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added separate initial and runtime level structure definitions for EM engine
[rocksndiamonds.git]
/
src
/
tools.c
diff --git
a/src/tools.c
b/src/tools.c
index e19a352f9e9909da637a1879f2ce422de45b8864..3f8c3adf8c08ce6b85adb645b1b5dc848f98b58f 100644
(file)
--- a/
src/tools.c
+++ b/
src/tools.c
@@
-7751,7
+7751,7
@@
int map_element_EM_to_RND(int element_em)
void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
{
struct LevelInfo_EM *level_em = level->native_em_level;
void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
{
struct LevelInfo_EM *level_em = level->native_em_level;
- struct
LEVEL
*cav = level_em->cav;
+ struct
CAVE
*cav = level_em->cav;
int i, j;
for (i = 0; i < TILE_MAX; i++)
int i, j;
for (i = 0; i < TILE_MAX; i++)
@@
-7771,7
+7771,7
@@
void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
{
struct LevelInfo_EM *level_em = level->native_em_level;
void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
{
struct LevelInfo_EM *level_em = level->native_em_level;
- struct
LEVEL
*cav = level_em->cav;
+ struct
CAVE
*cav = level_em->cav;
int i, j;
level->num_android_clone_elements = 0;
int i, j;
level->num_android_clone_elements = 0;