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fixed bug with not updating game panel on maximum overload in MM engine
[rocksndiamonds.git]
/
src
/
game_sp
/
global.h
diff --git
a/src/game_sp/global.h
b/src/game_sp/global.h
index a458fcefac9922db3d5507a0423109e775bacb1f..9c7f5291602db5b86dd28374c17f3bfb1758293f 100644
(file)
--- a/
src/game_sp/global.h
+++ b/
src/game_sp/global.h
@@
-7,34
+7,26
@@
#include "main_sp.h"
#include "main_sp.h"
+#include "vb_lib.h"
+
#include "ASM.h"
#include "BugsTerminals.h"
#include "DDScrollBuffer.h"
#include "DDSpriteBuffer.h"
#include "ASM.h"
#include "BugsTerminals.h"
#include "DDScrollBuffer.h"
#include "DDSpriteBuffer.h"
-#include "Demo.h"
#include "Display.h"
#include "DoGameStuff.h"
#include "Electrons.h"
#include "Explosions.h"
#include "Display.h"
#include "DoGameStuff.h"
#include "Electrons.h"
#include "Explosions.h"
-#include "FakeDeclares.h"
#include "Globals.h"
#include "Infotrons.h"
#include "InitGameConditions.h"
#include "Input.h"
#include "Globals.h"
#include "Infotrons.h"
#include "InitGameConditions.h"
#include "Input.h"
-#include "LevelSetPreviewForm.h"
#include "MainForm.h"
#include "MainGameLoop.h"
#include "MainForm.h"
#include "MainGameLoop.h"
-#include "Marker.h"
#include "Murphy.h"
#include "OrangeDisk.h"
#include "Murphy.h"
#include "OrangeDisk.h"
-#include "PathTools.h"
-#include "SettingsObject.h"
#include "SnikSnaks.h"
#include "Sound.h"
#include "SnikSnaks.h"
#include "Sound.h"
-#include "TickCountObject.h"
-#include "TopMost.h"
#include "Zonk.h"
#include "Zonk.h"
-#include "modAnimations.h"
-#include "modMPX.h"
-#endif /
* GAME_SP_GLOBAL_H */
+#endif /
/ GAME_SP_GLOBAL_H