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fixed bug with not updating game panel on maximum overload in MM engine
[rocksndiamonds.git]
/
src
/
game_sp
/
MainGameLoop.h
diff --git
a/src/game_sp/MainGameLoop.h
b/src/game_sp/MainGameLoop.h
index ee7c4de4e291aab1d5819a087a77603430351b0e..0dd629fbf5ac5a4e876753b8a4458f28587e50bf 100644
(file)
--- a/
src/game_sp/MainGameLoop.h
+++ b/
src/game_sp/MainGameLoop.h
@@
-11,10
+11,10
@@
extern boolean AutoScrollFlag;
extern boolean bPlaying;
extern int ExitToMenuFlag;
extern boolean AutoScrollFlag;
extern boolean bPlaying;
extern int ExitToMenuFlag;
-extern int LeadOutCounter
, EnterRepeatCounter
;
+extern int LeadOutCounter;
-
extern void subMainGameLoop_Init(
);
-
extern
void subMainGameLoop_Main(byte, boolean);
-
extern void subCalculateScreenScrollPos(
);
+
void subMainGameLoop_Init(void
);
+void subMainGameLoop_Main(byte, boolean);
+
void subCalculateScreenScrollPos(void
);
-#endif /
* MAINGAMELOOP_H */
+#endif /
/ MAINGAMELOOP_H