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changed variable and preprocessor definition names for game base directory
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index 2db4961c53cbedd3c9d939c9e13339b8c7558025..a02459d8a01f7eb472ad75adb0af8defe8c450e0 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-105,6
+105,13
@@
#define STR_NETWORK_AUTO_DETECT "auto_detect_network_server"
#define STR_NETWORK_AUTO_DETECT_SETUP "(auto detect network server)"
#define STR_NETWORK_AUTO_DETECT "auto_detect_network_server"
#define STR_NETWORK_AUTO_DETECT_SETUP "(auto detect network server)"
+// values for API server settings
+#define API_SERVER_HOSTNAME "api.artsoft.org"
+#define API_SERVER_PORT 80
+#define API_SERVER_METHOD "POST"
+#define API_SERVER_URI_ADD "/api/scores/add"
+#define API_SERVER_URI_GET "/api/scores/get"
+
// values for touch control
#define TOUCH_CONTROL_OFF "off"
#define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
// values for touch control
#define TOUCH_CONTROL_OFF "off"
#define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
@@
-617,18
+624,11
@@
// default value for off-screen positions
#define POS_OFFSCREEN (-1000000)
// default value for off-screen positions
#define POS_OFFSCREEN (-1000000)
-// definitions for game sub-directories
-#ifndef RO_GAME_DIR
-#define RO_GAME_DIR "."
-#endif
-
-#ifndef RW_GAME_DIR
-#define RW_GAME_DIR "."
+// definitions for game base path and sub-directories
+#ifndef BASE_PATH
+#define BASE_PATH "."
#endif
#endif
-#define RO_BASE_PATH RO_GAME_DIR
-#define RW_BASE_PATH RW_GAME_DIR
-
// directory names
#define GRAPHICS_DIRECTORY "graphics"
#define SOUNDS_DIRECTORY "sounds"
// directory names
#define GRAPHICS_DIRECTORY "graphics"
#define SOUNDS_DIRECTORY "sounds"
@@
-1010,9
+1010,6
@@
struct ProgramInfo
void (*exit_message_function)(char *, va_list);
void (*exit_function)(int);
void (*exit_message_function)(char *, va_list);
void (*exit_function)(int);
- boolean global_scores;
- boolean many_scores_per_name;
-
boolean headless;
};
boolean headless;
};
@@
-1032,6
+1029,8
@@
struct NetworkInfo
struct RuntimeInfo
{
boolean uses_touch_device;
struct RuntimeInfo
{
boolean uses_touch_device;
+
+ boolean api_server;
};
struct OptionInfo
};
struct OptionInfo
@@
-1039,8
+1038,7
@@
struct OptionInfo
char *server_host;
int server_port;
char *server_host;
int server_port;
- char *ro_base_directory;
- char *rw_base_directory;
+ char *base_directory;
char *level_directory;
char *graphics_directory;
char *sounds_directory;
char *level_directory;
char *graphics_directory;
char *sounds_directory;
@@
-1473,6
+1471,7
@@
struct SetupInfo
boolean sp_show_border_elements;
boolean small_game_graphics;
boolean show_snapshot_buttons;
boolean sp_show_border_elements;
boolean small_game_graphics;
boolean show_snapshot_buttons;
+ boolean only_show_local_scores;
char *graphics_set;
char *sounds_set;
char *graphics_set;
char *sounds_set;
@@
-1489,6
+1488,9
@@
struct SetupInfo
int network_player_nr;
char *network_server_hostname;
int network_player_nr;
char *network_server_hostname;
+ boolean api_server;
+ char *api_server_hostname;
+
struct SetupAutoSetupInfo auto_setup;
struct SetupLevelSetupInfo level_setup;
struct SetupAutoSetupInfo auto_setup;
struct SetupLevelSetupInfo level_setup;
@@
-1862,7
+1864,6
@@
void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
void InitNetworkInfo(boolean, boolean, boolean, char *, int);
void InitRuntimeInfo(void);
void InitNetworkInfo(boolean, boolean, boolean, char *, int);
void InitRuntimeInfo(void);
-void InitScoresInfo(void);
void SetWindowTitle(void);
void InitWindowTitleFunction(char *(*window_title_function)(void));
void SetWindowTitle(void);
void InitWindowTitleFunction(char *(*window_title_function)(void));
@@
-1984,4
+1985,7
@@
boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
boolean CheckJoystickOpened(int);
void ClearJoystickState(void);
boolean CheckJoystickOpened(int);
void ClearJoystickState(void);
+void InitEmscriptenFilesystem(void);
+void SyncEmscriptenFilesystem(void);
+
#endif // SYSTEM_H
#endif // SYSTEM_H