-#define EP_CAN_BE_CRUMBLED 33
-
-/* values for pre-defined properties */
-#define EP_PLAYER 34
-#define EP_CAN_PASS_MAGIC_WALL 35
-#define EP_SWITCHABLE 36
-#define EP_BD_ELEMENT 37
-#define EP_SP_ELEMENT 38
-#define EP_SB_ELEMENT 39
-#define EP_GEM 40
-#define EP_FOOD_DARK_YAMYAM 41
-#define EP_FOOD_PENGUIN 42
-#define EP_FOOD_PIG 43
-#define EP_HISTORIC_WALL 44
-#define EP_HISTORIC_SOLID 45
-#define EP_CLASSIC_ENEMY 46
-#define EP_BELT 47
-#define EP_BELT_ACTIVE 48
-#define EP_BELT_SWITCH 49
-#define EP_TUBE 50
-#define EP_KEYGATE 51
-#define EP_AMOEBOID 52
-#define EP_AMOEBALIVE 53
-#define EP_HAS_CONTENT 54
-#define EP_ACTIVE_BOMB 55
-#define EP_INACTIVE 56