
+ i == Xsand_stonein_4 ? j + 25 :
+ i == Xsand_stoneout_1 && j == 0 ? 0 :
+ i == Xsand_stoneout_1 && j == 1 ? 0 :
+ i == Xsand_stoneout_1 && j == 2 ? 1 :
+ i == Xsand_stoneout_1 && j == 3 ? 2 :
+ i == Xsand_stoneout_1 && j == 4 ? 2 :
+ i == Xsand_stoneout_1 && j == 5 ? 3 :
+ i == Xsand_stoneout_1 && j == 6 ? 4 :
+ i == Xsand_stoneout_1 && j == 7 ? 4 :
+ i == Xsand_stoneout_2 && j == 0 ? 5 :
+ i == Xsand_stoneout_2 && j == 1 ? 6 :
+ i == Xsand_stoneout_2 && j == 2 ? 7 :
+ i == Xsand_stoneout_2 && j == 3 ? 8 :
+ i == Xsand_stoneout_2 && j == 4 ? 9 :
+ i == Xsand_stoneout_2 && j == 5 ? 11 :
+ i == Xsand_stoneout_2 && j == 6 ? 13 :
+ i == Xsand_stoneout_2 && j == 7 ? 15 :
+ i == Xboom_bug && j == 1 ? 2 :
+ i == Xboom_bug && j == 2 ? 2 :
+ i == Xboom_bug && j == 3 ? 4 :
+ i == Xboom_bug && j == 4 ? 4 :
+ i == Xboom_bug && j == 5 ? 2 :
+ i == Xboom_bug && j == 6 ? 2 :
+ i == Xboom_bug && j == 7 ? 0 :
+ i == Xboom_bomb && j == 1 ? 2 :
+ i == Xboom_bomb && j == 2 ? 2 :
+ i == Xboom_bomb && j == 3 ? 4 :
+ i == Xboom_bomb && j == 4 ? 4 :
+ i == Xboom_bomb && j == 5 ? 2 :
+ i == Xboom_bomb && j == 6 ? 2 :
+ i == Xboom_bomb && j == 7 ? 0 :
+ i == Xboom_android && j == 7 ? 6 :
+ i == Xboom_1 && j == 1 ? 2 :
+ i == Xboom_1 && j == 2 ? 2 :
+ i == Xboom_1 && j == 3 ? 4 :
+ i == Xboom_1 && j == 4 ? 4 :
+ i == Xboom_1 && j == 5 ? 6 :
+ i == Xboom_1 && j == 6 ? 6 :
+ i == Xboom_1 && j == 7 ? 8 :
+ i == Xboom_2 && j == 0 ? 8 :
+ i == Xboom_2 && j == 1 ? 8 :
+ i == Xboom_2 && j == 2 ? 10 :
+ i == Xboom_2 && j == 3 ? 10 :
+ i == Xboom_2 && j == 4 ? 10 :
+ i == Xboom_2 && j == 5 ? 12 :
+ i == Xboom_2 && j == 6 ? 12 :
+ i == Xboom_2 && j == 7 ? 12 :
+#if 0
+ special_animation && j == 4 ? 3 :
+ effective_action != action ? 0 :
+#endif
+ j);
+#endif
+
+#if 0
+ int xxx_effective_action;
+ int xxx_has_action_graphics;
+
+ {
+ int element = object_mapping[i].element_rnd;
+ int action = object_mapping[i].action;
+ int direction = object_mapping[i].direction;
+ boolean is_backside = object_mapping[i].is_backside;
+#if 0
+ boolean action_removing = (action == ACTION_DIGGING ||
+ action == ACTION_SNAPPING ||
+ action == ACTION_COLLECTING);
+#endif
+ boolean action_exploding = ((action == ACTION_EXPLODING ||
+ action == ACTION_SMASHED_BY_ROCK ||
+ action == ACTION_SMASHED_BY_SPRING) &&
+ element != EL_DIAMOND);
+ boolean action_active = (action == ACTION_ACTIVE);
+ boolean action_other = (action == ACTION_OTHER);
+
+ {
+#if 1
+ int effective_element = get_effective_element_EM(i, j);
+#else
+ int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY :
+ j > 5 && i == Yacid_splash_wB ? EL_EMPTY :
+ j < 7 ? element :
+ i == Xdrip_stretch ? element :
+ i == Xdrip_stretchB ? element :
+ i == Ydrip_s1 ? element :
+ i == Ydrip_s1B ? element :
+ i == Xball_1B ? element :
+ i == Xball_2 ? element :
+ i == Xball_2B ? element :
+ i == Yball_eat ? element :
+ i == Ykey_1_eat ? element :
+ i == Ykey_2_eat ? element :
+ i == Ykey_3_eat ? element :
+ i == Ykey_4_eat ? element :
+ i == Ykey_5_eat ? element :
+ i == Ykey_6_eat ? element :
+ i == Ykey_7_eat ? element :
+ i == Ykey_8_eat ? element :
+ i == Ylenses_eat ? element :
+ i == Ymagnify_eat ? element :
+ i == Ygrass_eat ? element :
+ i == Ydirt_eat ? element :
+ i == Yemerald_stone ? EL_EMERALD :
+ i == Ydiamond_stone ? EL_ROCK :
+ i == Xsand_stonein_1 ? element :
+ i == Xsand_stonein_2 ? element :
+ i == Xsand_stonein_3 ? element :
+ i == Xsand_stonein_4 ? element :
+ is_backside ? EL_EMPTY :
+ action_removing ? EL_EMPTY :
+ element);
+#endif
+ int effective_action = (j < 7 ? action :
+ i == Xdrip_stretch ? action :
+ i == Xdrip_stretchB ? action :
+ i == Ydrip_s1 ? action :
+ i == Ydrip_s1B ? action :
+ i == Xball_1B ? action :
+ i == Xball_2 ? action :
+ i == Xball_2B ? action :
+ i == Yball_eat ? action :
+ i == Ykey_1_eat ? action :
+ i == Ykey_2_eat ? action :
+ i == Ykey_3_eat ? action :
+ i == Ykey_4_eat ? action :
+ i == Ykey_5_eat ? action :
+ i == Ykey_6_eat ? action :
+ i == Ykey_7_eat ? action :
+ i == Ykey_8_eat ? action :
+ i == Ylenses_eat ? action :
+ i == Ymagnify_eat ? action :
+ i == Ygrass_eat ? action :
+ i == Ydirt_eat ? action :
+ i == Xsand_stonein_1 ? action :
+ i == Xsand_stonein_2 ? action :
+ i == Xsand_stonein_3 ? action :
+ i == Xsand_stonein_4 ? action :
+ i == Xsand_stoneout_1 ? action :
+ i == Xsand_stoneout_2 ? action :
+ i == Xboom_android ? ACTION_EXPLODING :
+ action_exploding ? ACTION_EXPLODING :
+ action_active ? action :
+ action_other ? action :
+ ACTION_DEFAULT);
+ int graphic = (el_act_dir2img(effective_element, effective_action,
+ direction));
+ int crumbled = (el_act_dir2crm(effective_element, effective_action,
+ direction));
+ int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
+ int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
+ boolean has_action_graphics = (graphic != base_graphic);
+ boolean has_crumbled_graphics = (base_crumbled != base_graphic);
+ struct GraphicInfo *g = &graphic_info[graphic];
+#if 0
+ struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
+#endif
+ struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
+ boolean special_animation = (action != ACTION_DEFAULT &&
+ g->anim_frames == 3 &&
+ g->anim_delay == 2 &&
+ g->anim_mode & ANIM_LINEAR);
+ xxx_sync_frame = (i == Xdrip_stretch ? 7 :
+ i == Xdrip_stretchB ? 7 :
+ i == Ydrip_s2 ? j + 8 :
+ i == Ydrip_s2B ? j + 8 :
+ i == Xacid_1 ? 0 :
+ i == Xacid_2 ? 10 :
+ i == Xacid_3 ? 20 :
+ i == Xacid_4 ? 30 :
+ i == Xacid_5 ? 40 :
+ i == Xacid_6 ? 50 :
+ i == Xacid_7 ? 60 :
+ i == Xacid_8 ? 70 :
+ i == Xfake_acid_1 ? 0 :
+ i == Xfake_acid_2 ? 10 :
+ i == Xfake_acid_3 ? 20 :
+ i == Xfake_acid_4 ? 30 :
+ i == Xfake_acid_5 ? 40 :
+ i == Xfake_acid_6 ? 50 :
+ i == Xfake_acid_7 ? 60 :
+ i == Xfake_acid_8 ? 70 :
+ i == Xball_2 ? 7 :
+ i == Xball_2B ? j + 8 :
+ i == Yball_eat ? j + 1 :
+ i == Ykey_1_eat ? j + 1 :
+ i == Ykey_2_eat ? j + 1 :
+ i == Ykey_3_eat ? j + 1 :
+ i == Ykey_4_eat ? j + 1 :
+ i == Ykey_5_eat ? j + 1 :
+ i == Ykey_6_eat ? j + 1 :
+ i == Ykey_7_eat ? j + 1 :
+ i == Ykey_8_eat ? j + 1 :
+ i == Ylenses_eat ? j + 1 :
+ i == Ymagnify_eat ? j + 1 :
+ i == Ygrass_eat ? j + 1 :
+ i == Ydirt_eat ? j + 1 :
+ i == Xamoeba_1 ? 0 :
+ i == Xamoeba_2 ? 1 :
+ i == Xamoeba_3 ? 2 :
+ i == Xamoeba_4 ? 3 :
+ i == Xamoeba_5 ? 0 :
+ i == Xamoeba_6 ? 1 :
+ i == Xamoeba_7 ? 2 :
+ i == Xamoeba_8 ? 3 :
+ i == Xexit_2 ? j + 8 :
+ i == Xexit_3 ? j + 16 :
+ i == Xdynamite_1 ? 0 :
+ i == Xdynamite_2 ? 8 :
+ i == Xdynamite_3 ? 16 :
+ i == Xdynamite_4 ? 24 :
+ i == Xsand_stonein_1 ? j + 1 :
+ i == Xsand_stonein_2 ? j + 9 :
+ i == Xsand_stonein_3 ? j + 17 :
+ i == Xsand_stonein_4 ? j + 25 :
+ i == Xsand_stoneout_1 && j == 0 ? 0 :
+ i == Xsand_stoneout_1 && j == 1 ? 0 :
+ i == Xsand_stoneout_1 && j == 2 ? 1 :
+ i == Xsand_stoneout_1 && j == 3 ? 2 :
+ i == Xsand_stoneout_1 && j == 4 ? 2 :
+ i == Xsand_stoneout_1 && j == 5 ? 3 :
+ i == Xsand_stoneout_1 && j == 6 ? 4 :
+ i == Xsand_stoneout_1 && j == 7 ? 4 :
+ i == Xsand_stoneout_2 && j == 0 ? 5 :
+ i == Xsand_stoneout_2 && j == 1 ? 6 :
+ i == Xsand_stoneout_2 && j == 2 ? 7 :
+ i == Xsand_stoneout_2 && j == 3 ? 8 :
+ i == Xsand_stoneout_2 && j == 4 ? 9 :
+ i == Xsand_stoneout_2 && j == 5 ? 11 :
+ i == Xsand_stoneout_2 && j == 6 ? 13 :
+ i == Xsand_stoneout_2 && j == 7 ? 15 :
+ i == Xboom_bug && j == 1 ? 2 :
+ i == Xboom_bug && j == 2 ? 2 :
+ i == Xboom_bug && j == 3 ? 4 :
+ i == Xboom_bug && j == 4 ? 4 :
+ i == Xboom_bug && j == 5 ? 2 :
+ i == Xboom_bug && j == 6 ? 2 :
+ i == Xboom_bug && j == 7 ? 0 :
+ i == Xboom_bomb && j == 1 ? 2 :
+ i == Xboom_bomb && j == 2 ? 2 :
+ i == Xboom_bomb && j == 3 ? 4 :
+ i == Xboom_bomb && j == 4 ? 4 :
+ i == Xboom_bomb && j == 5 ? 2 :
+ i == Xboom_bomb && j == 6 ? 2 :
+ i == Xboom_bomb && j == 7 ? 0 :
+ i == Xboom_android && j == 7 ? 6 :
+ i == Xboom_1 && j == 1 ? 2 :
+ i == Xboom_1 && j == 2 ? 2 :
+ i == Xboom_1 && j == 3 ? 4 :
+ i == Xboom_1 && j == 4 ? 4 :
+ i == Xboom_1 && j == 5 ? 6 :
+ i == Xboom_1 && j == 6 ? 6 :
+ i == Xboom_1 && j == 7 ? 8 :
+ i == Xboom_2 && j == 0 ? 8 :
+ i == Xboom_2 && j == 1 ? 8 :
+ i == Xboom_2 && j == 2 ? 10 :
+ i == Xboom_2 && j == 3 ? 10 :
+ i == Xboom_2 && j == 4 ? 10 :
+ i == Xboom_2 && j == 5 ? 12 :
+ i == Xboom_2 && j == 6 ? 12 :
+ i == Xboom_2 && j == 7 ? 12 :
+ special_animation && j == 4 ? 3 :
+ effective_action != action ? 0 :
+ j);