{
boolean tape_file_exists = fileExists(getSolutionTapeFilename(level_nr));
boolean level_has_tape = (level.game_engine_type == GAME_ENGINE_TYPE_SP &&
{
boolean tape_file_exists = fileExists(getSolutionTapeFilename(level_nr));
boolean level_has_tape = (level.game_engine_type == GAME_ENGINE_TYPE_SP &&