+ for(i=0; i<MAX_BUF_XSIZE; i++)
+ for(j=0; j<MAX_BUF_YSIZE; j++)
+ redraw[i][j] = 0;
+ redraw_tiles = 0;
+ redraw_mask = REDRAW_ALL;
+}
+
+void LoadGfx(int pos, struct PictureFileInfo *pic)
+{
+ char basefilename[256];
+ char filename[256];
+
+#ifdef XPM_INCLUDE_FILE
+ int xpm_err, xbm_err;
+ unsigned int width,height;
+ int hot_x,hot_y;
+ Pixmap shapemask;
+ char *picture_ext = ".xpm";
+ char *picturemask_ext = "Mask.xbm";
+#else
+ int gif_err, ilbm_err;
+ char *picture_ext = ".gif";
+ char *picturemask_ext = "Mask.ilbm";
+#endif
+
+#ifdef DEBUG_TIMING
+ long count1, count2;
+#endif
+
+ /* Grafik laden */
+ if (pic->picture_filename)
+ {
+ sprintf(basefilename,"%s%s",pic->picture_filename,picture_ext);
+ DrawInitText(basefilename,150,FC_YELLOW);
+ sprintf(filename,"%s/%s",GFX_PATH,basefilename);
+
+#ifdef DEBUG_TIMING
+ count1 = Counter();
+#endif
+
+#ifdef XPM_INCLUDE_FILE
+
+ xpm_att[pos].valuemask = XpmCloseness;
+ xpm_att[pos].closeness = 20000;
+ xpm_err = XpmReadFileToPixmap(display,window,filename,
+ &pix[pos],&shapemask,&xpm_att[pos]);
+ switch(xpm_err)
+ {
+ case XpmOpenFailed:
+ fprintf(stderr,"Cannot open Xpm file '%s' !\n",filename);
+ CloseAll();
+ exit(-1);
+ case XpmFileInvalid:
+ fprintf(stderr,"Invalid Xpm file '%s'!\n",filename);
+ CloseAll();
+ exit(-1);
+ case XpmNoMemory:
+ fprintf(stderr,"Not enough memory for Xpm file '%s'!\n",filename);
+ CloseAll();
+ exit(1);
+ case XpmColorFailed:
+ fprintf(stderr,"Can't get colors for Xpm file '%s'!\n",filename);
+ CloseAll();
+ exit(-1);
+ default:
+ break;
+ }
+
+#else
+
+ gif_err = Read_GIF_to_Pixmap(display,filename,&pix[pos]);
+
+ switch(gif_err)
+ {
+ case GIF_Success:
+ break;
+ case GIF_OpenFailed:
+ fprintf(stderr,"Cannot open GIF file '%s' !\n",filename);
+ CloseAll();
+ exit(-1);
+ case GIF_ReadFailed:
+ fprintf(stderr,"Cannot read GIF file '%s' !\n",filename);
+ CloseAll();
+ exit(-1);
+ case GIF_FileInvalid:
+ fprintf(stderr,"Invalid GIF file '%s'!\n",filename);
+ CloseAll();
+ exit(-1);
+ case GIF_NoMemory:
+ fprintf(stderr,"Not enough memory for GIF file '%s'!\n",filename);
+ CloseAll();
+ exit(1);
+ case GIF_ColorFailed:
+ fprintf(stderr,"Can't get colors for GIF file '%s'!\n",filename);
+ CloseAll();
+ exit(-1);
+ default:
+ break;
+ }
+
+#endif
+
+#ifdef DEBUG_TIMING
+ count2 = Counter();
+ printf("LOADING %s IN %.2f SECONDS\n",
+ filename,(float)(count2-count1)/100.0);
+#endif
+
+ if (!pix[pos])
+ {
+ fprintf(stderr, "%s: cannot read graphics file '%s'.\n",
+ progname,filename);
+ CloseAll();
+ exit(-1);
+ }
+ }
+
+ /* zugehörige Maske laden (wenn vorhanden) */
+ if (pic->picture_with_mask)
+ {
+ sprintf(basefilename,"%s%s",pic->picture_filename,picturemask_ext);
+ DrawInitText(basefilename,150,FC_YELLOW);
+ sprintf(filename,"%s/%s",GFX_PATH,basefilename);
+
+#ifdef DEBUG_TIMING
+ count1 = Counter();
+#endif
+
+#ifdef XPM_INCLUDE_FILE
+
+ xbm_err = XReadBitmapFile(display,window,filename,
+ &width,&height,&clipmask[pos],&hot_x,&hot_y);
+ switch(xbm_err)
+ {
+ case BitmapSuccess:
+ break;
+ case BitmapOpenFailed:
+ fprintf(stderr,"Bitmap file open failed on '%s' !\n",filename);
+ CloseAll();
+ exit(-1);
+ break;
+ case BitmapFileInvalid:
+ fprintf(stderr,"Bitmap file invalid: '%s' !\n",filename);
+ CloseAll();
+ exit(-1);
+ break;
+ case BitmapNoMemory:
+ fprintf(stderr,"No memory for file '%s' !\n",filename);
+ CloseAll();
+ exit(-1);
+ break;
+ default:
+ break;
+ }
+
+#else
+
+ ilbm_err = Read_ILBM_to_Bitmap(display,filename,&clipmask[pos]);
+
+ switch(ilbm_err)
+ {
+ case ILBM_Success:
+ break;
+ case ILBM_OpenFailed:
+ fprintf(stderr,"Cannot open ILBM file '%s' !\n",filename);
+ CloseAll();
+ exit(-1);
+ case ILBM_ReadFailed:
+ fprintf(stderr,"Cannot read ILBM file '%s' !\n",filename);
+ CloseAll();
+ exit(-1);
+ case ILBM_FileInvalid:
+ fprintf(stderr,"Invalid ILBM file '%s'!\n",filename);
+ CloseAll();
+ exit(-1);
+ case ILBM_NoMemory:
+ fprintf(stderr,"Not enough memory for ILBM file '%s'!\n",filename);
+ CloseAll();
+ exit(1);
+ default:
+ break;
+ }
+
+#endif
+
+#ifdef DEBUG_TIMING
+ count2 = Counter();
+ printf("LOADING %s IN %.2f SECONDS\n",
+ filename,(float)(count2-count1)/100.0);
+#endif
+
+ if (!clipmask[pos])
+ {
+ fprintf(stderr, "%s: cannot read graphics file '%s'.\n",
+ progname,filename);
+ CloseAll();
+ exit(-1);
+ }
+ }
+}
+
+void InitElementProperties()
+{
+ int i,j;
+
+ static int ep_amoebalive[] =
+ {
+ EL_AMOEBE_NASS,
+ EL_AMOEBE_NORM,
+ EL_AMOEBE_VOLL,
+ EL_AMOEBE_BD
+ };
+ static int ep_amoebalive_num = sizeof(ep_amoebalive)/sizeof(int);
+
+ static int ep_amoeboid[] =
+ {
+ EL_AMOEBE_TOT,
+ EL_AMOEBE_NASS,
+ EL_AMOEBE_NORM,
+ EL_AMOEBE_VOLL,
+ EL_AMOEBE_BD
+ };
+ static int ep_amoeboid_num = sizeof(ep_amoeboid)/sizeof(int);
+
+ static int ep_schluessel[] =
+ {
+ EL_SCHLUESSEL1,
+ EL_SCHLUESSEL2,
+ EL_SCHLUESSEL3,
+ EL_SCHLUESSEL4
+ };
+ static int ep_schluessel_num = sizeof(ep_schluessel)/sizeof(int);
+
+ static int ep_pforte[] =
+ {
+ EL_PFORTE1,
+ EL_PFORTE2,
+ EL_PFORTE3,
+ EL_PFORTE4,
+ EL_PFORTE1X,
+ EL_PFORTE2X,
+ EL_PFORTE3X,
+ EL_PFORTE4X
+ };
+ static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int);
+
+ static int ep_solid[] =
+ {
+ EL_BETON,
+ EL_MAUERWERK,
+ EL_MAUER_LEBT,
+ EL_FELSBODEN,
+ EL_AUSGANG_ZU,
+ EL_AUSGANG_ACT,
+ EL_AUSGANG_AUF,
+ EL_AMOEBE_TOT,
+ EL_AMOEBE_NASS,
+ EL_AMOEBE_NORM,
+ EL_AMOEBE_VOLL,
+ EL_AMOEBE_BD,
+ EL_MORAST_VOLL,
+ EL_MORAST_LEER,
+ EL_SIEB_VOLL,
+ EL_SIEB_LEER,
+ EL_SIEB_TOT,
+ EL_SIEB2_VOLL,
+ EL_SIEB2_LEER,
+ EL_SIEB2_TOT,
+ EL_LIFE,
+ EL_LIFE_ASYNC,
+ EL_BADEWANNE1,
+ EL_BADEWANNE2,
+ EL_BADEWANNE3,
+ EL_BADEWANNE4,
+ EL_BADEWANNE5
+ };
+ static int ep_solid_num = sizeof(ep_solid)/sizeof(int);
+
+ static int ep_massiv[] =
+ {
+ EL_BETON,
+ EL_SALZSAEURE,
+ EL_BADEWANNE1,
+ EL_BADEWANNE2,
+ EL_BADEWANNE3,
+ EL_BADEWANNE4,
+ EL_BADEWANNE5,
+ EL_PFORTE1,
+ EL_PFORTE2,
+ EL_PFORTE3,
+ EL_PFORTE4,
+ EL_PFORTE1X,
+ EL_PFORTE2X,
+ EL_PFORTE3X,
+ EL_PFORTE4X
+ };
+ static int ep_massiv_num = sizeof(ep_massiv)/sizeof(int);
+
+ static int ep_slippery[] =
+ {
+ EL_FELSBODEN,
+ EL_FELSBROCKEN,
+ EL_EDELSTEIN,
+ EL_EDELSTEIN_BD,
+ EL_EDELSTEIN_GELB,
+ EL_EDELSTEIN_ROT,
+ EL_EDELSTEIN_LILA,
+ EL_DIAMANT,
+ EL_BOMBE,
+ EL_KOKOSNUSS,
+ EL_ABLENK_EIN,
+ EL_ABLENK_AUS,
+ EL_ZEIT_VOLL,
+ EL_ZEIT_LEER,
+ EL_BIRNE_EIN,
+ EL_BIRNE_AUS,
+ EL_BADEWANNE1,
+ EL_BADEWANNE2,
+ EL_SONDE
+ };
+ static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int);
+
+ static int ep_enemy[] =
+ {
+ EL_KAEFER,
+ EL_FLIEGER,
+ EL_BUTTERFLY,
+ EL_FIREFLY,
+ EL_MAMPFER,
+ EL_MAMPFER2,
+ EL_ROBOT,
+ EL_PACMAN
+ };
+ static int ep_enemy_num = sizeof(ep_enemy)/sizeof(int);
+
+ static int ep_mauer[] =
+ {
+ EL_BETON,
+ EL_PFORTE1,
+ EL_PFORTE2,
+ EL_PFORTE3,
+ EL_PFORTE4,
+ EL_PFORTE1X,
+ EL_PFORTE2X,
+ EL_PFORTE3X,
+ EL_PFORTE4X,
+ EL_AUSGANG_ZU,
+ EL_AUSGANG_ACT,
+ EL_AUSGANG_AUF,
+ EL_MAUERWERK,
+ EL_FELSBODEN,
+ EL_MAUER_LEBT,
+ EL_MAUERND
+ };
+ static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int);
+
+ static int ep_can_fall[] =
+ {
+ EL_FELSBROCKEN,
+ EL_EDELSTEIN,
+ EL_EDELSTEIN_BD,
+ EL_EDELSTEIN_GELB,
+ EL_EDELSTEIN_ROT,
+ EL_EDELSTEIN_LILA,
+ EL_DIAMANT,
+ EL_BOMBE,
+ EL_KOKOSNUSS,
+ EL_TROPFEN,
+ EL_MORAST_VOLL,
+ EL_SIEB_VOLL,
+ EL_SIEB2_VOLL,
+ EL_ZEIT_VOLL,
+ EL_ZEIT_LEER
+ };
+ static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int);
+
+ static int ep_can_smash[] =
+ {
+ EL_FELSBROCKEN,
+ EL_EDELSTEIN,
+ EL_EDELSTEIN_BD,
+ EL_EDELSTEIN_GELB,
+ EL_EDELSTEIN_ROT,
+ EL_EDELSTEIN_LILA,
+ EL_DIAMANT,
+ EL_SCHLUESSEL1,
+ EL_SCHLUESSEL2,
+ EL_SCHLUESSEL3,
+ EL_SCHLUESSEL4,
+ EL_BOMBE,
+ EL_KOKOSNUSS,
+ EL_TROPFEN,
+ EL_ZEIT_VOLL,
+ EL_ZEIT_LEER
+ };
+ static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int);
+
+ static int ep_can_change[] =
+ {
+ EL_FELSBROCKEN,
+ EL_EDELSTEIN,
+ EL_EDELSTEIN_BD,
+ EL_EDELSTEIN_GELB,
+ EL_EDELSTEIN_ROT,
+ EL_EDELSTEIN_LILA,
+ EL_DIAMANT
+ };
+ static int ep_can_change_num = sizeof(ep_can_change)/sizeof(int);
+
+ static int ep_can_move[] =
+ {
+ EL_KAEFER,
+ EL_FLIEGER,
+ EL_BUTTERFLY,
+ EL_FIREFLY,
+ EL_MAMPFER,
+ EL_MAMPFER2,
+ EL_ROBOT,
+ EL_PACMAN,
+ EL_MAULWURF,
+ EL_PINGUIN,
+ EL_SCHWEIN,
+ EL_DRACHE,
+ EL_SONDE
+ };
+ static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int);
+
+ static int ep_could_move[] =
+ {
+ EL_KAEFER_R,
+ EL_KAEFER_O,
+ EL_KAEFER_L,
+ EL_KAEFER_U,
+ EL_FLIEGER_R,
+ EL_FLIEGER_O,
+ EL_FLIEGER_L,
+ EL_FLIEGER_U,
+ EL_BUTTERFLY_R,
+ EL_BUTTERFLY_O,
+ EL_BUTTERFLY_L,
+ EL_BUTTERFLY_U,
+ EL_FIREFLY_R,
+ EL_FIREFLY_O,
+ EL_FIREFLY_L,
+ EL_FIREFLY_U,
+ EL_PACMAN_R,
+ EL_PACMAN_O,
+ EL_PACMAN_L,
+ EL_PACMAN_U
+ };
+ static int ep_could_move_num = sizeof(ep_could_move)/sizeof(int);
+
+ static int ep_dont_touch[] =
+ {
+ EL_KAEFER,
+ EL_FLIEGER,
+ EL_BUTTERFLY,
+ EL_FIREFLY
+ };
+ static int ep_dont_touch_num = sizeof(ep_dont_touch)/sizeof(int);
+
+ static int ep_dont_go_to[] =
+ {
+ EL_KAEFER,
+ EL_FLIEGER,
+ EL_BUTTERFLY,
+ EL_FIREFLY,
+ EL_MAMPFER,
+ EL_MAMPFER2,
+ EL_ROBOT,
+ EL_PACMAN,
+ EL_TROPFEN,
+ EL_SALZSAEURE
+ };
+ static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int);
+
+ static int ep_mampf2[] =
+ {
+ EL_ERDREICH,
+ EL_KAEFER,
+ EL_FLIEGER,
+ EL_BUTTERFLY,
+ EL_FIREFLY,
+ EL_MAMPFER,
+ EL_ROBOT,
+ EL_PACMAN,
+ EL_TROPFEN,
+ EL_AMOEBE_TOT,
+ EL_AMOEBE_NASS,
+ EL_AMOEBE_NORM,
+ EL_AMOEBE_VOLL,
+ EL_AMOEBE_BD,
+ EL_EDELSTEIN,
+ EL_EDELSTEIN_BD,
+ EL_EDELSTEIN_GELB,
+ EL_EDELSTEIN_ROT,
+ EL_EDELSTEIN_LILA,
+ EL_DIAMANT
+ };
+ static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int);
+
+ static int ep_bd_element[] =
+ {
+ EL_LEERRAUM,
+ EL_ERDREICH,
+ EL_FELSBODEN,
+ EL_FELSBROCKEN,
+ EL_EDELSTEIN_BD,
+ EL_SIEB2_LEER,
+ EL_AUSGANG_ZU,
+ EL_AUSGANG_AUF,
+ EL_BETON,
+ EL_SPIELFIGUR,
+ EL_FIREFLY,
+ EL_FIREFLY_1,
+ EL_FIREFLY_2,
+ EL_FIREFLY_3,
+ EL_FIREFLY_4,
+ EL_BUTTERFLY,
+ EL_BUTTERFLY_1,
+ EL_BUTTERFLY_2,
+ EL_BUTTERFLY_3,
+ EL_BUTTERFLY_4,
+ EL_AMOEBE_BD,
+ EL_CHAR_FRAGE
+ };
+ static int ep_bd_element_num = sizeof(ep_bd_element)/sizeof(int);
+
+ static int ep_sb_element[] =
+ {
+ EL_LEERRAUM,
+ EL_BETON,
+ EL_SOKOBAN_OBJEKT,
+ EL_SOKOBAN_FELD_LEER,
+ EL_SOKOBAN_FELD_VOLL,
+ EL_SPIELFIGUR
+ };
+ static int ep_sb_element_num = sizeof(ep_sb_element)/sizeof(int);
+
+ static int ep_gem[] =
+ {
+ EL_EDELSTEIN,
+ EL_EDELSTEIN_BD,
+ EL_EDELSTEIN_GELB,
+ EL_EDELSTEIN_ROT,
+ EL_EDELSTEIN_LILA,
+ EL_DIAMANT
+ };
+ static int ep_gem_num = sizeof(ep_gem)/sizeof(int);
+
+ static int ep_inactive[] =
+ {
+ EL_LEERRAUM,
+ EL_ERDREICH,
+ EL_MAUERWERK,
+ EL_FELSBODEN,
+ EL_SCHLUESSEL,
+ EL_BETON,
+ EL_AMOEBE_TOT,
+ EL_MORAST_LEER,
+ EL_BADEWANNE,
+ EL_ABLENK_AUS,
+ EL_SCHLUESSEL1,
+ EL_SCHLUESSEL2,
+ EL_SCHLUESSEL3,
+ EL_SCHLUESSEL4,
+ EL_PFORTE1,
+ EL_PFORTE2,
+ EL_PFORTE3,
+ EL_PFORTE4,
+ EL_PFORTE1X,
+ EL_PFORTE2X,
+ EL_PFORTE3X,
+ EL_PFORTE4X,
+ EL_DYNAMIT_AUS,
+ EL_UNSICHTBAR,
+ EL_BIRNE_AUS,
+ EL_BIRNE_EIN,
+ EL_ERZ_EDEL,
+ EL_ERZ_DIAM,
+ EL_ERZ_EDEL_BD,
+ EL_ERZ_EDEL_GELB,
+ EL_DYNABOMB_NR,
+ EL_DYNABOMB_SZ,
+ EL_DYNABOMB_XL,
+ EL_SOKOBAN_OBJEKT,
+ EL_SOKOBAN_FELD_LEER,
+ EL_SOKOBAN_FELD_VOLL,
+ EL_ERZ_EDEL_ROT,
+ EL_ERZ_EDEL_LILA,
+ EL_BADEWANNE1,
+ EL_BADEWANNE2,
+ EL_BADEWANNE3,
+ EL_BADEWANNE4,
+ EL_BADEWANNE5,
+ EL_SIEB_TOT,
+ EL_SIEB2_TOT,
+ EL_AMOEBA2DIAM,
+ EL_BLOCKED
+ };
+ static int ep_inactive_num = sizeof(ep_inactive)/sizeof(int);
+
+ static int ep_explosive[] =
+ {
+ EL_BOMBE,
+ EL_DYNAMIT,
+ EL_DYNAMIT_AUS,
+ EL_DYNABOMB,
+ EL_DYNABOMB_NR,
+ EL_DYNABOMB_SZ,
+ EL_DYNABOMB_XL,
+ EL_KAEFER,
+ EL_MAULWURF,
+ EL_PINGUIN,
+ EL_SCHWEIN,
+ EL_DRACHE,
+ EL_SONDE
+ };
+ static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int);
+
+ static int ep_mampf3[] =
+ {
+ EL_EDELSTEIN,
+ EL_EDELSTEIN_BD,
+ EL_EDELSTEIN_GELB,
+ EL_EDELSTEIN_ROT,
+ EL_EDELSTEIN_LILA,
+ EL_DIAMANT
+ };
+ static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int);
+
+ static int ep_pushable[] =
+ {
+ EL_FELSBROCKEN,
+ EL_BOMBE,
+ EL_KOKOSNUSS,
+ EL_ZEIT_LEER,
+ EL_SOKOBAN_FELD_VOLL,
+ EL_SOKOBAN_OBJEKT,
+ EL_SONDE
+ };
+ static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int);
+
+ static long ep_bit[] =
+ {
+ EP_BIT_AMOEBALIVE,
+ EP_BIT_AMOEBOID,
+ EP_BIT_SCHLUESSEL,
+ EP_BIT_PFORTE,
+ EP_BIT_SOLID,
+ EP_BIT_MASSIV,
+ EP_BIT_SLIPPERY,
+ EP_BIT_ENEMY,
+ EP_BIT_MAUER,
+ EP_BIT_CAN_FALL,
+ EP_BIT_CAN_SMASH,
+ EP_BIT_CAN_CHANGE,
+ EP_BIT_CAN_MOVE,
+ EP_BIT_COULD_MOVE,
+ EP_BIT_DONT_TOUCH,
+ EP_BIT_DONT_GO_TO,
+ EP_BIT_MAMPF2,
+ EP_BIT_BD_ELEMENT,
+ EP_BIT_SB_ELEMENT,
+ EP_BIT_GEM,
+ EP_BIT_INACTIVE,
+ EP_BIT_EXPLOSIVE,
+ EP_BIT_MAMPF3,
+ EP_BIT_PUSHABLE
+ };
+ static int *ep_array[] =
+ {
+ ep_amoebalive,
+ ep_amoeboid,
+ ep_schluessel,
+ ep_pforte,
+ ep_solid,
+ ep_massiv,
+ ep_slippery,
+ ep_enemy,
+ ep_mauer,
+ ep_can_fall,
+ ep_can_smash,
+ ep_can_change,
+ ep_can_move,
+ ep_could_move,
+ ep_dont_touch,
+ ep_dont_go_to,
+ ep_mampf2,
+ ep_bd_element,
+ ep_sb_element,
+ ep_gem,
+ ep_inactive,
+ ep_explosive,
+ ep_mampf3,
+ ep_pushable
+ };
+ static int *ep_num[] =
+ {
+ &ep_amoebalive_num,
+ &ep_amoeboid_num,
+ &ep_schluessel_num,
+ &ep_pforte_num,
+ &ep_solid_num,
+ &ep_massiv_num,
+ &ep_slippery_num,
+ &ep_enemy_num,
+ &ep_mauer_num,
+ &ep_can_fall_num,
+ &ep_can_smash_num,
+ &ep_can_change_num,
+ &ep_can_move_num,
+ &ep_could_move_num,
+ &ep_dont_touch_num,
+ &ep_dont_go_to_num,
+ &ep_mampf2_num,
+ &ep_bd_element_num,
+ &ep_sb_element_num,
+ &ep_gem_num,
+ &ep_inactive_num,
+ &ep_explosive_num,
+ &ep_mampf3_num,
+ &ep_pushable_num
+ };
+ static int num_properties = sizeof(ep_num)/sizeof(int *);
+
+ for(i=0;i<MAX_ELEMENTS;i++)
+ Elementeigenschaften[i] = 0;
+
+ for(i=0;i<num_properties;i++)
+ for(j=0;j<*(ep_num[i]);j++)
+ Elementeigenschaften[(ep_array[i])[j]] |= ep_bit[i];
+ for(i=EL_CHAR_START;i<EL_CHAR_END;i++)
+ Elementeigenschaften[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);