-#if 1
- StretchedSprites.BltImg(X, Y, aniSpace, 0);
- StretchedSprites.BltImg(X, Y - bx * TwoPixels, aniElectron, bx);
-#else
- StretchedSprites.BltEx(X, Y, 0);
- StretchedSprites.BltEx(X, Y - bx * TwoPixels, aniFramesElectron[bx]);
-#endif
+ DDSpriteBuffer_BltImg(X, Y, aniSpace, 0);
+ DDSpriteBuffer_BltImg(X, Y - bx * TwoPixels, aniElectron, bx);