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added some debug output for triggered global animations (deactivated)
[rocksndiamonds.git]
/
src
/
game_sp
/
main.c
diff --git
a/src/game_sp/main.c
b/src/game_sp/main.c
index efe66ad90b9784cbebbea7d7d4c235b93f0aaa0a..2a79f6da6ae1566f9736d1c738948abc682c7c06 100644
(file)
--- a/
src/game_sp/main.c
+++ b/
src/game_sp/main.c
@@
-12,14
+12,14
@@
int GfxGraphic[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
int GfxFrame[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
int GfxFrame[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
-void InitGameEngine_SP()
+void InitGameEngine_SP(
void
)
{
int x, y;
gfx.anim_random_frame = -1; // (use simple, ad-hoc random numbers)
{
int x, y;
gfx.anim_random_frame = -1; // (use simple, ad-hoc random numbers)
- game_sp.
LevelS
olved = FALSE;
- game_sp.
GameO
ver = FALSE;
+ game_sp.
level_s
olved = FALSE;
+ game_sp.
game_o
ver = FALSE;
game_sp.time_played = 0;
game_sp.infotrons_still_needed = native_sp_level.header.InfotronsNeeded;
game_sp.time_played = 0;
game_sp.infotrons_still_needed = native_sp_level.header.InfotronsNeeded;
@@
-54,15
+54,17
@@
void InitGameEngine_SP()
void RedrawPlayfield_SP(boolean force_redraw)
{
void RedrawPlayfield_SP(boolean force_redraw)
{
+ // skip redrawing playfield in warp mode or when testing tapes with "autotest"
+ if (DrawingDeactivatedField())
+ return;
+
if (force_redraw)
RestorePlayfield();
UpdatePlayfield(force_redraw);
if (force_redraw)
RestorePlayfield();
UpdatePlayfield(force_redraw);
-
- BackToFront_SP();
}
}
-
void UpdateGameDoorValues_SP(
)
+
static void UpdateGameDoorValues_SP(void
)
{
game_sp.time_played = TimerVar / FRAMES_PER_SECOND;
game_sp.infotrons_still_needed = InfotronsNeeded;
{
game_sp.time_played = TimerVar / FRAMES_PER_SECOND;
game_sp.infotrons_still_needed = InfotronsNeeded;
@@
-75,7
+77,8
@@
void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
byte single_player_action = action[0];
int x, y;
byte single_player_action = action[0];
int x, y;
- UpdateEngineValues(mScrollX / TILEX, mScrollY / TILEY);
+ UpdateEngineValues(mScrollX / TILEX, mScrollY / TILEY,
+ MurphyScreenXPos / TILEX, MurphyScreenYPos / TILEY);
subMainGameLoop_Main(single_player_action, warp_mode);
subMainGameLoop_Main(single_player_action, warp_mode);
@@
-91,7
+94,10
@@
void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
GfxFrame[x][y]++;
}
GfxFrame[x][y]++;
}
-int getRedDiskReleaseFlag_SP()
+int getRedDiskReleaseFlag_SP(
void
)
{
{
+ // 0: when Murphy is moving (including the destination tile!)
+ // 1: when Murphy is not moving for at least one game frame
+
return RedDiskReleaseFlag;
}
return RedDiskReleaseFlag;
}