+ if (button)
+ {
+ if (first_entry + y != choice &&
+ menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
+ {
+ PlaySound(SND_MENU_ITEM_ACTIVATING);
+
+ DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
+ DrawCursorAndText_Menu(y, first_entry + y, TRUE);
+
+ choice = choice_store[mode] = first_entry + y;
+ }
+ else if (dx < 0)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ for (i = 0; menu_info[i].type != 0; i++)
+ {
+ if (menu_info[i].type & TYPE_LEAVE_MENU)
+ {
+ void (*menu_callback_function)(void) = menu_info[i].value;
+
+ FadeSetLeaveMenu();
+
+ menu_callback_function();
+
+ // absolutely needed because function changes 'menu_info'!
+ break;
+ }
+ }
+
+ return;
+ }
+ }
+ else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ // when selecting key headline, execute function for key value change
+ if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
+ menu_info[first_entry + y + 1].type & TYPE_KEY)
+ y++;
+
+ // when selecting string value, execute function for list selection
+ if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
+ menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
+ y--;
+
+ // when selecting string value, execute function for text input gadget
+ if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
+ menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
+ y--;
+
+ if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
+ {
+ void (*menu_callback_function)(void) =
+ menu_info[first_entry + y].value;
+
+ FadeSetFromType(menu_info[first_entry + y].type);
+
+ menu_callback_function();
+ }
+ else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
+ {
+ void (*gadget_callback_function)(void) =
+ menu_info[first_entry + y].value;
+
+ gadget_callback_function();
+ }
+ else if (menu_info[first_entry + y].type & TYPE_VALUE &&
+ menu_info == setup_info)
+ {
+ changeSetupValue(y, first_entry + y, dx);
+ }
+ }
+ }
+}
+
+void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
+{
+ menu_info = info_info;
+
+ HandleMenuScreen(mx, my, dx, dy, button,
+ info_mode, num_info_info, max_info_info);
+}
+
+static int getMenuFontSpacing(int spacing_height, int font_nr)
+{
+ int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
+
+ return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
+ spacing_height);
+}
+
+static int getMenuTextSpacing(int spacing_height, int font_nr)
+{
+ return (getMenuFontSpacing(spacing_height, font_nr) +
+ EXTRA_SPACING(game_status));
+}
+
+static int getMenuTextStep(int spacing_height, int font_nr)
+{
+ return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
+}
+
+void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
+{
+ int font_title = MENU_INFO_FONT_TITLE;
+ int font_error = FONT_TEXT_2;
+ int font_foot = MENU_INFO_FONT_FOOT;
+ int spacing_title = menu.headline1_spacing_info[info_mode];
+ int ystep_title = getMenuTextStep(spacing_title, font_title);
+ int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+ int ystart2 = ystart1 + ystep_title;
+ int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
+
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
+
+ FadeOut(REDRAW_FIELD);
+
+ ClearField();
+ DrawHeadline();
+
+ DrawTextSCentered(ystart1, font_title, text_title);
+ DrawTextSCentered(ystart2, font_error, text_error);
+
+ DrawTextSCentered(ybottom, font_foot,
+ "Press any key or button for info menu");
+
+ FadeIn(REDRAW_FIELD);
+}
+
+void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
+{
+ static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
+ static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
+ int font_title = MENU_INFO_FONT_TITLE;
+ int font_foot = MENU_INFO_FONT_FOOT;
+ int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
+ int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+ int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
+ int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
+ int ystep = MENU_SCREEN_INFO_YSTEP;
+ int element, action, direction;
+ int graphic;
+ int delay;
+ int sync_frame;
+ int i, j;
+
+ if (init)
+ {
+ for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
+ infoscreen_step[i] = infoscreen_frame[i] = 0;
+
+ ClearField();
+ DrawHeadline();
+
+ DrawTextSCentered(ystart1, font_title, "The Game Elements:");
+
+ DrawTextSCentered(ybottom, font_foot,
+ "Press any key or button for next page");
+
+ FrameCounter = 0;
+ }
+
+ i = j = 0;
+ while (helpanim_info[j].element != HELPANIM_LIST_END)
+ {
+ if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
+ i >= max_anims)
+ break;
+ else if (i < start)
+ {
+ while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
+ j++;
+
+ j++;
+ i++;
+
+ continue;
+ }
+
+ j += infoscreen_step[i - start];
+
+ element = helpanim_info[j].element;
+ action = helpanim_info[j].action;
+ direction = helpanim_info[j].direction;
+
+ if (element < 0)
+ element = EL_UNKNOWN;
+
+ if (action != -1 && direction != -1)
+ graphic = el_act_dir2img(element, action, direction);
+ else if (action != -1)
+ graphic = el_act2img(element, action);
+ else if (direction != -1)
+ graphic = el_dir2img(element, direction);
+ else
+ graphic = el2img(element);
+
+ delay = helpanim_info[j++].delay;
+
+ if (delay == -1)
+ delay = 1000000;
+
+ if (infoscreen_frame[i - start] == 0)
+ {
+ sync_frame = 0;
+ infoscreen_frame[i - start] = delay - 1;
+ }
+ else
+ {
+ sync_frame = delay - infoscreen_frame[i - start];
+ infoscreen_frame[i - start]--;
+ }
+
+ if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
+ {
+ if (!infoscreen_frame[i - start])
+ infoscreen_step[i - start] = 0;
+ }
+ else
+ {
+ if (!infoscreen_frame[i - start])
+ infoscreen_step[i - start]++;
+ while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
+ j++;
+ }
+
+ j++;
+
+ ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
+ TILEX, TILEY);
+ DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
+ graphic, sync_frame, USE_MASKING);
+
+ if (init)
+ DrawInfoScreen_HelpText(element, action, direction, i - start);
+
+ i++;
+ }
+
+ redraw_mask |= REDRAW_FIELD;
+
+ FrameCounter++;
+}
+
+static char *getHelpText(int element, int action, int direction)
+{
+ char token[MAX_LINE_LEN];
+
+ strcpy(token, element_info[element].token_name);
+
+ if (action != -1)
+ strcat(token, element_action_info[action].suffix);
+
+ if (direction != -1)
+ strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
+
+ return getHashEntry(helptext_info, token);
+}
+
+void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
+{
+ int font_nr = FONT_INFO_ELEMENTS;
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+ int yoffset = (TILEX - 2 * font_height) / 2;
+ int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
+ int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
+ int ystep = TILEY + 4;
+ int pad_left = xstart - SX;
+ int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
+ int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
+ int max_lines_per_text = 2;
+ char *text = NULL;
+
+ if (action != -1 && direction != -1) // element.action.direction
+ text = getHelpText(element, action, direction);
+
+ if (text == NULL && action != -1) // element.action
+ text = getHelpText(element, action, -1);
+
+ if (text == NULL && direction != -1) // element.direction
+ text = getHelpText(element, -1, direction);
+
+ if (text == NULL) // base element
+ text = getHelpText(element, -1, -1);
+
+ if (text == NULL) // not found
+ text = "No description available";
+
+ if (strlen(text) <= max_chars_per_line) // only one line of text
+ ystart += getFontHeight(font_nr) / 2;
+
+ DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
+ max_chars_per_line, -1, max_lines_per_text, 0, -1,
+ TRUE, FALSE, FALSE);
+}
+
+static void DrawInfoScreen_TitleScreen(void)
+{
+ SetGameStatus(GAME_MODE_TITLE);
+
+ DrawTitleScreen();
+}
+
+void HandleInfoScreen_TitleScreen(int button)
+{
+ HandleTitleScreen(0, 0, 0, 0, button);
+}
+
+static void DrawInfoScreen_Elements(void)
+{
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
+
+ FadeOut(REDRAW_FIELD);
+
+ LoadHelpAnimInfo();
+ LoadHelpTextInfo();
+
+ HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
+
+ FadeIn(REDRAW_FIELD);
+}
+
+void HandleInfoScreen_Elements(int button)
+{
+ static unsigned int info_delay = 0;
+ static int num_anims;
+ static int num_pages;
+ static int page;
+ int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
+ int i;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ boolean new_element = TRUE;
+
+ num_anims = 0;
+
+ for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
+ {
+ if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
+ new_element = TRUE;
+ else if (new_element)
+ {
+ num_anims++;
+ new_element = FALSE;
+ }
+ }
+
+ num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
+ page = 0;
+ }
+
+ if (button == MB_MENU_LEAVE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+ else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
+ {
+ if (button != MB_MENU_INITIALIZE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ page++;
+ }
+
+ if (page >= num_pages)
+ {
+ FadeMenuSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+
+ if (page > 0)
+ FadeSetNextScreen();
+
+ if (button != MB_MENU_INITIALIZE)
+ FadeOut(REDRAW_FIELD);
+
+ DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
+
+ if (button != MB_MENU_INITIALIZE)
+ FadeIn(REDRAW_FIELD);
+ }
+ else
+ {
+ if (DelayReached(&info_delay, GameFrameDelay))
+ if (page < num_pages)
+ DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
+
+ PlayMenuSoundIfLoop();
+ }
+}
+
+static void DrawInfoScreen_Music(void)
+{
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
+
+ FadeOut(REDRAW_FIELD);
+
+ ClearField();
+ DrawHeadline();
+
+ LoadMusicInfo();
+
+ HandleInfoScreen_Music(MB_MENU_INITIALIZE);
+
+ FadeIn(REDRAW_FIELD);
+}
+
+void HandleInfoScreen_Music(int button)
+{
+ static struct MusicFileInfo *list = NULL;
+ int font_title = MENU_INFO_FONT_TITLE;
+ int font_head = MENU_INFO_FONT_HEAD;
+ int font_text = MENU_INFO_FONT_TEXT;
+ int font_foot = MENU_INFO_FONT_FOOT;
+ int spacing_title = menu.headline1_spacing_info[info_mode];
+ int spacing_head = menu.headline2_spacing_info[info_mode];
+ int ystep_title = getMenuTextStep(spacing_title, font_title);
+ int ystep_head = getMenuTextStep(spacing_head, font_head);
+ int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+ int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ list = music_file_info;
+
+ if (list == NULL)
+ {
+ FadeMenuSoundsAndMusic();
+
+ ClearField();
+ DrawHeadline();
+
+ DrawTextSCentered(ystart, font_title,
+ "No music info for this level set.");
+
+ DrawTextSCentered(ybottom, font_foot,
+ "Press any key or button for info menu");
+
+ return;
+ }
+ }
+
+ if (button == MB_MENU_LEAVE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ FadeMenuSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+ else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
+ {
+ if (button != MB_MENU_INITIALIZE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ if (list != NULL)
+ list = list->next;
+ }
+
+ if (list == NULL)
+ {
+ FadeMenuSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+
+ FadeMenuSoundsAndMusic();
+
+ if (list != music_file_info)
+ FadeSetNextScreen();
+
+ if (button != MB_MENU_INITIALIZE)
+ FadeOut(REDRAW_FIELD);
+
+ ClearField();
+ DrawHeadline();
+
+ if (list->is_sound)
+ {
+ int sound = list->music;
+
+ if (sound_info[sound].loop)
+ PlaySoundLoop(sound);
+ else
+ PlaySound(sound);
+
+ DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
+ }
+ else
+ {
+ int music = list->music;
+
+ if (music_info[music].loop)
+ PlayMusicLoop(music);
+ else
+ PlayMusic(music);
+
+ DrawTextSCentered(ystart, font_title, "The Game Background Music:");
+ }
+
+ ystart += ystep_title;
+
+ if (!strEqual(list->title, UNKNOWN_NAME))
+ {
+ if (!strEqual(list->title_header, UNKNOWN_NAME))
+ {
+ DrawTextSCentered(ystart, font_head, list->title_header);
+ ystart += ystep_head;
+ }
+
+ DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
+ ystart += ystep_head;
+ }
+
+ if (!strEqual(list->artist, UNKNOWN_NAME))
+ {
+ if (!strEqual(list->artist_header, UNKNOWN_NAME))
+ DrawTextSCentered(ystart, font_head, list->artist_header);
+ else
+ DrawTextSCentered(ystart, font_head, "by");
+
+ ystart += ystep_head;
+
+ DrawTextFCentered(ystart, font_text, "%s", list->artist);
+ ystart += ystep_head;
+ }
+
+ if (!strEqual(list->album, UNKNOWN_NAME))
+ {
+ if (!strEqual(list->album_header, UNKNOWN_NAME))
+ DrawTextSCentered(ystart, font_head, list->album_header);
+ else
+ DrawTextSCentered(ystart, font_head, "from the album");
+
+ ystart += ystep_head;
+
+ DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
+ ystart += ystep_head;
+ }
+
+ if (!strEqual(list->year, UNKNOWN_NAME))
+ {
+ if (!strEqual(list->year_header, UNKNOWN_NAME))
+ DrawTextSCentered(ystart, font_head, list->year_header);
+ else
+ DrawTextSCentered(ystart, font_head, "from the year");
+
+ ystart += ystep_head;
+
+ DrawTextFCentered(ystart, font_text, "%s", list->year);
+ ystart += ystep_head;
+ }
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for next page");
+
+ if (button != MB_MENU_INITIALIZE)
+ FadeIn(REDRAW_FIELD);
+ }
+
+ if (list != NULL && list->is_sound && sound_info[list->music].loop)
+ PlaySoundLoop(list->music);
+}
+
+static void DrawInfoScreen_CreditsScreen(int screen_nr)
+{
+ int font_title = MENU_INFO_FONT_TITLE;
+ int font_head = MENU_INFO_FONT_HEAD;
+ int font_text = MENU_INFO_FONT_TEXT;
+ int font_foot = MENU_INFO_FONT_FOOT;
+ int spacing_title = menu.headline1_spacing_info[info_mode];
+ int spacing_head = menu.headline2_spacing_info[info_mode];
+ int spacing_para = menu.paragraph_spacing_info[info_mode];
+ int spacing_line = menu.line_spacing_info[info_mode];
+ int ystep_title = getMenuTextStep(spacing_title, font_title);
+ int ystep_head = getMenuTextStep(spacing_head, font_head);
+ int ystep_para = getMenuTextStep(spacing_para, font_text);
+ int ystep_line = getMenuTextStep(spacing_line, font_text);
+ int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+ int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
+
+ ClearField();
+ DrawHeadline();
+
+ DrawTextSCentered(ystart, font_title, "Credits:");
+ ystart += ystep_title;
+
+ if (screen_nr == 0)
+ {
+ DrawTextSCentered(ystart, font_head,
+ "Special thanks to");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
+ "Peter Liepa");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
+ "for creating");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
+ "\"Boulder Dash\"");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
+ "in the year");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
+ "1984");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
+ "published by");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
+ "First Star Software");
+ }
+ else if (screen_nr == 1)
+ {
+ DrawTextSCentered(ystart, font_head,
+ "Special thanks to");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
+ "Klaus Heinz & Volker Wertich");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
+ "for creating");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
+ "\"Emerald Mine\"");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
+ "in the year");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
+ "1987");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
+ "published by");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
+ "Kingsoft");
+ }
+ else if (screen_nr == 2)
+ {
+ DrawTextSCentered(ystart, font_head,
+ "Special thanks to");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
+ "Michael Stopp & Philip Jespersen");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
+ "for creating");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
+ "\"Supaplex\"");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
+ "in the year");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
+ "1991");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
+ "published by");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
+ "Digital Integration");
+ }
+ else if (screen_nr == 3)
+ {
+ DrawTextSCentered(ystart, font_head,
+ "Special thanks to");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
+ "Hiroyuki Imabayashi");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
+ "for creating");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
+ "\"Sokoban\"");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
+ "in the year");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
+ "1982");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
+ "published by");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
+ "Thinking Rabbit");
+ }
+ else if (screen_nr == 4)
+ {
+ DrawTextSCentered(ystart, font_head,
+ "Special thanks to");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
+ "Alan Bond");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
+ "and");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
+ "J\xfcrgen Bonhagen");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
+ "for the continuous creation");
+ ystart += ystep_line;
+ DrawTextSCentered(ystart, font_head,
+ "of outstanding level sets");
+ }
+ else if (screen_nr == 5)
+ {
+ DrawTextSCentered(ystart, font_head,
+ "Thanks to");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
+ "Peter Elzner");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
+ "for ideas and inspiration by");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
+ "Diamond Caves");
+ ystart += ystep_para;
+
+ DrawTextSCentered(ystart, font_head,
+ "Thanks to");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
+ "Steffest");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
+ "for ideas and inspiration by");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
+ "DX-Boulderdash");
+ }
+ else if (screen_nr == 6)
+ {
+ DrawTextSCentered(ystart, font_head,
+ "Thanks to");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
+ "David Tritscher");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
+ "for the code base used for the");
+ ystart += ystep_line;
+ DrawTextSCentered(ystart, font_head,
+ "native Emerald Mine engine");
+ }
+ else if (screen_nr == 7)
+ {
+ DrawTextSCentered(ystart, font_head,
+ "Thanks to");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
+ "Guido Schulz");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
+ "for the initial DOS port");
+ ystart += ystep_para;
+
+ DrawTextSCentered(ystart, font_head,
+ "Thanks to");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
+ "Karl H\xf6rnell");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
+ "for some additional toons");
+ }
+ else if (screen_nr == 8)
+ {
+ DrawTextSCentered(ystart, font_head,
+ "And not to forget:");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
+ "Many thanks to");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
+ "All those who contributed");
+ ystart += ystep_line;
+ DrawTextSCentered(ystart, font_text,
+ "levels to this game");
+ ystart += ystep_line;
+ DrawTextSCentered(ystart, font_text,
+ "since 1995");
+ }
+
+ DrawTextSCentered(ybottom, font_foot,
+ "Press any key or button for next page");
+}
+
+static void DrawInfoScreen_Credits(void)
+{
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
+
+ FadeMenuSoundsAndMusic();
+
+ FadeOut(REDRAW_FIELD);
+
+ HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
+
+ FadeIn(REDRAW_FIELD);
+}
+
+void HandleInfoScreen_Credits(int button)
+{
+ static int screen_nr = 0;
+ int num_screens = 9;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ screen_nr = 0;
+
+ // DrawInfoScreen_CreditsScreen(screen_nr);
+ }
+
+ if (button == MB_MENU_LEAVE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+ else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
+ {
+ if (button != MB_MENU_INITIALIZE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ screen_nr++;
+ }
+
+ if (screen_nr >= num_screens)
+ {
+ FadeMenuSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+
+ if (screen_nr > 0)
+ FadeSetNextScreen();
+
+ if (button != MB_MENU_INITIALIZE)
+ FadeOut(REDRAW_FIELD);
+
+ DrawInfoScreen_CreditsScreen(screen_nr);
+
+ if (button != MB_MENU_INITIALIZE)
+ FadeIn(REDRAW_FIELD);
+ }
+ else
+ {
+ PlayMenuSoundIfLoop();
+ }
+}
+
+static void DrawInfoScreen_Program(void)
+{
+ int font_title = MENU_INFO_FONT_TITLE;
+ int font_head = MENU_INFO_FONT_HEAD;
+ int font_text = MENU_INFO_FONT_TEXT;
+ int font_foot = MENU_INFO_FONT_FOOT;
+ int spacing_title = menu.headline1_spacing_info[info_mode];
+ int spacing_head = menu.headline2_spacing_info[info_mode];
+ int spacing_para = menu.paragraph_spacing_info[info_mode];
+ int spacing_line = menu.line_spacing_info[info_mode];
+ int ystep_title = getMenuTextStep(spacing_title, font_title);
+ int ystep_head = getMenuTextStep(spacing_head, font_head);
+ int ystep_para = getMenuTextStep(spacing_para, font_text);
+ int ystep_line = getMenuTextStep(spacing_line, font_text);
+ int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+ int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
+
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
+
+ FadeOut(REDRAW_FIELD);
+
+ ClearField();
+ DrawHeadline();
+
+ DrawTextSCentered(ystart, font_title, "Program Information:");
+ ystart += ystep_title;
+
+ DrawTextSCentered(ystart, font_head,
+ "This game is Freeware!");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
+ "If you like it, send e-mail to:");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
+ setup.internal.program_email);
+ ystart += ystep_para;
+
+ DrawTextSCentered(ystart, font_head,
+ "More information and levels:");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
+ setup.internal.program_website);
+ ystart += ystep_para;
+
+ DrawTextSCentered(ystart, font_head,
+ "If you have created new levels,");
+ ystart += ystep_line;
+ DrawTextSCentered(ystart, font_head,
+ "send them to me to include them!");
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
+ ":-)");
+
+ DrawTextSCentered(ybottom, font_foot,
+ "Press any key or button for info menu");
+
+ FadeIn(REDRAW_FIELD);
+}
+
+void HandleInfoScreen_Program(int button)
+{
+ if (button == MB_MENU_LEAVE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+ else if (button == MB_MENU_CHOICE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ FadeMenuSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+ }
+ else
+ {
+ PlayMenuSoundIfLoop();
+ }
+}
+
+static void DrawInfoScreen_Version(void)
+{
+ int font_title = MENU_INFO_FONT_TITLE;
+ int font_head = MENU_INFO_FONT_HEAD;
+ int font_text = MENU_INFO_FONT_TEXT;
+ int font_foot = MENU_INFO_FONT_FOOT;
+ int spacing_title = menu.headline1_spacing_info[info_mode];
+ int spacing_head = menu.headline2_spacing_info[info_mode];
+ int spacing_para = menu.paragraph_spacing_info[info_mode];
+ int spacing_line = menu.line_spacing_info[info_mode];
+ int xstep = getFontWidth(font_text);
+ int ystep_title = getMenuTextStep(spacing_title, font_title);
+ int ystep_head = getMenuTextStep(spacing_head, font_head);
+ int ystep_para = getMenuTextStep(spacing_para, font_text);
+ int ystep_line = getMenuTextStep(spacing_line, font_text);
+ int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+ int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
+ int xstart1 = mSX - SX + 2 * xstep;
+ int xstart2 = mSX - SX + 18 * xstep;
+ int xstart3 = mSX - SX + 28 * xstep;
+ SDL_version sdl_version_compiled;
+ const SDL_version *sdl_version_linked;
+ int driver_name_len = 10;
+ SDL_version sdl_version_linked_ext;
+ const char *driver_name = NULL;
+
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
+
+ FadeOut(REDRAW_FIELD);
+
+ ClearField();
+ DrawHeadline();
+
+ DrawTextSCentered(ystart, font_title, "Version Information:");
+ ystart += ystep_title;
+
+ DrawTextF(xstart1, ystart, font_head, "Name");
+ DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
+ ystart += ystep_line;
+
+ if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
+ {
+ DrawTextF(xstart1, ystart, font_head, "Version (fake)");
+ DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
+ ystart += ystep_line;
+
+ DrawTextF(xstart1, ystart, font_head, "Version (real)");
+ DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
+ ystart += ystep_line;
+ }
+ else
+ {
+ DrawTextF(xstart1, ystart, font_head, "Version");
+ DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
+ ystart += ystep_line;
+ }
+
+ DrawTextF(xstart1, ystart, font_head, "Platform");
+ DrawTextF(xstart2, ystart, font_text, "%s (%s)",
+ PLATFORM_STRING,
+ PLATFORM_XX_BIT_STRING);
+ ystart += ystep_line;
+
+ DrawTextF(xstart1, ystart, font_head, "Target");
+ DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
+ ystart += ystep_line;
+
+ DrawTextF(xstart1, ystart, font_head, "Source date");
+ DrawTextF(xstart2, ystart, font_text, getSourceDateString());
+ ystart += ystep_line;
+
+ DrawTextF(xstart1, ystart, font_head, "Commit hash");
+ DrawTextF(xstart2, ystart, font_text, getSourceHashString());
+ ystart += ystep_para;
+
+ DrawTextF(xstart1, ystart, font_head, "Library");
+ DrawTextF(xstart2, ystart, font_head, "compiled");
+ DrawTextF(xstart3, ystart, font_head, "linked");
+ ystart += ystep_head;
+
+ SDL_VERSION(&sdl_version_compiled);
+ SDL_GetVersion(&sdl_version_linked_ext);
+ sdl_version_linked = &sdl_version_linked_ext;
+
+ DrawTextF(xstart1, ystart, font_text, "SDL");
+ DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
+ sdl_version_compiled.major,
+ sdl_version_compiled.minor,
+ sdl_version_compiled.patch);
+ DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
+ sdl_version_linked->major,
+ sdl_version_linked->minor,
+ sdl_version_linked->patch);
+ ystart += ystep_line;
+
+ SDL_IMAGE_VERSION(&sdl_version_compiled);
+ sdl_version_linked = IMG_Linked_Version();
+
+ DrawTextF(xstart1, ystart, font_text, "SDL_image");
+ DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
+ sdl_version_compiled.major,
+ sdl_version_compiled.minor,
+ sdl_version_compiled.patch);
+ DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
+ sdl_version_linked->major,
+ sdl_version_linked->minor,
+ sdl_version_linked->patch);
+ ystart += ystep_line;
+
+ SDL_MIXER_VERSION(&sdl_version_compiled);
+ sdl_version_linked = Mix_Linked_Version();
+
+ DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
+ DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
+ sdl_version_compiled.major,
+ sdl_version_compiled.minor,
+ sdl_version_compiled.patch);
+ DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
+ sdl_version_linked->major,
+ sdl_version_linked->minor,
+ sdl_version_linked->patch);
+ ystart += ystep_line;
+
+ SDL_NET_VERSION(&sdl_version_compiled);
+ sdl_version_linked = SDLNet_Linked_Version();
+
+ DrawTextF(xstart1, ystart, font_text, "SDL_net");
+ DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
+ sdl_version_compiled.major,
+ sdl_version_compiled.minor,
+ sdl_version_compiled.patch);
+ DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
+ sdl_version_linked->major,
+ sdl_version_linked->minor,
+ sdl_version_linked->patch);
+ ystart += ystep_para;
+
+ DrawTextF(xstart1, ystart, font_head, "Driver");
+ DrawTextF(xstart2, ystart, font_head, "Requested");
+ DrawTextF(xstart3, ystart, font_head, "Used");
+ ystart += ystep_head;
+
+ driver_name =
+ getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
+
+ DrawTextF(xstart1, ystart, font_text, "Render Driver");
+ DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
+ DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
+ ystart += ystep_line;
+
+ driver_name =
+ getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
+
+ DrawTextF(xstart1, ystart, font_text, "Video Driver");
+ DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
+ DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
+ ystart += ystep_line;
+
+ driver_name =
+ getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
+
+ DrawTextF(xstart1, ystart, font_text, "Audio Driver");
+ DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
+ DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
+
+ DrawTextSCentered(ybottom, font_foot,
+ "Press any key or button for info menu");
+
+ FadeIn(REDRAW_FIELD);
+}
+
+void HandleInfoScreen_Version(int button)
+{
+ if (button == MB_MENU_LEAVE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+ else if (button == MB_MENU_CHOICE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ FadeMenuSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+ }
+ else
+ {
+ PlayMenuSoundIfLoop();
+ }
+}
+
+static void DrawInfoScreen_LevelSet(void)
+{
+ struct TitleMessageInfo *tmi = &readme;
+ char *filename = getLevelSetInfoFilename();
+ char *title = "Level Set Information:";
+ int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+ int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
+
+ if (filename == NULL)
+ {
+ DrawInfoScreen_NotAvailable(title, "No information for this level set.");
+
+ return;
+ }
+
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
+
+ FadeOut(REDRAW_FIELD);
+
+ ClearField();
+ DrawHeadline();
+
+ DrawTextSCentered(ystart, FONT_TEXT_1, title);
+
+ // if x position set to "-1", automatically determine by playfield width
+ if (tmi->x == -1)
+ tmi->x = SXSIZE / 2;
+
+ // if y position set to "-1", use static default value
+ if (tmi->y == -1)
+ tmi->y = 150;
+
+ // if width set to "-1", automatically determine by playfield width
+ if (tmi->width == -1)
+ tmi->width = SXSIZE - 2 * TILEX;
+
+ // if height set to "-1", automatically determine by playfield height
+ if (tmi->height == -1)
+ tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
+
+ // if chars set to "-1", automatically determine by text and font width
+ if (tmi->chars == -1)
+ tmi->chars = tmi->width / getFontWidth(tmi->font);
+ else
+ tmi->width = tmi->chars * getFontWidth(tmi->font);
+
+ // if lines set to "-1", automatically determine by text and font height
+ if (tmi->lines == -1)
+ tmi->lines = tmi->height / getFontHeight(tmi->font);
+ else
+ tmi->height = tmi->lines * getFontHeight(tmi->font);
+
+ DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
+ filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
+ tmi->autowrap, tmi->centered, tmi->parse_comments);
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for info menu");
+
+ FadeIn(REDRAW_FIELD);
+}
+
+static void HandleInfoScreen_LevelSet(int button)
+{
+ if (button == MB_MENU_LEAVE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+ else if (button == MB_MENU_CHOICE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ FadeMenuSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+ }
+ else
+ {
+ PlayMenuSoundIfLoop();
+ }
+}
+
+static void DrawInfoScreen(void)
+{
+ if (info_mode == INFO_MODE_TITLE)
+ DrawInfoScreen_TitleScreen();
+ else if (info_mode == INFO_MODE_ELEMENTS)
+ DrawInfoScreen_Elements();
+ else if (info_mode == INFO_MODE_MUSIC)
+ DrawInfoScreen_Music();
+ else if (info_mode == INFO_MODE_CREDITS)
+ DrawInfoScreen_Credits();
+ else if (info_mode == INFO_MODE_PROGRAM)
+ DrawInfoScreen_Program();
+ else if (info_mode == INFO_MODE_VERSION)
+ DrawInfoScreen_Version();
+ else if (info_mode == INFO_MODE_LEVELSET)
+ DrawInfoScreen_LevelSet();
+ else
+ DrawInfoScreen_Main();
+
+ if (info_mode != INFO_MODE_MAIN &&
+ info_mode != INFO_MODE_TITLE &&
+ info_mode != INFO_MODE_MUSIC)
+ PlayMenuSoundsAndMusic();
+}
+
+void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
+{
+ if (info_mode == INFO_MODE_TITLE)
+ HandleInfoScreen_TitleScreen(button);
+ else if (info_mode == INFO_MODE_ELEMENTS)
+ HandleInfoScreen_Elements(button);
+ else if (info_mode == INFO_MODE_MUSIC)
+ HandleInfoScreen_Music(button);
+ else if (info_mode == INFO_MODE_CREDITS)
+ HandleInfoScreen_Credits(button);
+ else if (info_mode == INFO_MODE_PROGRAM)
+ HandleInfoScreen_Program(button);
+ else if (info_mode == INFO_MODE_VERSION)
+ HandleInfoScreen_Version(button);
+ else if (info_mode == INFO_MODE_LEVELSET)
+ HandleInfoScreen_LevelSet(button);
+ else
+ HandleInfoScreen_Main(mx, my, dx, dy, button);
+}
+
+
+// ============================================================================
+// type name functions
+// ============================================================================
+
+static TreeInfo *type_name_node = NULL;
+static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
+static int type_name_nr = 0;
+
+static int getPlayerNameColor(char *name)
+{
+ return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
+}
+
+static void drawTypeNameText(char *name, struct TextPosInfo *pos,
+ boolean active)
+{
+ char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
+ boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
+ int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
+ int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
+ int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
+ int font_width = getFontWidth(font_nr);
+
+ DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_nr);
+
+ sprintf(text, "%s%c", name, (active ? '_' : '\0'));
+
+ pos->width = strlen(text) * font_width;
+ sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
+
+ DrawText(sx, sy, text, font_nr);
+}
+
+static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
+{
+ struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
+
+ *pos = *mci->pos_input;
+
+ if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
+ {
+ TreeInfo *ti = player_name_current;
+ int first_entry = ti->cl_first;
+ int entry_pos = first_entry + ti->cl_cursor;
+ TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
+ int xpos = MENU_SCREEN_START_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
+
+ type_name_node = getTreeInfoFromPos(node_first, entry_pos);
+ type_name_nr = entry_pos;
+
+ strcpy(name, type_name_node->name);
+
+ pos->x = xpos * 32;
+ pos->y = ypos * 32;
+ pos->width = MAX_PLAYER_NAME_LEN * 32;
+ }
+ else
+ {
+ type_name_nr = user.nr;
+
+ strcpy(name, setup.player_name);
+ }
+
+ strcpy(type_name_last, name);
+
+ if (strEqual(name, EMPTY_PLAYER_NAME))
+ strcpy(name, "");
+
+ *xpos = strlen(name);
+}
+
+static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
+{
+ // change name of edited user in global list of user names
+ setString(&global.user_names[type_name_nr], name);
+
+ if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
+ {
+ TreeInfo *node = type_name_node;
+
+ // change name of edited user in local menu tree structure
+ setString(&node->name, name);
+ setString(&node->name_sorting, name);
+
+ node->color = getPlayerNameColor(name);
+ pos->font = MENU_CHOOSE_TREE_FONT(node->color);
+ }
+}
+
+static void setTypeNameValues(char *name, struct TextPosInfo *pos,
+ boolean changed)
+{
+ boolean reset_setup = strEqual(name, "");
+ boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
+ boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
+
+ if (!changed)
+ strcpy(name, type_name_last);
+
+ if (strEqual(name, ""))
+ strcpy(name, EMPTY_PLAYER_NAME);
+
+ setTypeNameValues_Name(name, pos);
+
+ // if player name not changed, no further action required
+ if (strEqual(name, type_name_last))
+ return;
+
+ // redraw player name before (possibly) opening request dialogs
+ drawTypeNameText(name, pos, FALSE);
+
+ int last_user_nr = user.nr;
+
+ if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
+ {
+ // save setup of currently active user (may differ from edited user)
+ SaveSetup();
+
+ // temporarily change active user to edited user
+ user.nr = type_name_nr;
+
+ // load setup of edited user (unless creating user with current setup)
+ if (!create_user ||
+ !Request("Use current setup values for the new player?", REQ_ASK))
+ LoadSetup();
+ }
+
+ char *setup_filename = getSetupFilename();
+ boolean setup_exists = fileExists(setup_filename);
+
+ // change name of edited user in setup structure
+ strcpy(setup.player_name, name);
+
+ // save setup of edited user
+ SaveSetup();
+
+ if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
+ {
+ if (reset_setup)
+ {
+ if (Request("Reset setup values for this player?", REQ_ASK))
+ {
+ // remove setup config file
+ unlink(setup_filename);
+
+ // set player name to default player name
+ LoadSetup();
+
+ // update player name used by name typing functions
+ strcpy(name, setup.player_name);
+
+ setTypeNameValues_Name(name, pos);
+ }
+ }
+ else if (remove_user && type_name_nr != 0)
+ {
+ if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
+ {
+ char *user_dir = getUserGameDataDir();
+ char *user_dir_removed =
+ getStringCat3WithSeparator(user_dir, "REMOVED",
+ getCurrentTimestamp(), ".");
+
+ if (rename(user_dir, user_dir_removed) != 0)
+ Request("Removing settings and tapes failed!", REQ_CONFIRM);
+
+ checked_free(user_dir_removed);
+ }
+ }
+ else if (create_user && type_name_nr != 0 && !setup_exists)
+ {
+ if (Request("Create empty level set for the new player?", REQ_ASK))
+ {
+ char *levelset_subdir = getNewUserLevelSubdir();
+
+ if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
+ {
+ AddUserLevelSetToLevelInfo(levelset_subdir);
+
+ LevelDirTree *leveldir_current_last = leveldir_current;
+
+ leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
+ levelset_subdir);
+
+ // set level number of newly created level set to default value
+ LoadLevelSetup_SeriesInfo();
+
+ // set newly created level set as current level set for new user
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+
+ leveldir_current = leveldir_current_last;
+ }
+ else
+ {
+ Request("Creating new level set failed!", REQ_CONFIRM);
+ }
+ }
+ }
+
+ // restore currently active user
+ user.nr = last_user_nr;
+
+ // restore setup of currently active user
+ LoadSetup();
+
+ // restore last level set of currently active user
+ LoadLevelSetup_LastSeries();
+ LoadLevelSetup_SeriesInfo();
+ }
+}
+
+static void HandleTypeNameExt(boolean initialize, Key key)
+{
+ static struct TextPosInfo pos_name = { 0 };
+ static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
+ static int xpos = 0;
+ struct TextPosInfo *pos = &pos_name;
+ char key_char = getValidConfigValueChar(getCharFromKey(key));
+ boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
+ boolean active = TRUE;
+
+ if (initialize)
+ {
+ getTypeNameValues(name, pos, &xpos);
+
+ int sx = mSX + ALIGNED_TEXT_XPOS(pos);
+ int sy = mSY + ALIGNED_TEXT_YPOS(pos);
+
+ StartTextInput(sx, sy, pos->width, pos->height);
+ }
+ else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
+ {
+ name[xpos] = key_char;
+ name[xpos + 1] = 0;
+
+ xpos++;
+ }
+ else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
+ {
+ xpos--;
+
+ name[xpos] = 0;
+ }
+ else if (key == KSYM_Return)
+ {
+ setTypeNameValues(name, pos, TRUE);
+
+ active = FALSE;
+ }
+ else if (key == KSYM_Escape)
+ {
+ setTypeNameValues(name, pos, FALSE);
+
+ active = FALSE;
+ }
+
+ drawTypeNameText(name, pos, active);
+
+ if (!active)
+ {
+ StopTextInput();
+
+ SetGameStatus(game_status_last_screen);
+
+ if (game_status == GAME_MODE_MAIN)
+ InitializeMainControls();
+ }
+}
+
+static void DrawTypeName(void)
+{
+ HandleTypeNameExt(TRUE, 0);
+}
+
+void HandleTypeName(Key key)
+{
+ HandleTypeNameExt(FALSE, key);
+}
+
+
+// ============================================================================
+// tree menu functions
+// ============================================================================
+
+static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
+{
+ if (game_status != GAME_MODE_SETUP ||
+ DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
+ return 0;
+
+ int max_text_size = 0;
+ TreeInfo *node;
+
+ for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
+ max_text_size = MAX(max_text_size, strlen(node->name));
+
+ int num_entries = numTreeInfoInGroup(ti);
+ boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
+ int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
+ int text_width = max_text_size * getFontWidth(font_nr);
+ int button_width = SC_MENUBUTTON_XSIZE;
+ int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
+ int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
+ int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
+ int x = ALIGNED_XPOS(0, screen_width, align) * -1;
+ int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
+ int align_xoffset = MAX(0, align_xoffset_raw);
+
+ return align_xoffset;
+}
+
+static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
+{
+ if (game_status != GAME_MODE_SETUP ||
+ DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
+ return 0;
+
+ int num_entries = numTreeInfoInGroup(ti);
+ int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
+ int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
+ int font_height = getFontHeight(font_nr);
+ int text_height = font_height * num_page_entries;
+ int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
+ int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
+ int y = ALIGNED_YPOS(0, page_height, align) * -1;
+ int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
+ int align_yoffset = MAX(0, align_yoffset_raw);
+
+ return align_yoffset;
+}
+
+static void DrawChooseTree(TreeInfo **ti_ptr)
+{
+ int fade_mask = REDRAW_FIELD;
+
+ if (CheckFadeAll())
+ fade_mask = REDRAW_ALL;
+
+ if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
+ {
+ SetGameStatus(GAME_MODE_MAIN);
+
+ DrawMainMenu();
+
+ return;
+ }
+
+ UnmapAllGadgets();
+
+ FreeScreenGadgets();
+ CreateScreenGadgets();
+
+ FadeOut(fade_mask);
+
+ // needed if different viewport properties defined for choosing level (set)
+ ChangeViewportPropertiesIfNeeded();
+
+ if (game_status == GAME_MODE_NAMES)
+ SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
+ else if (game_status == GAME_MODE_LEVELNR)
+ SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
+ else if (game_status == GAME_MODE_LEVELS)
+ SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
+
+ ClearField();
+
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
+ MapScreenTreeGadgets(*ti_ptr);
+ HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
+
+ DrawMaskedBorder(fade_mask);
+
+ FadeIn(fade_mask);
+}
+
+static void drawChooseTreeList(int first_entry, int num_page_entries,
+ TreeInfo *ti)
+{
+ int num_entries = numTreeInfoInGroup(ti);
+ boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
+ int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
+ int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
+ int i;
+ char *title_string = NULL;
+ int yoffset_sets = MENU_TITLE1_YPOS;
+ int yoffset_setup = 16;
+ int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
+ ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
+
+ title_string = ti->infotext;
+
+ DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
+
+ clearMenuListArea();
+
+ for (i = 0; i < num_page_entries; i++)
+ {
+ TreeInfo *node, *node_first;
+ int entry_pos = first_entry + i;
+
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node = getTreeInfoFromPos(node_first, entry_pos);
+
+ int font_nr = MENU_CHOOSE_TREE_FONT(node->color);
+ int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
+ int xpos = MENU_SCREEN_START_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + i;
+ int startx = amSX + xpos * 32;
+ int starty = amSY + ypos * 32;
+ int startx_text = startx + font_xoffset;
+ int endx_text = amSX + screen_width;
+ int max_text_size = endx_text - startx_text;
+ int max_buffer_len = max_text_size / getFontWidth(font_nr);
+ char buffer[max_buffer_len + 1];
+
+ strncpy(buffer, node->name, max_buffer_len);
+ buffer[max_buffer_len] = '\0';
+
+ DrawText(startx, starty, buffer, font_nr);
+
+ if (node->parent_link)
+ initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
+ else if (node->level_group)
+ initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
+ else
+ initCursor(i, IMG_MENU_BUTTON);
+
+ if (game_status == GAME_MODE_NAMES)
+ drawChooseTreeEdit(i, FALSE);
+ }
+
+ redraw_mask |= REDRAW_FIELD;
+}
+
+static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
+{
+ TreeInfo *node, *node_first;
+ int x, last_redraw_mask = redraw_mask;
+ int ypos = MENU_TITLE2_YPOS;
+ int font_nr = FONT_TITLE_2;
+
+ if (ti->type == TREE_TYPE_LEVEL_NR)
+ DrawTextFCentered(ypos, font_nr, leveldir_current->name);
+
+ if (ti->type != TREE_TYPE_LEVEL_DIR)
+ return;
+
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node = getTreeInfoFromPos(node_first, entry_pos);
+
+ DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
+
+ if (node->parent_link)
+ DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
+ node->node_parent->name);
+ else if (node->level_group)
+ DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
+ node->name);
+ else if (ti->type == TREE_TYPE_LEVEL_DIR)
+ DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
+ node->levels, (node->levels > 1 ? "levels" : "level"),
+ node->class_desc);
+
+ // let BackToFront() redraw only what is needed
+ redraw_mask = last_redraw_mask;
+ for (x = 0; x < SCR_FIELDX; x++)
+ MarkTileDirty(x, 1);
+}
+
+static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
+ TreeInfo **ti_ptr)
+{
+ TreeInfo *ti = *ti_ptr;
+ boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
+ int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
+ int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
+ int sx1_edit_name = getChooseTreeEditXPos(POS_LEFT);
+ int sx2_edit_name = getChooseTreeEditXPos(POS_RIGHT);
+ int x = 0;
+ int y = ti->cl_cursor;
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+ int num_entries = numTreeInfoInGroup(ti);
+ int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
+ boolean position_set_by_scrollbar = (dx == 999);
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ int num_entries = numTreeInfoInGroup(ti);
+ int entry_pos = getPosFromTreeInfo(ti);
+
+ align_xoffset = getAlignXOffsetFromTreeInfo(ti);
+ align_yoffset = getAlignYOffsetFromTreeInfo(ti);
+
+ if (ti->cl_first == -1)
+ {
+ // only on initialization
+ ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
+ ti->cl_cursor = entry_pos - ti->cl_first;
+ }
+ else if (ti->cl_cursor >= num_page_entries ||
+ (num_entries > num_page_entries &&
+ num_entries - ti->cl_first < num_page_entries))
+ {
+ // only after change of list size (by custom graphic configuration)
+ ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
+ ti->cl_cursor = entry_pos - ti->cl_first;
+ }
+
+ if (position_set_by_scrollbar)
+ ti->cl_first = dy;
+ else
+ AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+ ti->cl_first, ti);
+
+ drawChooseTreeList(ti->cl_first, num_page_entries, ti);
+ drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
+ drawChooseTreeCursor(ti->cl_cursor, TRUE);
+
+ return;
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ FadeSetLeaveMenu();
+
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ if (ti->node_parent)
+ {
+ *ti_ptr = ti->node_parent;
+ DrawChooseTree(ti_ptr);
+ }
+ else if (game_status == GAME_MODE_SETUP)
+ {
+ if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
+ setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
+ setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
+ execSetupGame();
+ else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
+ setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
+ setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
+ setup_mode == SETUP_MODE_CHOOSE_VSYNC)
+ execSetupGraphics();
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
+ execSetupSound();
+ else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
+ setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
+ setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
+ setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
+ setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
+ setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
+ setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
+ setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
+ execSetupTouch();
+ else
+ execSetupArtwork();
+ }
+ else
+ {
+ if (game_status == GAME_MODE_LEVELNR)
+ {
+ int new_level_nr = atoi(level_number_current->identifier);
+
+ HandleMainMenu_SelectLevel(0, 0, new_level_nr);
+ }
+
+ SetGameStatus(GAME_MODE_MAIN);
+
+ DrawMainMenu();
+ }
+
+ return;
+ }
+
+ if (mx || my) // mouse input
+ {
+ x = (mx - amSX) / 32;
+ y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
+
+ if (game_status == GAME_MODE_NAMES)
+ drawChooseTreeEdit(ti->cl_cursor, FALSE);
+ }
+ else if (dx || dy) // keyboard or scrollbar/scrollbutton input
+ {
+ // move cursor instead of scrolling when already at start/end of list
+ if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
+ dy = -1;
+ else if (dy == +1 * SCROLL_LINE &&
+ ti->cl_first + num_page_entries == num_entries)
+ dy = 1;
+
+ // handle scrolling screen one line or page
+ if (ti->cl_cursor + dy < 0 ||
+ ti->cl_cursor + dy > num_page_entries - 1)
+ {
+ boolean redraw = FALSE;
+
+ if (ABS(dy) == SCROLL_PAGE)
+ step = num_page_entries - 1;
+
+ if (dy < 0 && ti->cl_first > 0)
+ {
+ // scroll page/line up
+
+ ti->cl_first -= step;
+ if (ti->cl_first < 0)
+ ti->cl_first = 0;
+
+ redraw = TRUE;
+ }
+ else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
+ {
+ // scroll page/line down
+
+ ti->cl_first += step;
+ if (ti->cl_first + num_page_entries > num_entries)
+ ti->cl_first = MAX(0, num_entries - num_page_entries);
+
+ redraw = TRUE;
+ }
+
+ if (redraw)
+ {
+ drawChooseTreeList(ti->cl_first, num_page_entries, ti);
+ drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
+ drawChooseTreeCursor(ti->cl_cursor, TRUE);
+
+ AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+ ti->cl_first, ti);
+ }
+
+ return;
+ }
+
+ // handle moving cursor one line
+ y = ti->cl_cursor + dy;
+ }
+
+ if (dx == 1)
+ {
+ TreeInfo *node_first, *node_cursor;
+ int entry_pos = ti->cl_first + y;
+
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node_cursor = getTreeInfoFromPos(node_first, entry_pos);
+
+ if (node_cursor->node_group)
+ {
+ FadeSetEnterMenu();
+
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ node_cursor->cl_first = ti->cl_first;
+ node_cursor->cl_cursor = ti->cl_cursor;
+ *ti_ptr = node_cursor->node_group;
+ DrawChooseTree(ti_ptr);
+
+ return;
+ }
+ }
+ else if (dx == -1 && ti->node_parent)
+ {
+ FadeSetLeaveMenu();
+
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ *ti_ptr = ti->node_parent;
+ DrawChooseTree(ti_ptr);
+
+ return;
+ }
+
+ if (!anyScrollbarGadgetActive() &&
+ IN_VIS_MENU(x, y) &&
+ mx < mx_right_border &&
+ y >= 0 && y < num_page_entries)
+ {
+ if (button)
+ {
+ if (game_status == GAME_MODE_NAMES)
+ {
+ if (mx >= sx1_edit_name && mx <= sx2_edit_name)
+ drawChooseTreeEdit(y, TRUE);
+ }
+
+ if (y != ti->cl_cursor)
+ {
+ PlaySound(SND_MENU_ITEM_ACTIVATING);
+
+ drawChooseTreeCursor(ti->cl_cursor, FALSE);
+ drawChooseTreeCursor(y, TRUE);
+ drawChooseTreeInfo(ti->cl_first + y, ti);
+
+ ti->cl_cursor = y;
+ }
+ else if (dx < 0)
+ {
+ if (game_status == GAME_MODE_SETUP)
+ {
+ if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
+ setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
+ setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
+ execSetupGame();
+ else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
+ setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
+ setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
+ setup_mode == SETUP_MODE_CHOOSE_VSYNC)
+ execSetupGraphics();
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
+ execSetupSound();
+ else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
+ setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
+ setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
+ setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
+ setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
+ setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
+ setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
+ setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
+ execSetupTouch();
+ else
+ execSetupArtwork();
+ }
+ }
+ }
+ else
+ {
+ TreeInfo *node_first, *node_cursor;
+ int entry_pos = ti->cl_first + y;
+
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node_cursor = getTreeInfoFromPos(node_first, entry_pos);
+
+ if (node_cursor->node_group)
+ {
+ FadeSetEnterMenu();
+
+ node_cursor->cl_first = ti->cl_first;
+ node_cursor->cl_cursor = ti->cl_cursor;
+ *ti_ptr = node_cursor->node_group;
+ DrawChooseTree(ti_ptr);
+ }
+ else if (node_cursor->parent_link)
+ {
+ FadeSetLeaveMenu();
+
+ *ti_ptr = node_cursor->node_parent;
+ DrawChooseTree(ti_ptr);
+ }
+ else
+ {
+ FadeSetEnterMenu();
+
+ node_cursor->cl_first = ti->cl_first;
+ node_cursor->cl_cursor = ti->cl_cursor;
+ *ti_ptr = node_cursor;
+
+ if (ti->type == TREE_TYPE_LEVEL_DIR)
+ {
+ LoadLevelSetup_SeriesInfo();
+
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+ TapeErase();
+ }
+
+ if (game_status == GAME_MODE_SETUP)
+ {
+ if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
+ setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
+ setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
+ execSetupGame();
+ else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
+ setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
+ setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
+ setup_mode == SETUP_MODE_CHOOSE_VSYNC)
+ execSetupGraphics();
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
+ execSetupSound();
+ else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
+ setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
+ setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
+ setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
+ setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
+ setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
+ setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
+ setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
+ execSetupTouch();
+ else
+ execSetupArtwork();
+ }
+ else
+ {
+ if (game_status == GAME_MODE_LEVELNR)
+ {
+ int new_level_nr = atoi(level_number_current->identifier);
+
+ HandleMainMenu_SelectLevel(0, 0, new_level_nr);
+ }
+ else if (game_status == GAME_MODE_NAMES)
+ {
+ if (mx >= sx1_edit_name && mx <= sx2_edit_name)
+ {
+ SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
+
+ DrawTypeName();
+
+ return;
+ }
+
+ // change active user to selected user
+ user.nr = entry_pos;
+
+ // save number of new active user
+ SaveUserSetup();
+
+ // load setup of new active user
+ LoadSetup();
+
+ // load last level set of new active user
+ LoadLevelSetup_LastSeries();
+ LoadLevelSetup_SeriesInfo();
+
+ TapeErase();
+
+ ToggleFullscreenIfNeeded();
+ ChangeWindowScalingIfNeeded();
+
+ ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
+ ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
+ ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
+ }
+
+ SetGameStatus(GAME_MODE_MAIN);
+
+ DrawMainMenu();
+ }
+ }
+ }
+ }
+}
+
+void DrawChoosePlayerName(void)
+{
+ int i;
+
+ FadeMenuSoundsAndMusic();
+
+ if (player_name != NULL)
+ {
+ freeTreeInfo(player_name);
+
+ player_name = NULL;
+ }
+
+ for (i = 0; i < MAX_PLAYER_NAMES; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
+ char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
+ int value = i;
+
+ ti->node_top = &player_name;
+ ti->sort_priority = 10000 + value;
+ ti->color = getPlayerNameColor(global.user_names[i]);
+
+ snprintf(identifier, sizeof(identifier), "%d", value);
+ snprintf(name, sizeof(name), "%s", global.user_names[i]);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+
+ pushTreeInfo(&player_name, ti);
+ }
+
+ // sort player entries by player number
+ sortTreeInfo(&player_name);
+
+ // set current player entry to selected player entry
+ player_name_current =
+ getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
+
+ // if that fails, set current player name to first available name
+ if (player_name_current == NULL)
+ player_name_current = player_name;
+
+ DrawChooseTree(&player_name_current);
+
+ PlayMenuSoundsAndMusic();
+}
+
+void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
+{
+ HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
+}
+
+void DrawChooseLevelSet(void)
+{
+ FadeMenuSoundsAndMusic();
+
+ DrawChooseTree(&leveldir_current);
+
+ PlayMenuSoundsAndMusic();
+}
+
+void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
+{
+ HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
+}
+
+void DrawChooseLevelNr(void)
+{
+ int i;
+
+ FadeMenuSoundsAndMusic();
+
+ if (level_number != NULL)
+ {
+ freeTreeInfo(level_number);
+
+ level_number = NULL;
+ }
+
+ for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
+ char identifier[32], name[64];
+ int value = i;
+
+ // temporarily load level info to get level name
+ LoadLevelInfoOnly(i);
+
+ ti->node_top = &level_number;
+ ti->sort_priority = 10000 + value;
+ ti->color = (level.no_level_file ? FC_BLUE :
+ LevelStats_getSolved(i) ? FC_GREEN :
+ LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
+
+ snprintf(identifier, sizeof(identifier), "%d", value);
+ snprintf(name, sizeof(name), "%03d: %s", value,
+ (level.no_level_file ? "(no file)" : level.name));
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+
+ pushTreeInfo(&level_number, ti);
+ }
+
+ // sort level number values to start with lowest level number
+ sortTreeInfo(&level_number);
+
+ // set current level number to current level number
+ level_number_current =
+ getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
+
+ // if that also fails, set current level number to first available level
+ if (level_number_current == NULL)
+ level_number_current = level_number;
+
+ DrawChooseTree(&level_number_current);
+
+ PlayMenuSoundsAndMusic();
+}
+
+void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
+{
+ HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
+}
+
+void DrawHallOfFame(int level_nr, int highlight_position)
+{
+ int fade_mask = REDRAW_FIELD;
+
+ if (CheckFadeAll())
+ fade_mask = REDRAW_ALL;
+
+ UnmapAllGadgets();
+ FadeMenuSoundsAndMusic();
+
+ // (this is needed when called from GameEnd() after winning a game)
+ KeyboardAutoRepeatOn();
+
+ // (this is needed when called from GameEnd() after winning a game)
+ SetDrawDeactivationMask(REDRAW_NONE);
+ SetDrawBackgroundMask(REDRAW_FIELD);
+
+ if (highlight_position < 0)
+ LoadScore(level_nr);
+ else
+ SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
+
+ FadeSetEnterScreen();
+
+ FadeOut(fade_mask);
+
+ // needed if different viewport properties defined for scores
+ ChangeViewportPropertiesIfNeeded();
+
+ PlayMenuSoundsAndMusic();
+
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
+ HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE);
+
+ DrawMaskedBorder(fade_mask);
+
+ FadeIn(fade_mask);
+}
+
+static void drawHallOfFameList(int level_nr, int first_entry,
+ int highlight_position)
+{
+ int i, j;
+
+ SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
+ ClearField();
+
+ DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
+ DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
+ "HighScores of Level %d", level_nr);
+
+ for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
+ {
+ int entry = first_entry + i;
+ boolean active = (entry == highlight_position);
+ int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
+ int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
+ int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
+ int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
+ int dxoff = getFontDrawOffsetX(font_nr1);
+ int dx1 = 3 * getFontWidth(font_nr1);
+ int dx2 = dx1 + getFontWidth(font_nr1);
+ int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
+ int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
+ int sy = mSY + 64 + i * 32;
+
+ DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
+ DrawText(mSX + dx1, sy, ".", font_nr1);
+
+ for (j = 0; j < num_dots; j++)
+ DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
+
+ if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
+ DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
+
+ DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
+ }
+
+ redraw_mask |= REDRAW_FIELD;
+}
+
+void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
+{
+ static int level_nr = 0;
+ static int first_entry = 0;
+ static int highlight_position = 0;
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ level_nr = mx;
+ first_entry = 0;
+ highlight_position = my;
+
+ drawHallOfFameList(level_nr, first_entry, highlight_position);
+
+ return;
+ }
+
+ if (ABS(dy) == SCROLL_PAGE) // handle scrolling one page
+ step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
+
+ if (dy < 0)
+ {
+ if (first_entry > 0)
+ {
+ first_entry -= step;
+ if (first_entry < 0)
+ first_entry = 0;
+
+ drawHallOfFameList(level_nr, first_entry, highlight_position);
+ }
+ }
+ else if (dy > 0)
+ {
+ if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
+ {
+ first_entry += step;
+ if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
+ first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
+
+ drawHallOfFameList(level_nr, first_entry, highlight_position);
+ }
+ }
+ else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ FadeSound(SND_BACKGROUND_SCORES);
+
+ if (button == MB_MENU_CHOICE &&
+ game_status_last_screen == GAME_MODE_PLAYING &&
+ setup.auto_play_next_level && setup.increment_levels &&
+ level_nr < leveldir_current->last_level &&
+ !network_playing)
+ {
+ StartGameActions(network.enabled, setup.autorecord, level.random_seed);
+ }
+ else
+ {
+ SetGameStatus(GAME_MODE_MAIN);
+
+ DrawMainMenu();
+ }
+ }
+
+ if (game_status == GAME_MODE_SCORES)
+ PlayMenuSoundIfLoop();
+}
+
+
+// ============================================================================
+// setup screen functions
+// ============================================================================
+
+static struct TokenInfo *setup_info;
+static int num_setup_info; // number of setup entries shown on screen
+static int max_setup_info; // total number of setup entries in list
+
+static char *window_size_text;
+static char *scaling_type_text;
+static char *rendering_mode_text;
+static char *vsync_mode_text;
+static char *scroll_delay_text;
+static char *snapshot_mode_text;
+static char *game_speed_text;
+static char *network_server_text;
+static char *graphics_set_name;
+static char *sounds_set_name;
+static char *music_set_name;
+static char *volume_simple_text;
+static char *volume_loops_text;
+static char *volume_music_text;
+static char *touch_controls_text;
+static char *move_distance_text;
+static char *drop_distance_text;
+static char *transparency_text;
+static char *grid_size_text[2][2];
+
+static void execSetupMain(void)
+{
+ setup_mode = SETUP_MODE_MAIN;
+
+ DrawSetupScreen();
+}
+
+static void execSetupGame_setGameSpeeds(boolean update_value)
+{
+ if (setup.game_speed_extended)
+ {
+ game_speeds_list = game_speeds_list_extended;
+ game_speeds = game_speeds_extended;
+ }
+ else
+ {
+ game_speeds_list = game_speeds_list_normal;
+ game_speeds = game_speeds_normal;
+ }
+
+ if (game_speeds == NULL)
+ {
+ int i;
+
+ for (i = 0; game_speeds_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = game_speeds_list[i].value;
+ char *text = game_speeds_list[i].text;
+
+ ti->node_top = &game_speeds;
+ ti->sort_priority = 10000 - value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
+
+ pushTreeInfo(&game_speeds, ti);
+ }
+
+ // sort game speed values to start with slowest game speed
+ sortTreeInfo(&game_speeds);
+
+ update_value = TRUE;
+ }
+
+ if (update_value)
+ {
+ // set current game speed to configured game speed value
+ game_speed_current =
+ getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
+
+ // if that fails, set current game speed to reliable default value
+ if (game_speed_current == NULL)
+ game_speed_current =
+ getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
+
+ // if that also fails, set current game speed to first available speed
+ if (game_speed_current == NULL)
+ game_speed_current = game_speeds;
+
+ if (setup.game_speed_extended)
+ game_speeds_extended = game_speeds;
+ else
+ game_speeds_normal = game_speeds;
+ }
+
+ setup.game_frame_delay = atoi(game_speed_current->identifier);
+
+ // needed for displaying game speed text instead of identifier
+ game_speed_text = game_speed_current->name;
+}
+
+static void execSetupGame_setScrollDelays(void)
+{
+ if (scroll_delays == NULL)
+ {
+ int i;
+
+ for (i = 0; scroll_delays_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = scroll_delays_list[i].value;
+ char *text = scroll_delays_list[i].text;
+
+ ti->node_top = &scroll_delays;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
+
+ pushTreeInfo(&scroll_delays, ti);
+ }
+
+ // sort scroll delay values to start with lowest scroll delay value
+ sortTreeInfo(&scroll_delays);
+
+ // set current scroll delay value to configured scroll delay value
+ scroll_delay_current =
+ getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
+
+ // if that fails, set current scroll delay to reliable default value
+ if (scroll_delay_current == NULL)
+ scroll_delay_current =
+ getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
+
+ // if that also fails, set current scroll delay to first available value
+ if (scroll_delay_current == NULL)
+ scroll_delay_current = scroll_delays;
+ }
+
+ setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
+
+ // needed for displaying scroll delay text instead of identifier
+ scroll_delay_text = scroll_delay_current->name;
+}
+
+static void execSetupGame_setSnapshotModes(void)
+{
+ if (snapshot_modes == NULL)
+ {
+ int i;
+
+ for (i = 0; snapshot_modes_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = snapshot_modes_list[i].value;
+ char *text = snapshot_modes_list[i].text;
+
+ ti->node_top = &snapshot_modes;
+ ti->sort_priority = i;
+
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
+
+ pushTreeInfo(&snapshot_modes, ti);
+ }
+
+ // sort snapshot mode values to start with lowest snapshot mode value
+ sortTreeInfo(&snapshot_modes);
+
+ // set current snapshot mode value to configured snapshot mode value
+ snapshot_mode_current =
+ getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
+
+ // if that fails, set current snapshot mode to reliable default value
+ if (snapshot_mode_current == NULL)
+ snapshot_mode_current =
+ getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
+
+ // if that also fails, set current snapshot mode to first available value
+ if (snapshot_mode_current == NULL)
+ snapshot_mode_current = snapshot_modes;
+ }
+
+ setup.engine_snapshot_mode = snapshot_mode_current->identifier;
+
+ // needed for displaying snapshot mode text instead of identifier
+ snapshot_mode_text = snapshot_mode_current->name;
+}
+
+static void execSetupGame_setNetworkServerText(void)
+{
+ if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
+ {
+ strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
+ }
+ else
+ {
+ strncpy(network_server_hostname, setup.network_server_hostname,
+ MAX_SETUP_TEXT_INPUT_LEN);
+ network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
+ }
+
+ // needed for displaying network server text instead of identifier
+ network_server_text = network_server_hostname;
+}
+
+static void execSetupGame(void)
+{
+ boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
+
+ execSetupGame_setGameSpeeds(FALSE);
+ execSetupGame_setScrollDelays();
+ execSetupGame_setSnapshotModes();
+
+ execSetupGame_setNetworkServerText();
+
+ setup_mode = SETUP_MODE_GAME;
+
+ DrawSetupScreen();
+
+ // check if vsync needs to be disabled for this game speed to work
+ if (check_vsync_mode)
+ DisableVsyncIfNeeded();
+}
+
+static void execSetupChooseGameSpeed(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseScrollDelay(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseSnapshotMode(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupEngines(void)
+{
+ setup_mode = SETUP_MODE_ENGINES;
+
+ DrawSetupScreen();
+}
+
+static void execSetupEditor(void)
+{
+ setup_mode = SETUP_MODE_EDITOR;
+
+ DrawSetupScreen();
+}
+
+static void execSetupGraphics_setWindowSizes(boolean update_list)
+{
+ if (window_sizes != NULL && update_list)
+ {
+ freeTreeInfo(window_sizes);
+
+ window_sizes = NULL;
+ }
+
+ if (window_sizes == NULL)
+ {
+ boolean current_window_size_found = FALSE;
+ int i;
+
+ for (i = 0; window_sizes_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = window_sizes_list[i].value;
+ char *text = window_sizes_list[i].text;
+
+ ti->node_top = &window_sizes;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
+
+ pushTreeInfo(&window_sizes, ti);
+
+ if (value == setup.window_scaling_percent)
+ current_window_size_found = TRUE;
+ }
+
+ if (!current_window_size_found)
+ {
+ // add entry for non-preset window scaling value
+
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = setup.window_scaling_percent;
+
+ ti->node_top = &window_sizes;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%d %% (Current)", value);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
+
+ pushTreeInfo(&window_sizes, ti);
+ }
+
+ // sort window size values to start with lowest window size value
+ sortTreeInfo(&window_sizes);
+
+ // set current window size value to configured window size value
+ window_size_current =
+ getTreeInfoFromIdentifier(window_sizes,
+ i_to_a(setup.window_scaling_percent));
+
+ // if that fails, set current window size to reliable default value
+ if (window_size_current == NULL)
+ window_size_current =
+ getTreeInfoFromIdentifier(window_sizes,
+ i_to_a(STD_WINDOW_SCALING_PERCENT));
+
+ // if that also fails, set current window size to first available value
+ if (window_size_current == NULL)
+ window_size_current = window_sizes;
+ }
+
+ setup.window_scaling_percent = atoi(window_size_current->identifier);
+
+ // needed for displaying window size text instead of identifier
+ window_size_text = window_size_current->name;
+}
+
+static void execSetupGraphics_setScalingTypes(void)
+{
+ if (scaling_types == NULL)
+ {
+ int i;
+
+ for (i = 0; scaling_types_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = scaling_types_list[i].value;
+ char *text = scaling_types_list[i].text;
+
+ ti->node_top = &scaling_types;
+ ti->sort_priority = i;
+
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
+
+ pushTreeInfo(&scaling_types, ti);
+ }
+
+ // sort scaling type values to start with lowest scaling type value
+ sortTreeInfo(&scaling_types);
+
+ // set current scaling type value to configured scaling type value
+ scaling_type_current =
+ getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
+
+ // if that fails, set current scaling type to reliable default value
+ if (scaling_type_current == NULL)
+ scaling_type_current =
+ getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
+
+ // if that also fails, set current scaling type to first available value
+ if (scaling_type_current == NULL)
+ scaling_type_current = scaling_types;
+ }
+
+ setup.window_scaling_quality = scaling_type_current->identifier;
+
+ // needed for displaying scaling type text instead of identifier
+ scaling_type_text = scaling_type_current->name;
+}
+
+static void execSetupGraphics_setRenderingModes(void)
+{
+ if (rendering_modes == NULL)
+ {
+ int i;
+
+ for (i = 0; rendering_modes_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = rendering_modes_list[i].value;
+ char *text = rendering_modes_list[i].text;
+
+ ti->node_top = &rendering_modes;
+ ti->sort_priority = i;
+
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
+
+ pushTreeInfo(&rendering_modes, ti);
+ }
+
+ // sort rendering mode values to start with lowest rendering mode value
+ sortTreeInfo(&rendering_modes);
+
+ // set current rendering mode value to configured rendering mode value
+ rendering_mode_current =
+ getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
+
+ // if that fails, set current rendering mode to reliable default value
+ if (rendering_mode_current == NULL)
+ rendering_mode_current =
+ getTreeInfoFromIdentifier(rendering_modes,
+ STR_SPECIAL_RENDERING_DEFAULT);
+
+ // if that also fails, set current rendering mode to first available one
+ if (rendering_mode_current == NULL)
+ rendering_mode_current = rendering_modes;
+ }
+
+ setup.screen_rendering_mode = rendering_mode_current->identifier;
+
+ // needed for displaying rendering mode text instead of identifier
+ rendering_mode_text = rendering_mode_current->name;
+}
+
+static void execSetupGraphics_setVsyncModes(boolean update_value)
+{
+ if (vsync_modes == NULL)
+ {
+ int i;
+
+ for (i = 0; vsync_modes_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = vsync_modes_list[i].value;
+ char *text = vsync_modes_list[i].text;
+
+ ti->node_top = &vsync_modes;
+ ti->sort_priority = i;
+
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
+
+ pushTreeInfo(&vsync_modes, ti);
+ }
+
+ // sort vsync mode values to start with lowest vsync mode value
+ sortTreeInfo(&vsync_modes);
+
+ update_value = TRUE;
+ }
+
+ if (update_value)
+ {
+ // set current vsync mode value to configured vsync mode value
+ vsync_mode_current =
+ getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
+
+ // if that fails, set current vsync mode to reliable default value
+ if (vsync_mode_current == NULL)
+ vsync_mode_current =
+ getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
+
+ // if that also fails, set current vsync mode to first available one
+ if (vsync_mode_current == NULL)
+ vsync_mode_current = vsync_modes;
+ }
+
+ setup.vsync_mode = vsync_mode_current->identifier;
+
+ // needed for displaying vsync mode text instead of identifier
+ vsync_mode_text = vsync_mode_current->name;
+}
+
+static void execSetupGraphics(void)
+{
+ boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
+
+ // update "setup.window_scaling_percent" from list selection
+ // (in this case, window scaling was changed on setup screen)
+ if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
+ execSetupGraphics_setWindowSizes(FALSE);
+
+ // update "setup.vsync_mode" from list selection
+ // (in this case, vsync mode was changed on setup screen)
+ if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
+ execSetupGraphics_setVsyncModes(FALSE);
+
+ // update list selection from "setup.window_scaling_percent"
+ // (window scaling may have changed by resizing the window)
+ execSetupGraphics_setWindowSizes(TRUE);
+
+ // update list selection from "setup.vsync_mode"
+ // (vsync_mode may have changed by re-creating the renderer)
+ execSetupGraphics_setVsyncModes(TRUE);
+
+ execSetupGraphics_setScalingTypes();
+ execSetupGraphics_setRenderingModes();
+
+ setup_mode = SETUP_MODE_GRAPHICS;
+
+ DrawSetupScreen();
+
+ // check if game speed is high enough for 60 Hz vsync to work
+ if (check_game_speed)
+ ModifyGameSpeedIfNeeded();
+
+ // window scaling may have changed at this point
+ ChangeWindowScalingIfNeeded();
+
+ // window scaling quality may have changed at this point
+ if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
+ SDLSetWindowScalingQuality(setup.window_scaling_quality);
+
+ // screen rendering mode may have changed at this point
+ SDLSetScreenRenderingMode(setup.screen_rendering_mode);
+
+ int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
+ int video_vsync_mode = video.vsync_mode;
+
+ // screen vsync mode may have changed at this point
+ ChangeVsyncModeIfNeeded();
+
+ // check if setting vsync mode to selected value failed
+ if (setup_vsync_mode != video_vsync_mode &&
+ setup_vsync_mode != video.vsync_mode)
+ {
+ // changing vsync mode to selected value failed -- reset displayed value
+ execSetupGraphics_setVsyncModes(TRUE);
+
+ Request("Setting VSync failed!", REQ_CONFIRM);
+
+ DrawSetupScreen();
+ }
+}
+
+static void execSetupChooseWindowSize(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseScalingType(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseRenderingMode(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_RENDERING;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseVsyncMode(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_VSYNC;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseVolumeSimple(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseVolumeLoops(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseVolumeMusic(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
+
+ DrawSetupScreen();
+}
+
+static void execSetupSound(void)
+{
+ if (volumes_simple == NULL)
+ {
+ boolean current_volume_simple_found = FALSE;
+ int i;
+
+ for (i = 0; volumes_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = volumes_list[i].value;
+ char *text = volumes_list[i].text;
+
+ ti->node_top = &volumes_simple;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
+
+ pushTreeInfo(&volumes_simple, ti);
+
+ if (value == setup.volume_simple)
+ current_volume_simple_found = TRUE;
+ }
+
+ if (!current_volume_simple_found)
+ {
+ // add entry for non-preset volume value
+
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = setup.volume_simple;
+
+ ti->node_top = &volumes_simple;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%d %% (Current)", value);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
+
+ pushTreeInfo(&volumes_simple, ti);
+ }
+
+ // sort volume values to start with lowest volume value
+ sortTreeInfo(&volumes_simple);
+
+ // set current volume value to configured volume value
+ volume_simple_current =
+ getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
+
+ // if that fails, set current volume to reliable default value
+ if (volume_simple_current == NULL)
+ volume_simple_current =
+ getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
+
+ // if that also fails, set current volume to first available value
+ if (volume_simple_current == NULL)
+ volume_simple_current = volumes_simple;
+ }
+
+ if (volumes_loops == NULL)
+ {
+ boolean current_volume_loops_found = FALSE;
+ int i;
+
+ for (i = 0; volumes_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = volumes_list[i].value;
+ char *text = volumes_list[i].text;
+
+ ti->node_top = &volumes_loops;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
+
+ pushTreeInfo(&volumes_loops, ti);
+
+ if (value == setup.volume_loops)
+ current_volume_loops_found = TRUE;
+ }
+
+ if (!current_volume_loops_found)
+ {
+ // add entry for non-preset volume value
+
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = setup.volume_loops;
+
+ ti->node_top = &volumes_loops;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%d %% (Current)", value);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
+
+ pushTreeInfo(&volumes_loops, ti);
+ }
+
+ // sort volume values to start with lowest volume value
+ sortTreeInfo(&volumes_loops);
+
+ // set current volume value to configured volume value
+ volume_loops_current =
+ getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
+
+ // if that fails, set current volume to reliable default value
+ if (volume_loops_current == NULL)
+ volume_loops_current =
+ getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
+
+ // if that also fails, set current volume to first available value
+ if (volume_loops_current == NULL)
+ volume_loops_current = volumes_loops;
+ }
+
+ if (volumes_music == NULL)
+ {
+ boolean current_volume_music_found = FALSE;
+ int i;
+
+ for (i = 0; volumes_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = volumes_list[i].value;
+ char *text = volumes_list[i].text;
+
+ ti->node_top = &volumes_music;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
+
+ pushTreeInfo(&volumes_music, ti);
+
+ if (value == setup.volume_music)
+ current_volume_music_found = TRUE;
+ }
+
+ if (!current_volume_music_found)
+ {
+ // add entry for non-preset volume value
+
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = setup.volume_music;
+
+ ti->node_top = &volumes_music;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%d %% (Current)", value);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
+
+ pushTreeInfo(&volumes_music, ti);
+ }
+
+ // sort volume values to start with lowest volume value
+ sortTreeInfo(&volumes_music);
+
+ // set current volume value to configured volume value
+ volume_music_current =
+ getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
+
+ // if that fails, set current volume to reliable default value
+ if (volume_music_current == NULL)
+ volume_music_current =
+ getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
+
+ // if that also fails, set current volume to first available value
+ if (volume_music_current == NULL)
+ volume_music_current = volumes_music;
+ }
+
+ setup.volume_simple = atoi(volume_simple_current->identifier);
+ setup.volume_loops = atoi(volume_loops_current->identifier);
+ setup.volume_music = atoi(volume_music_current->identifier);
+
+ // needed for displaying volume text instead of identifier
+ volume_simple_text = volume_simple_current->name;
+ volume_loops_text = volume_loops_current->name;
+ volume_music_text = volume_music_current->name;
+
+ setup_mode = SETUP_MODE_SOUND;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseTouchControls(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseMoveDistance(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseDropDistance(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseTransparency(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseGridXSize_0(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseGridYSize_0(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseGridXSize_1(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseGridYSize_1(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
+
+ DrawSetupScreen();
+}
+
+static void execSetupConfigureVirtualButtons(void)
+{
+ setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
+
+ ConfigureVirtualButtons();
+
+ setup_mode = SETUP_MODE_TOUCH;
+
+ DrawSetupScreen();
+}
+
+static void execSetupTouch(void)
+{
+ int i, j, k;
+
+ if (touch_controls == NULL)
+ {
+ for (i = 0; touch_controls_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = touch_controls_list[i].value;
+ char *text = touch_controls_list[i].text;
+
+ ti->node_top = &touch_controls;
+ ti->sort_priority = i;
+
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
+
+ pushTreeInfo(&touch_controls, ti);
+ }
+
+ // sort touch control values to start with lowest touch control value
+ sortTreeInfo(&touch_controls);
+
+ // set current touch control value to configured touch control value
+ touch_control_current =
+ getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
+
+ // if that fails, set current touch control to reliable default value
+ if (touch_control_current == NULL)
+ touch_control_current =
+ getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
+
+ // if that also fails, set current touch control to first available value
+ if (touch_control_current == NULL)
+ touch_control_current = touch_controls;
+ }
+
+ if (move_distances == NULL)
+ {
+ for (i = 0; distances_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = distances_list[i].value;
+ char *text = distances_list[i].text;
+
+ ti->node_top = &move_distances;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
+
+ pushTreeInfo(&move_distances, ti);
+ }
+
+ // sort distance values to start with lowest distance value
+ sortTreeInfo(&move_distances);
+
+ // set current distance value to configured distance value
+ move_distance_current =
+ getTreeInfoFromIdentifier(move_distances,
+ i_to_a(setup.touch.move_distance));
+
+ // if that fails, set current distance to reliable default value
+ if (move_distance_current == NULL)
+ move_distance_current =
+ getTreeInfoFromIdentifier(move_distances,
+ i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
+
+ // if that also fails, set current distance to first available value
+ if (move_distance_current == NULL)
+ move_distance_current = move_distances;
+ }
+
+ if (drop_distances == NULL)
+ {
+ for (i = 0; distances_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = distances_list[i].value;
+ char *text = distances_list[i].text;
+
+ ti->node_top = &drop_distances;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
+
+ pushTreeInfo(&drop_distances, ti);
+ }
+
+ // sort distance values to start with lowest distance value
+ sortTreeInfo(&drop_distances);
+
+ // set current distance value to configured distance value
+ drop_distance_current =
+ getTreeInfoFromIdentifier(drop_distances,
+ i_to_a(setup.touch.drop_distance));
+
+ // if that fails, set current distance to reliable default value
+ if (drop_distance_current == NULL)
+ drop_distance_current =
+ getTreeInfoFromIdentifier(drop_distances,
+ i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
+
+ // if that also fails, set current distance to first available value
+ if (drop_distance_current == NULL)
+ drop_distance_current = drop_distances;
+ }
+
+ if (transparencies == NULL)
+ {
+ for (i = 0; transparencies_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = transparencies_list[i].value;
+ char *text = transparencies_list[i].text;
+
+ ti->node_top = &transparencies;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
+
+ pushTreeInfo(&transparencies, ti);
+ }
+
+ // sort transparency values to start with lowest transparency value
+ sortTreeInfo(&transparencies);
+
+ // set current transparency value to configured transparency value
+ transparency_current =
+ getTreeInfoFromIdentifier(transparencies,
+ i_to_a(setup.touch.transparency));
+
+ // if that fails, set current transparency to reliable default value
+ if (transparency_current == NULL)
+ transparency_current =
+ getTreeInfoFromIdentifier(transparencies,
+ i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
+
+ // if that also fails, set current transparency to first available value
+ if (transparency_current == NULL)
+ transparency_current = transparencies;
+ }
+
+ for (i = 0; i < 2; i++)
+ {
+ for (j = 0; j < 2; j++)
+ {
+ if (grid_sizes[i][j] == NULL)
+ {
+ for (k = 0; grid_sizes_list[k].value != -1; k++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = grid_sizes_list[k].value;
+ char *text = grid_sizes_list[k].text;
+
+ ti->node_top = &grid_sizes[i][j];
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext,
+ (i == 0 ?
+ (j == 0 ?
+ STR_SETUP_CHOOSE_GRID_XSIZE_0 :
+ STR_SETUP_CHOOSE_GRID_YSIZE_0) :
+ (j == 0 ?
+ STR_SETUP_CHOOSE_GRID_XSIZE_1 :
+ STR_SETUP_CHOOSE_GRID_YSIZE_1)));
+
+ pushTreeInfo(&grid_sizes[i][j], ti);
+ }
+
+ // sort grid size values to start with lowest grid size value
+ sortTreeInfo(&grid_sizes[i][j]);
+
+ // set current grid size value to configured grid size value
+ grid_size_current[i][j] =
+ getTreeInfoFromIdentifier(grid_sizes[i][j],
+ i_to_a(j == 0 ?
+ setup.touch.grid_xsize[i] :
+ setup.touch.grid_ysize[i]));
+
+ // if that fails, set current grid size to reliable default value
+ if (grid_size_current[i][j] == NULL)
+ grid_size_current[i][j] =
+ getTreeInfoFromIdentifier(grid_sizes[i][j],
+ i_to_a(j == 0 ?
+ DEFAULT_GRID_XSIZE(i) :
+ DEFAULT_GRID_YSIZE(i)));
+
+ // if that also fails, set current grid size to first available value
+ if (grid_size_current[i][j] == NULL)
+ grid_size_current[i][j] = grid_sizes[i][j];
+ }
+ }
+ }
+
+ setup.touch.control_type = touch_control_current->identifier;
+ setup.touch.move_distance = atoi(move_distance_current->identifier);
+ setup.touch.drop_distance = atoi(drop_distance_current->identifier);
+ setup.touch.transparency = atoi(transparency_current->identifier);
+
+ for (i = 0; i < 2; i++)
+ {
+ setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
+ setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
+
+ if (i == GRID_ACTIVE_NR())
+ {
+ overlay.grid_xsize = setup.touch.grid_xsize[i];
+ overlay.grid_ysize = setup.touch.grid_ysize[i];
+ }
+ }
+
+ // needed for displaying value text instead of identifier
+ touch_controls_text = touch_control_current->name;
+ move_distance_text = move_distance_current->name;
+ drop_distance_text = drop_distance_current->name;
+ transparency_text = transparency_current->name;
+
+ for (i = 0; i < 2; i++)
+ for (j = 0; j < 2; j++)
+ grid_size_text[i][j] = grid_size_current[i][j]->name;
+
+ setup_mode = SETUP_MODE_TOUCH;
+
+ DrawSetupScreen();
+}
+
+static void execSetupArtwork(void)
+{
+#if 0
+ Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
+ artwork.gfx_current->subdir,
+ artwork.gfx_current->fullpath,
+ artwork.gfx_current->basepath);
+#endif
+
+ setup.graphics_set = artwork.gfx_current->identifier;
+ setup.sounds_set = artwork.snd_current->identifier;
+ setup.music_set = artwork.mus_current->identifier;
+
+ // needed if last screen (setup choice) changed graphics, sounds or music
+ ReloadCustomArtwork(0);
+
+ // needed for displaying artwork name instead of artwork identifier
+ graphics_set_name = artwork.gfx_current->name;
+ sounds_set_name = artwork.snd_current->name;
+ music_set_name = artwork.mus_current->name;
+
+ setup_mode = SETUP_MODE_ARTWORK;
+
+ DrawSetupScreen();
+}